Hacking VitaCheat/FinalCheat Database

darksweet

5.. 4.. 3.. 2.. 1.. OMEGA FLARE
Member
Joined
Mar 15, 2009
Messages
345
Trophies
1
Age
39
XP
1,887
Country
guys i can't find the PCSE00064 Plants vs Zombies 1.02 the sun and money is always going 0 result afer 2 or 3 "search again", does anyone have a code for this?,
 

zeroviral

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
108
Trophies
0
Age
31
XP
293
Country
Philippines
So, do cheats for both US Digimon Cyber Sleuth games (nonpdrm) work now?

Sent from my SM-T280 using Tapatalk
It does, just make sure your MCs name is in english alphabet. It doesn't require activation bbefore lading save anymore, they can be activated whenever you want. Although used the newest one, The new Max Scan is better.
 

Udaius

Well-Known Member
Member
Joined
Mar 13, 2018
Messages
173
Trophies
0
Age
36
XP
117
Country
United Kingdom
Would you mind posting them

There are already codes for that game on @Roah vitacheat repository, those are for the USA version tho and the EU ones I made haven't been added I think even tho the offsets are different, if its the second game your looking for then i'm sure he has codes there for it but I haven't fully tested those to see if they work fully
 

RikuNoctis

Well-Known Member
Member
Joined
Jul 4, 2018
Messages
204
Trophies
0
Location
Millenium Castle Brunestud
XP
759
Country
Japan
@RikuNoctis have you tried to save after activating it and loading the same save? Weird, never had that problem. The Gold patronage is one of those that doesn't work for me though. Either I typed it wrong or something, seems the same as another one, up the single characters..
No, I haven't tried that, though the Haku code isn't that important as you can just sell 99 pieces of anything over and over and you have infinite Haku. Also, the code works now and doesn't return back to zero for some reason; maybe I pasted it wrong or something. The Gold Patronage works fine, too.

I saw that the Weapon and Unity Gauges codes are there already but as comments. I tested the Weapon Gaueg one and it works sometimes, while others it just crashes the game.

The item codes all work perfectly.

Also here are the maximum amount of gold and exp for Phantasy Star Nova(PCSG00351).

Gold - 989680, absolute max value in hex. Anything higher higher will be converted to the absolute limit. Tested via setting higher value and by checking if it increases when receiving Gold ingame.
Exp - 99,999,999 is the maximum value for exp in dec, however anything over the actual exp total needed to reachlevel 200 will be registered as negative next exp to level up.
14C23ED3 is the minimum and actual highest exp one will gain through actual legit grinding, so for those of you with OCD that hates seeing negative next exp to level like me, use this.
I just checked and the max value for total EXP is 348,274,387.
If it helps you with the code, couldn't you just make the code to modify the total EXP value as 348,274,386 so you can just go and earn 1 exp point for instant level 200? I tested this using both Vitacheat (no pointers tough, just manual search and edits) and the SuperNova save editor with 2 new and different toons and both leveled up to 200 at the start of the game without issues (no negative numbers on the Status menu).

IMO, I think that would be easier than to grind, grind and grind the DLC EXP mission over, and over, and over, and over again for days just to reach level 200. XD I know that because my first toon reached level 200 legitimately, with some crafting/enemy/skill tips here and there from a lot of nice people on the Phantasy Star Discord, but even then the grind was a real chore. Well, that's my idea for the code as I haven't played lately and I only tested things with manual searches and no pointer codes like you.


Now, just like Kiwami, I've been testing the Toukiden 2 codes made by @Roah and @zacknova. The item codes and the Weapon/Unity Gauge codes work perfectly, but I think I may have found an issue with the Boosts and Pool codes. They almost always crash the game when returning to the village for some reason. Easily solved with the items codes as you pretty much have everything to make anything, but either way I just wanted to report that this happens, at least in my case.
 

