Playstation classic

Gab75

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Hi guys,
I read that not all USB pendrive are compatible with Playstation Classic... I was thinking in a Sandisk Cruzer Blade 64 GB, but I don't know if it's the right choice... do you have any suggestions? Thanks in advance for the answers! :)
 

notimp

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Alternatively, PAL can be forced to run at NTSC speeds
If sound was adjusted in the PAL game - this would make sound run 17% faster.

So when in doubt - using the NTSC version is the better way to go. :) Of course no one on resetera seemed to came to that conclusion. *I dont even...*

And at the time PAL games often where patched by crackers to run at NTSC speed, so that "negative" was happily accepted for the intended original gameplay speeds. :) But its not a perfect solution. Using NTSC roms is.

--------------------- MERGED ---------------------------

I had some glitches for Gran Turismo and Metal Gear Solid. Anyone can help me?

Thanks
Post it one more time, like this is an everscrolling facebook feed - and I'll give you your very own support request fill in, that gets you right out of this topic for a long time.

You didn't describe the issues in any way.

PCSXRearmed has four graphics plugins - all of which, except the one thats used by default, in the PCSXRearmed readme are described as somewhat glitchy. But then some people had "better results" f.e. on 2D fighting games with a non default graphics plugin.

Switching those around and hoping for the best is mostly all you can do as far as "addressing glitches" is concerned.

We are not in the "fix my favourite game out of 2500 in the PS library" business. And the emulator hasnt been developed on for three years. Not everything can be fixed by settings tweaks.
 
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Trice

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Also changing Bios to regular one (eg dumped from real console) - re-enable full PSX intro before game boot :)
That's pretty cool. I wonder which BIOS Sony is actually using on the PS Classic. The same one they used on the PSP for running PSX games?

Probably going to order a PS Classic this week. Quite interested in trying some things out on it by myself and not just reading about it on forums. ^^
 
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the_randomizer

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If sound was adjusted in the PAL game - this would make sound run 19% faster.

So when in doubt - using the NTSC version is the better way to go. :) Of course no one on resetera seemed to came to that conclusion. *I dont even...*

And at the time PAL games often where patched by crackers to run at NTSC speed, so that "negative" was happily accepted for the intended original gameplay speeds. :) But its not a perfect solution. Using NTSC roms is.

--------------------- MERGED ---------------------------


Post it one more time, like this is an everscrolling facebook feed - and I'll give you your very own support request fill in, that gets you right out of this topic for a long time.

You didn't describe the issues in any way.

PCSXRearmed has four graphics plugins - all of which, except the one thats used by default, in the PCSXRearmed readme are described as somewhat glitchy. But then some people had "better results" f.e. on 2D fighting games with a non default graphics plugin.

Switching those around and hoping for the best is mostly all you can do as far as "addressing glitches" is concerned.

We are not in the "fix my favourite game out of 2500 in the PS library" business. And the emulator hasnt been developed on for three years. Not everything can be fixed by settings tweaks.

The sound wasn't 19% faster in the video when forced, so IDK
 

notimp

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The sound wasn't 19% faster in the video when forced, so IDK
It might depend on the game. Where developers actually adjusted for this in a PAL version, it should be. But this could be disputed. :)
(To find out we would need the audio tracks of lets say five PAL games with default settings and NTSC forced, then compare audio tracks visually (with an audio editor, f.e.).)

Also remember that 17% isnt very much for audiotracks.: :) So the sound would still sound somewhat correct - just being played back a bit faster.
 
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the_randomizer

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It might depend on the game. Where developers actually adjusted for this in a PAL version, it should be. But this could be disputed. :)

Also remember that 19% isnt very much for audiotracks.: :) So the sound would still sound somewhat correct - just being played back a bit faster.

Seems to work fine here *shrug* according to this video anyway

 

notimp

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I might look into it - and record A/B comparisons, then analyze them in an audio editor, but thats so much work.... ;) Maybe when I'm bored some day. :)

I'm fine with this being disputed, but as said before, this might also be a game by game thing. :)
 

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