It does, just make sure your MCs name is in english alphabet. It doesn't require activation bbefore lading save anymore, they can be activated whenever you want. Although used the newest one, The new Max Scan is better.So, do cheats for both US Digimon Cyber Sleuth games (nonpdrm) work now?
Sent from my SM-T280 using Tapatalk
YES i did.did you manage to create codes for trails in the sky?
Would you mind posting them
No, I haven't tried that, though the Haku code isn't that important as you can just sell 99 pieces of anything over and over and you have infinite Haku. Also, the code works now and doesn't return back to zero for some reason; maybe I pasted it wrong or something. The Gold Patronage works fine, too.@RikuNoctis have you tried to save after activating it and loading the same save? Weird, never had that problem. The Gold patronage is one of those that doesn't work for me though. Either I typed it wrong or something, seems the same as another one, up the single characters..
I just checked and the max value for total EXP is 348,274,387.Also here are the maximum amount of gold and exp for Phantasy Star Nova(PCSG00351).
Gold - 989680, absolute max value in hex. Anything higher higher will be converted to the absolute limit. Tested via setting higher value and by checking if it increases when receiving Gold ingame.
Exp - 99,999,999 is the maximum value for exp in dec, however anything over the actual exp total needed to reachlevel 200 will be registered as negative next exp to level up.
14C23ED3 is the minimum and actual highest exp one will gain through actual legit grinding, so for those of you with OCD that hates seeing negative next exp to level like me, use this.
Those codes are for Trails of Cold SteelThere are already codes for that game on @Roah vitacheat repository, those are for the USA version tho and the EU ones I made haven't been added I think even tho the offsets are different, if its the second game your looking for then i'm sure he has codes there for it but I haven't fully tested those to see if they work fully
Those codes are for Trails of Cold Steel
I’m looking for codes for the Japanese Nonpdrm version of Trails in the Sky
Those codes are for Trails of Cold SteelThere are already codes for that game on @Roah vitacheat repository, those are for the USA version tho and the EU ones I made haven't been added I think even tho the offsets are different, if its the second game your looking for then i'm sure he has codes there for it but I haven't fully tested those to see if they work fully
I did. Literally the first post I madeThe codes on his list should be NonPdrm code but they are USA and offsets are different to EU so the same will be for JP version, not a complaint or anything but make sure you specify exactly what region your after in future
_V0 *Item Bag slot 1 codes*
$0000 00000000 00000000
_V0 Innocent mod slot 1
$0200 81A02B0C 00000000
_V0 Innocent mod slot 2
$0200 81A02B14 00000000
_V0 Innocent mod slot 3
$0200 81A02B1C 00000000
_V0 Innocent mod slot 4
$0200 81A02B24 00000000
_V0 Innocent mod slot 5
$0200 81A02B2C 00000000
_V0 Innocent mod slot 6
$0200 81A02B34 00000000
_V0 Innocent mod slot 7
$0200 81A02B3C 00000000
_V0 Innocent mod slot 8
$0200 81A02B44 00000000
_V0 Innocent Warehouse: Innocent mod Slot 1
$0200 81BB459C 00000000
_V0 Number of Innocents mod slot 1
$0200 81A02B08 00000000
_V0 Number of Innocents mod slot 2
$0200 81A02B10 00000000
_V0 Number of Innocents mod slot 3
$0200 81A02B18 00000000
_V0 Number of Innocents mod slot 4
$0200 81A02B20 00000000
_V0 Number of Innocents mod slot 5
$0200 81A02B28 00000000
_V0 Number of Innocents mod slot 6
$0200 81A02B30 00000000
_V0 Number of Innocents mod slot 7
$0200 81A02B38 00000000
_V0 Number of Innocents mod slot 8
$0200 81A02B40 00000000
_V0 Innocent Warehouse: Number of Innocents mod slot 1
$0200 81BB4598 00000000
xx is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone._V0 Innocent mod slot 1
$0200 81A02B0C 00yy00xx
01 = Dietician (HP)
02 = Master (SP)
03 = Gladiator (ATK)
04 = Sentry (DEF)
05 = Tutor (INT)
06 = Coach (SPD)
07 = Marksman (HIT)
08 = Physician (RES)
0B = Muscleman (ATK+HP)
0C = Sprinter (ATK+SPD)
0D = Nerd (INT+SP)
0E = Hard Worker (ATK+INT)
0F = Patient (DEF+RES)
