ROM Hack RELEASE XC2SaveNetThingy: A Xenoblade Chronicles 2 Save Editor

damysteryman

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Well so far so good the items tab, and adding exp for all characters works. Plus unlocking affinity worked so good job dude.
Add item, money, weapon point for blades and drivers are working perfectly.
Nice to know, glad those things are all working :)
Have you tested any other sections yet by chance?
For me it always corrupts the save. I use standalone version. And I've noticed that before editing file size is around 99kb and after 81kb
That's weird... other people are reporting success... could you please explain your situation in more detail? Also, what do you mean by "standalone version"? There is only 1 version of XC2IraSaveNETThingy...

Exactly what things did you do or change in the save file before this happened?
Also, in what way is the save corrupted? What happens in the game when you try to load the save?

Also, the file size changing is normal in some circumstances due to the save file being compressed. Sometimes the game adds garbage data in certain text-based fields within Blade data (most of which Torna DLC does not even use), but sometimes it does not. I suspect this is a small bug in the game. (I am guessing that the game devs forgot to zero out some string buffers before using them). The save editor never does this though, and so the garbage data is not preserved, which results in some more space being saved during compression.

Could you please upload your save files, both the working original save, and the broken modified save, so I can compare things and test it out myself?
Can you explain how Affinity Chart editing process works? I've never got how you can edit the affinity chart.
The Blade Affinity Chart Edit is laid out in a similar way as the Affinity Chart is displayed in-game, including a similar color-coding as the one used in the game. If you click an affinity node, its data will be loaded into the Node Edit controls underneath the chart, and then you can change the data for that node.

However, if you want to know what to change the the node's actual data VALUES to, for example, to unlock an affinity reward, that I do not know. I have merely given people the ability to access and edit the data. You would either have to experiment, or reverse engineer the game itself, to figure out what values are "correct" and achieve the result that you want inside of the game.

I know that for some of the simpler Nodes, such as "do this thing XXXXX amount of times", there is usually a "Count" and a "Max Count" value. Usually, changing Count to be equal to Max Count is usually good enough to unlock the Affinity Node. But for some weird reason, this will NOT work for Nodes that have "Use a Favorite Pouch Item X times". For those, make the Count 1 less than the Max Count, then use 1 of that Pouch Item in game to unlock it. For other Nodes that have Max Count as 0, for example, ones involving quests and other events, I do not know what the correct "unlocked" value would be.
 
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ptthanh1993

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Nice to know, glad those things are all working :)
Have you tested any other sections yet by chance?
I will try other sections after I find a way to inject CFW on FW 6.1.0, just acident update :-<.
And btw, I edited on my DLC save (not stand alone ver), and my file only have 84kb.
 

GuyInDogSuit

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I tried out the test version of the save editor, and I edited equipped accessories and aux cores, added weapon points for all characters, added skill points for the drivers, and added or increased items in my inventory such as core chips and aux cores. Everything worked, except for changing equipped aux cores. On almost all blades, the aux core slots were empty, except for one of Haze's (she has three, the others, two), so it seems the first two slots are deleted when the save is edited. Seems good. But no biggie, I just added those back into my inventory and re-equipped them. Oddly enough, the second time around, it added the aux cores, but in the case of two of them, Damage Heal VI and Aggro Boost VI, it only added one instead of the two I specified. Oh well, I can go farm those again, I guess. Good job! I feel like I can take on the gold monsters now, once I level up some more!


how do you add Weapons Points? for me in the arts tab it shows (none) for all the characters, besides that everything else is working :D

You have to select the appropriate weapon type that character uses from the drop-down combo box. It's easier to just click it, then use the arrow keys to navigate it. You'll see their skills and name appear below when you select the correct one.

I got a suggestion for those looking to boost their team up, in either the base game or expansion. Use these chips, if you like the stats they add:

Moon Matter: Atk and Crit rate up (Mythra, mostly + Crit Rate Up VI aux core)
Sunlight: Healing +20% (Haze, etc; works great for bit ball users, I think it was? Also adds +20% Agi for Poppi QT)
Dilaton: Block rate up, good for tanks like Brighid, Aegeon, Electra, & Poppi alpha (+ Block Rate Up V aux core = up to 90% block rate)
Tachyon: Good all-around, increases crit damage, too (Jin, Minoth, Pyra, and others)
 
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macia10

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That's weird... other people are reporting success... could you please explain your situation in more detail? Also, what do you mean by "standalone version"? There is only 1 version of XC2IraSaveNETThingy...

