I think there's an option regarding a setting with value 1000, and changing it to something like 10'000 helps with performance a lot, but I can't recall what's the name of the option haha.
Cycles (google dosbox cycles)
Hola amigo, What exactly does "threaded video" to increase performance?
Can we expect to increase the overall performance with the next revisions of RA?
Use google, you have the search term. No, not a given. edit: Eh, its your birthday - why not. It does what it says. It splits the workload into two (?) threads ("logical instances"), so that two cpu cores can work on them simultaniously. Because that means that at certain points, one core has to wait on results of the other one - this might, or might not introduce latency, or even stutter in some emulators. Depending on how well it was able to be programmed. In most (probably?) cases it shouldnt. Its also the closest thing to "doubling performance for free" you'll come across. Thats why its needed on the switch to play "more current" platforms games.
Same with the switch_thread driver for audio. (In Retroarch driver settings.)
has anyone gotten duck hunt to work?
Any NES rom should load in retroarch by now. Details? No? Not working meaning, that the emulator doesnt put a lightgun in your hands?
Theres also the issue - that retroarch supports several thousand games. If we do a "step by step" for every one of them, it will be a long day. Mame games have several versions/romsets which only work with certain cores, so the question might be understandable there - but with most console games you really expect all of them to work, if any of them works on an emulator by now. As a general rule of thumb. Even asking "does this PSX game work for you" is somewhat ambivalent - because so far only two are confirmed not working (Rayman and Parasite Eve 2 (first one is because of an incompatibility of pcsxrearmed with images with too many bin files in it - second one is anyones guess.)). All the other "I cant get it to work" comments for that platform (and there were quite a few) were actually user error, where the person not being able to "get it to work" never posted what they did wrong in the end - because of course not. Not directed at you personally - but at the trend of posting "does it work?" on a case by case basis for several thousand games, on plattforms that should be supported in their entirety. In the retroarch release thread. Without an issue description. Without stating if you've tried it on a PC installation first.
anyone figure out this scan directory crash??
Most people dont experience this. In which case - you have to do some troubleshooting. You are sending a scraper against several hundred (probably) files, that will be different on anyones installation. In your instance it crashes. In other instances it doesnt. You cant ask people to replicate your installation - its statistically improbable. Also - there are still quite a few posts popping up when you search for this issue on google. It seems not to be related to the switch platform specifically.
Notinp you crazy person how do you tell someone they are wrong when you don’t read what they say you tell me I’m wrong for suggesting fat32 because someone should use fat32???!! Why are you writing these long replies if you are not reading what you are responding to??!!!
look if you want stability for fat32 you want problems and headaches occasionally? go exfat it's pretty simples.
My head hurts. Probably because I'm crazy and cant read - because thats what seanp2500 tells me.
Also - why do I not read correctly? (Now flaming for "read someting I never wrote" (Punctuation seems to be the issue here.) 2018 edition. Everyone in here is a champion. In their own right.)
So this (setting aside the last part) is, what we want this thread to be all about? Interesting.