Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

Connorsdad

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Where do you see that number? Are you using ExFAT, which can cause corruption?

Can you check if they all show in the previous version (1.75)? You can just replace the .nro file with the former version to test.

My apologies, the problem is on my end, my full rom list no longer shows in any version. Maybe it's the config I have saved, I'll have a play around.

--------------------- MERGED ---------------------------

IMG_20181115_205334.jpg
My rom list won't cycle past this.

Edit
So far I have tried copying over the roms that would'nt show and deleting my configs, still not working. Only thing I did earlier was back up my nand and copy over the latest version of this emulator :/
 
Last edited by Connorsdad, , Reason: Update

rsn8887

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I checked and you are right. The file browser never supported more than a maximum of 3072 files per folder (plus/minus one or two for parent display etc.).

Thanks for pointing this out to me.

You could put your roms into a few subfolders until this is fixed, you can use folders "A-K", "L-Z" etc.

I will increase the max files per folder from 3072 to 10240 in the next release.
 
Last edited by rsn8887,

Connorsdad

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I knew I had tried supercars before so couldn't understand why it was no longer listed, I'm now thinking it was from handful of adf files I tried when first running the emulator.

Thanks for the rapid update :)
 

siudym

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Is there any list of games for the amiga that work properly in NTSC mode? Currently, he is playing superfrog, which so far works without problems at 60 hours - I am on the last world 5 (space). Of course, it works faster than originally, but I prefer the smoother screen. Games that work ok on 60hz is Benefactor, Nicky Boom (I did not finish them, but they work ok).

 

rsn8887

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Cool! Btw even in split Joycon mode you can make screen size and position adjustments using player 1 “SR+SL+Stick up/down/left/right”. Normally this is “R+Start+direction” but in split Joycon mode, Player 1 SL acts like Start.

And pressing player 1 stick in and moving it adjusts keyboard position/transparency and moves the mouse pointer.
 
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Connorsdad

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Another idea...

Dpad left / right to cycle previous/next page of roms.
Shoulder buttons L/R to cycle previous/next letter of roms.

Hope this isn't coming across as demands or nit picking as that certainly isn't the intention, just things I think would improve the emulator.
 

Rahkeesh

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If you want games to actually run at a proper speed with 60 hz, you need to get NTSC versions of games, which aren't as easy to find these days. I had an NTSC Atari ST in the U.S. back then though and plenty of games for it, so I have to imagine they existed for the Amiga too.
 

sj33

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The two main issues with trying to source NTSC games is that games stopped being produced for the Amiga much earlier in the US, and also the fact that many of the bigger games on the platform are European developed and often with no US release at all (for example, Sensible Software games).
 

rsn8887

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Another idea...

Dpad left / right to cycle previous/next page of roms.
Shoulder buttons L/R to cycle previous/next letter of roms.

Hope this isn't coming across as demands or nit picking as that certainly isn't the intention, just things I think would improve the emulator.

Yes I agree. Currently shoulder buttons cycle by 25, dpad left/right by 10.

--------------------- MERGED ---------------------------

Btw split Joycon-Cons work in docked mode, too, and with up to four! Useful if you don’t have extra controllers.
 
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rsn8887

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I know, the weirdest thing is sometimes I get a little bit of sound fx in IK+, just for a split second.

Luckily, there's a Playstation 1 version of IK+ which is almost identical to the Amiga version. We can always play that on Retroarch.
 
Last edited by rsn8887,

rsn8887

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I am so happy, my favorite Amiga multiplayer game, SpaceTaxi 3, works really great with four players in split JoyCon mode!

soacetaxi3.jpg


Download the game here (freeware):
https://mega.nz/#!MZgjHKbY!lEDiMHTn5NHcgxxY_G1AVF1Jy4nYFavNKVNgeUqZmKc

This is the only game I know that requires Sprite Collisions, otherwise the taxis just move through each other without crashing.

To make it work correctly with multiplayer:
- Select A1200 preset config
- More Options -> Sprite Collisions: On (this is the only game I know that requires Sprite Collisions)
- More Options -> Split JoyCon: On (if you want to use split JoyCons)
- Custom Control Config -> Custom Controls: OFF (default controls map player 1-4 automatically)
- Harddisk and Memory Options->Boot HD: File1
- Harddisk and Memory Options->HDFile1: spacetaxi3.hdf
- In main menu, press R to start the emulation
- Use B to click through the title screens
- Select "F1 - One Player" with stick, and press B to change it to desired number of players
- Select "F2 - Single Game" with stick and press B to change it to "F2- Team Mode"
- Select "SPACE - Start Game"
- Use R+START+DPAD (SR+SL+STICK in split Joy-Con mode) to zoom/center display
 
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Rahkeesh

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What device does the "HD Directory" appear as in workbench, looked at with OPUS or such? I managed to get a pre-made system HDF with WHDLoad and iGame running, and they successfully find and run game files when I put them in a switch SD folder named "WHDLoad" selected as the HD Directory. So the system is finding them, but I'm having trouble browsing to them.

Edit: nevermind, its DH1. Although I had some trouble seeing it when restoring save states: these seem a little buggy if you are going in and out of workbench/WHDLoad games.
 
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rsn8887

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When boothd is Dir, hd Dir is DH0. When boothd is file1, hd Dir is mounted last, after all hdf files. For example, with one inserted hdf file, hd Dir becomes dh1. With two hdf files, it becomes dh2. And so on.

.hdf files are more compatible than hd Dir. Some filenames with special characters are not allowed on FAT32. Such files can not be created in a HD Dir but they work just fine in a .hdf.

When loading savestates with .hdf, the exact same hard disk configuration must be used that was used when saving the state. You might try doing a reset once before loading the savestate. There might be other issues.

If you give instructions how to reproduce the buggy behavior I can try to fix it.
 
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Rahkeesh

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Yeah I wasn’t more specific because I’m not 100% how I caused it. Was something like the chaos engine AGA locking up when restoring a save state from within another whdload game. After a reset it looked like the hd difectory vanished (HD1 reported as unreadable in DOPUS)

Anyway I discovered recently that WHDload is unreliable for downclocking old games unless you have cycle exact emulation, which we probably won’t get. So I’m probably heading back to adfs. On that note I miss the disk loading sounds some other emulators make, it offers nice feedback that stuff is loading without blocking you view like the status bar does.

I’ve run into an issue with Xenon 2, on both an ADF and WHDload. After you press fire on the title screen and the hand graphic zooms out, it goes black and seems to stay that way forever. Was gonna chalk it up to a bad rip but when two seperate sources behave the same way I start to wonder.
 

rsn8887

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Did you read the pm I sent you?

There, “Xenon21 disk” hdf 1.9 works perfect for me. Adf and “xenon22 disk” hdf 1.9 hangs.

I keep the hdf collection and a full adf collection so I can try both. Many hdf work fine, but, yes, some have the wrong speed regardless of cpu speed setting. So it is good to also have the adf.

Edit: I put a list of games with issues and fixes (if known) here: https://github.com/rsn8887/uae4all2/issues/21

I plan to sort the list and add it to the release notes.
 
Last edited by rsn8887,

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