Playstation classic

notimp

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It had to do with the power systems in the corresponding countries. :)

Europe always used 220V 50Hz AC. With AC being the far superior system. ;) (Reason: We implemented it later than the US. Thats why the US has brownouts and power cut issues all the time, and we mostly dont.. ;) )

We also could watch movies at 25Hz, which is much closer to the 24 frames they were usually shot in (they just sped them up by 1/25th and broadcast them), while the US and other NTSC regions had to suffer through pulldown.. ;)

But nowadays with displays capable of both (I'd actually be interested in how that works on a modern LCD or OLED, I dont know the technical details) - yes 60Hz is far superior.

It definitely always was in terms of games - because the ports were so poor (they slowed down Gameplay be 17 (not 19 sorry ;) )% and called it a day... ;) And most notable games where produced in the US and Japan (60Hz NTSC countries).
 
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the_randomizer

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It had to do with the power systems in the corresponding countries. :)

Europe always used 220V 50Hz AC. With AC being the far superior system. ;) (Reason: We implemented it later than the US. Thats why the US has brownouts and power cut issues all the time, and we mostly dont.. ;) )

We also could watch movies at 25Hz, which is much closer to the 24 frames they were usually shot it (they just sped them up by 1/25th and broadcast them), while the US and other NTSC regions had to suffer through pulldown.. ;)

But nowadays with displays capable of both (I'd actually be interested in how that works on a modern LCD or OLED, I dont know the technical details) - yes 60Hz is far superior.

It definitely always was in terms of games - because the ports were so poor (they slowed down Gameplay be 17 (not 19 sorry ;) )% and called it a day... ;) And most notable games where produced in the US and Japan (60Hz NTSC countries).

There was no reason, in 2018, for Sony to use PAL games in NTSC regions at all. 50 Hz has no place in 2018, so... yeah, no reason at all. Give PAL game to PAL regions and NTSC games to NTSC regions, really isn't that hard for them to do.
 

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Hi everyone, is anyone having issue with Final Fantasy 8 where controller is not working at all on ps classic? If yes, can i know what is the solution?

edit: i able to fixed it now by recopying the cfg file.
 
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Hi guys,
looking online for information I found that it's better to use a powered USB hub also with a "simple" USB pendrive. It happens because the Playstation Classic USB host port has a current limiter capping to 100mA. When and if a USB storage device overtakes this limit (100mA) the voltage drops (from 5 V to 4 V or less) and the device becomes instable and/or not usable.
So the question is a follows: to your knowledge, there are USB pendrive that don't exceed to the 100 mA limit or a powered USB hub is the only "safe" solution?

PS: my main focus is for the "big storage" pendrives (64-128 GB).
 

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Most usb 2.0 flashdrives should exceed a 100mA draw, while writing. :) The thing is, that you would also have to take into account how well they deal with a voltage fluctuation - without starting to corrupt writes. :)

And that - really no one can tell you. I volunteer to test my current 64GB USB 2.0 drive, with a non powered hub (will take a few weeks to arrive) on port 1 - against file corruption on the stick in port 2. I'll be back with an assessment and the USB stick modell in about 3 months.. ;)
 

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Most usb 2.0 flashdrives should exceed a 100mA draw, while writing. :) The thing is, that you would also have to take into account how well they deal with a voltage fluctuation - without starting to corrupt writes. :)

And that - really no one can tell you. I volunteer to test my current 64GB USB 2.0 drive, with a non powered hub (will take a few weeks to arrive) on port 1 - against file corruption on the stick in port 2. I'll be back with an assessment and the USB stick modell in about 3 months.. ;)

Thanks for the answer! :)

In few words, a powered hub is a way to "rest easy" ... probably there're not notable differences, in any case... is it better buy a powered hub USB 2.0 or USB 3.x ?
 

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Shouldnt matter. USB 3.0 should be downwards compatible.

USB 3.0 has a higher mA draw (than usb 2.0 > than usb 1.0), but since its powered anyways, it shouldnt matter.
 
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Shouldnt matter. USB 3.0 should be downwards compatible.

USB 3.0 has a higher mA draw (than usb 2.0 > than usb 1.0), but since its powered anyways, it shouldnt matter.

Thanks for clarifying! :)

Moreover, as far as I know, the PS Classic USB data transfer complies with the USB 2.0 protocols, so the USB 3.x devices don't give any real benefit...
 