10 = Sniper (ATK+HIT)
11 = Cool Dude ?(HIT+SPD)
15 = Alchemist (Add Poison effect)
16 = Hypnotist (Add Sleep effect)
17 = Witch Doctor (Add Paralysis effect)
18 = Amnesiac (Add Forget effect)
19 = Gangster (Add Deprave effect)
1A = Professional (Increases Critical chance)
1F = Collector*** (Increases the rarity value by 1, 2, 4, or 8)
20 = Collector***
21 = Collector***
22 = Collector***
29 = Pharmacist (Increases Poison resistance)
2A = Coffee Maker (Increases Sleep resistance)
2B = Medicine Man (Increases Paralysis resistance)
2C = Psychologist (Increases Forget resistance)
2D = Social Worker (Increases Deprave resistance)
2E = Firefighter (Increases Fire resistance, Increases Fire Damage)
2F = Aeronaut (Increases Wind resistance, Increases Wind Damage)
30 = Cryophile (Increases Water resistance, Increases Water Damage)
33 = Fist Fighter (Increases the stats on the Fist this lives in by 1% per level)
34 = Fencer (Increases the stats on the Sword this lives in by 1% per level)
35 = Lancer (Increases the stats on the Spear this lives in by 1% per level)
36 = Eros (Increases the stats on the Bow this lives in by 1% per level)
37 = Deadeye (Increases the stats on the Gun this lives in by 1% per level)
38 = Lumberjack (Increases the stats on the Axe this lives in by 1% per level)
39 = Cane Man (Increases the stats on the Staff this lives in by 1% per level)
3A = Monster Hunter (Increases the stats on the Monster Weapon this lives in by 1% per level)
3B = Guardian (Increases the stats on the armor this lives in by 1% per level)
3D = Broker (Increases Hell gained from enemy kills by 1% per level)
3E = Statistician (Increases EXP gained from enemy kills by 1% per level)
3F = Manager (Increases Mana gained from enemy kills by 1% per level)
40 = Armsmaster * JP
41 = Mentor (Increases Skill Exp by 1% per level)
42 = Artisan * JP
47 = Evility Lover * JP
48 = Magichange Lover (Increases the stats of the ma-changed weapon by 1% per level)
6F = Mediater (Allows two other specialists to have a child)
70 = Teacher (Increases level of other specialists by 5%)
C9 = Kinder Gardender*** (Reduce damage by 50% from attacks)
CA = Berry Picker*** (100% Chance for a Team Attack)
CB = Secret Trainer*** (Stat growth increases by 10% at level up)
CC = Hop Step Cheer*** (x1.8 hit rate for attacks)
CD = High Spiriter*** (Normal attack may cure an ailment)
CE = Glutton*** (Normal attack heals HP instead)
CF = Punisher*** (Normal attack from behind reduces HP by 1/2)
D0 = Sweet Tempter (Recover 50% HP at the end of a turn)
D1 = Mana Robber*** (Gain 10% of target's Mana from normal attack)
D2 = Cat Burglar*** (Randomly get defeated enemy's equipment)
D3 = All Digger*** (Normal attack from behind causes paralysis)
D4 = Trash Talker*** (Normal attack from behind causes poison)
D5 = Rubber*** (Normal attacks are executed twice in a row)
D6 = Sensationalist*** (Normal attack from behind causes deprave)
D7 = Wuss*** (Physical attack damage down 80%)
D8 = Town Crier*** (Counter Attack +5)
D9 = Sun Bather*** (Normal attack from behind causes sleep)
DA = Joke Slapper*** (Normal attack from behind causes forget)
DB = Motivator*** (Magic attack damage down 80%)
DC = Medium Rare*** (Ally monster's attack power +20%)
DD = Heat Seeker*** (Attacks never miss)
DE = Smeller*** (Enemy stats reduced by 20% when attacked)
DF = Fluffifier*** (Restores damage from Geo Block chains)
E0 = Mode Changer*** (Null physical attacks on odd turns, magic on even)
E1 = Reaper*** (20% chance of Deathblow if target's HP is under 25%)
***=Fixed and cannot change the number
11 = Cool Dude ?(HIT+SPD)
40 = Armsmaster * JP
42 = Artisan * JP
47 = Evility Lover * JP
Anything else = Jobless
Those codes are for Trails of Cold Steel
I’m looking for codes for the Japanese Nodrm
I did. Literally the first post I made
Damn, you are one awesome dude. If only my cousin didn't stole and sold my copy. Hopefully a Disgaea 4 one would appear sometime soon. Great job!Here's some more codes for Disgaea 3 [PCSE00022], this time its the Innocent mods. I also found a rarity mod since I didn't know there was a rarity bonus and also made a turn order mod for Reverse Pirating. They'll already be in my .psv since they don't need any explaining.
