code content and data need to be inside the game folder
so sd:wiiu/games/anyname
inside anyname code content meta
Wow, it worked! thanks a lot!!!! I didnt think I was going to play this game again !!
code content and data need to be inside the game folder
so sd:wiiu/games/anyname
inside anyname code content meta
you can also play the first one if you change its gameid and inject it xDWow, it worked! thanks a lot!!!! I didnt think I was going to play this game again !!
I was looking for a way to post edit the wiki but cant seem to but anyway heres the details.
Im working on Compatability etc heavy research into the Virtual Console so hopefully I will have more soon
Banjo Tooie US ROM
If you load from Save State with TrueBoot = 0 the game works without slowdows, the music plays smoothly.
When is turned off (TrueBoot = 0), the game doesn't load a new area. I made a save state in the first area (outside Banjo's home) and couldn't reach to any other place from there.
In all honestly I would use Wii64 and VC for those Games that dont work on Wii64 but that does not mean you should stop playing with things look what I achieved with a little patience and determination Although Slow FPS I got it to Boot. That said the PAL Version is suppose to run faster than the NTSC.
I'm still messing around with the Banjo-Tooie NTSC US ROM. Got a good improvement on framerate and sound, but I'm still looking what can be done with render options to continue improving on larger areas.
If only I could turn off the real time shadow effect on Banjo, I think it would be the best option to run smoothly. I've used the render option "CopyMiddleBuffer = 0" and got the best framerate but in return Banjo has a big dark square around that must be the shadow effect with no form. Another thing that is affected by this render option is the puzzle board on Jiggywiggy's Temple.
Wii64 has a nice emulation with rice plugin and unlocked extra cpu power, but in later stages some issues occurred that I couldn't see a complete image on screen, looks like it is cutted from half, keeping only the background and sound visible.
Thank you for providing these files!
Sadly, no. If we at least had a ppc decompiler.... showing up.... somewhere....Has anyone managed to get N64 Games Scaled Stretched FullScreen?
No Black Bars Boxed.
Yeah actually someone has managed to do itSadly, no. If we at least had a ppc decompiler.... showing up.... somewhere....
Neat, thanks!Yeah actually someone has managed to do it
https://gbatemp.net/threads/wiiu-vi...re-dark-filter-and-widescreen-support.517158/
Yeah actually someone has managed to do it
https://gbatemp.net/threads/wiiu-vi...re-dark-filter-and-widescreen-support.517158/
Sadly, no. If we at least had a ppc decompiler.... showing up.... somewhere....
It doesn't generate C code, so that makes it useless for us mortal humans beings who can't read ppc.https://rada.re/r/
https://github.com/radareorg/cutter/releases
Radare2 Decompiler and GUI Cutter.
As far as I know it seems to work.