Tested with MK8 works! but got communication error at the end of the race. This is great news!
ALSO:
If you are not banned be very very careful as the error for not being able to communicate with the other consoles will be logged and sent to Nintendo... they can figure it out if you are playing with a backup :v.
What about the error logs?This way of playing is the same as if you where actually on the same wifi as the ppl you are playing with, so this method have the same risk or non risk as playing over the same wifi.
What error logs are you talking about? There is no error created by playing Lan.What about the error logs?
Anyone know if you can do this with Monster Hunter or Bayonetta 2?
What about the error logs?
Pokémon will probably not include LAN. That's not something Game Freak would do.Was waiting for this, excellent work, cant wait to use this one the new pokemon and smash bros!
If the game did not got released with the lan mode it probably never will,So...Mario party support when?
Currently only the games in the OP are compatible,Anyone know if you can do this with Monster Hunter or Bayonetta 2?
Just wondering (Since I got my second switch today but this is still awesome) , When a switch gets banned is it ONLY the console or the Nintendo ID as well?
Pokémon will probably not include LAN. That's not something Game Freak would do.
My main issue with this relaying thing is that there's a maximum of 254 IP addresses, and since they're manually set rather than assigned by DHCP there's room for maliciously DDoSing a server hosting a relay as well as conflicts if two users pick the same number. I'm reasonably sure that when smash comes out, there's going to be more than 254 people banned that want to play online.
This isn't even getting into things like peer speed selection, which LAN assumes is zero cost for connection. Really, you would have to keep these servers regional and enforce IP restrictions to keep the lag down.
Normally this all could be solved by IPv6, but Nintendo is stuck in an IPv4 era.
I hate to say it, but this system isn't terribly future-proof nor secure against bad actors.
That depends. My console is banned, but neither of my accounts are.
Every pokemon game since '95 has had local wireless/infrared/cable matches and trading. What are you talking about?
Hey we will add more servers if needed, And also people can host their own private servers if they want,
My main issue with this relaying thing is that there's a maximum of 254 IP addresses, and since they're manually set rather than assigned by DHCP there's room for maliciously DDoSing a server hosting a relay as well as conflicts if two users pick the same number. I'm reasonably sure that when smash comes out, there's going to be more than 254 people banned that want to play online.
This isn't even getting into things like peer speed selection, which LAN assumes is zero cost for connection. Really, you would have to keep these servers regional and enforce IP restrictions to keep the lag down.
Normally this all could be solved by IPv6, but Nintendo is stuck in an IPv4 era.
I hate to say it, but this system isn't terribly future-proof nor secure against bad actors.
That depends. My console is banned, but neither of my accounts are.
Every pokemon game since '95 has had local wireless/infrared/cable matches and trading. What are you talking about?
Actually its more like 254 * 254(possible255?) since the working ip range is 10.13.?.? So around 65025 ip adresses per relay server
But i differently would also love some kind of DHCP