ROM Hack RELEASE The Binding of Isaac Mod Converter

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Deleted User

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Jtbm2H0.png


Since the last page of comments had me thinking there was a bug in the tool..I've gone ahead and checked it again...it works fine. I added my twitch logo without any problems

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Just in case anyone thinks its photoshop..here is a video of the Binding of Undertale. The only "change" I had to make was that I had to remove pocketitems.xml for some reason as that causes a crash when a run starts for some reason. I had this issue 2 years ago back on the vita and I never could figure it out

 
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One more for Godmode...albeit this one is a bit unstable(Im sure its an easy fix) but I did complete a run



I also took the liberty if making some notes for those of you who are having trouble converting your own mods


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pocketitems.xml can not be used from mods. This crashes the game instantly. This may be able to be converted but I have not seen a mod affected negativly by leaving this out

Room xml files  can't include "_converted" within them or else the game will crash

You can't add additional rooms to the game. For example Godmode adds an "enemy_compounds" folder to the rooms directory. this can not be used even with the fixed XML naming or else the game will crash.
 

SexiestManAlive

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the godmode mod you converted isnt working, im using sx os, i put the mod folder in the sxos/titles folder, but whenever i start a new game it instantly crashes. can someone explain whats going on please? im using the xci version of isaac
 
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the godmode mod you converted isnt working, im using sx os, i put the mod folder in the sxos/titles folder, but whenever i start a new game it instantly crashes. can someone explain whats going on please? im using the xci version of isaac
It's a bit unstable as I mentioned. It may take a few tries to start a game
 
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I put folder in F:\atmosphere\titles\titleid\resources\...
But nothing change, I convert the binding of pokemon, I've the cartbrige
Give me a screenshot of your resources folder please. Also what version of the game are you running? US? EUR?
 
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I verify with an homebrew that allow gamecard dump and it's written the same titleid
In checkpoint too
Try the title ID I provided. Atmosphere isn't detecting the files for some reason. Which is usually caused by a typo in the file structure or an incorrect ID
 
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your titleid change nothing :(
Show me your GFX folder please.

Is your game crashing, or are you just seeing stock things when starting the game? What version of the mod did you download? If it was the rebirth version it wont work.
 

Xyphoseos

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Show me your GFX folder please.

Is your game crashing, or are you just seeing stock things when starting the game? What version of the mod did you download? If it was the rebirth version it wont work.
Now I add the romfs folder and the game crash
mod v1.6.0
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Now I add the romfs folder and the game crash

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View attachment 149953
That means your file structure is now correct so it is loading in the mods. The binding of pokemon requires some manual tinkering to get it to work. IIRC one of those XML files is not compatible off of the bat with the console games
 

Xyphoseos

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That means your file structure is now correct so it is loading in the mods. The binding of pokemon requires some manual tinkering to get it to work. IIRC one of those XML files is not compatible off of the bat with the console games
indeed what must I do ?
 
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indeed what must I do ?
When a game crashes like that, I recommend installing the mod piece by piece.

So start with the gfx folder, test the game(start a new run) if it doesnt crash, close the game, send over the next folder(dont remove hte first) test, and so on.

99% of the time I find that its a xml file that causes the crashing. I have some notes in the OP that may help you as well. Than if you get texture artifact that is usually caused by the gfx file for that texture needing to be resized to the correct resolution or it having the wrong file name
 
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Xyphoseos

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When a game crashes like that, I recommend installing the mod piece by piece.

So start with the gfx folder, test the game(start a new run) if it doesnt crash, close the game, send over the next folder(dont remove hte first) test, and so on.

99% of the time I find that its a xml file that causes the crashing. I have some notes in the OP that may help you as well. Than if you get texture artifact that is usually caused by the gfx file for that texture needing to be resized to the correct resolution or it having the wrong file name
I remove all 3 xml and it is working, those 3 xml are important ?
 

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