Code:_V0 *Item Bag slot 1 codes* $0000 00000000 00000000 _V0 Innocent mod slot 1 $0200 81A02B0C 00000000 _V0 Innocent mod slot 2 $0200 81A02B14 00000000 _V0 Innocent mod slot 3 $0200 81A02B1C 00000000 _V0 Innocent mod slot 4 $0200 81A02B24 00000000 _V0 Innocent mod slot 5 $0200 81A02B2C 00000000 _V0 Innocent mod slot 6 $0200 81A02B34 00000000 _V0 Innocent mod slot 7 $0200 81A02B3C 00000000 _V0 Innocent mod slot 8 $0200 81A02B44 00000000 _V0 Innocent Warehouse: Innocent mod Slot 1 $0200 81BB459C 00000000 _V0 Number of Innocents mod slot 1 $0200 81A02B08 00000000 _V0 Number of Innocents mod slot 2 $0200 81A02B10 00000000 _V0 Number of Innocents mod slot 3 $0200 81A02B18 00000000 _V0 Number of Innocents mod slot 4 $0200 81A02B20 00000000 _V0 Number of Innocents mod slot 5 $0200 81A02B28 00000000 _V0 Number of Innocents mod slot 6 $0200 81A02B30 00000000 _V0 Number of Innocents mod slot 7 $0200 81A02B38 00000000 _V0 Number of Innocents mod slot 8 $0200 81A02B40 00000000 _V0 Innocent Warehouse: Number of Innocents mod slot 1 $0200 81BB4598 00000000
Using the 1st slot in your item bag, you can change not only the type of Innocent, but how many as well. Do note for the Innocent mod type:
xx is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone.
I'd probably recommend using the Innocent Warehouse codes more as you only need just those 2 codes and you can freely move them around like items. One BIG NOTE though is subdued Innocents seem to work differently than non subdued Innocents. Say you want to give yourself 14 subdued Dieticians with the number mod. That's going to equal to 2717 in hex, trying to treat it like a normal mod code could end up changing your subdued Dietician into a non subdued Dietician and if you have a non subdued Innocent in your warehouse, you won't be able to move them until you change it back into a subdued. I haven't been able to see the pattern in this but that's why you have the Item slot mod codes insted. Really though, its just best to use the memory adresses, that's how I've been using them.
Innocent Digits:
Code:01 = Dietician (HP) 02 = Master (SP) 03 = Gladiator (ATK) 04 = Sentry (DEF) 05 = Tutor (INT) 06 = Coach (SPD) 07 = Marksman (HIT) 08 = Physician (RES) 0B = Muscleman (ATK+HP) 0C = Sprinter (ATK+SPD) 0D = Nerd (INT+SP) 0E = Hard Worker (ATK+INT) 0F = Patient (DEF+RES) 10 = Sniper (ATK+HIT) 11 = Cool Dude ?(HIT+SPD) 15 = Alchemist (Add Poison effect) 16 = Hypnotist (Add Sleep effect) 17 = Witch Doctor (Add Paralysis effect) 18 = Amnesiac (Add Forget effect) 19 = Gangster (Add Deprave effect) 1A = Professional (Increases Critical chance) 1F = Collector*** (Increases the rarity value by 1, 2, 4, or 8) 20 = Collector*** 21 = Collector*** 22 = Collector*** 29 = Pharmacist (Increases Poison resistance) 2A = Coffee Maker (Increases Sleep resistance) 2B = Medicine Man (Increases Paralysis resistance) 2C = Psychologist (Increases Forget resistance) 2D = Social Worker (Increases Deprave resistance) 2E = Firefighter (Increases Fire resistance, Increases Fire Damage) 2F = Aeronaut (Increases Wind resistance, Increases Wind Damage) 30 = Cryophile (Increases Water resistance, Increases Water Damage) 33 = Fist Fighter (Increases the stats on the Fist this lives in by 1% per level) 34 = Fencer (Increases the stats on the Sword this lives in by 1% per level) 35 = Lancer (Increases the stats on the Spear this lives in by 1% per level) 36 = Eros (Increases the stats on the Bow this lives in by 1% per level) 37 = Deadeye (Increases the stats on the Gun this lives in by 1% per level) 38 = Lumberjack (Increases the stats on the Axe this lives in by 1% per level) 39 = Cane Man (Increases the stats on the Staff this lives in by 1% per level) 3A = Monster Hunter (Increases the stats on the Monster Weapon this lives in by 1% per level) 3B = Guardian (Increases the stats on the armor this lives in by 1% per level) 3D = Broker (Increases Hell gained from enemy kills by 1% per level) 3E = Statistician (Increases EXP gained from enemy kills by 1% per level) 3F = Manager (Increases Mana gained from enemy kills by 1% per level) 40 = Armsmaster * JP 41 = Mentor (Increases Skill Exp by 1% per level) 42 = Artisan * JP 47 = Evility Lover * JP 48 = Magichange Lover (Increases the stats of the ma-changed weapon by 1% per level) 6F = Mediater (Allows two other specialists to have a child) 70 = Teacher (Increases level of other specialists by 5%) C9 = Kinder Gardender*** (Reduce damage by 50% from attacks) CA = Berry Picker*** (100% Chance for a Team Attack) CB = Secret Trainer*** (Stat growth increases by 10% at level up) CC = Hop Step Cheer*** (x1.8 hit rate for attacks) CD = High Spiriter*** (Normal attack may cure an ailment) CE = Glutton*** (Normal attack heals HP instead) CF = Punisher*** (Normal attack from behind reduces HP by 1/2) D0 = Sweet Tempter (Recover 50% HP at the end of a turn) D1 = Mana Robber*** (Gain 10% of target's Mana from normal attack) D2 = Cat Burglar*** (Randomly get defeated enemy's equipment) D3 = All Digger*** (Normal attack from behind causes paralysis) D4 = Trash Talker*** (Normal attack from behind causes poison) D5 = Rubber*** (Normal attacks are executed twice in a row) D6 = Sensationalist*** (Normal attack from behind causes deprave) D7 = Wuss*** (Physical attack damage down 80%) D8 = Town Crier*** (Counter Attack +5) D9 = Sun Bather*** (Normal attack from behind causes sleep) DA = Joke Slapper*** (Normal attack from behind causes forget) DB = Motivator*** (Magic attack damage down 80%) DC = Medium Rare*** (Ally monster's attack power +20%) DD = Heat Seeker*** (Attacks never miss) DE = Smeller*** (Enemy stats reduced by 20% when attacked) DF = Fluffifier*** (Restores damage from Geo Block chains) E0 = Mode Changer*** (Null physical attacks on odd turns, magic on even) E1 = Reaper*** (20% chance of Deathblow if target's HP is under 25%) ***=Fixed and cannot change the number
I just copy all that at the bottem on my .psv since I have no clue how to order it all so vitacheats doesn't crap itself, maybe someone else can find me a better method. You can't increase fixed Innocents no matter what so no 10000 Cat Burglars, I tried. You can however, add more fixed Innocents to different slots but the effects doesn't seem to add up so again, no 8 sloted Cat Burglars to increase the chance of duping.
I also found some pretty interesting Innocents.
The guide I was following never mentioned any Innocent called Cool Dude but the effects seems like its always been there. Typo maybe or added for the Vita version? Jobless are your dummy Innocents and they show up on any number that isn't in the list and also have no description when selected. Armsmaster, Artisan, Evility Lover definitely aren't in the game normaly and their description is left in Japanese.
If someone knows Japanese or how to run this through a translator I'd love to know that these do.
No harm, no foul.If it was on another page then I will have likely missed your post on that, my bad
Please do. I was messing with this game myself and noticed that changes applied in dungeons didn't carry over to the outside world.Vitacheat still doesn't work on games like Stranger in Sword City/Stranger in Sword City RE or almost any other Muramasa game. Bleh.
Anyway, I was able to analyze Shiren the Wanderer: The Tower of Fortune and the Dice of Fate and how Items and Stats work (I can't do actual codes since it's a dynamic address game) and how to just get maxed out items even in dungeons you're not allowed to bring items in/manipulate items in real time. I can post stuff if anyone's interested.
No harm, no foul.
The games ID are PCSG00488, PCSG00489, PCSG00490. Trails in the Sky trilogy. I tried creating codes but I had no success. I would greatly appreciate if anyone can create codes for the games.
