Hacking WiiU VC game injection working on 5.3.2

angelbless45

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code content and data need to be inside the game folder

so sd:wiiu/games/anyname

inside anyname code content meta

Wow, it worked! thanks a lot!!!! I didnt think I was going to play this game again :)!!
 

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AlanLC

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I was looking for a way to post edit the wiki but cant seem to but anyway heres the details.

Im working on Compatability etc heavy research into the Virtual Console so hopefully I will have more soon:D

Banjo Tooie US ROM
If you load from Save State with TrueBoot = 0 the game works without slowdows, the music plays smoothly.
 
Last edited by AlanLC,

Tatooine

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Banjo Tooie US ROM
If you load from Save State with TrueBoot = 0 the game works without slowdows, the music plays smoothly.


When is turned off (TrueBoot = 0), the game doesn't load a new area. I made a save state in the first area (outside Banjo's home) and couldn't reach to any other place from there.
 

AlanLC

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When is turned off (TrueBoot = 0), the game doesn't load a new area. I made a save state in the first area (outside Banjo's home) and couldn't reach to any other place from there.


Sorry, I did not explain that it was just a curiosity about the game getting faster, but any other area is unplayable or if the character dies.
 

CORE

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In all honestly I would use Wii64 and VC for those Games that dont work on Wii64 but that does not mean you should stop playing with things look what I achieved with a little patience and determination Although Slow FPS I got it to Boot. That said the PAL Version is suppose to run faster than the NTSC.

I managed to get Body Harvest at pretty much FullSpeed but forgot to save the ini:glare: BattleTanx Games and BlastCorps I got to Boot but no Display BlackScreen I am using CEMU and Loadiine WiiU. BioFreaks also does not work. [RSPG] SKIP = 1 Gets FPS Boost but most dont Boot Black Screen But FPS is soaring just no Display. [SI] SIDelay = 0x00001 etc. has the same effect High or Full FPS but BlackScreen No Display.

The Backup Type and Backup Size in [RomOption] can also effect Boot Process including TrueBoot or RomType.

BioFreaks = BlackScreen
BattleTanx = BlackScreen
BattleTanx Global Assault = BlackScreen
BlastCorps = BlackScreen

They are apparently Booting and Crashing FPS0 but with RSP SKIP on or SIDelay on Full FPS50/60 But Still BlackScreen weird like riving a Car with Breaks on:wtf:
I have used RPL2ELF on Vessel.RPX and then searched through it with a Hex Editor to try and find some settings for ini's you can check them out below im sure others could do better just no one seems to care, but anyway here. Note some settings may not mean anything at all!

Also if you have Two or More ROMs in the ROM Folder a Rom Select Menu Appears you can Switch Roms etc. Just incase nobody else knows about it or if it even useful for anyone.
 

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Last edited by CORE,

Tatooine

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In all honestly I would use Wii64 and VC for those Games that dont work on Wii64 but that does not mean you should stop playing with things look what I achieved with a little patience and determination Although Slow FPS I got it to Boot. That said the PAL Version is suppose to run faster than the NTSC.

I'm still messing around with the Banjo-Tooie NTSC US ROM. Got a good improvement on framerate and sound, but I'm still looking what can be done with render options to continue improving on larger areas.

If only I could turn off the real time shadow effect on Banjo, I think it would be the best option to run smoothly. I've used the render option "CopyMiddleBuffer = 0" and got the best framerate but in return Banjo has a big dark square around that must be the shadow effect with no form. Another thing that is affected by this render option is the puzzle board on Jiggywiggy's Temple.

Wii64 has a nice emulation with rice plugin and unlocked extra cpu power, but in later stages some issues occurred that I couldn't see a complete image on screen, looks like it is cutted from half, keeping only the background and sound visible.

Thank you for providing these files!
 

the_randomizer

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I'm still messing around with the Banjo-Tooie NTSC US ROM. Got a good improvement on framerate and sound, but I'm still looking what can be done with render options to continue improving on larger areas.

If only I could turn off the real time shadow effect on Banjo, I think it would be the best option to run smoothly. I've used the render option "CopyMiddleBuffer = 0" and got the best framerate but in return Banjo has a big dark square around that must be the shadow effect with no form. Another thing that is affected by this render option is the puzzle board on Jiggywiggy's Temple.

Wii64 has a nice emulation with rice plugin and unlocked extra cpu power, but in later stages some issues occurred that I couldn't see a complete image on screen, looks like it is cutted from half, keeping only the background and sound visible.

Thank you for providing these files!

Yeah, Wii64 doesn't emulate full framebuffer effects, unfortunately, so a lot of things break. Methinks it was done as the Wii is far too weak for it, but with unlocked CPU speeds..
 

CORE

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Here is ScreenShots of the RomMenu if you place multiple roms in the Rom Folder for those that dont know or are just curious.
 

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CORE

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BIO FREAKS = Stuck at No Controller Pak Found 0FPS.

[Render]
RetraceByVsync = 1 *Required For Boot*

Wii64 Compatable!
 
Last edited by CORE,

morpheous

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Hello gentlemen and ladies...



I have attached 3 photos with n64 & DS VC injects, decrypted in loadiine format for loading via Loadiine-GX.

I noticed they don't have the 3rd folder. the meta folder.

1 Why didn't they come with the meta folder? whoever ripped them, they didn't use the meta folder? if so how is this? from my understanding, Loadiine uses this folder to load the game's background images.

2 how can i obtain the proper meta folders for them, so i can use them? I'm not sure if i can even use them within loadiine as is without the meta folder.

I even checked that site and these games aren't listed, so i can grab the meta folders via jnustool either. :/

Please advise at your convenience....
 

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CORE

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FrameTick = Can drastically get u FPS gains if calculated correctly per game.combined with FirstFrameAt = 1000.

1000 Being 1 Frame Per Second.

Calculations are based on 1Tick every 4800 of a Second basically 4800/FPS.

I think N64 Games are in between 4700 - 4800. Maybe Start at 4728 and work from there.

200000 = 24FPS
192000 = 25FPS
160000 = 30FPS
960000 = 50FPS
800000 = 60FPS

So That is 4800 x 1000 / 60 = 800000.

It appears to work similar to Counter Factor. Interrupt Count.
 
Last edited by CORE,
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Pachee

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CORE

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Last edited by CORE,

CORE

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See what you mean it even harder than I thought no wonder Peeps jumping to Switch.
But we can hope and just keep researching , if it can output the way it shows on site then surely enough peeps can throw something together.
 
Last edited by CORE,

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