Exactly what things did you do or change in the save file before this happened?
Also, in what way is the save corrupted? What happens in the game when you try to load the save?

Also, the file size changing is normal in some circumstances due to the save file being compressed. Sometimes the game adds garbage data in certain text-based fields within Blade data (most of which Torna DLC does not even use), but sometimes it does not. I suspect this is a small bug in the game. (I am guessing that the game devs forgot to zero out some string buffers before using them). The save editor never does this though, and so the garbage data is not preserved, which results in some more space being saved during compression.

Could you please upload your save files, both the working original save, and the broken modified save, so I can compare things and test it out myself?

Hi, as standalone I've meant the game version. Now on 1.0.1. And I've edited Lora's XP and Jin's Art's and skills. Just leveled them up. And the problem is that when I go into continue it stops at loading screen.
Please have a look at my saves. I've renamed them to txt. And two more things, I've edited them before in a nasty way of unpacking save cutting it to the right size editing in your save editor 1.4 and then pasting back the cut part. And the other one is that I cannot load already edited save. I've got following error:
Unable to Load save file!

Given save data has incorrect filesize!

Expected Size:
0x1176A0 for old save data.
0x126D90 for ver 1.5.0 save data.
0x137B10 for Torna Golden Country DLC save data.

Actual Size: 0x103E49
 

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Tere Valentin

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Is standalone Torna game supported?
Also, does the TEST-save editor support standalone Torna game's latest update or editor only supports ver 1.0.0?

Edit: Nvm. Only the dlc expansion version works.
As to tests, I did many :) max WP points, max money, max items, max exp and max trust worked for me perfectly. This editor is amazing!

Now I have a question. Does editing the ether def and physical def in "Stats" section ( for all characters ) actually change it in game?
 
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Skeet1983

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Hi guys. I have a question about Editor and Xeno 2 game:

If I edit a Character's Stats (ex: Rex), and then he levels up, are the stats reset, or will they stay same as to what I edited them to be? Any thoughts and help greatly appreciated :)
 

damysteryman

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I will try other sections after I find a way to inject CFW on FW 6.1.0, just acident update :-<.
And btw, I edited on my DLC save (not stand alone ver), and my file only have 84kb.
I am pretty sure that hekate can be booted on any switch regardless of firmware, as long as the switch itself is not an ipatched or future Mariko unit...
I just finsihed updating my switch to 6.1.0 (but without burning fuses though).
I tried out the test version of the save editor, and I edited equipped accessories and aux cores, added weapon points for all characters, added skill points for the drivers, and added or increased items in my inventory such as core chips and aux cores. Everything worked, except for changing equipped aux cores. On almost all blades, the aux core slots were empty, except for one of Haze's (she has three, the others, two), so it seems the first two slots are deleted when the save is edited. Seems good. But no biggie, I just added those back into my inventory and re-equipped them. Oddly enough, the second time around, it added the aux cores, but in the case of two of them, Damage Heal VI and Aggro Boost VI, it only added one instead of the two I specified. Oh well, I can go farm those again, I guess. Good job! I feel like I can take on the gold monsters now, once I level up some more!
Yeah, I still am not 100% sure on how to make Aux Core/Accessory edit stick, especially with items that you do not actually have in your inventory. It is always just easier to hack the Accessories/Aux Cores you want into the your item inventory, then just equip them in-game.
Hi guys. Does the Xeno 2 Save Editor work with the Torna Expansion? I thought I read on this thread earlier that Torna saves are encrypted? Any thoughts and help appreciated :)
Wee are actually currently testing a Torna Save Editor right now :lol:
The second Test Version/Release Candidate will be attached this post, if you are willing to take the risk to test it out :) (BACKUP YOUR SAVE FILE FIRST!)
Hi, as standalone I've meant the game version. Now on 1.0.1. And I've edited Lora's XP and Jin's Art's and skills. Just leveled them up. And the problem is that when I go into continue it stops at loading screen.
Please have a look at my saves. I've renamed them to txt. And two more things, I've edited them before in a nasty way of unpacking save cutting it to the right size editing in your save editor 1.4 and then pasting back the cut part. And the other one is that I cannot load already edited save. I've got following error:
Unable to Load save file!