Eiyuu Densetsu Sora no Kiseki FC Evolution for Mai
# PCSG00488
_V0 Max Money
$0200 8277E578 0098967F
$0200 8287E578 0098967F
_V0 Have All Sepith 9999
$0200 8277E580 0000270F
$0200 8277E584 0000270F
$0200 8277E588 0000270F
$0200 8277E58C 0000270F
$0200 8277E590 0000270F
$0200 8277E594 0000270F
$0200 8277E598 0000270F
_V0 Have All Items 99 (Exclude Key Items)
$4200 8267D578 00000001
$02FF 00000004 00000001
$4200 8267D57A 00000063
$02FF 00000004 00000000
_V0 0 Retries
$0200 8257EFAC 00000000
_V0 All Crafts Estelle
$0200 8257C754 00001F40
_V0 All Crafts Joshua
$0200 8257C788 00001B58
_V0 All Crafts Scherazard
$0200 8257C7BC 00002328
_V0 All Crafts Olivier
$0200 8257C7F0 00002AF8
Eiyuu Densetsu Sora no Kiseki SC Evolution for Mai
# PCSG00489
_V0 Have All Sepith 9999
$0200 826E8164 0000270F
$0200 826E8168 0000270F
$0200 826E816C 0000270F
$0200 826E8170 0000270F
$0200 826E8174 0000270F
$0200 826E8178 0000270F
$0200 826E817C 0000270F
_V0 Max Bracer Points 999
$0200 826E8160 000003E7
_V0 All Crafts Estelle
$0200 826E2260 000101D0
_V0 All Crafts Anelace
$0200 826E247C 0000EE48
_V0 All Crafts Agate
$0200 826E238C 0000FDE8
_V0 All Crafts Scherazard
$0200 826E22D8 0000D6D8
_V0 All Crafts Olivier
$0200 826E2314 0000EE48
_V0 All Crafts Kloe
$0200 826E2350 0000EA60
_V0 All Crafts Tita
$0200 826E23C8 000109A0
_V0 All Crafts Zin
$0200 826E2404 0000FA00
Thank you for the codes however I am on the Nonpdrm version of the games so they won't work. I still appreciate the reply.These are what im using, i know its incomplete as im not that far away in these game yet.
NOTE: these codes are made from the very start of the game, bcoz the address always changing when you are far away in story.
Code:Eiyuu Densetsu Sora no Kiseki FC Evolution for Mai # PCSG00488 _V0 Max Money $0200 8277E578 0098967F $0200 8287E578 0098967F _V0 Have All Sepith 9999 $0200 8277E580 0000270F $0200 8277E584 0000270F $0200 8277E588 0000270F $0200 8277E58C 0000270F $0200 8277E590 0000270F $0200 8277E594 0000270F $0200 8277E598 0000270F _V0 Have All Items 99 (Exclude Key Items) $4200 8267D578 00000001 $02FF 00000004 00000001 $4200 8267D57A 00000063 $02FF 00000004 00000000 _V0 0 Retries $0200 8257EFAC 00000000 _V0 All Crafts Estelle $0200 8257C754 00001F40 _V0 All Crafts Joshua $0200 8257C788 00001B58 _V0 All Crafts Scherazard $0200 8257C7BC 00002328 _V0 All Crafts Olivier $0200 8257C7F0 00002AF8
For SC
If they didn't work for you then im sorry, as i am still new in hacking.Code:Eiyuu Densetsu Sora no Kiseki SC Evolution for Mai # PCSG00489 _V0 Have All Sepith 9999 $0200 826E8164 0000270F $0200 826E8168 0000270F $0200 826E816C 0000270F $0200 826E8170 0000270F $0200 826E8174 0000270F $0200 826E8178 0000270F $0200 826E817C 0000270F _V0 Max Bracer Points 999 $0200 826E8160 000003E7 _V0 All Crafts Estelle $0200 826E2260 000101D0 _V0 All Crafts Anelace $0200 826E247C 0000EE48 _V0 All Crafts Agate $0200 826E238C 0000FDE8 _V0 All Crafts Scherazard $0200 826E22D8 0000D6D8 _V0 All Crafts Olivier $0200 826E2314 0000EE48 _V0 All Crafts Kloe $0200 826E2350 0000EA60 _V0 All Crafts Tita $0200 826E23C8 000109A0 _V0 All Crafts Zin $0200 826E2404 0000FA00
From what I've tested with manual searches both EXTELLA and LINK use pointer codes for everything, be it QP or mats. Also, the inventory for your items is one of those where all of them are listed separately even if they are exactly the same item, so I'm going to assume that makes it a little bit more difficult to work with compared to other games with "slots" for items that you can stack when they are the same ones.Maybe i can get some help? I am talking to someone who is looking for codes for Fate Extella The Umbral Star however he says that the adresses keep changing each time he loads the game. I told him he may need to use a multi pointer but i could be wrong? Perhaps the game is difficult to find codes for? Any insite would be very helpful.
I have asked him to sign up to the site and post here as well to see if he can get some help. Hopefully he will.
Those also work for Nonpdrm version, but i think will need some pointers bcoz those codes are dynamic.Thank you for the codes however I am on the Nonpdrm version of the games so they won't work. I still appreciate the reply.