THE1andONLY

Member
Newcomer
Joined
Oct 18, 2018
Messages
12
Trophies
0
XP
58
Country
United States
There are already codes for that game on @Roah vitacheat repository, those are for the USA version tho and the EU ones I made haven't been added I think even tho the offsets are different, if its the second game your looking for then i'm sure he has codes there for it but I haven't fully tested those to see if they work fully
Those codes are for Trails of Cold Steel
I’m looking for codes for the Japanese Nonpdrm version of Trails in the Sky
 

Udaius

Well-Known Member
Member
Joined
Mar 13, 2018
Messages
173
Trophies
0
Age
36
XP
117
Country
United Kingdom
Those codes are for Trails of Cold Steel
I’m looking for codes for the Japanese Nonpdrm version of Trails in the Sky

The codes on his list should be NonPdrm code but they are USA and offsets are different to EU so the same will be for JP version, not a complaint or anything but make sure you specify exactly what region your after in future
 

THE1andONLY

Member
Newcomer
Joined
Oct 18, 2018
Messages
12
Trophies
0
XP
58
Country
United States
There are already codes for that game on @Roah vitacheat repository, those are for the USA version tho and the EU ones I made haven't been added I think even tho the offsets are different, if its the second game your looking for then i'm sure he has codes there for it but I haven't fully tested those to see if they work fully
Those codes are for Trails of Cold Steel
I’m looking for codes for the Japanese Nodrm
The codes on his list should be NonPdrm code but they are USA and offsets are different to EU so the same will be for JP version, not a complaint or anything but make sure you specify exactly what region your after in future
I did. Literally the first post I made
 

monodevil

Well-Known Member
Member
Joined
Apr 2, 2013
Messages
288
Trophies
1
XP
1,040
Country
United States
Here's some more codes for Disgaea 3 [PCSE00022], this time its the Innocent mods. I also found a rarity mod since I didn't know there was a rarity bonus and also made a turn order mod for Reverse Pirating. They'll already be in my .psv since they don't need any explaining.

Code:
_V0 *Item Bag slot 1 codes*
$0000 00000000 00000000

_V0 Innocent mod slot 1
$0200 81A02B0C 00000000

_V0 Innocent mod slot 2
$0200 81A02B14 00000000

_V0 Innocent mod slot 3
$0200 81A02B1C 00000000

_V0 Innocent mod slot 4
$0200 81A02B24 00000000

_V0 Innocent mod slot 5
$0200 81A02B2C 00000000

_V0 Innocent mod slot 6
$0200 81A02B34 00000000

_V0 Innocent mod slot 7
$0200 81A02B3C 00000000

_V0 Innocent mod slot 8
$0200 81A02B44 00000000

_V0 Innocent Warehouse: Innocent mod Slot 1
$0200 81BB459C 00000000

_V0 Number of Innocents mod slot 1
$0200 81A02B08 00000000

_V0 Number of Innocents mod slot 2
$0200 81A02B10 00000000

_V0 Number of Innocents mod slot 3
$0200 81A02B18 00000000

_V0 Number of Innocents mod slot 4
$0200 81A02B20 00000000

_V0 Number of Innocents mod slot 5
$0200 81A02B28 00000000

_V0 Number of Innocents mod slot 6
$0200 81A02B30 00000000

_V0 Number of Innocents mod slot 7
$0200 81A02B38 00000000

_V0 Number of Innocents mod slot 8
$0200 81A02B40 00000000

_V0 Innocent Warehouse: Number of Innocents mod slot 1
$0200 81BB4598 00000000

Using the 1st slot in your item bag, you can change not only the type of Innocent, but how many as well. Do note for the Innocent mod type:
_V0 Innocent mod slot 1
$0200 81A02B0C 00yy00xx
xx is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone.