Given save data has incorrect filesize!

Expected Size:
0x1176A0 for old save data.
0x126D90 for ver 1.5.0 save data.
0x137B10 for Torna Golden Country DLC save data.

Actual Size: 0x103E49
Oh ok, I get what you mean now, I kinda forgot that Torna had a standalone release, as I just own the base game + DLC expansion pass :lol:

Well shit, looks like the compression code I used in the first test version seems to be bugged, and threw away data.
I switched out the Zlib compression library used in the first test version with another Zlib compression library, and it seems to work fine with your save file, at least for me.
Please try out the second test version that is attached to this post, and tell us if it works for you or not. Hopefully it does :)
Is standalone Torna game supported?
Also, does the TEST-save editor support standalone Torna game's latest update or editor only supports ver 1.0.0?

Edit: Nvm. Only the dlc expansion version works.
As to tests, I did many :) max WP points, max money, max items, max exp and max trust worked for me perfectly. This editor is amazing!

Now I have a question. Does editing the ether def and physical def in "Stats" section ( for all characters ) actually change it in game?
Yeah, as previously mentioned, first test version's compression was borking up Torna standalone files, but second version might have fixed it.

And thanks man, much appreciated :) I am actually considering entering this editor into the GBAtemp Homebrew Bounty Switch PC Tools Category, probably within the next 24 hours before submissions close.

And yeah, editing the "Driver" Mode Physical Def and Ether Def actually seems to work in the Torna save, as does Block Rate (Dunno about Critical Rate). My Lora currently has 100% Physical Def, Ether Def, and Block Rate at Lv60, enemies do 1 damage :lol: I should change this back to normal...
Hi guys. I have a question about Editor and Xeno 2 game:

If I edit a Character's Stats (ex: Rex), and then he levels up, are the stats reset, or will they stay same as to what I edited them to be? Any thoughts and help greatly appreciated :)
For the base game, editing a Driver's Base Stats seems to be ignored by the game, which is why they are marked as Read Only in the editor. But Physical Def, Ether Def, and Block Rate might need to be rechecked, as they strangely seem to work in the Torna expansion... could you please test these things out yourself and tell us your results?



Ok everyone, here is a second test version available to test!
It should now hopefully work with Torna standalone saves without being corrupted by bad compression. Man, am I glad I posted a prerelease version here and got you guys to test it, as I would have NEVER picked up on that compression corruption bug for Torna standalone games on my own, as I only own the regular game + DLC expansion. Thanks again to everyone who has tested XC2IraSaveNETThingy so far! :yayswitch:
 

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Skeet1983

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I am pretty sure that hekate can be booted on any switch regardless of firmware, as long as the switch itself is not an ipatched or future Mariko unit...
I just finsihed updating my switch to 6.1.0 (but without burning fuses though).

Yeah, I still am not 100% sure on how to make Aux Core/Accessory edit stick, especially with items that you do not actually have in your inventory. It is always just easier to hack the Accessories/Aux Cores you want into the your item inventory, then just equip them in-game.

Wee are actually currently testing a Torna Save Editor right now :lol:
The second Test Version/Release Candidate will be attached this post, if you are willing to take the risk to test it out :) (BACKUP YOUR SAVE FILE FIRST!)

Oh ok, I get what you mean now, I kinda forgot that Torna had a standalone release, as I just own the base game + DLC expansion pass :lol:

Well shit, looks like the compression code I used in the first test version seems to be bugged, and threw away data.
I switched out the Zlib compression library used in the first test version with another Zlib compression library, and it seems to work fine with your save file, at least for me.
Please try out the second test version that is attached to this post, and tell us if it works for you or not. Hopefully it does :)

Yeah, as previously mentioned, first test version's compression was borking up Torna standalone files, but second version might have fixed it.

And thanks man, much appreciated :) I am actually considering entering this editor into the GBAtemp Homebrew Bounty Switch PC Tools Category, probably within the next 24 hours before submissions close.

And yeah, editing the "Driver" Mode Physical Def and Ether Def actually seems to work in the Torna save, as does Block Rate (Dunno about Critical Rate). My Lora currently has 100% Physical Def, Ether Def, and Block Rate at Lv60, enemies do 1 damage :lol: I should change this back to normal...
For the base game, editing a Driver's Base Stats seems to be ignored by the game, which is why they are marked as Read Only in the editor. But Physical Def, Ether Def, and Block Rate might need to be rechecked, as they strangely seem to work in the Torna expansion... could you please test these things out yourself and tell us your results?

