Playstation classic

the_randomizer

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He's more interested in making sure the battle swirl in ff7 doesn't look like vomit anymore...

It's a lost cause, NTSC games don't even run right on that hunk of junk, can't even maintain 60 fps :lol: I'd rather we replace the emulator with a newer version first.
 
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vanditr

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whats the max amount of games that i can install on a usb? does the console only read a certain amount of games? thanks
 

Trice

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pathartl

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Thats a good millennial. Creating an additional folder on the USB stick for every game sounds like too much of a pain. I can make 100 of them in one second using mkdir on a command line - but millennial would rather not have the ability to overmount original games, and loose his original 20 games, whenever he uses the inferior solution - because it has logo. And creating a folder sounds like pain to them.

I'm not joking. This is basically how I lost all respect for the youtube tutorial crowd. They NEED simple - they cant do even a bit more complex. Which this isnt.

On a more general note. The idea to remove a users access to their included 20 games was an idiot move on part of whoever created Bleemsync.

Thats something only a hobby developer could have come up with.

I'm positive that they will try to sort that out int he future - but I'm not sticking with the worst possible solution, that was popularized by another dev striking his sails, because people flooded gpghax' issue reporting system on github with "smartphone user" type questions - and complained, that their system wouldnt boot, when they had messed up editing their game database.

I mean - all banter aside, and I'm actually a proponent of "standards" to drive development - but what you ended up in this case - was

1. The first silutoon giving up, because people demanded personal support for "how do I use PC" type stuff - them then linking to a second solution -
2. Which did NOTHING different at first, except making sure, that the database got overmounted and not replaced on system
3. Which lead to 20 people celebrating "how fast the scene was developing" (same hack, since the beginning, just different scripting)
4. Which lead to that guy - entering a deal with the libretro folks who want to bootstrap a "classics consoles hacked" innitiative badly. So bleemsync was quick to get a commercial logo - (half stolen from the dead bleemcast projec)
5. And when a better solution in every way comes along - people complaining, that something "sounds like too much hassle" - (hey if you didn't understand what I was writing, just admit - it, I could have put it even simpler..) and sticking with the "brand they know".
6. And the solution that "got traction" having the words "simple" and "safe" plastered on top of them like thats a brand USP. Tell me something new.


When all the "brand" currently is - is a different shell script.
And you can look at two shell scripts and say which ones better.

But people who cant have to go with logos I guess.

Makes me mad. (Not at you specifically... Just at the notion, that this is what drives consumer decisions - and that companies know it. Basically - consumers cant have better outcomes, because their support systems are relying on idiots reading marketing material. out loud. And if a "scene" is bootstrapped mostly on youtube - all is lost, from the get go. (How do you debate information? In youtube fudes? In the comments below?))

BleemSync project lead here.

I ask that you keep your expectations in check. Thank you to everyone for the support we've had so far. We're just under two weeks in and we've got some exciting stuff in the future. In fact, most of the videos from before this past weekend are already out of date! We've got a team filled with some pretty bright people. Half of us are developers or IT people by day. We're just a rag-tag team of classic enthusiasts who are pretty tired of half-assed tools. Hakchi2 was mostly there, but lacked certain things we are hoping to rectify such as multi-platform support.

For everyone that's been following the project, stay tuned! We've got some exciting things coming down the pipeline and it might not be limited to just the PlayStation Classic :)
 

the_randomizer

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BleemSync project lead here.

I ask that you keep your expectations in check. Thank you to everyone for the support we've had so far. We're just under two weeks in and we've got some exciting stuff in the future. In fact, most of the videos from before this past weekend are already out of date! We've got a team filled with some pretty bright people. Half of us are developers or IT people by day. We're just a rag-tag team of classic enthusiasts who are pretty tired of half-assed tools. Hakchi2 was mostly there, but lacked certain things we are hoping to rectify such as multi-platform support.

For everyone that's been following the project, stay tuned! We've got some exciting things coming down the pipeline and it might not be limited to just the PlayStation Classic :)

Keep up the good work :P
 

PPlays

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Thats a good millennial. Creating an additional folder on the USB stick for every game sounds like too much of a pain. I can make 100 of them in one second using mkdir on a command line - but millennial would rather not have the ability to overmount original games, and loose his original 20 games, whenever he uses the inferior solution - because it has logo. And creating a folder sounds like pain to them.

I'm not joking. This is basically how I lost all respect for the youtube tutorial crowd. They NEED simple - they cant do even a bit more complex. Which this isnt.

On a more general note. The idea to remove a users access to their included 20 games was an idiot move on part of whoever created Bleemsync.

Thats something only a hobby developer could have come up with.

I'm positive that they will try to sort that out int he future - but I'm not sticking with the worst possible solution, that was popularized by another dev striking his sails, because people flooded gpghax' issue reporting system on github with "smartphone user" type questions - and complained, that their system wouldnt boot, when they had messed up editing their game database.