I'd probably recommend using the Innocent Warehouse codes more as you only need just those 2 codes and you can freely move them around like items. One BIG NOTE though is subdued Innocents seem to work differently than non subdued Innocents. Say you want to give yourself 14 subdued Dieticians with the number mod. That's going to equal to 2717 in hex, trying to treat it like a normal mod code could end up changing your subdued Dietician into a non subdued Dietician and if you have a non subdued Innocent in your warehouse, you won't be able to move them until you change it back into a subdued. I haven't been able to see the pattern in this but that's why you have the Item slot mod codes insted. Really though, its just best to use the memory adresses, that's how I've been using them.


Innocent Digits:
Code:
01 = Dietician (HP)
02 = Master    (SP)
03 = Gladiator (ATK)
04 = Sentry    (DEF)
05 = Tutor     (INT)
06 = Coach     (SPD)
07 = Marksman  (HIT)
08 = Physician (RES)

0B = Muscleman    (ATK+HP)
0C = Sprinter     (ATK+SPD)
0D = Nerd         (INT+SP)
0E = Hard Worker  (ATK+INT)
0F = Patient      (DEF+RES)
10 = Sniper       (ATK+HIT)
11 = Cool Dude   ?(HIT+SPD)

15 = Alchemist      (Add Poison effect)
16 = Hypnotist      (Add Sleep effect)
17 = Witch Doctor   (Add Paralysis effect)
18 = Amnesiac       (Add Forget effect)
19 = Gangster       (Add Deprave effect)
1A = Professional   (Increases Critical chance)

1F = Collector***      (Increases the rarity value by 1, 2, 4, or 8)
20 = Collector***
21 = Collector***
22 = Collector***

29 = Pharmacist     (Increases Poison resistance)
2A = Coffee Maker   (Increases Sleep resistance)
2B = Medicine Man   (Increases Paralysis resistance)
2C = Psychologist   (Increases Forget resistance)
2D = Social Worker  (Increases Deprave resistance)
2E = Firefighter    (Increases Fire resistance, Increases Fire Damage)
2F = Aeronaut       (Increases Wind resistance, Increases Wind Damage)
30 = Cryophile      (Increases Water resistance, Increases Water Damage)

33 = Fist Fighter  (Increases the stats on the Fist this lives in by 1% per level)
34 = Fencer        (Increases the stats on the Sword this lives in by 1% per level)
35 = Lancer        (Increases the stats on the Spear this lives in by 1% per level)
36 = Eros          (Increases the stats on the Bow this lives in by 1% per level)
37 = Deadeye       (Increases the stats on the Gun this lives in by 1% per level)
38 = Lumberjack    (Increases the stats on the Axe this lives in by 1% per level)
39 = Cane Man      (Increases the stats on the Staff this lives in by 1% per level)
3A = Monster Hunter (Increases the stats on the Monster Weapon this lives in by 1% per level)
3B = Guardian      (Increases the stats on the armor this lives in by 1% per level)
 
3D = Broker        (Increases Hell gained from enemy kills by 1% per level)
3E = Statistician   (Increases EXP gained from enemy kills by 1% per level)
3F = Manager       (Increases Mana gained from enemy kills by 1% per level)
40 = Armsmaster * JP
41 = Mentor        (Increases Skill Exp by 1% per level)
42 = Artisan    * JP

47 = Evility Lover * JP
48 = Magichange Lover  (Increases the stats of the ma-changed weapon by 1% per level)

6F = Mediater        (Allows two other specialists to have a child)
70 = Teacher         (Increases level of other specialists by 5%)