Ok everyone, here is a second test version available to test!
It should now hopefully work with Torna standalone saves without being corrupted by bad compression. Man, am I glad I posted a prerelease version here and got you guys to test it, as I would have NEVER picked up on that compression corruption bug for Torna standalone games on my own, as I only own the regular game + DLC expansion. Thanks again to everyone who has tested XC2IraSaveNETThingy so far! :yayswitch:

Changing base stats did nothing. I changed Physical Def for Rex to 100. But I don't see it listed in his stats in-game? How would I test that out for Physical Def? Help appreciated :)
 

macia10

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Oh ok, I get what you mean now, I kinda forgot that Torna had a standalone release, as I just own the base game + DLC expansion pass :lol:

Well shit, looks like the compression code I used in the first test version seems to be bugged, and threw away data.
I switched out the Zlib compression library used in the first test version with another Zlib compression library, and it seems to work fine with your save file, at least for me.
Please try out the second test version that is attached to this post, and tell us if it works for you or not. Hopefully it does :)
Hi,
Editing now works fine :) But there are some issues.
- Pouches does not show in the editor. There is no tick in is unlocked (unlocking works though)
- When changing recast rev: it does nothing.
- Cannot unlock some skills in affinity chart in blade mode.
- After editing now all my chars specials do almost no damage :( They do around 50-150 dmg. Chain attacks are also affected.
Could you please have a look at my save?
 

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damysteryman

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Changing base stats did nothing. I changed Physical Def for Rex to 100. But I don't see it listed in his stats in-game? How would I test that out for Physical Def? Help appreciated :)
Yeah, as mentioned earlier, the base game does not seem to care about the Driver Stats values inside of the save file, and just recomputes them. Dunno why the game does this, but since the game ignores this data in the save file,t ere is nothing we can really do about it... Also, I just noticed that these stats are not even displayed for a Driver in the base game, but they ARE displayed and used in the Torna DLC... weird.
Hi,
Editing now works fine :) But there are some issues.
- Pouches does not show in the editor. There is no tick in is unlocked (unlocking works though)
- When changing recast rev: it does nothing.
- Cannot unlock some skills in affinity chart in blade mode.
- After editing now all my chars specials do almost no damage :( They do around 50-150 dmg. Chain attacks are also affected.
Could you please have a look at my save?
I am unable to replicate this issue with Pouches... loadiing up your save file on my end shows Pouches wirking fine, unlocked, checkbox displaying properly and all. What I DID notice, is that while you can unlock Pouches for Blade Characters and fill them, the game ignores these "Blade's Pouches" completely. So now Pouch Edit will only show up for the 3 Driver Characters.

Yeah, not everything in the Affinity Chart can be unlocked easily by just modifying the Affinity Chart in the editor... there are a lot of Affinity Nodes/Rewards that require more than that, such as having various quests completed or doing specific other things... completion data for those things is probably buried deep within the Game Flag Data somewhere... so this is normal.

And I think I figured out what "Recast Rev" for Specials actually is... not anything related to cooldown, but it actually seems to be a Damage Multiplier for the Special! The default value is 100... but using your save where you cahnged it to 5, Lora's Lv1 Special did only 150-200 damage per hit, just like you said...
BUT
After I changed this from 5 to 50000... Lora's Lv1 Special did 999999 Damage per hit, enough to destroy pretty much anything with only one Lv1 Special attack!

Therefore, I have renamed "Recast Rev" to "Damage Multiplier".

Thanks again to you guys for testing this stuff out, much appreciated :)




And now... I think it is time for an official update, with an official release!

XC2SaveNetThingy "Release 6" is now released!
Since there is now more than one editor, the project has become a multi-component package!
XC2Bf2SaveNETThingy.exe - the same Xenoblade Chronicles 2 Save Editor GUI from the beginning, but renamed.
XC2IraSaveNETThingy.exe - the new XC2 Torna The Golden Country Expansion Save Editor GUI that everyone has been waiting for.
XC2SaveNETThingy.dll - the save data handling Core used by both GUI editor apps to do all their stuff to your save files.

