I want to let you guys know that the master branch of snes9x gx has been updated to core 1.57.
Thank you for testing and your feedback.
Thank you for testing and your feedback.
So, this means we get an official 4.4.0 from tantric soon!? Nice!I want to let you guys know that the master branch of snes9x gx has been updated to core 1.57.
Thank you for testing and your feedback.
Does this mean we can no longer overclock the Super FX games manually?With my test builds, are there other games then Yoshi's Island, were you guys use SuperFX Overclock for?
I want to test if specific Yoshi's Island can be Overclocked always and run other games in Default Speed. That way we can cleanup the code and remove SuperFX Overclock.
Thanks in advance.
Does this mean we can no longer overclock the Super FX games manually?
@Edu64 good news Tantric fixed the intro for Kirby in a way it's not affecting other SA1 games.
Tested both Kirby and Jikkyou Oshaberi Parodius all looks good
One of the games where I choose the option of "overclock" is "stunt race fx", but more than anything because I feel that the game is more pleasant in that way.Correct it shouldn't be necessary anymore with core 1.57 to overclock. In core 1.53 there are some cases it was really necessary, so that was good that the option was there. The only game I know of now that really needs the overclock is Yoshi's Island.
One important benefit is that if we can reduce the size of the emulator by removing code, it will use less resources and be more responsive. So if we don't need it its better to remove it.
@Dodain47 I just uploaded Snes9x GX 4.4.0 with all changes and the change that removes SuperFX Overclock and only overclocks Yoshi's Island: Snes9x.GX.4.4.0_superfx_overclock_disabled
So you can give it a try.
One of the games where I choose the option of "overclock" is "stunt race fx", but more than anything because I feel that the game is more pleasant in that way.
With respect to "yoshi island", you have to be careful with the option "overclock" because in the final sequence of the game, in the credits part, the performance drops a lot with this option activated, without the option activated, you see well, although the image and sound are desynchronized (tested in previous versions).
In my opinion, the option to choose "overclock" is ideal that is available.
That makes sense.@LumInvader 4.3.9 does use interpolation, the Gaussian one. I just made the other ones available as an option.
Ok, I'll give it a try and report back. Admittedly, I skimmed over the controller issues in this thread since I was under the impression that issue stemmed from using 3rd party controllers, which I don't use.@LumInvader did you try the file with the controller fix to see if that makes a difference?