C9 = Kinder Gardender***  (Reduce damage by 50% from attacks)
CA = Berry Picker***      (100% Chance for a Team Attack)
CB = Secret Trainer***    (Stat growth increases by 10% at level up)
CC = Hop Step Cheer***    (x1.8 hit rate for attacks)
CD = High Spiriter***     (Normal attack may cure an ailment)
CE = Glutton***           (Normal attack heals HP instead)
CF = Punisher***          (Normal attack from behind reduces HP by 1/2)
D0 = Sweet Tempter     (Recover 50% HP at the end of a turn)
D1 = Mana Robber***       (Gain 10% of target's Mana from normal attack)
D2 = Cat Burglar***       (Randomly get defeated enemy's equipment)
D3 = All Digger***        (Normal attack from behind causes paralysis)
D4 = Trash Talker***      (Normal attack from behind causes poison)
D5 = Rubber***            (Normal attacks are executed twice in a row)
D6 = Sensationalist***    (Normal attack from behind causes deprave)
D7 = Wuss***              (Physical attack damage down 80%)
D8 = Town Crier***        (Counter Attack +5)
D9 = Sun Bather***        (Normal attack from behind causes sleep)
DA = Joke Slapper***      (Normal attack from behind causes forget)
DB = Motivator***         (Magic attack damage down 80%)
DC = Medium Rare***       (Ally monster's attack power +20%)
DD = Heat Seeker***       (Attacks never miss)
DE = Smeller***           (Enemy stats reduced by 20% when attacked)
DF = Fluffifier***        (Restores damage from Geo Block chains)
E0 = Mode Changer***      (Null physical attacks on odd turns, magic on even)
E1 = Reaper***            (20% chance of Deathblow if target's HP is under 25%)

***=Fixed and cannot change the number

I just copy all that at the bottem on my .psv since I have no clue how to order it all so vitacheats doesn't crap itself, maybe someone else can find me a better method. You can't increase fixed Innocents no matter what so no 10000 Cat Burglars, I tried. You can however, add more fixed Innocents to different slots but the effects doesn't seem to add up so again, no 8 sloted Cat Burglars to increase the chance of duping.

I also found some pretty interesting Innocents.
11 = Cool Dude ?(HIT+SPD)
40 = Armsmaster * JP
42 = Artisan * JP
47 = Evility Lover * JP
Anything else = Jobless

The guide I was following never mentioned any Innocent called Cool Dude but the effects seems like its always been there. Typo maybe or added for the Vita version? Jobless are your dummy Innocents and they show up on any number that isn't in the list and also have no description when selected. Armsmaster, Artisan, Evility Lover definitely aren't in the game normaly and their description is left in Japanese.

L0UpotI.jpg


fTqdTkm.jpg



CPEhEPE.jpg
If someone knows Japanese or how to run this through a translator I'd love to know that these do.
 

Attachments

  • PCSE00022.rar
    2.1 KB · Views: 144
Last edited by monodevil,

zeroviral

Well-Known Member
Member
Joined
Jul 31, 2018
Messages
108
Trophies
0
Age
31
XP
293
Country
Philippines
Here's some more codes for Disgaea 3 [PCSE00022], this time its the Innocent mods. I also found a rarity mod since I didn't know there was a rarity bonus and also made a turn order mod for Reverse Pirating. They'll already be in my .psv since they don't need any explaining.

Code:
_V0 *Item Bag slot 1 codes*
$0000 00000000 00000000

_V0 Innocent mod slot 1
$0200 81A02B0C 00000000

_V0 Innocent mod slot 2
$0200 81A02B14 00000000

_V0 Innocent mod slot 3
$0200 81A02B1C 00000000

_V0 Innocent mod slot 4
$0200 81A02B24 00000000

_V0 Innocent mod slot 5
$0200 81A02B2C 00000000

_V0 Innocent mod slot 6
$0200 81A02B34 00000000

_V0 Innocent mod slot 7
$0200 81A02B3C 00000000

_V0 Innocent mod slot 8
$0200 81A02B44 00000000

_V0 Innocent Warehouse: Innocent mod Slot 1
$0200 81BB459C 00000000

_V0 Number of Innocents mod slot 1
$0200 81A02B08 00000000

_V0 Number of Innocents mod slot 2
$0200 81A02B10 00000000

_V0 Number of Innocents mod slot 3
$0200 81A02B18 00000000

_V0 Number of Innocents mod slot 4
$0200 81A02B20 00000000

_V0 Number of Innocents mod slot 5
$0200 81A02B28 00000000

_V0 Number of Innocents mod slot 6
$0200 81A02B30 00000000

_V0 Number of Innocents mod slot 7
$0200 81A02B38 00000000

_V0 Number of Innocents mod slot 8
$0200 81A02B40 00000000

_V0 Innocent Warehouse: Number of Innocents mod slot 1
$0200 81BB4598 00000000

Using the 1st slot in your item bag, you can change not only the type of Innocent, but how many as well. Do note for the Innocent mod type:

