Hacking Post your WiiU cheat codes here!

reaper7689

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Project Zero: Maiden of Black Water - Trial version [AL5Z]

99 Herbal Medicin
00000000 115DC1B7
00000063 00000000
Couldnt find a pointer. needs more looking into

Has anyone ever been able find more codes for this version of the game? Just messing around looking at the difference between this code and the disc version I was able to get a few more to work I listed them below If someone could post the codes Max Point, 99 Type-00 Film, 99 Type-90 Film and 99 Type-61 Film I would be eternally grateful.

99 Sacred Waters
00000000 115DC1EB
00000063 00000000

99 Type-14 Film
00000000 115DC2BB
00000063 00000000
 

xtatu

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THE LEGEND OF ZELDA The Wind Waker HD

hitanywhere mode asm usa/eur/jpn work

OGP=48 00 95 2C 38 84 00 20 38 63 00 20 48 00 8F 00 38 84 00 20 38 63 00 20 48 00 BE E8 38 84 00 20 38 63 00 20 48 00 BE E0 7C 8C 23 78 81 6C 00 1C 80 0B 00 74 7C 64 1B 78 7C 09 03 A6 7D 83 63 78 4E 80 04 20 7C 08 02 A6

COP=60 00 00 00 38 84 00 20 38 63 00 20 48 00 8F 00 38 84 00 20 38 63 00 20 48 00 BE E8 38 84 00 20 38 63 00 20 48 00 BE E0 7C 8C 23 78 81 6C 00 1C 80 0B 00 74 7C 64 1B 78 7C 09 03 A6 7D 83 63 78 4E 80 04 20 7C 08 02 A6


hitanwhere to ruby,heart anywhere
OGP=94 21 FF 40 DB A1 00 90 7C 08 02 A6 93 E1 00 8C 7C BF 2B 78 DB C1 00 A0 DB E1 00 B0 13 DE F4 A0 93 C1 00 88 13 FF FC A0 D3 C1 00 A8 13 BD EC A0

COP=4E 80 00 20 DB A1 00 90 7C 08 02 A6 93 E1 00 8C 7C BF 2B 78 DB C1 00 A0 DB E1 00 B0 13 DE F4 A0 93 C1 00 88 13 FF FC A0 D3 C1 00 A8 13 BD EC A0
 
Last edited by xtatu,
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dahacker2019

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Super Mario 3D World USA [ARDE01]

This code took a while to make. It works on all characters including captain toad (BUT: Since captain toad was never supposed to have star power the game crashes...)

Always Have Star Power (No Music) [dahackerYT]
30000000 108BEE14
10000000 50000000
31000000 000000C0
30100000 00000000
10000000 50000000
00120284 7F800000
D0000000 DEADCAFE
30000000 108BEE14
10000000 50000000
31000000 000000C0
30100000 00000000
10000000 50000000
00120280 01000000
D0000000 DEADCAFE

Video on this can be found here: (minor earrape)
 
Last edited by dahacker2019,

dahacker2019

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Super Mario 3D World USA [ARDE01]

Okay so the new address is 102F48A8.

Try this (Original):
09020000 102F48A8
00008000 00000000
30000000 108BEE14
10000000 40000000
31000000 000000AC
30100000 00000000
10000000 40000000
31000000 00002800
00120000 41700000
D0000000 DEADCAFE

This address was more annoying to get since I lost the ability to pause the entire game. I just hope this code works.

Ground Pounding makes you go up constantly...

FIX:
09020000 102F48A8
00008000 00000000
30000000 108BEE14
10000000 40000000
31000000 000000AC
30100000 00000000
10000000 40000000
31000000 00002800
00120000 41700000
DE000000 DEADCAFE
09020000 102F48A8
00000000 00000000
30000000 108BEE14
10000000 40000000
31000000 000000AC
30100000 00000000
10000000 40000000
31000000 00002800
00120000 C1B40000
DE000000 DEADCAFE
 
Last edited by dahacker2019,

dahacker2019

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Super Mario 3D World USA [ARDE01]
Super Mario 3D World USA Codes Live Powerup State Modifier!

ALSO CRASHES ON CAPTAIN TOAD!

Fill X With The Desired Powerup ID's
1 = Little
0 = Mushroom
2 = Fireflower
3 = Cat Suit
4 = Tanooki
5 = Boomerang
6 = Invincible Tanooki Suit
7 = Cat Suit With Statue Ability
Replace YYY's With D-Pad ID's
(Note's: 3 Lines Of YYY In The Code Is ONE D-Pad Press!)
(First 3 X's Are 1 Powerup ID
EX:
00000000 0000000X
00000000 0000000X
00000000 0000000X)
Input ID's (WiiU Gamepad)
200 = D-Pad UP
400 = D-Pad RIGHT
100 = D-Pad DOWN
800 = D-Pad LEFT


