TX Announces SX OS v2.2 BETA with Docked USB Drive Support

It's only been a week since Team-Xecuter made the big announcement of SX OS v2.1 with their 'cheat engine'

SXOS22.jpg

And now they are back and on a roll with them adding 'Docked USB Drive Support' and many other nice improvements to their 'cheat engine' and a few bug fixes! :)
How do you do, dear SX OS users?

Today we are back once again with a much anticipated new feature as well as various improvements to existing functionality for SX OS. While this is still labelled as BETA we've had some good success with it internally, we're looking forward to your feedback.

Lets jump into the list of changes!
  • Docked USB drive support!
Yes. You read it right. You can now plug a USB mass storage device into your switch' dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you'd use on the microSD card.
  • Updates to the cheat system
    • More accurate progress indication during cheat search
      People were reporting "freezes" during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
    • Cheat search for exact value requires no initial dump anymore
      For 'exact value' searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
    • Automatically apply/disable cheats upon toggle
      The interface for "applying" the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there's no need for having a dummy cheat any more to work around that limitation.
    • Ability to add cheats using the UI
      Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
  • Show homebrew NSP icons in TX menu
    Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
  • Fix error 2345-0021 when in docked mode opening TX menu
    People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!
That's it folks. Enjoy this BETA and let us know what you think. We have more tricks up our sleeves, more rabbits in our tophats. And we only have one gear: FORWARD.

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
Enjoy! :)

:arrow: Source: MaxConsole
 
Last edited by garyopa, , Reason: typos

Localhorst86

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I knew it was only a matter of time until someone thought about connecting D+/D- and V+ and GND to samd21 and sending the data via the dock usb port - instead of using a dongle - it's not rocket science :-), just need to add a reset switch for reprogramming and you're done.
essentialy making the dock act as a dongle. Sounds like a reasonably neat solution.
 

mrdude

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essentialy making the dock act as a dongle. Sounds like a reasonably neat solution.

That's exactly it - that's all you need to do - at the end of the day, all you're doing is sending data to the usb port and powering the chip. I'm just surprised nobody has done it yet. Personally I have a custom modchip - so need for me to do that mod. But for people that don't want to take the switch apart or use a dongle - it's a good solution.

Most likely you could wire a trinket straight into the dock, for a bare samd21 - you just need to add a voltage regulator + 2 smd caps.
 
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mattytrog

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I knew it was only a matter of time until someone thought about connecting D+/D- and V+ and GND to samd21 and sending the data via the dock usb port - instead of using a dongle - it's not rocket science :-), just need to add a reset switch for reprogramming and you're done.
Well... A modded dock of mine has been working since June.

Indeed not rocket science.

When I originally did it, it uses a DPDT switch. To switch a front USB port to "dongle" mode. Then you can flick it back again to avoid wasting a USB port.

Back then it was believed that USB port functionality was lost unless the switch was installed. But this is now not the case.

I thought "why publish it? What's the point? Might as well carry a dongle in your pocket. If you are out, your console needs restarting for whatever reason, you are screwed".

But oh well... Will publish later.

Internal modchip is better for what it's worth...
 
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I'm ordering this from Amazon.

https://photos.app.goo.gl/43nUmxvdxR2P2j2C8

And will be connecting my usb enclosure with SSD inside.

Given the low wattage requirements of SSD (1.78watts max according to nandtech) it should not stress the port at 500ma x5v.

The only issue I have is the cable is 3 feet :) they don't have shorter, just a connector would be great but none available (that i found).

Since I have a 400GB mSD this is only for testing so it's fine.

Let me.know what you guys think or if you have any concerns.
 
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210modz

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I knew it was only a matter of time until someone thought about connecting D+/D- and V+ and GND to samd21 and sending the data via the dock usb port - instead of using a dongle - it's not rocket science :-), just need to add a reset switch for reprogramming and you're done.

Cool idea but it limits you more than just carrying a dongle with you. I personally went with the rebug switchme chip.
 

matias3ds

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i have a 1tb hdd with some wii u games , do you recommend me to format the hard drive to exfat and enjoy all the games from the switch .
I mean is there any game on wii u , decent games that its not still yet on the Switch ?
 

comput3rus3r

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i have a 1tb hdd with some wii u games , do you recommend me to format the hard drive to exfat and enjoy all the games from the switch .
I mean is there any game on wii u , decent games that its not still yet on the Switch ?
Scribblenauts games will always be better on the WiiU than the switch. Super Mario Maker will never be on the switch. Rayman will always be better on the Wiiu. And There's more I can't think of right now.
 

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Well... A modded dock of mine has been working since June.

Indeed not rocket science.

When I originally did it, it uses a DPDT switch. To switch a front USB port to "dongle" mode. Then you can flick it back again to avoid wasting a USB port.

Back then it was believed that USB port functionality was lost unless the switch was installed. But this is now not the case.

I thought "why publish it? What's the point? Might as well carry a dongle in your pocket. If you are out, your console needs restarting for whatever reason, you are screwed".

But oh well... Will publish later.

Internal modchip is better for what it's worth...

I'm thinking now that we can run from HDD/SDD - it's only a matter of time until someone prints a custom dock with a ssd fitted inside and built in modchip. That way you only need to enable autorcm and you're done. Which would be great if you don't take the switch away from home - but for those that do, best to chip or use a dongle.
 
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Purple_Heart

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I ask here because i dont want to open extra thread. I updated to 6.0.1.booted sxos just fine shut down console. Now it dont boot up..... Even if i press power+volume (+ and -) .. Nothing happens. I plug it in nothing.
 

JJTapia19

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I ask here because i dont want to open extra thread. I updated to 6.0.1.booted sxos just fine shut down console. Now it dont boot up..... Even if i press power+volume (+ and -) .. Nothing happens. I plug it in nothing.
Sounds like you have autorcm enabled. Try injecting the sx payload.bin again with the method you used before.
 

Purple_Heart

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Prob is i dont have autorcm because sxpro dongle dont powerup

--------------------- MERGED ---------------------------

And dongle is charged.... Switch dont turn on
 

Purple_Heart

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@comput3rus3r i mean autorcm is of. Because it would boot sxos if its on which it didnt. Fixed it because the cable which i charged sxpro was faulty.

--------------------- MERGED ---------------------------

On the hdd where to put games... Which folder ir can i copy to root
 

Leozairus

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i have a 1tb hdd with some wii u games , do you recommend me to format the hard drive to exfat and enjoy all the games from the switch .
I mean is there any game on wii u , decent games that its not still yet on the Switch ?
yes, Mario Maker, and his giant file size (1gb I think)
 
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I remember you telling me about that in a previous thread, and I tried it, but as Garou mentioned, it never made a crash log. So, I was under the impression that it didn't work.
shouldn't it create crash dump at sdmc:/atmosphere/crash_reports if it works?
I've had crash once or twice after doing this, but never found the crash report anywhere

Yes it creates reports under sdmc:/atmosphere/crash_reports if you're using the standard atmosphere creport. I tested this and it works.
But not that many things create a crash report
 
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thorasgar

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i have a 1tb hdd with some wii u games , do you recommend me to format the hard drive to exfat and enjoy all the games from the switch .
I mean is there any game on wii u , decent games that its not still yet on the Switch ?
Well Smash isn’t on the Switch yet.
 

jakkal

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Someone remind me the difference between 2.0.1 and 2.1-2.2 again? Does 2.2 aside from cheat engine have all the features of 2.0.1 such as emunand etc?
Someone remind me the difference between 2.0.1 and 2.1-2.2 again? Does 2.2 aside from cheat engine have all the features of 2.0.1 such as emunand etc?
 
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