Homebrew RetroArch Switch

KHEOPS

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Don't use it if you don't like it, no one is forcing you.

By the way, + and - toghether will bring you back to the menu, You can assign favorites and launch games from the Recent list.
You can also search for the rom. I really don't think it's tedious or slow.

Maybe you should just sh*t up and try it out properly before you open your mouth?

Of course it's tedious.
I want to play secret of mana ,I start the game, then if I decide to play the same machine even core snes9x, I leave the game retroarch reset ,then if I want to play secret evermore, I have to scroll through all my systems, nec coregraphx,nec pc cd,master system,dos,scumm etc to get to the super famicom system,then scroll 600 roms again and then choose a novel that was just placed under secret of mana, alphabetical order!! so it's not tedious for you, but the time it takes to launch two games on the same machine is laborious, why do you think I paid 10€ for arcbrowser android? If it was that convenient!!! So before we talk about it, if there is a request for an ex frontend on pc launchbox etc, it's not for nothing, right? Especially since it specifically develops core retroarch launchers, to simplify what is rebrbative on retroarch, you don't understand anything at all about emulation and its pleasure.
 

DaniPoo

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Of course it's tedious.
I want to play secret of mana ,I start the game, then if I decide to play the same machine even core snes9x, I leave the game retroarch reset ,then if I want to play secret evermore, I have to scroll through all my systems, nec coregraphx,nec pc cd,master system,dos,scumm etc to get to the super famicom system,then scroll 600 roms again and then choose a novel that was just placed under secret of mana, alphabetical order!! so it's not tedious for you, but the time it takes to launch two games on the same machine is laborious, why do you think I paid 10€ for arcbrowser android? If it was that convenient!!! So before we talk about it, if there is a request for an ex frontend on pc launchbox etc, it's not for nothing, right? Especially since it specifically develops core retroarch launchers, to simplify what is rebrbative on retroarch, you don't understand anything at all about emulation and its pleasure.

woah now, I don't understand anything about emulation and it's pleasure? :D
And thats because I don't find RetroArch tedious? :D You sir are a funny one!
 

KHEOPS

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woah now, I don't understand anything about emulation and it's pleasure? :D
And thats because I don't find RetroArch tedious? :D You sir are a funny one!
Just make sure with the XMB interface with the boxarts, it's nice but what's the practical side of it if when you leave a rom you don't go back into the same system, to the same rom you just launched?
That would be perfect, why doesn't this shit exist?
:wink:
 

snoofly

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i had played ff9 and runs okay with video and sound lower, i hope they implement psp i want to play locoroco on emunand
Second this. All the loco rocos on Switch would be amazing. Love those games and building my little loco house for the little critters to play in.
 

TheGreaKhali

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Of course it's tedious.
I want to play secret of mana ,I start the game, then if I decide to play the same machine even core snes9x, I leave the game retroarch reset ,then if I want to play secret evermore, I have to scroll through all my systems, nec coregraphx,nec pc cd,master system,dos,scumm etc to get to the super famicom system,then scroll 600 roms again and then choose a novel that was just placed under secret of mana, alphabetical order!! so it's not tedious for you, but the time it takes to launch two games on the same machine is laborious, why do you think I paid 10€ for arcbrowser android? If it was that convenient!!! So before we talk about it, if there is a request for an ex frontend on pc launchbox etc, it's not for nothing, right? Especially since it specifically develops core retroarch launchers, to simplify what is rebrbative on retroarch, you don't understand anything at all about emulation and its pleasure.

You can do that but I prefer just to go to recent and load my last game I played. I guess oeipeo can use the emulator how they like but most of us here like to do things quickly it's your choice you like to do it the long way lol
 

KHEOPS

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You can do that but I prefer just to go to recent and load my last game I played. I guess oeipeo can use the emulator how they like but most of us here like to do things quickly it's your choice you like to do it the long way lol
And yes you're right, which makes scanning, playlist creation, boxarts unnecessary.
 

switshgam0r

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How very interesting - please have a life, but also answer every illiterate persons request for support personally and with a smile. While not being paid. In that case - who cares if you have a life, come on - keep doing it. And trust me - the questions never get smarter - you are always dealing with the same kind of person not having a clue about how information sharing economies work.

