The SEGA Genesis gets a premium throwback console in the form of the Mega Sg

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If the classic Genesis/Mega Drive offerings from Atgames weren't up your alley, there soon will be another alternative on the market for SEGA fans to get their retro fix from. Analogue, known for creating the Super NT, will be manufacturing a system that can play Genesis/Mega Drive and Master System cartridges. Called the Mega Sg, it'll house an Altera Cyclone V FPGA chip, which means every game will be "100% compatible" with the hardware, and though it isn't the chipset found in Sega's original console, it's close, and this one allows games to be played through an HDMI connection while still looking good, and promising little to no input lag. And yes, the Yamaha YM2612 soundcard is included, so that all your Genesis games will sound just like they used to. The Mega Sg will cost $189.99, and for $10 more, Analogue will also have extra cartridge adapters that lets players use Game Gear, Mark III, MyCard, SG-1000, and SG-3000 games on the system.

For those that still have their original Sega CD adapter, you can plug it right into the Mega Sg, as it has official support for the add-on, though due to hardware problems, it will not support the 32X. Games from all regions will be supported, as the hardware is region free, and multiple visual options are available, such as adding scanlines, scaling options, and more. The Mega Sg can be pre-ordered as of today, and will launch sometime in March 2019.

Analogue has uploaded a video showing off the quality of games played on the Mega Sg, which you can check out below.

 

duwen

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If you're using an old CRT television, sure. With a modern LCD TV, without an upscaler the original console's display's gonna look like shit.
That's just not true.
I run all my 16-bit consoles (SNES, Megadrive, NeoGeoCD) directly to my 4k Sony Bravia tv via RGB scart cables, no framemeister or OSSC, and they are all pixel perfect. Literally.
It's all about using the correct output, having the corresponding input on your tv (having a good tv that 'understands' outdated resolutions helps), and using the correct cable.
 
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Skyhigh_

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already exists
Wikipedia_gameboy_micro.jpg


Well if you have to get even smaller than this there is something called a ''pocket sprite'' doesn't support gba games but supports gbc/gb, nes, and sega MG i believe.

Its $55 and dam tiny, screen is like 1.5'', i have one but games that have a lot of text are dam near hard to play because the letters are small to see
 

Hanafuda

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That's just not true.
I run all my 16-bit consoles (SNES, Megadrive, NeoGeoCD) directly to my 4k Sony Bravia tv via RGB scart cables, no framemeister or OSSC, and they are all pixel perfect. Literally.
It's all about using the correct output, having the corresponding input on your tv (having a good tv that 'understands' outdated resolutions helps), and using the correct cable.

Depends on the market you live in.

Yeah if you have a TV with SCART RGB inputs and it is 240p compatible, then you're right. In the UK, apparently such TV's are available if you shop carefully. (I didn't know this, thought SCART support ended with CRT's even in Europe.)

Consumer grade TV's sold in North America don't have SCART inputs. Never have. It sucks.

Japan used to have its own version of SCART, called JP21. But I don't think its commonly supported on new TV's there anymore.


Better having the game looking like good old 90's ''shit'' than to use crappy ass emulation.

Original 8-bit and 16-bit era consoles (240p output) all looked great in the 90's, on CRT TV's.
 
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the_randomizer

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Don't get me wrong. I'm also looking to get a Super NT myself - I just want to make it clear that just because something is software emulation doesn't mean it has to be any worse than hardware emulation if a well enough done job has been done.

I..that wasn't my intent at all. I'm just stating my preference of hardware vs. official software emulation. I just wished Nintendo had put more effort into accurate emulation. Higan is a bit too much for my machine, unless I go with Balanced or Performance, but at that point, I may as well run Snes9x 1.56.2.
 

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Patiently waiting for the day a multi system FPGA console will come out... $400 for the nes, $300 for the snes, $200 for this.. not bad if you are 'just' starting collecting retro stuff and you do not already have a good upscaler to run RGB consoles on hdtvs, as the costs are still high but you get the ease of use. At the end of the day the only difference between this and the snes one they got out is literally the controller ports, the cart port and its software. Make adapters for it and sell the cores perhaps instead?
 

duwen

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Not buying this since there's no 32x support.
Yeah, it's a real shame it won't support the 32x - especially considering that it's support of Game Gear, Mark III, MyCard, SG-1000, and SG-3000 cards/carts makes it the only 'non software emulation' console available to support all those formats (and that includes the original Sega consoles) in one unit.
A 32x adapter module would've made it a damn enticing prospect, even at the current price point.
 
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WildDog

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While i do understand why this machines cost what they cost (Small company, pricey fpga, etc). But i wonder...
Who's their target???
I guess they are aiming at people in their early 20's who want to act snobish (who where not born or way too young to have used the machines when new....) "look mah machine is not emulation!!!! is accurate". Yet they play "accurately" in a 4k 60" TV.
Sorry but if we are going to be snobs and request accuracy then you need to play in a crt tv, like it was meant to be played... In that case an OG Mega Drive with a crt is THE most accurate thing you can use. Is not like mega drivers model 1 and 2 are extinct and the games...
Want to avoid scalpers asking a lot money for old games??? No problem, you can get repros from China, which use the same rom as the og games.... and cost like 4 euros or less.

Still amaze me how people like to trash those mini consoles made by Atgames.. "ohh the sound is nooo accurate!!"... pff it's a 60 dollars machines, made so people who didn't play the games when news (like most of the snobs who cry about accuracy) can have a taste of those games...
Same when they cry about some small input lag... if you can't beat a game don't blame a few ms.... blame your own lack of skills...




That shit costs as much as this damn console! :rofl2:
In what universe?? I got one those for 40 euros, in perfect shape. Of course just the console and a charger.

Look one from the US. 65 bucks dollars... i guess if you look you can get one for much less...

https://www.ebay.nl/itm/Nintendo-Ga...h=item23acbb7b6c:g:-PYAAOSwAfVbxrpR:rk:2:pf:0
 

zomgugoff

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"Total Accuracy"

"Analogue does it all."

"Mega Sg has the same unparalleled compatibility as Super Nt."

...but not for the 32X. It's not even mentioned on the site. Seems like a note about that incompatibility should be noted somewhere on the page.

I understand there's no good way to use the 32X with the Sg with the dependency on analog video combining. Maybe they'll make a FPGA 32x module that can plug into the cartridge slot on the Sg later on.
 

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