Live Powerup State Modifier [dahackerYT]
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 00000218
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 0000021C
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
3AD3EE5B 3E777924
31000000 000000F0
30100000 00000000
3AF7B362 3E9D7495
31000000 FFFFFFF8
00120000 0000000X
DE000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 00000218
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 0000021C
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
3AD3EE5B 3E777924
31000000 000000F0
30100000 00000000
3AF7B362 3E9D7495
31000000 FFFFFFF8
00120000 0000000X
DE000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 00000218
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 0000021C
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
3AD3EE5B 3E777924
31000000 000000F0
30100000 00000000
3AF7B362 3E9D7495
31000000 FFFFFFF8
00120000 0000000X
DE000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 00000218
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
399D50AA 3D2DA4D5
31000000 000000C0
30100000 00000000
39BFB03C 3D5224B3
31000000 0000021C
00120000 0000000X
D0000000 DEADCAFE
09020000 102F48A8
00000YYY 00000000
30000000 108BEE14
3AD3EE5B 3E777924
31000000 000000F0
30100000 00000000
3AF7B362 3E9D7495
31000000 FFFFFFF8
00120000 0000000X
DE000000 DEADCAFE


Want to see it in action? HERE:
 
Last edited by dahacker2019,

F. Lobot

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Can someone explain how I'm supposed to enter codes like this?

Code:
Play as xx Kong
00000000 E8F46F90
00000001 00000000
00 = Donkey Kong
01 = Diddy Kong
02 = Lanky Kong
03 = Tiny Kong
04 = Chunky Kong
05 = Krusha (Chunky Moves)
08 = Parrot (Bugged Camera)

Where do I insert the 00-08 value? Is it on a separate line or do I replace the last two characters?

edit: Never mind. Through trial and error I discovered that the variable is

00000000 E8F46F90
00000001 00000000

I don't know if this is just common knowledge to anyone who's ever used a cheat code but it would be helpful if the tutorial in the OP mentioned it.
 
Last edited by F. Lobot,

dahacker2019

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Super Mario 3D World USA [ARDE01]
Super Mario 3D World USA Codes: Music Speed/Pitch Modifier!


Replace XXXXXXXX with your own or one of these floats:

List Slowest to Fastest:

00000000 = No Music
3F100000 = Slowest
3F200000 = Snail Paced
3F300000 = A Bit Slow
3F400000 = Slow
3F500000 = Audible But Slow
3F600000 = Slower
3F700000 = A Tiny Bit Slow
3F800000 = Original Value
3F900000 = Fast
40000000 = Pretty Fast
41000000 = Damn Fast
42000000 = Only God Can Understand

NOTE: This is a real code I did not edit the music! LOL xD 420 ROFL

Music Speed/Pitch Modifier [dahackerYT]
30000000 107B888C
143EB5C2 157F4A3D
31000000 000003C4
30100000 00000000
1443609A 15843EFD
31000000 FFFFFE1C
00120000 XXXXXXX
D0000000 DEADCAFE

Want to see it in action HERE:
 
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BullyWiiPlaza

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I don't know if this is just common knowledge to anyone who's ever used a cheat code but it would be helpful if the tutorial in the OP mentioned it.
Yes, they should mention it but you can look up the code documentation to understand how the codes are laid out but of course most users might be
unable to cope lol
 

tastymeatball

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For the ones that still playing SSB4 online
Play as Mii character online
00000000 13340B2A
0000000X 00000000
00000000 13340B2F
0000000X 00000000
00000000 13344542
0000000X 00000000
00000000 13344547
0000000X 00000000
*Replace X with
*1 = Mii Brawler
*2 = Mii Swordfighter
*3 = Mii Gunner
http://wiiucodes.ddnss.eu/codes/wii...-P-AXFP&codename=Play+as+Mii+character+online

First half is for when you are player 1 and second half if you are player 2 in 1 on 1 For Glory
Code may work in the other modes too but untested
If someone knows how you can know if you are player 1 or 2 the code could be upgraded so it will only write to the desired addresses
 
Last edited by tastymeatball,

craig mosley

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sorry to drag up a old thread but can someone tell me where i can download codes or does anyone ave the codes for New Super Mario Bros.™ U + New Super Luigi™ U eur. Ive serched for ages and can only find ntsc ones that dont appear to work
 
Last edited by craig mosley,
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salmon01

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Hello, I have created a few useful codes for Mario Kart 8 using a kind of workaround with the C0 codetype.

End Codelist If Not in Race

C0000007 60000000
3C40010F 3C2043F2
6021180F 88610004
2C030000 41820018
8861000C 2C030000
4182000C 60426AE0
48000008 604242C8
7C4903A6 4E800420

This code will disable any codes underneath it in your codelist if you're not in a race, allowing for codes that would normally crash the game outside of a race to be enabled forever. No modifications to current codes are necessary. For best results, put this as the first code in your codelist.