I mean - all banter aside, and I'm actually a proponent of "standards" to drive development - but what you ended up in this case - was

1. The first silutoon giving up, because people demanded personal support for "how do I use PC" type stuff - them then linking to a second solution -
2. Which did NOTHING different at first, except making sure, that the database got overmounted and not replaced on system
3. Which lead to 20 people celebrating "how fast the scene was developing" (same hack, since the beginning, just different scripting)
4. Which lead to that guy - entering a deal with the libretro folks who want to bootstrap a "classics consoles hacked" innitiative badly. So bleemsync was quick to get a commercial logo - (half stolen from the dead bleemcast projec)
5. And when a better solution in every way comes along - people complaining, that something "sounds like too much hassle" - (hey if you didn't understand what I was writing, just admit - it, I could have put it even simpler..) and sticking with the "brand they know".
6. And the solution that "got traction" having the words "simple" and "safe" plastered on top of them like thats a brand USP. Tell me something new.


When all the "brand" currently is - is a different shell script.
And you can look at two shell scripts and say which ones better.

But people who cant have to go with logos I guess.

Makes me mad. (Not at you specifically... Just at the notion, that this is what drives consumer decisions - and that companies know it. Basically - consumers cant have better outcomes, because their support systems are relying on idiots reading marketing material. out loud. And if a "scene" is bootstrapped mostly on youtube - all is lost, from the get go. (How do you debate information? In youtube fudes? In the comments below?))

Hey there, I guess I could be grouped in with the "Youtuber" crowd although I've never really considered myself one. I can't speak for other channels but I know that the majority of my viewers aren't the most tech savvy which is probably why they choose to watch what I put out. So I ask, since when does YT have to appeal to those who are into script writing or development/programming etc. in general? I'm the first guy to admit that all these lines of code might as well be Chinese. But what I do get are the words "Safe" and "Easy". As does the average person. When I hear something is safe by a developer, or "hobby developer" in this case as you like to put him, especially one that I've knows for some time now and trust, I'm going to pass that information on because people have been waiting to get into their systems. When you look at the development for the NES or SNES Classic, this scene is moving quick. The guy who developed the initial script had the system for 7 hours. I don't know about you but that's pretty fast to me. But to downplay the work that has been put into what's happened so far sounds, idk. I'm not really sure what you were expecting after the system only being out for a couple weeks. It's not like anyone is being paid for any of the work they've done. The lead developer has actually worked almost every night for hours trying to make his project better and easier for everyone. So why is that a bad thing? I don't know what you have against Youtube tutorials, or why you feel they need to cater to you when thousands of people have benefited from them and enjoy their systems more because they talk to the viewers on a level they can understand.
 

titaniuml

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BleemSync project lead here.

I ask that you keep your expectations in check. Thank you to everyone for the support we've had so far. We're just under two weeks in and we've got some exciting stuff in the future. In fact, most of the videos from before this past weekend are already out of date! We've got a team filled with some pretty bright people. Half of us are developers or IT people by day. We're just a rag-tag team of classic enthusiasts who are pretty tired of half-assed tools. Hakchi2 was mostly there, but lacked certain things we are hoping to rectify such as multi-platform support.

For everyone that's been following the project, stay tuned! We've got some exciting things coming down the pipeline and it might not be limited to just the PlayStation Classic :)
Looking forward to it man.
 

vanditr

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i get black screen when i turn on my console after the sony logo with the usb stick, what am i doing wrong?
 

Gab75

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can i add more then 35 games on a usb stick or has to be 35?

As far as I know, the current limit should be about 300 games/titles... this limit should be overcome in the next BleemSync releases (possibility to add folders to the main carousel/wheel).

--------------------- MERGED ---------------------------

nvm the console broke my usb flash drive wtf

Probably use a powered USB hub can prevent "this type of problem"...
 

MAXLEMPIRA

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Hello! Have anyone tried to use one of these cables to use a DualShock Controller with games added on BleemSync? Or can anyone try to report if it works?
cable-convertidor-de-adaptador-controlador-usb-para-sony-pla-D_NQ_NP_662267-MLM28125162463_092018-F.webp
 

Gab75

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I have a curiosity/question:
if you use a powered USB hub on PS Classic port 2 are there troubles to use a USB device in conjunction with the second controller?
 

vanditr

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anyone here got resident evil 2 working? bleem doesnt want to create the game ini and pic for it, thanks
 

MAXLEMPIRA

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anyone here got resident evil 2 working? bleem doesnt want to create the game ini and pic for it, thanks
Are you using the automatic creator for ini? It would be better for you to create it for yourself, I have some working titles that are supposedly not working... but I'm still testing. There are 15 games on my list yet, and RE DirectorsCut DualShock,RE2 DS and RE3 are the next onn my list, I'll report you in an hour or so. Another thing is that RE1 y RE2 have multiple .bin trakcs, you need to join'em in one .bin (Of course in RE2 you need to have at the end Disc 1 and Disc2 separeted). I've done that with a lot of games that have multiple .bin tracks for the PSClassic, try it and I'll report ir later anyway.

This is on BleemSync's Readme: "Also please note that automatic metadata scraping may not work with multi-track .bins at this time. Please follow this tutorial to learn how to make a single bin image."

I have the cable but only have DualShocks 3 and 4 :(
Look at what I found! :wub:

https://larepublica.pe/videojuegos/...dos-analogos-tienes-adaptador-video-dualshock

It's on Spanish but at the last video it shows that in fact it's working :) Anyway... I didn't thought of using PS3/PS4 controller through USB, will them work in the same way? :O
 
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