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the_randomizer

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Here is the best version PS Classic based hacks to date. Now watch hundreds of people not using it, because it hasnt git the word "easy" on it. And also no fancy logo. :)

https://old.reddit.com/r/Playstatio...own_solution_for_custom_games_on_playstation/

Also hope, that you never get to the point, where you can see a publics reaction coming, before it does, while usually being right. Its so demoralizing.. ;)

Why would this be suggested over BleemSync? It's a lot safer and more user friendly.
 

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It basically overmounts the database file on the console (instead of replacing it) - and it also only mounts game directories selectively.

As a result -

- you can keep the preinstalled games, and install new ones that show up, when your usb stick is inserted.
- you can "overmount" existing games (f.e. replacing Tekken 3 with the US version "in spot" - when the USB stick is inserted).
- it wil save USB stick based games data on the usb stick (also goes for overmounted games), and console based games on console
- when you remove the USB stick, the system is back to a totaly stock state (despite maybe some empty file system game folders (21, 22, ...), that dont hurt anyone (no space used) - and dont show up in the UI. Last part is, if I've read the script correctly.

You might also have to create a numbered (empty) folder (ie. 21) in the /data/games/ directory (i.e. /data/games/21/) on the stick for every game you are adding, otherwise I had it use "on console save data" for additional games (21, 22, ...) that was present on console at the time. So do that if you want to be sure that everything runs as expected. Thats really the only caviat.

If you "mess up" the custom db file while editing it manually - it doesnt matter, because everything reverts to stock, with the USB stick removed. No files are replaced on console (only overmounted).
 
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It basically overmounts the database file on the console (instead of replacing it) - and it also only mounts game directories selectively.

As a result -

- you can keep the preinstalled games, and install new ones that show up, when your usb stick is inserted.
- you can "overmount" existing games (f.e. replacing Tekken 3 with the US version "in spot" - when the USB stick is inserted).
- it wil save USB stick based games data on the usb stick (also goes for overmounted games), and console based games on console
- when you remove the USB stick, the system is back to a totaly stock state (despite maybe some empty file system game folders (21, 22, ...), that dont hurt anyone (no space used) - and dont show up in the UI. Last part is, if I've read the script correctly.

You might also have to create a numbered folder (ie. 21) in the /data/games/ directory (i.e. /data/games/21/) on the stick for every game you are adding, otherwise I had it use "on console save data" for additional games (21, 22, ...) that was present on console at the time. So do that if you want to be sure that everything runs as expected. Thats really the only caviat.

Sounds too much of a pain, I'll stick with BleemSync; IMO the preinstalled games aren't that great.
 

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Thats a good millennial. Creating an additional folder on the USB stick for every game sounds like too much of a pain. I can make 100 of them in one second using mkdir on a command line - but millennial would rather not have the ability to overmount original games, and loose his original 20 games, whenever he uses the inferior solution - because it has logo. And creating a folder sounds like pain to them.

I'm not joking. This is basically how I lost all respect for the youtube tutorial crowd. They NEED simple - they cant do even a bit more complex. Which this isnt.

On a more general note. The idea to remove a users access to their included 20 games was an idiot move on part of whoever created Bleemsync.

Thats something only a hobby developer could have come up with.

I'm positive that they will try to sort that out int he future - but I'm not sticking with the worst possible solution, that was popularized by another dev striking his sails, because people flooded gpghax' issue reporting system on github with "smartphone user" type questions - and complained, that their system wouldnt boot, when they had messed up editing their game database.

I mean - all banter aside, and I'm actually a proponent of "standards" to drive development - but what you ended up in this case - was

1. The first silutoon giving up, because people demanded personal support for "how do I use PC" type stuff - them then linking to a second solution -
2. Which did NOTHING different at first, except making sure, that the database got overmounted and not replaced on system
3. Which lead to 20 people celebrating "how fast the scene was developing" (same hack, since the beginning, just different scripting)
4. Which lead to that guy - entering a deal with the libretro folks who want to bootstrap a "classics consoles hacked" innitiative badly. So bleemsync was quick to get a commercial logo - (half stolen from the dead bleemcast projec)
5. And when a better solution in every way comes along - people complaining, that something "sounds like too much hassle" - (hey if you didn't understand what I was writing, just admit - it, I could have put it even simpler..) and sticking with the "brand they know".
6. And the solution that "got traction" having the words "simple" and "safe" plastered on top of them like thats a brand USP. Tell me something new.


When all the "brand" currently is - is a different shell script.
And you can look at two shell scripts and say which ones better.

