Homebrew RELEASE NES ONLINE Game Injector

AlanLC

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I do not know.Sorry! I am just a curious, what I discovered was for testing and comparing I do not have programming knowledge.
 

18Phoenix

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Cool SNES code in Strings.lng

"META_TITLE_COMMENT_S_StarFox_e": "S-StarFox_e",

There're so much more:

"META_TITLE_COMMENT_S_SuperMarioKart_e": "S-SuperMarioKart_e",
"META_TITLE_COMMENT_S_SuperSoccer_e": "S-SuperSoccer_e",
"META_TITLE_COMMENT_S_YoshisIsland_e": "S-YoshisIsland_e",
"META_TITLE_COMMENT_S_StuntRaceFX_j\t": "仮",
"META_TITLE_COMMENT_S_KirbysDreamCourse_e": "S-KirbysDreamCourse_e",
"META_TITLE_COMMENT_S_StuntRaceFX_e": "S-StuntRaceFX_e",
"META_TITLE_COMMENT_S_Contra3_e": "S-Contra3_e",
"META_TITLE_COMMENT_S_ZeldaLinkToThePast_e": "S-ZeldaLinkToThePast_e",
"META_TITLE_COMMENT_S_KirbySuperStar_e": "S-KirbySuperStar_e",
"META_TITLE_COMMENT_S_PopnTwinBee_e": "S-PopnTwinBee_e",
"META_TITLE_COMMENT_S_SuperGhoulsnGhosts_e": "S-SuperGhoulsnGhosts_e",
"META_TITLE_COMMENT_S_KirbysDreamLand3_e": "S-KirbysDreamLand3_e",
"META_TITLE_COMMENT_S_SuperMetroid_e": "S-SuperMetroid_e",
"META_TITLE_COMMENT_S_SuperMarioWorld_e": "There's no time for vacation when Bowser™ and his Koopalings are up to no good.\n\nDuring a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi™, a young dinosaur, Mario™ and Luigi™ learn that Bowser™ is responsible for the terrible misdeeds. Now, Yoshis are trapped in magical eggs that Bowser has hidden throughout seven castles. Many hidden paths aid Mario in making his way to Bowser's castle, completing 74 areas, and finding all 96 exits. Discover items, including a feather that gives Mario a cape that allows him to fly and a flower that lets him shoot fireballs, in layers upon layers of 2-D scrolling landscapes. You can even ride Yoshi and swallow your enemies!",
"META_TITLE_COMMENT_S_Pilotwings_e": "S-Pilotwings_e",
"META_TITLE_COMMENT_S_FZero_e": "S-FZero_e",
"META_TITLE_COMMENT_S_StarFox2_e": "S-StarFox2_e",
"META_TITLE_COMMENT_S_SuperPunchOut_e": "S-SuperPunchOut_e",
"META_TITLE_COMMENT_S_DemonsCrest_e": "S-DemonsCrest_e",
"META_TITLE_COMMENT_S_MysticalNinja_e": "S-MysticalNinja_e",
"META_TITLE_COMMENT_S_SuperMarioAllStars_e": "S-SuperMarioAllStars_e",
"META_TITLE_COMMENT_S_BreathOfFire2_e": "S-BreathOfFire2_e",

It will become interesting in 2019 ;)
 
Last edited by 18Phoenix,

Trice

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There are three games in the Japanese update. The problem is that the third game is only available in Japanese, so instead of replacing it with another game Nintendo just dropped it. But yeah, at this pace it will take ages till we get anywhere...
 

18Phoenix

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There are three games in the Japanese update. The problem is that the third game is only available in Japanese, so instead of replacing it with another game Nintendo just dropped it. But yeah, at this pace it will take ages till we get anywhere...
But the jap third (first in the vid) is just a bad joke, look:

 

18Phoenix

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The new update is out:
NES Nintendo Switch Online (EUR) [0100D870045B6800][UPD][v262144] v2.1.0

JAN 2019 update (2.1.0) : Blaster Master, Zelda II - The Adventure of Link, Ghosts’n Goblins SP, Ninja Gaiden SP

No new mod fixes with 2.1.0


nes_jan.jpg
 
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mattyv

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Any idea of what I need to add to the lclassics.titlesdb file? I have 2.0 working fine and 2.1 installed without problem, but the new games don’t show.
 

18Phoenix

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So should the .titlesdb in the layeredfs folder have all current games or just what NOGA generates?
AAAAAAALL you want to have.
Your generated .titlesdb "replaces" the original.
So if you want to play the standard games released monthly aswell, you have to add them in your .titlesdb.
 

LoveKC

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AAAAAAALL you want to have.
Your generated .titlesdb "replaces" the original.
So if you want to play the standard games released monthly aswell, you have to add them in your .titlesdb.
Okay. If I put the ninty game folders in as well it gets stuck on the logo screen. If I only put the new game folder in and the titlesdb with all the original games and the custom game in it, it loads up but when I try to launch the game the system locks up. Are there recommended overscan, fade in and volume settings? For now I'm trying to get Mega Man on there but I'd like to do 1-6.

(The roms I have are no-intro, do you think that's a problem?)


EDIT: So the latest NES Online game format requires the gamecode to be
Code:
CLV-P-NxxxE
. Works perfect when I make that change.
 
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KuranKu

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As i have noticed that the tool has an old format support, and its a pain to manualy add things to the data base for pepole using new version as the update message is ennoying thing.

I have modified the tool to support new format as well as old format by choosing from dropdown menu , thinking to go to my unused git hub and do some pulls thing. Hmmmm uploaded some preview pic if anyone iterested.

Edit: beside that adding some few modifications to the gui and code to make life easier for user. Auto fil , numeric inputs for numbers ,and preset parameters, you tell me?!
 

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