Passive aggressive white knights, such as you - then often counter with "you dont have to give any assistance, if you cant do it in a pleasant tone", to which I only have to say - the caliber of people you then have answering the 50th question of a person unwilling to read anything before requesting help - tends to get so poor, that you usually have people juggling misinformation in no time. But then they like it, because they feel personally attended to. -- I on the other hand dislike it very much - its probably the main reason, I'm still engaging in answering profane stuff.

As far as I'm concerned the personal help requesters with no indication to try to read up on stuff first, are simply a nuisance in between me trying to keep informed on scene proceedings. Ok, thats a bit harsh - maybe I'd find some enjoyment in giving along information as well - if people would not treat others as replaceable helpdesk clerks in here. I certainly didnt sign up for that job.

To answer your last question - I'm actually a very considerate person in real life. Killing with politeness and playing with social norms, because - hey I'm intelligent, dont hate me for it.

But then, I also dont have people bothering me three/four times with "hey could you fix something for me" every time I pick up a newspaper to read.

After a while - lets say the 10.000th time (because this is not the first forum I'm engaged in) this gets really old.

Why every forum like this pampers driveby "can you give personal support" lurkers these days I dont even remotely understand (what value is your typical smartphone user trying to get his PC problem fixed able to give back on average) - why keeping friendly after your 10.000th free support session is a "good" thing is beyond me as well.

Also - its not me having a bad, day - its really just me hating the structure - and the disconnect that comes from people complaining if they have to read long texts these days - being unable to extract information from answers that arent directed specifically to them (the 2000th "tell me if I am missing something" in the subforum next to this one isnt a clue?), and in general being about as far removed of knowing how technology works as possible - yet still wanting to participate in a homebrew scene for the "free".

And please - they all could - I'm not necessarily a misanthrope, but personal support doesnt scale. You need intelligent people to throw after dumb ones, or low effort opportunity SX OS pirates. Who have paid 40 USD for a scam, and now feel entitled to get support in this forum - god knows why. (I'm molding the argument, those are not the most fitting points, but it carries the sentiment.)

(If you speak german: Its this mindset: h**ps://www.youtube.com/watch?v=5wU1Dr5Vj_w )

I know that it sounds implausible - but in terms of rtfm questions I've probably asked two questions, over the entire switches lifetime in here. And answered at least 500 - thats economical. But then there are 1000 people maybe asking 2 questions, and being unwilling to answer anything. And then intent somehow is preventing them from asking 10 questions, because then self organization breaks. (Ask the mods.)

Please try not to take it personal if I've lashed out at you, but if you could keep your requests to concise informed questions only - it would help us out immensely.

I know - instead of writing this, I should have probably done "life" stuff, but then this sentiment wouldnt have been made.

Also - in case you dont know - getting dopamine hitting "likes" in return, doesnt work as a meaningful reward. At one point, you notice the hamster wheel you are are working in. And yes - dealing with people who dont show base level knowledge, and have not committed any effort to getting to know the technicalities they are working with - is work.

So get a life - to get away from unpaid work. Actually - how very considerate of you. Just why has reading a paper always become "work" in this new interwebs age? Always turns out that way - right? Support communities. Even Nintendo sets them up these days.

I agree with you completely
 

Silent_Gunner

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Alright, what in the living shit is going on with saving? Like, I'm playing through SOTN, and I beat the game, and as anyone who's played the game knows, it saves a Clear file. But, when exit RA to go do something else or power the Switch down to do something with the MicroSD card, even though I saved several times after the current save file, it acts like I never saved at all, and it's putting me off from playing any RPGs on the PS1 because I'd HATE to lose all of that progress because it didn't save.

I have the folder pointing to somewhere I specified it to be, and it has the save file along with the ISO name and everything when I check the folder out. What the hell is going on here? I think this is also affecting SNES games like Super Metroid, but I can't say for sure!

Does it have anything to do with converting .bin/.cue files to .pbps? Because that's when I started having trouble with this shit!
 

NRamos

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Alright, what in the living shit is going on with saving? Like, I'm playing through SOTN, and I beat the game, and as anyone who's played the game knows, it saves a Clear file. But, when exit RA to go do something else or power the Switch down to do something with the MicroSD card, even though I saved several times after the current save file, it acts like I never saved at all, and it's putting me off from playing any RPGs on the PS1 because I'd HATE to lose all of that progress because it didn't save.

I have the folder pointing to somewhere I specified it to be, and it has the save file along with the ISO name and everything when I check the folder out. What the hell is going on here? I think this is also affecting SNES games like Super Metroid, but I can't say for sure!