But people who cant have to go with logos I guess.

Makes me mad. (Not at you specifically... Just at the notion, that this is what drives consumer decisions - and that companies know it. Basically - consumers cant have better outcomes, because their support systems are relying on idiots reading marketing material. out loud. And if a "scene" is bootstrapped mostly on youtube - all is lost, from the get go. (How do you debate information? In youtube fudes? In the comments below?))
 
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the_randomizer

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Thats a good millennial. Creating an additional folder on the USB stick for every game sounds like too much of a pain. I can make 100 of them in one second using mkdir on a command line - but millennial would rather not have the ability to overmount original games, and loose his original 20 games, whenever he uses the inferior solution - because it has logo. And creating a folder sounds like pain to them.

I'm not joking. This is basically how I lost all respect for the youtube tutorial crowd. They NEED simple - they cant do even a bit more complex. Which this isnt.

On a more general point. The idea to remove a users access to their included 20 games was an idiot move on part of whoever created bleemsync.

Thats something only a hobby developer could have come up with.

I'm positive that they will try to sort that out int he future - but I'm not sticking with the worst possible solution, that was popularized by another dev striking his sails, because people flooded gpghax' issue reporting system on github with "smartphone user" type questions - and complained, that their system wouldnt boot, when they had messed up editing their game database.

I mean - all banter aside, and I'm actually a proponent of "standards" to drive development - but what you ended up in this case - was

1. The first silution giving up, because people demanded personal support for "how do I use PC" type stuff - them linking to a second solution -
2. Which did NOTHING different at first, except making sure, that the database got overmounted and not replaced on system
3. Which lead to 20 people celebrating "how fast the scene was developing" (same hack, since the beginning, just different scripting)
4. Which lead to that guy - entering a deal with the libretro folks who want to bootstrap a "classics consoles hacked" innitiative badly. So bleemsync was quick to get a commercial logo - (half stolen from the dead bleemcast projec)
5. And when a better solution in every way comes along - people complaining, that something "sounds like too much hassle" - (hey if you didn't understand what I was writing, just admit - it, I could have put it even simpler..) and sticking with the "brand they know".


When all the "brand" currently is - is a different shell script.
And you can look at two shell scripts and say which ones better.

But people who cant have to go with logos I guess.

Makes me mad. (Not at you specifically... Just at the notion, that this is what drives consumer decisions - and that companies know it. Basically - consumers cant have better outcomes, because their support systems are relying on idiots reading marketing material. And if a "scene" is bootstrapped mostly on youtube - all is lost, from the get go. (How do you debate information? In youtube fudes?))

Um, what? You lost me. I'll just use BleemSync, if I get one that is :lol:
 

notimp

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How to make 100 folders in one second:
https://serverfault.com/questions/3...-00-99-with-a-single-command-in-ubuntu/397768

edit: Its really not you in this case - its me...

I just had to see how the "youtuber part" of this "scene" talked to "the masses of people", telling them entire BS - because they guessed wrong about what people were saying - at two points along the way. But they are revered, they have consumer trust, like you wouldnt believe. Like they wouldnt have just told you, that they had to manually center a d-pad by overcorrecting.

It started with "please dont make youtube tutorials yet - not all files currently are backed up properly -- and if you do you'd be responsible for an epidemic of people requiring handholding, if something goes wrong > wait for better tools" -- which to their credit they did understand.

But then someone wrote a line of code differently, so the database (not backed up) didnt get overwritten, but only overmounted - and the youtubers were all like "wow, much better solution, and mo easy - is all amongst us, here is video tutorial" - which if you thought about it too much made your brain hurt - because al it was, was admitting, that most people failed at editing a file with an editor - and that they were afraid of bricks caused by that.

Then youtubers all talked about "better method", and "that the scene was moving so fast", when literally all it was, was one guy writing "unmount this, mount that" instead of "copy this" into a shell script. Amazing. What a difference a day makes.

Then another guy does pretty much the same thing, but removes all the setbacks of the first fix ("fix removes 20 games you own from being playable together with added games!") and all of a sudden no one cares, because the second project by then had a logo, an industry partnership with a discord channel, and still an architecturally freaking dumb way of doing stuff (loose 20 games, smile).

But by then it was on version 0.4.1, and all the youtubers had made two tutorials each at least, because gpghax called them irresponsible and getting people into risks, they never meant to show any responsibility for - so now everyones stuck with the worst conceptual solution - because it has a brandname, and the words safe and easy attached to it.

