ROM Hack Question How i can open .gfpak files?

h448

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Ah, ok. Ill just wait i guess. Thanks anyway!
Tex Factory can convert dds to png and png back to dds.

I’m excited for the gfpak tool though. I have no idea how to repack edited files and have basically asked everyone how to do it to no avail, lol.

Extract gfpak with quickBMS Script => rename bnt to bntx => extract as DDS with BNTX Editor => find a Tool to edit DX10 (BC7 SRGB) DDS Textures => replace file in bntx with you edited one => Repack with quickbms script

The GFPak-Tool I'm working on isn't finished yet
Which quickbms script are you using? And how are you using reimport.bat? I’ve tried using that to repack but it says it’s expecting a gfpak file even when repacking and as it gave me like 250 some files that Aren’t that i’m puzzled as to what to do :S
 

h448

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@h448 Do you mean TeX Factory?

--------------------- MERGED ---------------------------

sorry i mean do you mean tex studio? i cant find tex factory anywhere
Nope, Tex Factory, which is this program
This works to view the .dds files as pngs to see what they ARE, but repackaging them as .dds doesn't seem to work with the BTNX Injector because Tex Factory makes the edited .dds files WAY bigger than what they were originally, for some reason.

I'd look at my posts on this thread to see how I worked out how to open and edit gfpak files, because I did figure out how to do it.
 

Devsterman12

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Use this script. Run quickbms with it and select the file. bnt = bntx (textures), bns = bnsh (shader). .dat is unkown format (could be models, config files, etc). Atm model format is new and cannot be ripped atm afaik.

The models did end up getting ripped recently by the models resource, sadly I haven't figured out how they managed to do it.

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Silver324

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Which quickbms script are you using? And how are you using reimport.bat? I’ve tried using that to repack but it says it’s expecting a gfpak file even when repacking and as it gave me like 250 some files that Aren’t that i’m puzzled as to what to do :S
Here's what I figured out so far:
The bms Pokemon Gflxpack is from http://aluigi.altervista.org/quickbms.htm.
You use the reimport.bat quite excatly like you used the export:
1. Choose bms.
2. Choose the same gfpak as if you would extract.
3. Choose the folder with your already extracted and changed content.

Quickbms will now try to implement the new content, but warns you if the size of a file is bigger than its original, which would lead to a corrupted gfpak if forced to do that.
After that, your chosen gfpak file is being replaced with the new, so make a copy of your original before.



I thought I could use this to model swap the main character with a npc like red/blue/green or the e4 but I don't know what files I should replace (if this would work at all like that).
If I simply try to replace all the .BNS, .BNT and .DAT files (by file-name) of the new model with all the files of the MC and then repack, the game always crashes at start
(Sorry I know this method is probably complete bs, I'm not that deep into this and merely tried to mess a bit around).
So I'm wondering if someone know how to make proper model-swapping if it's already possible at all?
Here's a thread somebody asked for that too but didn't receive an answer yet
https://gbatemp.net/threads/lets-go-pikachu-eevee-texture-mods-model-swaps.523606/

I'd really appreciate if someone could lead a direction on how to achieve this!
 
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h448

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Here's what I figured out so far:
The bms Pokemon Gflxpack is from http://aluigi.altervista.org/quickbms.htm.
You use the reimport.bat quite excatly like you used the export:
1. Choose bms.
2. Choose the same gfpak as if you would extract.
3. Choose the folder with your already extracted and changed content.

Quickbms will now try to implement the new content, but warns you if the size of a file is bigger than its original, which would lead to a corrupted gfpak if forced to do that.
After that, your chosen gfpak file is being replaced with the new, so make a copy of your original before.



I thought I could use this to model swap the main character with a npc like red/blue/green or the e4 but I don't know what files I should replace (if this would work at all like that).
If I simply try to replace all the .BNS, .BNT and .DAT files (by file-name) of the new model with all the files of the MC and then repack, the game always crashes at start
(Sorry I know this method is probably complete bs, I'm not that deep into this and merely tried to mess a bit around).
So I'm wondering if someone know how to make proper model-swapping if it's already possible at all?
Here's a thread somebody asked for that too but didn't receive an answer yet
https://gbatemp.net/threads/lets-go-pikachu-eevee-texture-mods-model-swaps.523606/

I'd really appreciate if someone could lead a direction on how to achieve this!

Yes, I already figured out the texture thing :) There's better discussion about it on this thread.

There is, however, no actual way to import models as of now. You CAN export models to view them in programs such as Photoshop, but there's no way to replace or reinsert model edits back into the game currently.
 
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Manurocker95

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Yes, I already figured out the texture thing :) There's better discussion about it on this thread.

There is, however, no actual way to import models as of now. You CAN export models to view them in programs such as Photoshop, but there's no way to replace or reinsert model edits back into the game currently.

However there's no way to export animations, right?
 

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