xx is where you add the Innocent values. yy is to change the Innocent's monster portrait. Changing the monster's portrait isn't really important and has pretty much no affect in the game(atleast that I know of). Its just when using the mod codes, you end up changing your Innocent's portrait to 00 insted of, lets say 00220001 is the original if you check the memory adress. If you use the mod code to change the Innocent type to 00000005, then the portrait will also change. Not sure how to ignore just that area, might be how I found the code but its not a big deal through. You can always just change the Innocent type throught the memory adress and leave the portrait alone.

I'd probably recommend using the Innocent Warehouse codes more as you only need just those 2 codes and you can freely move them around like items. One BIG NOTE though is subdued Innocents seem to work differently than non subdued Innocents. Say you want to give yourself 14 subdued Dieticians with the number mod. That's going to equal to 2717 in hex, trying to treat it like a normal mod code could end up changing your subdued Dietician into a non subdued Dietician and if you have a non subdued Innocent in your warehouse, you won't be able to move them until you change it back into a subdued. I haven't been able to see the pattern in this but that's why you have the Item slot mod codes insted. Really though, its just best to use the memory adresses, that's how I've been using them.


Innocent Digits:
Code:
01 = Dietician (HP)
02 = Master    (SP)
03 = Gladiator (ATK)
04 = Sentry    (DEF)
05 = Tutor     (INT)
06 = Coach     (SPD)
07 = Marksman  (HIT)
08 = Physician (RES)

0B = Muscleman    (ATK+HP)
0C = Sprinter     (ATK+SPD)
0D = Nerd         (INT+SP)
0E = Hard Worker  (ATK+INT)
0F = Patient      (DEF+RES)
10 = Sniper       (ATK+HIT)
11 = Cool Dude   ?(HIT+SPD)

15 = Alchemist      (Add Poison effect)
16 = Hypnotist      (Add Sleep effect)
17 = Witch Doctor   (Add Paralysis effect)
18 = Amnesiac       (Add Forget effect)
19 = Gangster       (Add Deprave effect)
1A = Professional   (Increases Critical chance)

1F = Collector***      (Increases the rarity value by 1, 2, 4, or 8)
20 = Collector***
21 = Collector***
22 = Collector***

29 = Pharmacist     (Increases Poison resistance)
2A = Coffee Maker   (Increases Sleep resistance)
2B = Medicine Man   (Increases Paralysis resistance)
2C = Psychologist   (Increases Forget resistance)
2D = Social Worker  (Increases Deprave resistance)
2E = Firefighter    (Increases Fire resistance, Increases Fire Damage)
2F = Aeronaut       (Increases Wind resistance, Increases Wind Damage)
30 = Cryophile      (Increases Water resistance, Increases Water Damage)

33 = Fist Fighter  (Increases the stats on the Fist this lives in by 1% per level)
34 = Fencer        (Increases the stats on the Sword this lives in by 1% per level)
35 = Lancer        (Increases the stats on the Spear this lives in by 1% per level)
36 = Eros          (Increases the stats on the Bow this lives in by 1% per level)
37 = Deadeye       (Increases the stats on the Gun this lives in by 1% per level)
38 = Lumberjack    (Increases the stats on the Axe this lives in by 1% per level)
39 = Cane Man      (Increases the stats on the Staff this lives in by 1% per level)
3A = Monster Hunter (Increases the stats on the Monster Weapon this lives in by 1% per level)
3B = Guardian      (Increases the stats on the armor this lives in by 1% per level)
 
