ROM Hack RELEASE [D3Edit] Diablo 3 save editor (GUI Version)

unixtreme

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Yes.

A log for friends who like to test the game's limits:
Weapons can be generated as NORMAL QUALITY items with multiple attributes, I believe between 6 and 7. Use a DB Browser for SQLite if Windows to search the DB.

Attributes include 200% critical damage, 3 sockets, etc; it is a pain to build them out at the moment because there is no built in attribute search options. I have made a starting lvl 1) dagger that had 5,000+ damage and 1000+ Vitality. Truly game breaking.
Legendary Gems follow the same rules, have not tested sockets on gems to stack, think "infinity gems", an example one I created added 120% damage and 200% critical with other attributes. If you do not remove the wrong attributes, you can keep the original gem traits too. Still figuring it out.

Unixtreme, a thought for the item editor, would it be possible to have the list sorted alphabetically in the drop-down or some other sort of sorting option? When testing without safemode, I have to run by memory to find stats in the drop-down and it is somewhat time consuming.

Sorting has been a much requested feature of this editor, hopefully we'll see it soon! @unixtreme Is this something we could hope to see soon, or are you waiting to have a more complete list of affixes before giving us filtering/sorting?

I know guys! It's pretty terrible right now, I will add this feature next, but it won't be pretty!
 

Ra1d

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Is there a proper way of adding gear/equipment ? If I try to add something like a Hordaric Cache it works fine, but if I try a legendary gem for example it never appears in game
 

obsolete1101

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I know guys! It's pretty terrible right now, I will add this feature next, but it won't be pretty!

@unixtreme Maybe as a "quick" fix, you can allow us to add affixes by ID? With DB Browser for SQLite (for Windows) you can load up the database and see the affix_ids.. adding them manually this way would save loads of time in comparison to how it is now. Just food for thought. Thanks for all you do!
 

JoshN

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@unixtreme Maybe as a "quick" fix, you can allow us to add affixes by ID? With DB Browser for SQLite (for Windows) you can load up the database and see the affix_ids.. adding them manually this way would save loads of time in comparison to how it is now. Just food for thought. Thanks for all you do!

I'm sold
 

slickpsp

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Firstly, Thanks for the editor. It is fantastic.

Second, a noob question. I read somewhere on the thread you can add items using item ID or Affixes. Can someone please help me by quickly telling how do i go about doing this?
thanks
 

TaeRulZ

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Firstly, Thanks for the editor. It is fantastic.

Second, a noob question. I read somewhere on the thread you can add items using item ID or Affixes. Can someone please help me by quickly telling how do i go about doing this?
thanks

Get the zip file from the github page instead of the releases page and run the file like u usually do. Thats what i did.
 
Last edited by TaeRulZ,

unixtreme

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Is there a proper way of adding gear/equipment ? If I try to add something like a Hordaric Cache it works fine, but if I try a legendary gem for example it never appears in game

@unixtreme Maybe as a "quick" fix, you can allow us to add affixes by ID? With DB Browser for SQLite (for Windows) you can load up the database and see the affix_ids.. adding them manually this way would save loads of time in comparison to how it is now. Just food for thought. Thanks for all you do!


Firstly, Thanks for the editor. It is fantastic.

Second, a noob question. I read somewhere on the thread you can add items using item ID or Affixes. Can someone please help me by quickly telling how do i go about doing this?
thanks

The latest branch (https://github.com/unixtreme/D3Edit) has all the experimental stuff and such, for example adding item by ID.
Adding items by ID for now doesn't work for all types of items because the game expects different attributes for each kind of item, and since we are only inputting by ID the editor doesn't know what you are trying to add, I could work around that by letting the user tell the editor "hey I'm adding this type of item" I just didn't get around to do that yet...
 
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DU66IE

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Ok guys! I added an affix filter, should be pretty simple to use, only affixes that you search for will show up.

OMG !!!
Deadset champion @unixtreme
Thank you!

--------------------- MERGED ---------------------------

Ok guys! I added an affix filter, should be pretty simple to use, only affixes that you search for will show up.

Re-Roll and duplicate item too !!!! Niiiice! Great Work
 

unixtreme

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Sorting has been a much requested feature of this editor, hopefully we'll see it soon! @unixtreme Is this something we could hope to see soon, or are you waiting to have a more complete list of affixes before giving us filtering/sorting?

OMG !!!
Deadset champion @unixtreme
Thank you!

--------------------- MERGED ---------------------------



Re-Roll and duplicate item too !!!! Niiiice! Great Work

Thanks! Oh yeah forgot about those haha
 
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unixtreme

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Nice work man, really.
Is there a resource or website for item ID's?

If there was they would all be added in already!! I can extract them from the gamefiles but it will take me a lot of work to figure out exactly how they packed the cpk files.
For now if you want to see whatever is already in the database you can open the file called "local.db" using something like https://sqlitebrowser.org/ it's pretty nice and you have a search option to search for whatever item, example:

upload_2018-12-17_14-30-33.png


I have ideas to improve the add item functionality for now this was rushed just to have some way to add items easily. There's some reasons why I don't just add all the items as options and a search option and it's that most of them won't work until I make some changes, so until then the "add by ID" feature is considered experimental and kind of a "fun" thing to do more than anything.
 
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Bobbyjones45

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I have ideas to improve the add item functionality for now this was rushed just to have some way to add items easily. There's some reasons why I don't just add all the items as options and a search option and it's that most of them won't work until I make some changes, so until then the "add by ID" feature is considered experimental and kind of a "fun" thing to do more than anything.

Is it possible to make an item legendary? As im sure you're already aware, you cant change the level of legendary gems when you add them by id, it seems when you look at them in game, they all seem to be common quality, but the game also lets you socket them (weird). I think you mentioned this in a previous post above, on how the editor doesn't know exactly what you're trying to add, is that what's happening?
 

unixtreme

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Is it possible to make an item legendary? As im sure you're already aware, you cant change the level of legendary gems when you add them by id, it seems when you look at them in game, they all seem to be common quality, but the game also lets you socket them (weird). I think you mentioned this in a previous post above, on how the editor doesn't know exactly what you're trying to add, is that what's happening?

That's pretty much it, specifically for legendary gems there's no super easy fix, I can technically just add a copy of them on the DB and clone them from there generating new IDs if needed (to make them look legit), in theory it should be easy but I haven't looked into that yet.

For normal items the easiest way is probably to just go ahead and clone it from another existing item of the same type, I can either follow the above approach and have some templates or add an option to clone an item with a new item ID (so say you want a Thunderfury, you can clone it from a Deathwish or other 1h Sword to make a legit looking item).

Another approach is to just add ALL the options required for an item and let people bash their heads against it, it would be the easiest for me but would make the program harder to use for those not willing to do some research on how to create items that work.
 
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Bobbyjones45

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That's pretty much it, specifically for legendary gems there's no super easy fix, I can technically just add a copy of them on the DB and clone them from there generating new IDs if needed (to make them look legit), in theory it should be easy but I haven't looked into that yet.

For normal items the easiest way is probably to just go ahead and clone it from another existing item of the same type, I can either follow the above approach and have some templates or add an option to clone an item with a new item ID (so say you want a Thunderfury, you can clone it from a Deathwish or other 1h Sword to make a legit looking item).

Another approach is to just add ALL the options required for an item and let people bash their heads against it, it would be the easiest for me but would make the program harder to use for those not willing to do some research on how to create items that work.

Is it not possible to port the gem level feature you have for legit legeendary gems and just have that on the fake gems? Or does that not work? Also cloning items with a new id does seem a lot easier than your other options.
 

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