Hacking VitaCheat/FinalCheat Database

Yohoki

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Seems like the Vita Scene is now slowing to a crawl and almost dead :(
DON'T SAY THAT WHEN I JUST GOT HERE!!! XD LALALALALALALA ICANTHEARYOU LALALALALA

Sorry I've been a ghost lately everyone, I've been busy with life stuff, glad to see z06 is finally coming out and the progress that's been made with sao and dbz though! @Yohoki you're awesome man!! Speaking of ghosts, I've also been trying to figure out the ghost slots issue, I've tried searching for total number of cards, looking around the slots in memory, searching unknown and then putting dende's miracle card and searching for unequal removing the card then searching for unequal again until i get to 2 results that always crash the game when modified. I found the actual slot where the characters are and can change the selected characters that go into the match but upon completing the match or quitting before it's over crashes the game. I just selected different characters to find the slot. First character is 0 second is 1 third is 2 and so on until the last character, also 70 seems to mean empty. I haven't looked around this area in memory yet but maybe there's something more there, first slot is
83CA0DC4 and every fourth byte after that is the next slot, C8, CC, D0.
Ya, judging by the very close offsets (only a byte apart) and the fact that it switches in the menus... you seem to have found the menu area again. If you change that number, the character switches in the menu and even loads into a game with that character, I bet. I wanna say the cards that that character has had equipped also changes if you were to go into the customize menu. It'll probably also change to whatever cards were supposed to be equipped on the character, instead of staying the same. I want to find, more or less, the inventory area, not the character select area in memory... which is proving much more difficult lol.

I'll check your code just in case, but I doubt it's what we're looking for. Thank you very much for your interest and help, regardless! And thanks for the props, but I really didn't do much. I think the SAO Inventory was the hardest and prob my only contribution so far. XD (although I did 100% make the other games that I loaded onto r0ah's DB)

Probably what follows is a wall of text that'd only be useful to people actively trying to find codes... Feel free to skip. XD I just wanna put my thoughts down for the next person in a similar situation or trying to help find these codes.
So, back to the 83CA0DC4 part... The next character slot would be at 83CA0DC8, only a byte away. This is our first big clue that this isn't what we want. There's no room for any other data, because the next value is the next character. What I'm looking for has enough area for all equipment (7 slots x5 plus the item slots, which is probably also copy pastad in memory, so 8 x 5 =40 slots), The CPU's level when it's using the character, a bit to say if this character has been unlocked, and the 6 color options. If the every value is stored as 8bit that's as small as 10 bytes. If they're stored as 32bit, that's as 192 bytes (if I've done my maths right. No guarantees.) These things are most likely stored near each other, but they might have some padding between each value. SAO had the items stored in a way that used 8 bytes to store each item, but 1 of those bytes was a filler just to separate the items. So, 192 may actually be quite a bit smaller than the real size, if they've added even 1 byte of padding per important info. Not to mention, there's sure to be more info stored there than I mentioned. There might also be padding between the characters, and that could be anywhere between 1 byte and 1000 bytes. No telling until it's found. (although, i'd say it's maybe a line or two in memory viewer...)

I've found a few areas that look suspiciously like inventory being stored in memory when I've loaded dumps into HxD on my pc. Unfortunately I can't seem to do anything useful with them. I tried editing all the 1s I saw in a few of them to see if it made a character disappear from the character select, but no luck so far. I'd start editing 0s and putting other numbers to see if cards changed, but I dunno which character I'm editing and don't feel like scrolling through 70 characters (most I don't have unlocked) to see if cards changed... That's why Color is so important for me to find. If I had 1 color location from 2 characters, I'd be able to find every character's color location. And if it's the inventory color location, I'd know where the inventory equipment was. I'm probably going to look closer at it all in the next couple of days, because I really want to get these codes found at this point... They've been tugging at my hair for a while now and I won't be able to sleep. :P
 
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That doesn't quite look right....
https://imgur.com/a/3fIrJUt

After searching for about 3 hours today, I think I found it. I cleared the top 2 rows of cards from Goku's Inventory, leaving a gap of 6 cards (10 if you include the "extra" slots that aren't being used) and fuzzy searched for a 32bit == 0. Then, I added a card to each slot and did a fuzzy search for >= 1. Eventually, I was down to about 300 results and I went into each one manually and looked at the surrounding areas. At 8396c9aC, Goku's inventory starts with a card at every 8 bytes. There ARE empty places for cards up to 5 slots per category, as I had suspected (lazy developers, but very common.)

Edit:
Findings so far:
Equiping cards into other catagories is possible. Tested by adding a Sensu Bean card (Item) into an Energy card slot and dying in battle. Instead of timer for knockout/revive I was instantly revived with max HP and Energy. Pass!