Here is the CHANGELOG:
Release 6 (Release versioning changed due to conversion to multi-component package)
XC2SaveNETThingy Core v1.0

Separated all the core backend stuff into a separate .dll file
- UPDATE: Added proper support for handling v1.5.0 data
- NEW: Added support for handling Torna Golden Country save data
- UPDATE: Fixed typos in GUI Text data and changed a few field names to reduce confusion (Select Weapon text for Driver Arts, Blade Special Recast Rev to Damage Multiplier)

XC2Bf2SaveNETThingy v1.5
Properly handles Driver v1.5.0+ data + other fixes/updates
- UPDATE: Now properly handles Driver v1.5.0+ specific data
- BUGFIX: Driver ListBox could become blank if loading a save file after having already loaded one
- UPDATE: Moved Driver Skill Points GroupBox to Driver Affinity Chart tab

XC2IraSaveNETThingy v1.0
Initial Release
- NEW: Created Save Editor for Torna Golden Country Save Files
Download Here:
GitLab Link: https://gitlab.com/damysteryman/XC2SaveNETThingy/tags/r6
Also now available on :arrow: GBAtemp's Download Center!

...And as always, enjoy!
 
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Tere Valentin

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Yeah, as mentioned earlier, the base game does not seem to care about the Driver Stats values inside of the save file, and just recomputes them. Dunno why the game does this, but since the game ignores this data in the save file,t ere is nothing we can really do about it... Also, I just noticed that these stats are not even displayed for a Driver in the base game, but they ARE displayed and used in the Torna DLC... weird.

I am unable to replicate this issue with Pouches... loadiing up your save file on my end shows Pouches wirking fine, unlocked, checkbox displaying properly and all. What I DID notice, is that while you can unlock Pouches for Blade Characters and fill them, the game ignores these "Blade's Pouches" completely. So now Pouch Edit will only show up for the 3 Driver Characters.

Yeah, not everything in the Affinity Chart can be unlocked easily by just modifying the Affinity Chart in the editor... there are a lot of Affinity Nodes/Rewards that require more than that, such as having various quests completed or doing specific other things... completion data for those things is probably buried deep within the Game Flag Data somewhere... so this is normal.

And I think I figured out what "Recast Rev" for Specials actually is... not anything related to cooldown, but it actually seems to be a Damage Multiplier for the Special! The default value is 100... but using your save where you cahnged it to 5, Lora's Lv1 Special did only 150-200 damage per hit, just like you said...
BUT
After I changed this from 5 to 50000... Lora's Lv1 Special did 999999 Damage per hit, enough to destroy pretty much anything with only one Lv1 Special attack!

Therefore, I have renamed "Recast Rev" to "Damage Multiplier".

Thanks again to you guys for testing this stuff out, much appreciated :)




And now... I think it is time for an official update, with an official release!

XC2SaveNetThingy "Release 6" is now released!
Since there is now more than one editor, the project has become a multi-component package!
XC2Bf2SaveNETThingy.exe - the same Xenoblade Chronicles 2 Save Editor GUI from the beginning, but renamed.
XC2IraSaveNETThingy.exe - the new XC2 Torna The Golden Country Expansion Save Editor GUI that everyone has been waiting for.
XC2SaveNETThingy.dll - the save data handling Core used by both GUI editor apps to do all their stuff to your save files.

Here is the CHANGELOG:

Download Here:
GitLab Link: https://gitlab.com/damysteryman/XC2SaveNETThingy/tags/r6
Also now available on :arrow: GBAtemp's Download Center!

...And as always, enjoy!
Awesome! Thank you!
I have a small question. How do you delete items from your inventory within the editors?
In game, I bought 611 of one accessory cuz I planned to sell them to unlock Minoth's ability @.@ sadly I didn't know you could only sell accessories one at a time.
 
Last edited by Tere Valentin,

damysteryman

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Well shit, cannot believe I did not put in such a feature. :mellow:

Anyway for now, to delete an item, go to that Item's row, and set every value in all the numerical boxes to 0, and uncheck all the checkboxes, in that row.
 

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My modded save was working fine. I added money and some Blades. I played yesterday and it was okay but today when I open the game it tells me The downloadable content has been removed. Please redownload. I did that and reinstalled but the error message is still there. Has anyone encountered this? Is it the save thats the issue?
 

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