3D = Broker        (Increases Hell gained from enemy kills by 1% per level)
3E = Statistician   (Increases EXP gained from enemy kills by 1% per level)
3F = Manager       (Increases Mana gained from enemy kills by 1% per level)
40 = Armsmaster * JP
41 = Mentor        (Increases Skill Exp by 1% per level)
42 = Artisan    * JP

47 = Evility Lover * JP
48 = Magichange Lover  (Increases the stats of the ma-changed weapon by 1% per level)

6F = Mediater        (Allows two other specialists to have a child)
70 = Teacher         (Increases level of other specialists by 5%)

C9 = Kinder Gardender***  (Reduce damage by 50% from attacks)
CA = Berry Picker***      (100% Chance for a Team Attack)
CB = Secret Trainer***    (Stat growth increases by 10% at level up)
CC = Hop Step Cheer***    (x1.8 hit rate for attacks)
CD = High Spiriter***     (Normal attack may cure an ailment)
CE = Glutton***           (Normal attack heals HP instead)
CF = Punisher***          (Normal attack from behind reduces HP by 1/2)
D0 = Sweet Tempter     (Recover 50% HP at the end of a turn)
D1 = Mana Robber***       (Gain 10% of target's Mana from normal attack)
D2 = Cat Burglar***       (Randomly get defeated enemy's equipment)
D3 = All Digger***        (Normal attack from behind causes paralysis)
D4 = Trash Talker***      (Normal attack from behind causes poison)
D5 = Rubber***            (Normal attacks are executed twice in a row)
D6 = Sensationalist***    (Normal attack from behind causes deprave)
D7 = Wuss***              (Physical attack damage down 80%)
D8 = Town Crier***        (Counter Attack +5)
D9 = Sun Bather***        (Normal attack from behind causes sleep)
DA = Joke Slapper***      (Normal attack from behind causes forget)
DB = Motivator***         (Magic attack damage down 80%)
DC = Medium Rare***       (Ally monster's attack power +20%)
DD = Heat Seeker***       (Attacks never miss)
DE = Smeller***           (Enemy stats reduced by 20% when attacked)
DF = Fluffifier***        (Restores damage from Geo Block chains)
E0 = Mode Changer***      (Null physical attacks on odd turns, magic on even)
E1 = Reaper***            (20% chance of Deathblow if target's HP is under 25%)

***=Fixed and cannot change the number

I just copy all that at the bottem on my .psv since I have no clue how to order it all so vitacheats doesn't crap itself, maybe someone else can find me a better method. You can't increase fixed Innocents no matter what so no 10000 Cat Burglars, I tried. You can however, add more fixed Innocents to different slots but the effects doesn't seem to add up so again, no 8 sloted Cat Burglars to increase the chance of duping.

I also found some pretty interesting Innocents.


The guide I was following never mentioned any Innocent called Cool Dude but the effects seems like its always been there. Typo maybe or added for the Vita version? Jobless are your dummy Innocents and they show up on any number that isn't in the list and also have no description when selected. Armsmaster, Artisan, Evility Lover definitely aren't in the game normaly and their description is left in Japanese.

L0UpotI.jpg


fTqdTkm.jpg



CPEhEPE.jpg
If someone knows Japanese or how to run this through a translator I'd love to know that these do.
Damn, you are one awesome dude. If only my cousin didn't stole and sold my copy. Hopefully a Disgaea 4 one would appear sometime soon. Great job!
 

THE1andONLY

Member
Newcomer
Joined
Oct 18, 2018
Messages
12
Trophies
0
XP
58
Country
United States
If it was on another page then I will have likely missed your post on that, my bad
No harm, no foul.
The games ID are PCSG00488, PCSG00489, PCSG00490. Trails in the Sky trilogy. I tried creating codes but I had no success. I would greatly appreciate if anyone can create codes for the games.
 

Suiseiseki

Well-Known Member
Member
Joined
May 20, 2008
Messages
230
Trophies
1
XP
667
Country
Vitacheat still doesn't work on games like Stranger in Sword City/Stranger in Sword City RE or almost any other Muramasa game. Bleh.