Equipping cards into inactive slots is possible. They are cleared on "Confirm" button press, but you can edit them in manually with vitacheat. The devs decided to ignore any cards in inactive slots, so that's not helpful. Tested in same way. Upon reaching 0HP you are knocked out and a revive timer pops up. Fail...

Underneath the Card inventory space at 8396CAF0 is a Character's default card slot numbers. These cannot be edited, as far as I can tell and have no effect. Underneath THOSE is a copy that is changed whenever a "Dende's Miracle" card is used. These seem to be cosmetic only. Trying to equip a card into these slots fails and manually editing a card into these slots is saved, but not actually used during combat. Hacked (sensu bean) into Goku's 5th energy slot (He only has 3 normally). Hacked energy slots to 5 (Default and Dende's). Sensu bean shown in Customize menu, but dying in battle results in knockout and revive timer. Fail...

Still looking for "Character unlocked" Bit. I may reset my game save tomorrow to find it. It isn't initially obvious looking at Goku's memory.
 
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That doesn't quite look right....
https://imgur.com/a/3fIrJUt

After searching for about 3 hours today, I think I found it. I cleared the top 2 rows of cards from Goku's Inventory, leaving a gap of 6 cards (10 if you include the "extra" slots that aren't being used) and fuzzy searched for a 32bit == 0. Then, I added a card to each slot and did a fuzzy search for >= 1. Eventually, I was down to about 300 results and I went into each one manually and looked at the surrounding areas. At 8396c9aC, Goku's inventory starts with a card at every 8 bytes. There ARE empty places for cards up to 5 slots per category, as I had suspected (lazy developers, but very common.)

Edit:
Findings so far:
Equiping cards into other catagories is possible. Tested by adding a Sensu Bean card (Item) into an Energy card slot and dying in battle. Instead of timer for knockout/revive I was instantly revived with max HP and Energy. Pass!

Equipping cards into inactive slots is possible. They are cleared on "Confirm" button press, but you can edit them in manually with vitacheat. The devs decided to ignore any cards in inactive slots, so that's not helpful. Tested in same way. Upon reaching 0HP you are knocked out and a revive timer pops up. Fail...

Underneath the Card inventory space at 8396CAF0 is a Character's default card slot numbers. These cannot be edited, as far as I can tell and have no effect. Underneath THOSE is a copy that is changed whenever a "Dende's Miracle" card is used. These seem to be cosmetic only. Trying to equip a card into these slots fails and manually editing a card into these slots is saved, but not actually used during combat. Hacked (sensu bean) into Goku's 5th energy slot (He only has 3 normally). Hacked energy slots to 5 (Default and Dende's). Sensu bean shown in Customize menu, but dying in battle results in knockout and revive timer. Fail...

Still looking for "Character unlocked" Bit. I may reset my game save tomorrow to find it. It isn't initially obvious looking at Goku's memory.
Damn, that's some good news it got pass lol! Never thought it was possible to have a different card in different slot. Atleast we are getting close!

You say the cards gets ignored in active slots? What you mean exactly? Like when they have no cards and when you add it, it gets ignored?
Have you tried 1x Senzu bean or 5x? You can also try the item 'Tree of Might''s fruit, that boosts up your HP waaay to above 100K.
Have you tried using the Senzu Beans in 7th slots to se if it's working?

I also was trying to search for Dende's Item and its card is number 142. I got 174 results. However, I'm motivated to try all the 174-300 results lol
But why I searched for 142 beats me but it was last night XD I got two offsets that caught my interest but only not sure if want to change. One of them were showing "Special0" when using the Browse memory. I'll post them after I get home.

And nice screenshot lol. They'll think you photoshopped.

Another thing to add, CPU partners can't have the 6th and 7th slots as the cards are N/A for them. So having Senzu Beans on CPU partners won't work aswell as other cards like Lucky Girl and KK Energy Control. Not sure to let you know about them. I also got a save with all characters unlocked. Do you need it?
 
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DON'T SAY THAT WHEN I JUST GOT HERE!!! XD LALALALALALALA ICANTHEARYOU LALALALALA


Ya, judging by the very close offsets (only a byte apart) and the fact that it switches in the menus... you seem to have found the menu area again. If you change that number, the character switches in the menu and even loads into a game with that character, I bet. I wanna say the cards that that character has had equipped also changes if you were to go into the customize menu. It'll probably also change to whatever cards were supposed to be equipped on the character, instead of staying the same. I want to find, more or less, the inventory area, not the character select area in memory... which is proving much more difficult lol.

