Homebrew Discussion Switch overclocking released (improved N64 & PSX emu)

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I don't even bring my switch outside because it's so hot and humid. Living in a bad place also has the downside of possible theft at all times.
 

crow132

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XC2, Splatoon, for now.
Might be related to some timings.
We tried a little GPU-Only OC in handheld (480 Mhz, XC2 is really smooth in handheld with that), thats still slower than docked and the temperature is already way more volatile than the 1.5ghz CPU OC.
gpu oc may be rly interesting for commercial games

do that little gpu oc makes the system hotter than while docked? aint that kinda weird?
 

Wolf2000

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i am preparing for more less battery lifetime in OC handheld mode... cool that N64 is running, but the way using OC is not the most efficient one...
 

The Real Jdbye

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already been answered.. there is no aircon when you go outside.. I'm not a basement dweller like it appears some people are.

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other than hot air.

hey I know how you could put that talent to good use - attach a large heatsink on the back of your switch and just talk and whine and bitch directly into it and it'll act somewhat like a peltier cooler!
I don't know about you, but when I go outside I do other things than play my Switch. :P
 

gizmomelb

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I don't know about you, but when I go outside I do other things than play my Switch. :P

it's nice to pass the time outside while I eat my lunch, before I go back into the office. I guess schoolkids have other things to do outside though (but not once pokemon is out, then it's all you'll see them playing).
 

m4xw

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but the way using OC is not the most efficient one...
Efficiency is the ability to avoid wasting materials, energy, efforts, money, and time in doing something or in producing a desired result. In a more general sense, it is the ability to do things well, successfully, and without waste.
I'd say that's pretty efficient. There are no more optimizations to be done.
The only way we get fullspeed without OC is adding a dynarec (No, thats NOT a optimization, that's a completely new BIIIIIIIIIIG feature)
 

TimeDevouncer

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Banjo, Ogre Battle, Conker, Shadowman, Sin and punishment, Mischief Makers...

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F5, F5, F5, F5...
 

DaniPoo

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Except that the Switch is Aarch64, not ARM(32), the dynarec needs to be written from scratch for the existing emulators (mupen, pcsx rearmed, picodrive and reicast, ppsspp is the only one which has Aarch64 dynarec). Also the Switch overheat is just a bad meme.

Is it really that difficult to port ARM(32) stuff to Aarch64? I thought most of the instructions would be the same anyway?
Well I'm not the well versed in the subject so I might be completely wrong about this.
 

AdamFX990

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So the switch is this weak that it can't even run n64 and psp without overclock huh
Pathetic. I had high hopes on this console but now i know its just a common android tablet...
It lacks a dynamic recompiler at this point. There's a bounty for that.

Is it really that difficult to port ARM(32) stuff to Aarch64? I thought most of the instructions would be the same anyway?
Well I'm not the well versed in the subject so I might be completely wrong about this.
I've done a bit of porting i686 to x86_64. The main difficulty that arises is if there are library dependancies that don't have 64 bit equivelents. Then, you need to build those as 64 bit libraries before you can do a full build. You can't easily mix architectures (though its far from impossible).
 
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