Anyway, I was able to analyze Shiren the Wanderer: The Tower of Fortune and the Dice of Fate and how Items and Stats work (I can't do actual codes since it's a dynamic address game) and how to just get maxed out items even in dungeons you're not allowed to bring items in/manipulate items in real time. I can post stuff if anyone's interested.
 

eighthdayregret

fnerrrrrrrrrr!
Member
Joined
Sep 27, 2017
Messages
492
Trophies
0
Age
42
Website
eighthsregrets.blogspot.com
XP
820
Country
United States
Vitacheat still doesn't work on games like Stranger in Sword City/Stranger in Sword City RE or almost any other Muramasa game. Bleh.

Anyway, I was able to analyze Shiren the Wanderer: The Tower of Fortune and the Dice of Fate and how Items and Stats work (I can't do actual codes since it's a dynamic address game) and how to just get maxed out items even in dungeons you're not allowed to bring items in/manipulate items in real time. I can post stuff if anyone's interested.
Please do. I was messing with this game myself and noticed that changes applied in dungeons didn't carry over to the outside world.
And as far as Muramasa goes, most of the codes I found for the US version work, except for the Spirit Gauge codes.
 

asakapa619

Well-Known Member
Newcomer
Joined
Nov 25, 2012
Messages
76
Trophies
1
XP
455
Country
Philippines
No harm, no foul.
The games ID are PCSG00488, PCSG00489, PCSG00490. Trails in the Sky trilogy. I tried creating codes but I had no success. I would greatly appreciate if anyone can create codes for the games.

These are what im using, i know its incomplete as im not that far away in these game yet.
NOTE: these codes are made from the very start of the game, bcoz the address always changing when you are far away in story.

Code:
Eiyuu Densetsu Sora no Kiseki FC Evolution for Mai
# PCSG00488

_V0 Max Money
$0200 8277E578 0098967F
$0200 8287E578 0098967F

_V0 Have All Sepith 9999
$0200 8277E580 0000270F
$0200 8277E584 0000270F
$0200 8277E588 0000270F
$0200 8277E58C 0000270F
$0200 8277E590 0000270F
$0200 8277E594 0000270F
$0200 8277E598 0000270F

_V0 Have All Items 99 (Exclude Key Items)
$4200 8267D578 00000001
$02FF 00000004 00000001
$4200 8267D57A 00000063
$02FF 00000004 00000000

_V0 0 Retries
$0200 8257EFAC 00000000

_V0 All Crafts Estelle
$0200 8257C754 00001F40

_V0 All Crafts Joshua
$0200 8257C788 00001B58

_V0 All Crafts Scherazard
$0200 8257C7BC 00002328

_V0 All Crafts Olivier
$0200 8257C7F0 00002AF8

For SC
Code:
Eiyuu Densetsu Sora no Kiseki SC Evolution for Mai
# PCSG00489

_V0 Have All Sepith 9999
$0200 826E8164 0000270F
$0200 826E8168 0000270F
$0200 826E816C 0000270F
$0200 826E8170 0000270F
$0200 826E8174 0000270F
$0200 826E8178 0000270F
$0200 826E817C 0000270F

_V0 Max Bracer Points 999
$0200 826E8160 000003E7

_V0 All Crafts Estelle
$0200 826E2260 000101D0

_V0 All Crafts Anelace
$0200 826E247C 0000EE48

_V0 All Crafts Agate
$0200 826E238C 0000FDE8

_V0 All Crafts Scherazard
$0200 826E22D8 0000D6D8

_V0 All Crafts Olivier
$0200 826E2314 0000EE48

_V0 All Crafts Kloe
$0200 826E2350 0000EA60

_V0 All Crafts Tita
$0200 826E23C8 000109A0

_V0 All Crafts Zin
$0200 826E2404 0000FA00
If they didn't work for you then im sorry, as i am still new in hacking.
 