I'll check your code just in case, but I doubt it's what we're looking for. Thank you very much for your interest and help, regardless! And thanks for the props, but I really didn't do much. I think the SAO Inventory was the hardest and prob my only contribution so far. XD (although I did 100% make the other games that I loaded onto r0ah's DB)

Probably what follows is a wall of text that'd only be useful to people actively trying to find codes... Feel free to skip. XD I just wanna put my thoughts down for the next person in a similar situation or trying to help find these codes.
So, back to the 83CA0DC4 part... The next character slot would be at 83CA0DC8, only a byte away. This is our first big clue that this isn't what we want. There's no room for any other data, because the next value is the next character. What I'm looking for has enough area for all equipment (7 slots x5 plus the item slots, which is probably also copy pastad in memory, so 8 x 5 =40 slots), The CPU's level when it's using the character, a bit to say if this character has been unlocked, and the 6 color options. If the every value is stored as 8bit that's as small as 10 bytes. If they're stored as 32bit, that's as 192 bytes (if I've done my maths right. No guarantees.) These things are most likely stored near each other, but they might have some padding between each value. SAO had the items stored in a way that used 8 bytes to store each item, but 1 of those bytes was a filler just to separate the items. So, 192 may actually be quite a bit smaller than the real size, if they've added even 1 byte of padding per important info. Not to mention, there's sure to be more info stored there than I mentioned. There might also be padding between the characters, and that could be anywhere between 1 byte and 1000 bytes. No telling until it's found. (although, i'd say it's maybe a line or two in memory viewer...)

I've found a few areas that look suspiciously like inventory being stored in memory when I've loaded dumps into HxD on my pc. Unfortunately I can't seem to do anything useful with them. I tried editing all the 1s I saw in a few of them to see if it made a character disappear from the character select, but no luck so far. I'd start editing 0s and putting other numbers to see if cards changed, but I dunno which character I'm editing and don't feel like scrolling through 70 characters (most I don't have unlocked) to see if cards changed... That's why Color is so important for me to find. If I had 1 color location from 2 characters, I'd be able to find every character's color location. And if it's the inventory color location, I'd know where the inventory equipment was. I'm probably going to look closer at it all in the next couple of days, because I really want to get these codes found at this point... They've been tugging at my hair for a while now and I won't be able to sleep. :P

Thanks for the info man! Helps me to understand it that much more, and i know what you mean at work i caught myself trying to think up ways of making the card slots work lol.



That doesn't quite look right....
https://imgur.com/a/3fIrJUt

After searching for about 3 hours today, I think I found it. I cleared the top 2 rows of cards from Goku's Inventory, leaving a gap of 6 cards (10 if you include the "extra" slots that aren't being used) and fuzzy searched for a 32bit == 0. Then, I added a card to each slot and did a fuzzy search for >= 1. Eventually, I was down to about 300 results and I went into each one manually and looked at the surrounding areas. At 8396c9aC, Goku's inventory starts with a card at every 8 bytes. There ARE empty places for cards up to 5 slots per category, as I had suspected (lazy developers, but very common.)

Edit:
Findings so far:
Equiping cards into other catagories is possible. Tested by adding a Sensu Bean card (Item) into an Energy card slot and dying in battle. Instead of timer for knockout/revive I was instantly revived with max HP and Energy. Pass!

Equipping cards into inactive slots is possible. They are cleared on "Confirm" button press, but you can edit them in manually with vitacheat. The devs decided to ignore any cards in inactive slots, so that's not helpful. Tested in same way. Upon reaching 0HP you are knocked out and a revive timer pops up. Fail...

Underneath the Card inventory space at 8396CAF0 is a Character's default card slot numbers. These cannot be edited, as far as I can tell and have no effect. Underneath THOSE is a copy that is changed whenever a "Dende's Miracle" card is used. These seem to be cosmetic only. Trying to equip a card into these slots fails and manually editing a card into these slots is saved, but not actually used during combat. Hacked (sensu bean) into Goku's 5th energy slot (He only has 3 normally). Hacked energy slots to 5 (Default and Dende's). Sensu bean shown in Customize menu, but dying in battle results in knockout and revive timer. Fail...

Still looking for "Character unlocked" Bit. I may reset my game save tomorrow to find it. It isn't initially obvious looking at Goku's memory.

Epicness!! Great find man!! One step closer to getting those ghost slots working! As for the character unlocked bit i can provide you with a memory dump if it helps, i have all the characters unlocked already. Also will search some more for the colors later on when i get a chamce.
 
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Damn, that's some good news it got pass lol! Never thought it was possible to have a different card in different slot. Atleast we are getting close!

You say the cards gets ignored in active slots? What you mean exactly? Like when they have no cards and when you add it, it gets ignored?
Have you tried 1x Senzu bean or 5x? You can also try the item 'Tree of Might''s fruit, that boosts up your HP waaay to above 100K.
Have you tried using the Senzu Beans in 7th slots to se if it's working?

I also was trying to search for Dende's Item and its card is number 142. I got 174 results. However, I'm motivated to try all the 174-300 results lol
But why I searched for 142 beats me but it was last night XD I got two offsets that caught my interest but only not sure if want to change. One of them were showing "Special0" when using the Browse memory. I'll post them after I get home.

And nice screenshot lol. They'll think you photoshopped.

