Hacking WiiU Virtual Console finally fixed! [No More dark filter, and widescreen support!]

AlanLC

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George miller

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How do you apply these patches? You lose your save? You have to patch the WUP installer versions? Sorry for my questions, might be stupid, but thanks.
 

AlanLC

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is patch for the N64 Roms, for the games to be Wide, if using in the virtual console did not lose the save, but the save automatic state when closed the game maybe loaded, but the save manual state works.
 

Enscripture

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Went and tried this on CEMU and it works, but CEMU has glitchy N64 support right now. It also looks like a least for the Zelda's that there might be a bilinear filter, maybe
 

veggav

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I have a few questions about this:

1. If I drop the entire no intro set into roms folder can I install one big 8gb file into the wii U?

2. I see people making ips patches for the games but if I understand it properly the changes are made into the virtual console emulator files so there's no need to alter anything on the rom file itself, correct?

So if you can build a complete ntsc set, fix widescreen and fix dark filter to the virtual console files all games will work with ws and no df. Correct?
 

ShadowOne333

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TKs!
Beat patcher work !


In 2.png (see full screen) there is a small improvement, less Aliasing, it was used:
[Render]
Canvas Width = 1280
What is Canvas Width since there was this little improvement?
Do you still have the .ini file you used for this?
With the Canvas set to 1280?
I tried doing so, but for some reason I am getting a black screen whenever I try to boot Super Mario 64 with the widescreen patch enabled and the canvas width modified in its .ini

Could you please share it?
 

ShadowOne333

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I just tested it on loadiine.

Did you use the last Vessel.rpx of F Zero X ?

[Render]
CanvasWidth = 1280
Yep, I have all my injects using F-Zero's vessel.
Could you post the .ini here for that one, please?

EDIT:
Oh wait, nvm, stupid me was editing the game's .ini file and not the config.ini file. xD
Sorry!
 
Last edited by ShadowOne333,

megahog2012

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Hey I tried the banjo-kazooie patch and it wasn't working do you know where to find another one?
 

megahog2012

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I used FLIPS to patch it since LunarIPS wouldn't even read the rom for some reason. When I patched the rom I went to boot it up on project64 to test the rom itself out and it said that the game was stuck on an infinite loop so it stopped the emulator. I tried it with loadiine and it nothing showed after launching the game
 
Last edited by megahog2012,

bootmonster

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I used FLIPS to patch it since LunarIPS wouldn't even read the rom for some reason. When I patched the rom I went to boot it up on project64 to test the rom itself out and it said that the game was stuck on an infinite loop so it stopped the emulator. I tried it with loadiine and it nothing showed after launching the game
You must be using the wrong rom
 

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