Last edited by asakapa619,

THE1andONLY

Member
Newcomer
Joined
Oct 18, 2018
Messages
12
Trophies
0
XP
58
Country
United States
These are what im using, i know its incomplete as im not that far away in these game yet.
NOTE: these codes are made from the very start of the game, bcoz the address always changing when you are far away in story.

Code:
Eiyuu Densetsu Sora no Kiseki FC Evolution for Mai
# PCSG00488

_V0 Max Money
$0200 8277E578 0098967F
$0200 8287E578 0098967F

_V0 Have All Sepith 9999
$0200 8277E580 0000270F
$0200 8277E584 0000270F
$0200 8277E588 0000270F
$0200 8277E58C 0000270F
$0200 8277E590 0000270F
$0200 8277E594 0000270F
$0200 8277E598 0000270F

_V0 Have All Items 99 (Exclude Key Items)
$4200 8267D578 00000001
$02FF 00000004 00000001
$4200 8267D57A 00000063
$02FF 00000004 00000000

_V0 0 Retries
$0200 8257EFAC 00000000

_V0 All Crafts Estelle
$0200 8257C754 00001F40

_V0 All Crafts Joshua
$0200 8257C788 00001B58

_V0 All Crafts Scherazard
$0200 8257C7BC 00002328

_V0 All Crafts Olivier
$0200 8257C7F0 00002AF8

For SC
Code:
Eiyuu Densetsu Sora no Kiseki SC Evolution for Mai
# PCSG00489

_V0 Have All Sepith 9999
$0200 826E8164 0000270F
$0200 826E8168 0000270F
$0200 826E816C 0000270F
$0200 826E8170 0000270F
$0200 826E8174 0000270F
$0200 826E8178 0000270F
$0200 826E817C 0000270F

_V0 Max Bracer Points 999
$0200 826E8160 000003E7

_V0 All Crafts Estelle
$0200 826E2260 000101D0

_V0 All Crafts Anelace
$0200 826E247C 0000EE48

_V0 All Crafts Agate
$0200 826E238C 0000FDE8

_V0 All Crafts Scherazard
$0200 826E22D8 0000D6D8

_V0 All Crafts Olivier
$0200 826E2314 0000EE48

_V0 All Crafts Kloe
$0200 826E2350 0000EA60

_V0 All Crafts Tita
$0200 826E23C8 000109A0

_V0 All Crafts Zin
$0200 826E2404 0000FA00
If they didn't work for you then im sorry, as i am still new in hacking.
Thank you for the codes however I am on the Nonpdrm version of the games so they won't work. I still appreciate the reply.
 

CrossOut

Well-Known Member
Member
Joined
Aug 12, 2018
Messages
404
Trophies
0
Age
34
XP
1,262
Country
United Kingdom
Maybe i can get some help? I am talking to someone who is looking for codes for Fate Extella The Umbral Star however he says that the adresses keep changing each time he loads the game. I told him he may need to use a multi pointer but i could be wrong? Perhaps the game is difficult to find codes for? Any insite would be very helpful.

I have asked him to sign up to the site and post here as well to see if he can get some help. Hopefully he will.
 

RikuNoctis

Well-Known Member
Member
Joined
Jul 4, 2018
Messages
204
Trophies
0
Location
Millenium Castle Brunestud
XP
759
Country
Japan
Maybe i can get some help? I am talking to someone who is looking for codes for Fate Extella The Umbral Star however he says that the adresses keep changing each time he loads the game. I told him he may need to use a multi pointer but i could be wrong? Perhaps the game is difficult to find codes for? Any insite would be very helpful.

I have asked him to sign up to the site and post here as well to see if he can get some help. Hopefully he will.
From what I've tested with manual searches both EXTELLA and LINK use pointer codes for everything, be it QP or mats. Also, the inventory for your items is one of those where all of them are listed separately even if they are exactly the same item, so I'm going to assume that makes it a little bit more difficult to work with compared to other games with "slots" for items that you can stack when they are the same ones.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Sorry for accidentally bending over