Another thing to add, CPU partners can't have the 6th and 7th slots as the cards are N/A for them. So having Senzu Beans on CPU partners won't work aswell as other cards like Lucky Girl and KK Energy Control. Not sure to let you know about them. I also got a save with all characters unlocked. Do you need it?
If you need I can upload my DBZ save file which cleared everything already so you can dig deeper in to your search
 
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This is what I've been messing around with.
https://imgur.com/N19DEGO -Menu view
https://imgur.com/p1ei6lv -Memory View with card slots highlighted

I can add cards into other slots, but I can't ADD the extra slots, even though there's room. So, I guess the way to do it would be to either make a few preset OP card combinations and apply to all characters, or to make a code with a bunch of modifiers and try to list all the cards, or at least the useful cards. Having multiple KK Cards was making my defense SUPER low, but I didn't try the fruit you mentioned to see if that helped. I'll give it a shot after I pick up the kids from school.
 

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This is what I've been messing around with.
https://imgur.com/N19DEGO -Menu view
https://imgur.com/p1ei6lv -Memory View with card slots highlighted

I can add cards into other slots, but I can't ADD the extra slots, even though there's room. So, I guess the way to do it would be to either make a few preset OP card combinations and apply to all characters, or to make a code with a bunch of modifiers and try to list all the cards, or at least the useful cards. Having multiple KK Cards was making my defense SUPER low, but I didn't try the fruit you mentioned to see if that helped. I'll give it a shot after I pick up the kids from school.
And when you could add the extra slots, they were "ghost" slots, right? We should find a workaround for that.
It doesn't make any sense the "ghost" slots are useless so there HAS to be a solution for that. KK cards are indeed decreasing your defense hardcore which it's not good.

Can you share the offsets on where you can have all 5 slots? I'll be searching for it as soon as I get home from work.
 

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And when you could add the extra slots, they were "ghost" slots, right? We should find a workaround for that.
It doesn't make any sense the "ghost" slots are useless so there HAS to be a solution for that. KK cards are indeed decreasing your defense hardcore which it's not good.

Can you share the offsets on where you can have all 5 slots? I'll be searching for it as soon as I get home from work.
They're directly below the items slots for a character. For Goku, that's 8396CAF0 for his default slots and 8396CB10 for the Dende's Miracle slots. They're 32bit values directly next to each other (although, you can treat them like 8bit because they only go to 5).

It doesn't make sense to me either, but I don't know where to look for a better solution. Maybe there's a different value in battle that adds up the slot counts? Like a "Current selected character" area instead of "Goku inventory" area, if that makes sense? I'm not sure how to better explain it.
 
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They're directly below the items slots for a character. For Goku, that's 8396CAF0 for his default slots and 8396CB10 for the Dende's Miracle slots. They're 32bit values directly next to each other (although, you can treat them like 8bit because they only go to 5).
I see. So there are two scenario's: all we gotta do is to find the offset(s) that will simply unlock all slots or use Dende's offsets. But I'll look for it!
 
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Damn, that's some good news it got pass lol! Never thought it was possible to have a different card in different slot. Atleast we are getting close!

You say the cards gets ignored in active slots? What you mean exactly? Like when they have no cards and when you add it, it gets ignored?
Have you tried 1x Senzu bean or 5x? You can also try the item 'Tree of Might''s fruit, that boosts up your HP waaay to above 100K.
Have you tried using the Senzu Beans in 7th slots to se if it's working?

I also was trying to search for Dende's Item and its card is number 142. I got 174 results. However, I'm motivated to try all the 174-300 results lol
But why I searched for 142 beats me but it was last night XD I got two offsets that caught my interest but only not sure if want to change. One of them were showing "Special0" when using the Browse memory. I'll post them after I get home.

And nice screenshot lol. They'll think you photoshopped.

Another thing to add, CPU partners can't have the 6th and 7th slots as the cards are N/A for them. So having Senzu Beans on CPU partners won't work aswell as other cards like Lucky Girl and KK Energy Control. Not sure to let you know about them. I also got a save with all characters unlocked. Do you need it?
Those would be nice to see, but I don't think the card number at the top of the card is ACTUALLY the card number in memory. I think it's just cosmetic. The cards that I found in memory are 32 bit numbers that use most of those bytes.

And it was NOT photoshoped... I used GIMP :P
Thanks for the info man! Helps me to understand it that much more, and i know what you mean at work i caught myself trying to think up ways of making the card slots work lol.





