NO.
Parents didn't/don't play games?
Yes they do.
The game is good enough vs CPU, but vs similarly skilled family/friends it's still immense after 20-odd years: imo still the greatest mp Tetris-like ever made.
(Although it's even better as Panel De Pon, and arguably better still on the Gamecube)
I never played Tetris attack/ Panel de pon until it was released on virtual console, and I didn't enjoy it. Didn't matter about localization of what kind of characters or music it had, it wasn't fun to play. I already have trouble playing puzzle like games and this one didn't help with that.
..And how dare anyone diss Yoshi's Island SNES?! Best platformer ever outside Mario World/3, and baby Mario's crying just made you want to rescue him quicker!
I don't think it's a bad game, but I don't enjoy it any more than I enjoy other Mario games. It has enough changes to have a unique identity in contrast to Mario games which I don't enjoy. Yoshi island has a stork carrying the Mario bros. to their parents house, Kamek attempts to take them away but one falls onto yoshi island where they decide to take care of him and finish delivering him.
It's more about personal reasons rather than finding problems with the game. I don't like constantly hearing obnoxious sound effects and in this case, yes it's Mario crying EVERY TIME YOU TAKE A HIT. When you do take a hit, your star counter drops, and you need those stars for a perfect score in a stage. What do you do when you fight a boss and you take a hit? You don't get perfect score, ruin just cause of one mistake, meaning most of the time you have to avoid that. So you have to play super careful and in a game where almost everything tries to take the baby away from you.
I do think the game looks good and has nice music, though if I do play the game I just play it without caring bout that perfect score thing which I think is alright by it's own merits. But you only miss out on some bonus stages. Even then, is still not as versatile. It doesn't have fun power ups like Super mario 3 or world, instead you get very limited transformations like a train that travel in background, helicopter, a sub, or a car, or baby mario turning super. They are all very limited where you basically use it cause it's mandatory to finishing the level and it's time limited. It's no replacement for the many power ups from other games like tanooki, frog, sledge hammer, or cape. Also there isn't alternate routes either. You have to play stages in order and every one has only one goal, while mario games have ways to either skip worlds or even just skip some stages in a world with branching paths.
All Yoshi platformers since the SNES, with the exception of a decent DS Island, have been rather cack though, so I'm not too interested in this one.. Woolly World was OK, but only became fun from about world 3, and this wasn't just down to the difficulty either: the level layouts, backgrounds etc only got interesting then ...and by that point I'd got a bit bored of the game already. I suspect the same might happen here too...
Besides perhaps the unique graphics that I probably will equate to "Style" and some of the music in games, the games aren't as fun and sometimes arbitrary decisions. Yoshi story is about a happy tree that is the source of the yoshi's happiness that gets stolen by bowser. Now your goal to winning the game is to eat every fruit you come across until yoshi is happy and the stage ends.
Yoshi wolly world might as well be a clone of Kirby Epic Yarn but with a different character series much like the similarities between Hyrule Warriors and Fire Emblem Warriors. Same concept, different characters and tweaks to fit with that series' universe. I never said the games was bad, I just didn't find them fun or interesting to play when I did see them.