I've been dealing with a theory all day that uninstalling the app/game doesn't necessarily uninstall the dependency data. It could be that those people had the correct version installed still, so the system just let it slide. Whereas you and I were dealing with truly clean installs (I had reset my system due to a mistake on my part) and lacked the files needed to get the install done.
I'll test tomorrow ive just turned the xbox off. Arnt the dependencies needed to help retroarch? The very first version worked without dependencies btw
update core info files, i dont have this problemhey dominator? Minor glitch in the test build - Mame2014 is listed as mame2014_libretro.dll
Mupen64Plus-Next will soon be on the x64 Nightlies!
— m4xw (@m4xwdev) January 22, 2019
Featuring Gillous native x64 dynarec, bringing a performance improvement of 25-50%!@libretro
I hope so....
nice cant wait for resultsim compiling the appx with the core will test soon
Umm sorry if this is dumb but doesn't ppsspp use opengl? If so couldn't this be used. Sorry if I'm completely wrongnope it requires opengl
Umm sorry if this is dumb but doesn't ppsspp use opengl? If so couldn't this be used. Sorry if I'm completely wrong
Thanks for the explanation. Was there any news about the retroarch dev getting opengl working. I saw a comment I think by ploggy a couple pages back. Was wondering if any ideas have started to go ahead?
Once we have opengl it will help so much with different cores. Also about the categories I've managed to get mine to show by scanning them directly through the xbox. Which they are stored on my external hard drive and there doesn't seem to be a slow down when scrolling through the menu. Although it took about half hour to scan 200 mega drive roms lolI saw it too, but i think they mentioned it somewhere on the retroarch forums. Someone threw the idea to use angle to wrap the opengl calls and create the d3d11 counterpart, but nothing else has been mentioned since.