Epicness!! Great find man!! One step closer to getting those ghost slots working! As for the character unlocked bit i can provide you with a memory dump if it helps, i have all the characters unlocked already. Also will search some more for the colors later on when i get a chamce.
That'd be nice If I could get a dump of the area between 83000000 and 85000000. That should get most of them so I can use a new game to compare.
If you need I can upload my DBZ save file which cleared everything already so you can dig deeper in to your search
I'm not sure yet. I'll get back to you.
I see. So there are two scenario's: all we gotta do is to find the offset(s) that will simply unlock all slots or use Dende's offsets. But I'll look for it!
"simply" :P
Yes. I can't say for sure yet. Either way, having full access to add any card into any slot is much better than nothing. 6 of these "Ki Control" and "Ultimate Body" cards pretty much trivializes any fight. I was using the Nappa/Vegita fight to test codes and he's pretty much 1 shot per phase with this setup.



I'm also not quite sure what enables you to use an Ultimate Attack, ie Spirit Bomb for Goku. I thought it was the energy bar at the top at max, but maybe it's also a trigger later in fights? Dunno. Would be nice if we could get that energy bar's offsets, too.

Another helpful thing would be to get all the card values in a text file in case I do modifier codes. I might only do the +100 cards and the Item/ally cards(??? better name for those thingys???) . If anyone wanted to take time to find those, that'd be awesome, but I'll eventually get to it.
 

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Those would be nice to see, but I don't think the card number at the top of the card is ACTUALLY the card number in memory. I think it's just cosmetic. The cards that I found in memory are 32 bit numbers that use most of those bytes.

And it was NOT photoshoped... I used GIMP :P

That'd be nice If I could get a dump of the area between 83000000 and 85000000. That should get most of them so I can use a new game to compare.

I'm not sure yet. I'll get back to you.

"simply" :P
Yes. I can't say for sure yet. Either way, having full access to add any card into any slot is much better than nothing. 6 of these "Ki Control" and "Ultimate Body" cards pretty much trivializes any fight. I was using the Nappa/Vegita fight to test codes and he's pretty much 1 shot per phase with this setup.



I'm also not quite sure what enables you to use an Ultimate Attack, ie Spirit Bomb for Goku. I thought it was the energy bar at the top at max, but maybe it's also a trigger later in fights? Dunno. Would be nice if we could get that energy bar's offsets, too.

Another helpful thing would be to get all the card values in a text file in case I do modifier codes. I might only do the +100 cards and the Item/ally cards(??? better name for those thingys???) . If anyone wanted to take time to find those, that'd be awesome, but I'll eventually get to it.
Yes, I suspected that but in a digital word full of offsets and binary nulls and ones, anything is possible. That's why I'm a thinker and think of any possibility. That's also why this slots drives me #@#%&* crazy lol, we have to break that code!!1!11one111nullnull!error404notfound11:P

That Ultimate Attack. When you select a character, you can see his/her Unique and Special attacks and if possible, Ultimate Attack.
For Goku his Ultimate is Spirit Bomb. So you can equip 'Ultimate Jewel' on him and when you are in battle, you have to wait for the big orange EN gauge to fill up. Once it's maxed, game will let you know you can perform the Ultimate attack. When started it, you have to keep tapping O to fill up the Ultimate bar. once it's succeeds, it's game over for the bastards you're fighting against lol. And that's also the only way to get the Z rank too and any EXP you earned will be doubled 2x.

My Ultimate attack once failed during tapping the O, it failed because my allies died and had no more retries left lol And my Ki gauge was empty so no use in tapping the O like a mad bastard XD Can you believe that sh*t?? Ultimate attack failed :(

Items are the ones for the 6th and 7th slots and cards for 1st up to 5th. They can get pretty confusing indeed but that's the best to remember.

Btw, this video shows a very good example on the Ultimate attacks:
 
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Yes, I suspected that but in a digital word full of offsets and binary nulls and ones, anything is possible. That's why I'm a thinker and think of any possibility. That's also why this slots drives me #@#%&* crazy lol, we have to break that code!!1!11one111nullnull!error404notfound11:P

That Ultimate Attack. When you select a character, you can see his/her Unique and Special attacks and if possible, Ultimate Attack.
For Goku his Ultimate is Spirit Bomb. So you can equip 'Ultimate Jewel' on him and when you are in battle, you have to wait for the big orange EN gauge to fill up. Once it's maxed, game will let you know you can perform the Ultimate attack. When started it, you have to keep tapping O to fill up the Ultimate bar. once it's succeeds, it's game over for the bastards you're fighting against lol. And that's also the only way to get the Z rank too and any EXP you earned will be doubled 2x.

My Ultimate attack once failed during tapping the O, it failed because my allies died and had no more retries left lol And my Ki gauge was empty so no use in tapping the O like a mad bastard XD Can you believe that sh*t?? Ultimate attack failed :(

Items are the ones for the 6th and 7th slots and cards for 1st up to 5th. They can get pretty confusing indeed but that's the best to remember.

Btw, this video shows a very good example on the Ultimate attacks:

Yes, me too. But I'm not a good enough with the thinkerin to figure it out. Brain jelly hurt much.