Master Button Activator

C000000E 60000000
3C201F60 3C40010F
3C601101 80830000
80214EA0 3D00XXXX # change XXXX to the first 16 bits of the (sum of) desired button ID(s)
6108YYYY 7C214038 # change YYYY to the last 16 bits of the (sum of) desired button ID(s)
7C014000 41820010
38A00000 90A30004
48000020 80C30004
2C060001 41820014
38A00001 90A30004
68840001 90830000
2C040000 4182000C
38E042C8 48000008
38E06AE0 7C423B78
7C4903A6 4E800420

This code disables / enables ALL (sent) codes underneath it upon pressing the desired button activator. All codes are enabled by default. For best results, put this as the second code in your codelist (underneath the above code).

Both codes work by changing the branch address after code execution is complete (depending on certain conditions, of course). Normally, C0 codes must branch to a specific address (0x010F6AE0) once they are done executing. However, after looking through the codehandler in memory, I figured out it is possible to effectively skip most of the codehandler by just branching to where all the registers are restored and the codehandler finishes execution. For those curious, the alternate branch address I'm using is 0x010F42C8. I'm sure this trick would work for other games as well.
 

xtatu

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SONIC LOST WORLD [ASNJ8P]

JPN/USA/EUR

INF RING
94 21 FF E8 90 81 00 10 38 00 00 00 38 61 00 10 39 60 27 0F 90 01 00 08 38 81 00 08 38 A1 00 0C 91 61 00 0C 4B FF FF A5 81 83 00 00 91 89 00 00 80 01 00 1C 7C 08 03 A6

4E 80 00 20 90 81 00 10 38 00 00 00 38 61 00 10 39 60 27 0F 90 01 00 08 38 81 00 08 38 A1 00 0C 91 61 00 0C 4B FF FF A5 81 83 00 00 91 89 00 00 80 01 00 1C 7C 08 03 A6



JGECKO
ASNJ8P

INF RING
0AF4FC50 4E800020
 
Last edited by xtatu,

Knight of Time

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Hey, I'm not sure if anyone here is familiar with the codes Thomas83Lin made for Donkey Kong Country Tropical Freeze (my apologies for asking this a second time; I first mentioned his codes for the game in 2017)? While they look similar to the kind of codes that have been posted in this topic, they require the "rs10_production.rpx" file in the game's update folder to be overwritten with the file in Thomas83Lin's package (meaning that they are pre-installed and don't use TCPGecko or the codehandler; if anyone wants to try the codes, you can find the package here). Anyway, could someone please consider converting the codes so that they can be used with TCPGecko or the codehandler? Here's the original codes (as well as notes Thomas83Lin left):

GOD MODE [Thomas83Lin]
0EB850A0 38600000
*In Protected Memory*
*Only Code Needed Nothing can kill you, fully Invincible*
*Works on everything even on the under water timer*
*Can get stuck in holes really needs a Moon Jump but you can still exit level when it happens*


Always Have Green Balloon [Thomas83Lin]
0EBDD538 60000000
*In Protected Memory*


Hold L for Moon Jump (GamePad) [Thomas83Lin]
0EBE006C 2C070001
0EBE0070 40820010
0EBE0074 3D801002
0EBE0078 618C7000
0EBE007C 93CC0000
0EBE0080 ED810772
0EBE0084 4800D158
0EBED1D8 4BFF2E94
0EB10508 3D801002
0EB1050C 618C7000
0EB10510 818C0000
0EB10514 2C0C0000
0EB10518 41820020
0EB1051C 3D601002
0EB10520 616B7B2C
0EB10524 A16B0002
0EB10528 716B0020
0EB1052C 4182000C
0EB10530 3D604161
0EB10534 916C006C
0EB10538 4E800020
0EBED260 4BF232A8
*In Protected Memory*

Thanks in advance.
 
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salmon01

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Hey, I'm not sure if anyone here is familiar with the codes Thomas83Lin made for Donkey Kong Country Tropical Freeze (my apologies for asking this a second time; I first mentioned his codes for the game in 2017)? While they look similar to the kind of codes that have been posted in this topic, they require the "rs10_production.rpx" file in the game's update folder to be overwritten with the file in Thomas83Lin's package (meaning that they are pre-installed and don't use TCPGecko or the codehandler; if anyone wants to try the codes, you can find the package here). Anyway, could someone please consider converting the codes so that they can be used with TCPGecko or the codehandler? Here's the original codes (as well as notes Thomas83Lin left)
If I’m not mistaken, you can literally just input those codes into JGecko U and check “Assembly RAM Write.” If you do that, they should work.
 
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Knight of Time

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If I’m not mistaken, you can literally just input those codes into JGecko U and check “Assembly RAM Write.” If you do that, they should work.

I tried that and had the codes exported to a GCTU file after I inputted them (and yes, I did check Assembly RAM Write for all 3), but when I used the version of Mocha with access to SD cards and installed TCPGecko with the access to SD cards, the codes didn't work despite the fact I had each of them active in JGecko. Did I goof here? This method allowed me to get a code for Mario Kart 8 from the SD card to work, though.
 

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