Emulation [RELEASE] Cemu - Wii U emulator

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Mikemk

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It should automatically modify your game for you?
Yeah, Skyrim should also automatically self modify. Since it doesn't know what you want, it can just pick 249 mods at random.

I admit it would be nice to have one setting to change all the resolution packs.
 

AndreaB

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Graphicpacks / mods are to speed up emulator removing graphic effects from games that slow it down. I do not think are mandatory to use.
I still never used cemu.

Settings are settings. Those machine have cpus with math behaviour different from our cpu, if emulated perfectly are very slow. For this reason you can choose to cut on corners for games you know won't use that feature. To do this you need settings.
 

JPXZ

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Cemu 1.15.2 has Released for Patrons
renderTimingPixel.png


RELEASE
In case Flocker's post didn't make you aware. Lol

GamePad audio support

Optimizations specifically for 'High' GPU buffer cache accuracy

Upscaling & downscaling filters reworked

Recompiler improvements

Vsync fixed

Bug fixes & misc smaller improvements


Detailed changelog:

http://cemu.info/patreon/changelog/cemu_1_15_2.txt


You can get a week early access to 1.15.2 by being subscribed to Cemu's Patreon.

https://www.patreon.com/cemu


Public release: 4th February
 

CORE

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The latest release has audio for the Wii U N64 VC for those interested in experimenting to get N64 Inject games to run on Wii U.

You can test see if works and then test your findings on the Wii U personally I use CEMU and Loadiine , Triple Core Dynamic buggy but most accurate for testing unless you can disable specific Cores via ini for Games?
 

JPXZ

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Cemu 1.15.2b 4K|IR|Bayonetta 2


Cemu 1.15.2b 4K|IR|Bayonetta


Cemu 1.15.2b 4K|IR|DKC: Tropical Freeze High(Slow)
 

JPXZ

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# Cemu detailed changelog for 1.15.2c
# Patreon release date: 2019-01-28
# Public release date: 2019-02-04

# New in 1.15.2c:

CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
nlibcurl: Fixed a crash in curl_multi_remove_handle()

# New in 1.15.2b:

GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
input: Potential fix for input lag when using native Wiimotes

# New in 1.15.2:

CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
This change is mainly to prevent browser-based apps from crashing
CPU/JIT: Added support for PSQ load/store when GQR is not static

GX2: Overhauled up/downscaling output filter system
Upscaling and downscaling are now separate options
Two new filters: Hermite and Nearest Neighbor
Support for custom filters via graphic packs

GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
GX2: Fixed a bug in vsync option code

AX: Added support for GamePad audio output
AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
AX: Minor fixes for voice protection

input: Fixed a bug where controller settings reset when controller was not connected on launch

vpad: Set vpad volume according to gamepad volume from general settings
vpad: Fixed control sticks being too sensitive in some circumstances
http://cemu.info/changelog/cemu_1_15_2.txt
http://cemu.info/releases/cemu_1.15.2.zip
 

JPXZ

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Cemu 1.15.2d|Batman Arkham City: - Armored Edition


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Cemu 1.15.2d|Batman: Arkham Origins


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Cemu 1.15.2d 4K|IR|Super Mario 3D World
 
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Can i play BOTW at 60FPS with this specs?:
CPU: Intel i5 8300H 3.9ghz
GPU: Nvidia Geforce GTX 1050Ti
RAM: 8GB DDR4 2666MHz
SSD: 256GB M.2 SSD
 

SkyDX

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That's possibly a dumb question but is it no longer possible to update Wii U games on a PC? I dumped my copy of Xenoblade X and wanted to look up the steps again how to update the game via NUS Grabber only to see the CEMU Wiki removed the update-steps. I found a tutorial how to extract the update from my Wii U but that's more tedious than the PC way so I figured I would ask first :P
 

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