I did get the ultimate jewel on for a kid buu fight and got it to work. He one shot me from full hp and it failed XD That's why I switched off the KK cards. lmao. Who would have though that a glass cannon would shatter so easily when it's standing still? I did notice that it wouldn't let me use it for quite some time after the Energy gauge had filled up. Maybe there was a sliver missing and I'm blind, but it felt more like I was having to wait for a certain point in the battle. It's hard to tell though. The Energy bar is kinda fuzzy and wiggles around, so it's possible that it wasn't actually full.


New notes about Item cards and slots.
Items can be put into normal card slots. The items are used in battle but the card itself is not destroyed afterwards. So using "Pan's Letter" as a melee card give max Ki at start of battle, but stays there after the battle is over.

You can also put a card into an item slot. The card is used in battle and is not destroyed afterwards. It is however unequipped and will need to be manually re-equipped or use a code to equip it automatically.

I also had a realization that with 70 characters, 40 card slots and over 100 cards... We're going to have trouble with codes... There's a limit of 50 codes and 200 lines per code. I think the best way to do this is add all 40 card slots as modifiers so that anyone can add whatever card they want to whatever slot. At max, that would take up 40 codes, but we could compress that to 8 by adding all the slots of a certain type into a group like "Energy Card Slots" and having 5 lines there and so on and it would just change the card slots for ALL the characters at once with a compression code. I can't see many other ways working since there's that limit....

Unless @r0ah has any idea how to edit that limit in his fork?
 

Yohoki

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Damn, that's some good news it got pass lol! Never thought it was possible to have a different card in different slot. Atleast we are getting close!

You say the cards gets ignored in active slots? What you mean exactly? Like when they have no cards and when you add it, it gets ignored?
Have you tried 1x Senzu bean or 5x? You can also try the item 'Tree of Might''s fruit, that boosts up your HP waaay to above 100K.
Have you tried using the Senzu Beans in 7th slots to se if it's working?

I also was trying to search for Dende's Item and its card is number 142. I got 174 results. However, I'm motivated to try all the 174-300 results lol
But why I searched for 142 beats me but it was last night XD I got two offsets that caught my interest but only not sure if want to change. One of them were showing "Special0" when using the Browse memory. I'll post them after I get home.

And nice screenshot lol. They'll think you photoshopped.

Another thing to add, CPU partners can't have the 6th and 7th slots as the cards are N/A for them. So having Senzu Beans on CPU partners won't work aswell as other cards like Lucky Girl and KK Energy Control. Not sure to let you know about them. I also got a save with all characters unlocked. Do you need it?


Actually, What would be helpful is if you sent that dump to me with a character I don't have. I don't have majin Vegita with a few cards equipped. Something like Blank slot, +100 energy, +100 energy, Blank slot, Blank slot. That'd make it easy to find in my PC if I knew the exact cards equipped.
 

CTR640

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Yes, me too. But I'm not a good enough with the thinkerin to figure it out. Brain jelly hurt much.

I did get the ultimate jewel on for a kid buu fight and got it to work. He one shot me from full hp and it failed XD That's why I switched off the KK cards. lmao. Who would have though that a glass cannon would shatter so easily when it's standing still? I did notice that it wouldn't let me use it for quite some time after the Energy gauge had filled up. Maybe there was a sliver missing and I'm blind, but it felt more like I was having to wait for a certain point in the battle. It's hard to tell though. The Energy bar is kinda fuzzy and wiggles around, so it's possible that it wasn't actually full.


New notes about Item cards and slots.
Items can be put into normal card slots. The items are used in battle but the card itself is not destroyed afterwards. So using "Pan's Letter" as a melee card give max Ki at start of battle, but stays there after the battle is over.

You can also put a card into an item slot. The card is used in battle and is not destroyed afterwards. It is however unequipped and will need to be manually re-equipped or use a code to equip it automatically.

I also had a realization that with 70 characters, 40 card slots and over 100 cards... We're going to have trouble with codes... There's a limit of 50 codes and 200 lines per code. I think the best way to do this is add all 40 card slots as modifiers so that anyone can add whatever card they want to whatever slot. At max, that would take up 40 codes, but we could compress that to 8 by adding all the slots of a certain type into a group like "Energy Card Slots" and having 5 lines there and so on and it would just change the card slots for ALL the characters at once with a compression code. I can't see many other ways working since there's that limit....

Unless @r0ah has any idea how to edit that limit in his fork?
Lol, one shot?? XD
Yeah, that Ultimate Jewel is pretty unsure wether we have to certain point as shown in the video but once it's used with success, the enemy is very very dead XD. Would be damn funny if we could perform the Ultimate right at the start lmfao

So "Pan's Letter" is Inf Ki?

A question, how do you retrive the offsets from the cards such as Dende's? I mean how do get the right offsets?
By selecting that card and initiate VC and then? Fuzzy search to acquire the selected card? I'm trying the acquire the offsets of the empty(available and open) and closed (by having less slot) card slot.
I did '03 00 00 00' and then it crashed lol. Maybe it found I was close so it decided to crash on me.

