Atgames sega flashback 2018 edition is out in the wild.

WD_GASTER2

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Hi WD_GASTER2,
Assuming that the NAND size is 2GB and using the steps from mdfbrew (End address for 2GB NAND is 400000 hex), the missing value (count) should be 0x003CE800.
If you are using Windows 10 you use Calculator in Programmer Mode and subtract 31800 from 400000. The result will be the block count for the data partition.

EDIT: I think I misread your messsage. Is the NAND size really 256MB? If it's 256MB, the missing count should be ‭0x0004E800.
256MB = 268,435,456 bytes / 512 (bytes/sector) = 524, 288 dec = 0x00080000 hex. 80000 - 31800 = 4E800.‬


let me atempt after dinner. ill give some feedback soon
 

rrifonas

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Let us know the results, and if it works, tell us the witchcraft to read the NAND if you have some time during the weekend... while I don't think we will be able to do a lot of stuff with a 256MB NAND we may at least try to add support to Sega CD (which Genesis Plus GX supports natively) or maybe 32x (if it's possible to add additional cores = PicoDrive).
 

WD_GASTER2

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nah still arbitrary something is wrong with those offsets. one gave me a 2gb image (blank with the 135mb partition inside, meaning its arbitrary) the other one gave me a dummy 160mb file.
 

WD_GASTER2

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ok i think i know have a better understanding of what happened here. the NAND SHOULD be 2gb but the parameters have the stuff partitioned down to 256mb (that is f-ing impressive).
managed to format the flash make it blank and reflash it back so i think this may be unbrickable. ill post more info as i go.
 

WD_GASTER2

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MVAHNx9.jpg


well im tired and burnt out. before anybody asks, this is just as annoying as the arcade flashback legends when it comes to get it to detect sd cards... (people at atariage are reporting that the arcade flashback legends has similar problems)
i must have gone through 5 sd cards and no avail to get it to be detected by the stupid console but the first cfw for this contraption is up and running!
i will keep wrestling with this contraption tomorrow. cheers!
 
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MicroNut99

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Maybe we can help each other?

I have access to the recovery menu.
It does not do much but it can easily access the SDCard.

This is the SD card from my phone in the picture below.
FAT32 format
1116180323a_resized.jpg


Update from ADB sideload fails of coarse
1116180258-1_resized.jpg


Attempts at the other functions.... The graphics test works it does something a little strange during the process.
1116180313d-1_resized.jpg
 

WD_GASTER2

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the recovery menu happens when you press the recovery button on the board. I am aware. it doesnt do anything of substance. it is there to process because the official updates atgames make will try to do send an instruction to reboot to this mode to apply one of their updates. its their to process official updates it looks like.
my sd issue is not a hardware issue as much as it looks like these things are picky with sd cards. im gonna go buy a few more nad play round with this some more. ill keep people posted.
 

MicroNut99

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Ok, ok... I know what the recovery button does...

Did you know that the menu can be accessed?
Just trying to Share with the Community...
...kinda like asking for help when you need it and someone stepping up...

I have had my share of ATGames SDCard problems...
hopefully it is just the card you have...
 

WD_GASTER2

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oh dude i appreciate the help. i didnt mean to come off as mean. i was just merely trying to explain that its part of the atgames update ecosystem.

either way... its done. SD Formatter did the trick. Thanks to flojomojo for the trick since it seems what people are using to get the arcade flashback legends to detect sd cards:

izZKVmZ.jpg
 
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MicroNut99

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I'm kicking myself over here because I assumed that what I have been reading was true. SD Formatter is a common tool. I never even tried to load a game... I picked it up 2 days ago...

and again do you have control over the Recovery console?
I dont think this is what you are doing...
I'm asking because I want to know if anyone else does.

Not that is really matters... because you got the magic.
 
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WD_GASTER2

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I'm kicking myself over here because I assumed that what I have been reading was true. SD Formatter is a common tool. I never even tried to load a game... I picked it up 2 days ago...

and again do you have control over the Recovery console?
I dont think this is what you are doing...
I'm asking because I want to know if anyone else does.

Not that is really matters... because you got the magic.
it will not load games off the sd card by the default. what you are seeing is CUSTOM FIRMWARE. it also entails more than flipping the sd card bit to 1. nand patching is required to enable the option. sd formatter just lets the system read sd cards.
 
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MicroNut99

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it will not load games off the sd card by the default. what you are seeing is CUSTOM FIRMWARE.

Congratulations!
:)

--------------------- MERGED ---------------------------

Custom Firmware like this.
Kinda looks like... better game tho....

except that my games do run!

Ok
The reason why the Original update did not work for me.... ?
The console is HDMI complaint and my test monitor is not.
Custom firmware is technically not required.... as WD_Gaster stated its only 1000blocks


1117181058b-1_resized.jpg
 
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WD_GASTER2

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lol well shit. hahaha congrats too. since i patched the nand to enable mine, how did you achieve yours?
actually im going to take a guess you guys repacked the official update and used it as an entry point?
that was the other way i thought it be a possibility.


lol also excuse me, Battlemania is awesome. :P

proof that mine actually DOES work

 
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rrifonas

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Congrats WG_GASTER2! I thought that only changing sdcard_config.ini should be enough. I was looking at the 'oficial' update, and it looks like it's just an image for the data partition with 3 files (retroplayer.ini, save_date and sdcard_config.ini). I've used imgRePackerRK to open the firmware.
If only sdcard_config.ini controls access to the sdcard (you commented it's not) , it may be possible to repack the firmware from the arcade flashback only replacing retroplayer.ini with the one specific for genesis flashback and building a parameters file with the information you have shared earlier.

P.S.: So... there is a game called "Trouble shooter"... great option for 'troubleshooting sessions'.
 

WD_GASTER2

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sending part of my pm for transparency and for other crazies that may wish to try this. I AM NOT RESPONSIBLE FOR ANYONE BRICKING THEIR CONSOLE

i have my reservations of making the mod i attempted public cuz people are probably going to either
be bricking their console doing soldering botch jobs and or who knows what else.. .

a compromising point however and my inkling to a much easier cfw that people can use.. would be to repackage the arcade flashback legends to make it work with the sega flashback. i injected the NO_DATA in that package at the right nand offset to enable the cfw to work properly (they were lazy it seems and they are a similar codebase for all the frontends for this year.
if anyone is able to open and edit the flashback legends update firmware package and edit parameter file and change the (data) line to:
-@0x00031800(data)
and then repackage it and flash it... i think that will work and people will not need to resort to resoldering and other shenanigans that i had to do
if you manage to do it let me know. a shoutout or credit will be nice. cheers!
fyi this is all speculation so attempt at your own risk.
 
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rrifonas

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Wow, you were faster than me. I could create a working update file using the legends flashback firmware and the CMDLINE you have shared earlier to create the parameters but when I was about to tell you it worked you already had a working update!
 
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MicroNut99

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Ok
The reason why the Original update did not work for me.... ?
The console is HDMI complaint and my test monitor is not.
Custom firmware is "technically" not required.... as md_g has stated its only 1000blocks
However a HDMI compliant monitor is required. jajaja ... ungh....
 
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