Does it have anything to do with converting .bin/.cue files to .pbps? Because that's when I started having trouble with this shit!

What is going on with saving (Ps1 you say)
Let me tell you based on my experience, Ps1 games in Retroarch are (Bin) Format, (Cue) Is the image file for the game. I have the whole Final fantasy 7 disks 1 through 3 Bin file(Rom) And it loads just fine without any BIOS files.
When you save from the game, (Not save state)
It creates a folder in the retroarch folder/Cores Named:
Savefile
Save state
If im not mistaken 1 more file.
Your saved files are in SRM format will go in the savefile folder.
And i think ISO Format is for PSP (Playstation Portable Emulator using ps1 roms)
So if you try to search for that rom it may not display in retroarch for using an incorrect format. I hope this info helps you.
 

Silent_Gunner

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What is going on with saving (Ps1 you say)
Let me tell you based on my experience, Ps1 games in Retroarch are (Bin) Format, (Cue) Is the image file for the game. I have the whole Final fantasy 7 disks 1 through 3 Bin file(Rom) And it loads just fine without any BIOS files.
When you save from the game, (Not save state)
It creates a folder in the retroarch folder/Cores Named:
Savefile
Save state
If im not mistaken 1 more file.
Your saved files are in SRM format will go in the savefile folder.
And i think ISO Format is for PSP (Playstation Portable Emulator using ps1 roms)
So if you try to search for that rom it may not display in retroarch for using an incorrect format. I hope this info helps you.

Are you telling me it won't save to the directory I told RetroArch to save it to by specifying the directory in the program itself!? Because that's fucking stupid if that's how it works. I have my roms, save files, and BIOS files all in the Lakka folder that I created months ago in anticipation for whenever Lakka will be ready for prime time on the Switch, and have everything stored there for right now so that way I'm not having to do a bunch of file management later on. I don't know how, if RetroArch isn't saying anything about my BIOS files upon loading up a PS1 game (because it will notify you if it can't find a BIOS file), it's not saving anything, or at least not doing it consistently!

Oh well. I'll have to try this after class here...
 

NRamos

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Are you telling me it won't save to the directory I told RetroArch to save it to by specifying the directory in the program itself!? Because that's fucking stupid if that's how it works. I have my roms, save files, and BIOS files all in the Lakka folder that I created months ago in anticipation for whenever Lakka will be ready for prime time on the Switch, and have everything stored there for right now so that way I'm not having to do a bunch of file management later on. I don't know how, if RetroArch isn't saying anything about my BIOS files upon loading up a PS1 game (because it will notify you if it can't find a BIOS file), it's not saving anything, or at least not doing it consistently!

Oh well. I'll have to try this after class here...
You said that you have your roms, saves, bios in this "Lakka Folder" right? In what part/location is that folder in?
It could be a posibility of having the content in an incorrect location causing your saves, bios, save states, etc to be undetectable. Bios folders go to the System folder in retroarch.
You should open and see in your microSD Card if the files are in their correct location, otherwise trying to save will probably make your safe unreadable. Try it out and see if it solves the problem.
 

Beware

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https://gbatemp.net/entry/retroarch-overclock-testing-and-beautifying.15332/

Many of you know I've been one of the primary testers for the Switch RetroArch overclock. Thought I'd give a quick progress report.

We now have an Overclock that is active only when using RetroArch instead of system wide. It can also go all they way up to 1.75GHz (default speed is 1GHz).

First of all, Majora's Mask and Ocarina of Time are both very playable. With a 1.5GHz or higher OC you can get default settings very playable. With a little extra work you can take things to a whole new level.

One of these images of default settings. 4:3 aspect ratio, native resolution. The other one is 16:9 aspect ratio with a widescreen patch, upscaled to 720p resolution.

Regarding the OC itself, most people shouldn't need more than 1.2GHz and the dynarec bounty will make the OC all but obsolete.

There is no update on when these releases will be made public. Don't bother asking about it. I assure you we are all working very hard to get this to a state where we are comfortable distributing it. Long-term overclock can be very dangerous and it is vital we test thoroughly. Patience is appreciated.

Enjoy the eye-candy.

2018102211255300-6CF3D73B21F776032F8CCD9728DF9C68.jpg
2018111400435000-6CF3D73B21F776032F8CCD9728DF9C68.jpg


PS: This is without any Shaders applied. Less intensive shaders can be applied and maintain full speed, even with the higher res and widescreen. Not all, but some.
 