And the limit.... That's a very good question. And for some very very odd reason, I got the limit broken. So the amount of cards cars is literally hunderd millions. I can equip the cards on every single character and still have millions left lmfao. My screenshots I took from PSVita:
https://imgur.com/a/SMaRp35

These cards are the only ones that have those absurd amount after I kinda found out to get around the limit. I think when I ran out of the cards, I used the cheat to refill it but I kept having only one left after equipping it. But I didn't press Confirm so I get out of the 'Customize' screen and after that, I got the crazy amount. Or I did press Confirm but not out of the Customize screen. Either way, I had to have one last card to get the crazy amount and it seemed to work for the cards I showed in the screens. I believe it is possible to have it working on the other items. However, cards like Dende's, KK Control, Gohan's Ultimate Body and so on, basically never runs out since they keep there and you will be using only one character during the battles anyway. And consuming cards like Senzu Beans and Tree of Might can easily be refilled by using the cheats you posted them early. Or seperate the 'x99' from the 'Unlock all' and you can refill them. But the limits of the cards I showed can be broken. I can send the save file if you want.

And regarding your new reply, that's a good thinking. We could replace the closed slots with the code from free slots. So we gotta get the character's offsets like Goku's 8396CAF0. If that's the only way, we basically should do it all for each character? Like 'Unlock Goku's Slots' 'Unlock Gohan's Slots' and so on.

How can I send the dump file and how do you want it? Want me to dump using VC?
 
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Yohoki

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Lol, one shot?? XD
Yeah, that Ultimate Jewel is pretty unsure wether we have to certain point as shown in the video but once it's used with success, the enemy is very very dead XD. Would be damn funny if we could perform the Ultimate right at the start lmfao

So "Pan's Letter" is Inf Ki?

A question, how do you retrive the offsets from the cards such as Dende's? I mean how do get the right offsets?
By selecting that card and initiate VC and then? Fuzzy search to acquire the selected card? I'm trying the acquire the offsets of the empty(available and open) and closed (by having less slot) card slot.
I did '03 00 00 00' and then it crashed lol. Maybe it found I was close so it decided to crash on me.

And the limit.... That's a very good question. And for some very very odd reason, I got the limit broken. So the amount of cards cars is literally hunderd millions. I can equip the cards on every single character and still have millions left lmfao. My screenshots I took from PSVita:
https://imgur.com/a/SMaRp35

These cards are the only ones that have those absurd amount after I kinda found out to get around the limit. I think when I ran out of the cards, I used the cheat to refill it but I kept having only one left after equipping it. But I didn't press Confirm so I get out of the 'Customize' screen and after that, I got the crazy amount. Or I did press Confirm but not out of the Customize screen. Either way, I had to have one last card to get the crazy amount and it seemed to work for the cards I showed in the screens. I believe it is possible to have it working on the other items. However, cards like Dende's, KK Control, Gohan's Ultimate Body and so on, basically never runs out since they keep there and you will be using only one character during the battles anyway. And consuming cards like Senzu Beans and Tree of Might can easily be refilled by using the cheats you posted them early. Or seperate the 'x99' from the 'Unlock all' and you can refill them. But the limits of the cards I showed can be broken. I can send the save file if you want.

And regarding your new reply, that's a good thinking. We could replace the closed slots with the code from free slots. So we gotta get the character's offsets like Goku's 8396CAF0. If that's the only way, we basically should do it all for each character? Like 'Unlock Goku's Slots' 'Unlock Gohan's Slots' and so on.

How can I send the dump file and how do you want it? Want me to dump using VC?
Lol wrong limit. Mine are 99/99 because I have it set that way. The limit I mean is the VitaCheat code list limit. You can only have 50 codes in the .psv file. I'm not really interested in getting more than 99 cards. I only put 99 because it was a nice number that looked hacky. If it's not enough for us, I'll raise it to 999 or 1337. or 184594917 (that one's fun in hex). Something obviously hacked and way more than we need. :P

The card slots are 00 for blank (usable but no card) but also the same for locked (unusable and no card). Increasing the Dende number below the card slots makes the card slot blank, but doesn't change anything about that slot. It's almost as if the game is asking how many Dende's miracles there are any time we click the ghost slots and if it's no right it gets confused. You can tell it's confused because the menu locks up, but doesn't crash... It doesn't know what to do because it wasn't expecting to be in this state, so no program was made to handle it.

As for the Dump, if you could upload it somewhere and send me a PM with a link, that'd be awesome. I just need to know what cards Majin Vegita has equipped when you dump it so I know what to search for.

And no, Pan's Letter isn't infinite Ki. It gives you a full bar of Ki at start, so Special moves are immediately available. If we had inf energy, Ultimate moves would also be available.


