Cpasjuste ported OpenBOR to the Vita, based on Plombo's work! It works great!
I think @cpasjuste is just too busy to release/support his port. So I created this release on his behalf.
Download: https://github.com/rsn8887/openbor/releases/latest
(or use VitaDB)
Description
=====
This is a release of Cpasjuste port of OpenBOR to the Vita, based on Cpasjuste's original port and Plombo's work before that.
I created a .vpk and .nro from Cpasjuste's port and made some improvements (see changelog below).
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at Senile Team.
Official Website of the project: http://www.chronocrash.com/forum/
Thanks
=====
Thanks to Cpasjuste for the Vita and Switch ports.
Thanks to my supporters on Patreon: Andyways, Count Duckula, | Gatcher |, Jesse Harlin, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR, Uni, and Marco Verhoeven.
Thanks to @dragonz for testing and notifying me of the bugs on VitaTV.
Installation
======
Vita:
- install the vpk
- copy game .pak files to `ux0:data/openbor/paks`
- enjoy!
Recommended Settings
======
For optimum display quality on Vita, after launching a game
- press Start to see the menu
- select `Video Options`
- select `Filtering: linear`
- select `Shader: sharp`
To change aspect ratio: After launching a game, select Video Options->Fullscreen Type: Preserve Aspect Ratio or Stretch To Screen to switch between between 4:3 or 16:9 aspect ratio.
Build Instructions
======
Vita:
```
cmake -DBUILD_PSP2=1 -DBUILD_TREMOR=1 -DCMAKE_BUILD_TYPE=Release ../openbor
make OpenBOR.vpk -j12
```
Changelog
=======
v1.2 (Vita only)
- speed up startup time by disabling excessive debug logging
- fix player 2, 3, 4 controls on VitaTV
- fix Vita button names in control mapping menu
- allow select button to be remapped for all players on VitaTV. Shader has to be selected in video options menu, not via select button anymore.
I think @cpasjuste is just too busy to release/support his port. So I created this release on his behalf.
Download: https://github.com/rsn8887/openbor/releases/latest
(or use VitaDB)
Description
=====
This is a release of Cpasjuste port of OpenBOR to the Vita, based on Cpasjuste's original port and Plombo's work before that.
I created a .vpk and .nro from Cpasjuste's port and made some improvements (see changelog below).
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at Senile Team.
Official Website of the project: http://www.chronocrash.com/forum/
Thanks
=====
Thanks to Cpasjuste for the Vita and Switch ports.
Thanks to my supporters on Patreon: Andyways, Count Duckula, | Gatcher |, Jesse Harlin, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR, Uni, and Marco Verhoeven.
Thanks to @dragonz for testing and notifying me of the bugs on VitaTV.
Installation
======
Vita:
- install the vpk
- copy game .pak files to `ux0:data/openbor/paks`
- enjoy!
Recommended Settings
======
For optimum display quality on Vita, after launching a game
- press Start to see the menu
- select `Video Options`
- select `Filtering: linear`
- select `Shader: sharp`
To change aspect ratio: After launching a game, select Video Options->Fullscreen Type: Preserve Aspect Ratio or Stretch To Screen to switch between between 4:3 or 16:9 aspect ratio.
Build Instructions
======
Vita:
```
cmake -DBUILD_PSP2=1 -DBUILD_TREMOR=1 -DCMAKE_BUILD_TYPE=Release ../openbor
make OpenBOR.vpk -j12
```
Changelog
=======
v1.2 (Vita only)
- speed up startup time by disabling excessive debug logging
- fix player 2, 3, 4 controls on VitaTV
- fix Vita button names in control mapping menu
- allow select button to be remapped for all players on VitaTV. Shader has to be selected in video options menu, not via select button anymore.
Last edited by rsn8887,