Just imagine seeing all that and knowing, that you cant do a single thing about it, because - people will always go with the fork with the best logo, and the 40 youtube videos tutorials out there. With "most safe and easy" youtube font treatment on them.

Then still hinting people at a better solution. And getting "idk, creating an additional folder sounds too complicated - I stick with the worst solution out there" commentary in return. How would you react? I mean, I can give up on the spot. Can write 100 times "people are too dumb to be responsible for making their own educated decisions" onto a blackboard Bart Simpson style - but then, deep down I'll always know - that you had them at "most easy" - and once you set up a branded cooperation initiative with a discord channel. Its always the same - it never will change. Marketing wins the day. Even makes people "decide" on what the better shell script is, when all it is, is a shell script.

Thats why you are usually paying 20% of market value on everything for marketing. Thats market making activities. (Go to college, learn not that much - still think that you'll be able to talk people into buying BS? Welcome new marketeer. You are an important pilar of society. Come work at facebook. Tell people that family photo sharing is great on a marketing platform.) Like lying, or misrepresenting your position. Thats why people love to use instagram - or think that youtuber is a career path. Because of about 100 brand evangelists that can get rich doing it, while the rest cant even earn living wages.

All of it is laughable if you learn how it works. But it works like clockwork. Every time.
 
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Crazystato

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How to make 100 folders in one second:
https://serverfault.com/questions/3...-00-99-with-a-single-command-in-ubuntu/397768

edit: Its really not you in this case - its me...

I just had to see how the "youtuber part" of this "scene" talked to "the masses of people", telling them entire BS - because they guessed wrong about what people were saying - at two points along the way. But they are revered, they have consumer trust, like you wouldnt believe. Like they wouldnt have just told you, that they had to manually center a d-pad by overcorrecting.

It started with "please dont make youtube tutorials yet - not all files currently are backed up properly -- and if you do you'd be responsible for an epidemic of people requiring handholding, if something goes wrong > wait for better tools" -- which to their credit they did understand.

But then someone wrote a line of code differently, so the database (not backed up) didnt get overwritten, but only overmounted - and the youtubers were all like "wow, much better solution, and mo easy - is all amongst us, here is video tutorial" - which if you thought about it too much made your brain hurt - because al it was, was admitting, that most people failed at editing a file with an editor - and that they were afraid of bricks caused by that.

Then youtubers all talked about "better method", and "that the scene was moving so fast", when literally all it was, was one guy writing "unmount this, mount that" instead of "copy this" into a shell script. Amazing. What a difference a day makes.

Then another guy does pretty much the same thing, but removes all the setbacks of the first fix ("fix removes 20 games you own from being playable together with added games!") and all of a sudden no one cares, because the second project by then had a logo, an industry partnership with a discord channel, and still an architecturally freaking dumb way of doing stuff (loose 20 games, smile).

But by then it was on version 0.4.1, and all the youtubers had made two tutorials each at least, because gpghax called them irresponsible and getting people into risks, they never meant to show any responsibility for - so now everyones stuck with the worst conceptual solution - because it has a brandname, and the words safe and easy attached to it.

Just imagine seeing all that and knowing, that you cant do a single thing about it, because - people will always go with the fork with the best logo, and the 40 youtube videos tutorials out there. With "most safe and easy" youtube font treatment on them.

Then still hinting people at a better solution. And getting "idk, creating an additional folder sounds too complicated - I stick with the worst solution out there" commentary in return. How would you react? I mean, I can give up on the spot. Can write 100 times "people are too dumb to be responsible for making their own educated decisions" onto a blackboard Bart Simpson style - but then, deep down I'll always know - that you had them at "most easy" - and once you set up a branded cooperation initiative with a discord channel. Its always the same - it never will change. Marketing wins the day. Even makes people "decide" on what the better shell script is, when all it is, is a shell script.

Thats why you are usually paying 20% of market value on everything for marketing. Thats market making activities. (Go to college, learn not that much - still think that you'll be able to talk people into buying BS? Welcome new marketeer. You are an important pilar of society. Come work at facebook. Tell people that family photo sharing is great on a marketing platform.) Like lying, or misrepresenting your position. Thats why people love to use instagram - or think that youtuber is a career path. Because of about 100 brand evangelists that can get rich doing it, while the rest cant even earn living wages.

All of it is laughable if you learn how it works. But it works like clockwork. Every time.

He's more interested in making sure the battle swirl in ff7 doesn't look like vomit anymore...
 
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