New info about Card slots:
Items can be put into the Energy, Ki blast, HP, etc. slots. If you put them into a support slot, however, they will work but game crashes when trying to open the customize menu. These are the only cards that seem to act this way.
 
Last edited by Yohoki,

CTR640

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Lol wrong limit. Mine are 99/99 because I have it set that way. The limit I mean is the VitaCheat code list limit. You can only have 50 codes in the .psv file. I'm not really interested in getting more than 99 cards. I only put 99 because it was a nice number that looked hacky. If it's not enough for us, I'll raise it to 999 or 1337. or 184594917 (that one's fun in hex). Something obviously hacked and way more than we need. :P

The card slots are 00 for blank (usable but no card) but also the same for locked (unusable and no card). Increasing the Dende number below the card slots makes the card slot blank, but doesn't change anything about that slot. It's almost as if the game is asking how many Dende's miracles there are any time we click the ghost slots and if it's no right it gets confused. You can tell it's confused because the menu locks up, but doesn't crash... It doesn't know what to do because it wasn't expecting to be in this state, so no program was made to handle it.

As for the Dump, if you could upload it somewhere and send me a PM with a link, that'd be awesome. I just need to know what cards Majin Vegita has equipped when you dump it so I know what to search for.

And no, Pan's Letter isn't infinite Ki. It gives you a full bar of Ki at start, so Special moves are immediately available. If we had inf energy, Ultimate moves would also be available.


New info about Card slots:
Items can be put into the Energy, Ki blast, HP, etc. slots. If you put them into a support slot, however, they will work but game crashes when trying to open the customize menu. These are the only cards that seem to act this way.
I forgot to mention I used the RinCheat version before you created your cheats codes. Not sure if they are different but the RinCheat version couldn't unlock all cards and items.

Uploading is no deal. Do you want me to dump it in safe mode, unsafe mode or else? There are multiple options in VC.
And also want me to equip certain cards and items and the amount? Is Majin Vegeta different from the other characters?
 

Yohoki

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I forgot to mention I used the RinCheat version before you created your cheats codes. Not sure if they are different but the RinCheat version couldn't unlock all cards and items.

Uploading is no deal. Do you want me to dump it in safe mode, unsafe mode or else? There are multiple options in VC.
And also want me to equip certain cards and items and the amount? Is Majin Vegeta different from the other characters?
Safe is fine. so long as it's the range I mentioned earlier, that's all that matters. I dunno what unsafe actually does, but i've not used it.

Yes, Equip a card into each slot he has and send me a screenshot or let me know what all you equipped on him. Majin Vegita isn't unique except that I know he's a character I haven't unlocked, so his data should be slightly different than yours. One of those differences will be the part that says if he's unlocked or not. Should be super easy to find in HxD. If it's too much trouble, I can just start a new save game. XD

EDIT: Actually, Don't worry about it. I just realized I did a full memory dump when I first got into the game and was trying to find pointers. So I have a fresh save game dump already. :P
 
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westwood

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I made a Cheat for Reality Fighters (# PCSA00012) NONPDRM 1.03

_V0 Survival Round Modifier
$0000 81B60E60 00000009 <---- change the last or the last 2 Numbers to the Round you want) (Set this to Nine because in round 10 you will get your first Survial trophy)

I can also confirm that the Cheats on R0ahs Github works with the NoNpDrm Version of the Game.
 

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@Roah, @eighthdayregret

I don't now if you have noticed, but Z06 is apparenty going to be released on the 25, and there will be a change in the structure of some codes, and the ones already made may need to be updated. It seems to also include a fix for those games with a lower resolution. Sadly, pointer search is not implemented and deemed more difficult to achieve than initially thought, it seems.
While this is a good news it's still disappointing that there would be no native pointer search. While Tempar can get the job done, it is still lacking (ex: not showing where the results are in deeper levels).

But is the plugin feature a standalone feature or it replaces the current formatting? I think it's the former tho but I could be wrong since the text is google translated.
The common cheat code format is not flexible enough, and for advanced users, you may want to write a cheat code using a more flexible plugin.
[...]I also had a realization that with 70 characters, 40 card slots and over 100 cards... We're going to have trouble with codes... There's a limit of 50 codes and 200 lines per code. I think the best way to do this is add all 40 card slots as modifiers so that anyone can add whatever card they want to whatever slot. At max, that would take up 40 codes, but we could compress that to 8 by adding all the slots of a certain type into a group like "Energy Card Slots" and having 5 lines there and so on and it would just change the card slots for ALL the characters at once with a compression code. I can't see many other ways working since there's that limit....

Unless @r0ah has any idea how to edit that limit in his fork?
You're talking about the vitacheat 50 code limitation right? I have contacted finalcheat and submitted this request. IDK if he implemented my request based on this. Well let's wait and see.
 
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