Last edited by Beware,

ShadowOne333

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https://gbatemp.net/entry/retroarch-overclock-testing-and-beautifying.15332/

Many of you know I've been one of the primary testers for the Switch RetroArch overclock. Thought I'd give a quick progress report.

We now have an Overclock that is active only when using RetroArch instead of system wide. It can also go all they way up to 1.75GHz (default speed is 1GHz).

First of all, Majora's Mask and Ocarina of Time are both very playable. With a 1.5GHz or higher OC you can get default settings very playable. With a little extra work you can take things to a whole new level.

One of these images of default settings. 4:3 aspect ratio, native resolution. The other one is 16:9 aspect ratio with a widescreen patch, upscaled to 720p resolution.

Regarding the OC itself, most people shouldn't need more than 1.2GHz and the dynarec bounty will make the OC all but obsolete.

There is no update on when these releases will be made public. Don't bother asking about it. I assure you we are all working very hard to get this to a state where we are comfortable distributing it. Long-term overclock can be very dangerous and it is vital we test thoroughly. Patience is appreciated.

Enjoy the eye-candy.

View attachment 149382 View attachment 149383
To be fair, I still think the OC would still be needed for other 3D cores (or even heavey duty 2D ones), and those would greatly benefit from it.
Sure the dynarec bounty (once finished) would make OC pointless for N64 games, but other cores for console like Saturn, Jaguar, Gamecube/Wii, Dreamcast and PSP could really benefit from Overclock (though I'm not sure how PSP performs right now without OC).

Which makes me wonder, have there been any test with Dolphin using overclock?
Either in Horizon or in Lakka?
 

Beware

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To be fair, I still think the OC would still be needed for other 3D cores (or even heavey duty 2D ones), and those would greatly benefit from it.
Sure the dynarec bounty (once finished) would make OC pointless for N64 games, but other cores for console like Saturn, Jaguar, Gamecube/Wii, Dreamcast and PSP could really benefit from Overclock (though I'm not sure how PSP performs right now without OC).

Which makes me wonder, have there been any test with Dolphin using overclock?
Either in Horizon or in Lakka?

Comments like this raise more shit than it quells. Nobody is testing Dolphin because Lakka had overclock the entire time and Dolphin was never anything other than a chore to use.

My post was meant to provide some info and quell some fervor. It's about managing expectations.
 
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KHEOPS

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retrogaming switch
I show you some options (shader overlay, run latency) and some games on different systems
genesis,master system,sg1000,gba etc... to make your opinion

 
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KTroopA

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https://gbatemp.net/entry/retroarch-overclock-testing-and-beautifying.15332/

Many of you know I've been one of the primary testers for the Switch RetroArch overclock. Thought I'd give a quick progress report.

We now have an Overclock that is active only when using RetroArch instead of system wide. It can also go all they way up to 1.75GHz (default speed is 1GHz).

First of all, Majora's Mask and Ocarina of Time are both very playable. With a 1.5GHz or higher OC you can get default settings very playable. With a little extra work you can take things to a whole new level.

One of these images of default settings. 4:3 aspect ratio, native resolution. The other one is 16:9 aspect ratio with a widescreen patch, upscaled to 720p resolution.

Regarding the OC itself, most people shouldn't need more than 1.2GHz and the dynarec bounty will make the OC all but obsolete.

There is no update on when these releases will be made public. Don't bother asking about it. I assure you we are all working very hard to get this to a state where we are comfortable distributing it. Long-term overclock can be very dangerous and it is vital we test thoroughly. Patience is appreciated.

Enjoy the eye-candy.

View attachment 149382 View attachment 149383

PS: This is without any Shaders applied. Less intensive shaders can be applied and maintain full speed, even with the higher res and widescreen. Not all, but some.

Noice, thank you for the update on this. Really looking forward to N64 emulation running at higher speeds. How is the widescreen applied please to games like majoras mask? Is it a cheat code or require to hack the rom?
 

notimp

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Changing the render resolution to 800x600 instead of 960x720 (and then with additional widescreen fix applied), often looks better for N64 games (imho). Even with texture dithering, scaled to 720 the polygon models look too "sharp and angly".

For beautify reasons also try 800x600 - might also be less demanding in terms of overclock. Consider this a tip. :)

Here are some OOT shots in that resolution from Mupen64 (also with widescreen fix cheats) on a FireTV (Android Box).

ohm2HHv.png

KLmcR8a.jpg

Jwli8mQ.png
 
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