Emulation [RELEASE] Cemu - Wii U emulator

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BlastedGuy9905

where's the updated autopsy report
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Thought this would be perfect for Super Mario Maker in Cemu; a total of 360 Super Maker Courses split into 3 save files with all unlocks, every supported Amiibo Mystery Mushroom costume + some event event/100 Mario challenge costumes, and all coursebot courses, complete with install instructions. Included Mystery Mushroom Costumes-
wsf13rn.png


Available for download [here]. :D
The link is down. Please, could you reupload?
 

JPXZ

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--------------------- MERGED ---------------------------

1.14.0 WIP 6 is online. Changelog: Includes everything from 1.13.1 Performance should be better again Various graphic fixes As a bonus: Bayonetta 2 'infinite sound loop' glitch fixed

--------------------- MERGED ---------------------------



--------------------- MERGED ---------------------------

# Cemu detailed changelog for 1.13.1
# Patreon release date: 2018-08-28
# Public release date: 2018-09-04

general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window

audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)

AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback

input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%

coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API

padscore: Fixed handling of acceleration values for the wiimotes

vpad: Improved handling of stick to virtual directional button translation

nex: Fixed a crash that could occur when losing the connection to the friend server

debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again
http://cemu.info/patreon/changelog/cemu_1_13_1.txt
https://files.sshnuke.net/cemuhook_1121_0565.zip
https://github.com/slashiee/cemu_graphic_packs/releases
https://github.com/slashiee/gfx_pack/releases
 

JPXZ

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# Cemu detailed changelog for 1.13.1
# Patreon release date: 2018-08-28
# Public release date: 2018-09-04
# New in 1.13.1d:
general: fullscreen can only be toggled while a game is loaded
general: updated translation files
input: fixed wiimote nunchuck acceleration values
# New in 1.13.1c:
AX: Fixed the timeout handling in the audio update loop
AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded
# New in 1.13.1b:
AX: Improved handling of a high delay between two update calls
AX: Improved DirectSound output with the new audio timing
input: fixed wiimote acceleration change (swing movement)
input: fixed wiimote rumble support
# New in 1.13.1:
general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window
audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback
input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%
coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API
padscore: Fixed handling of acceleration values for the wiimotes
vpad: Improved handling of stick to virtual directional button translation
nex: Fixed a crash that could occur when losing the connection to the friend server
debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again
http://cemu.info/changelog/cemu_1_13_1.txt
https://files.sshnuke.net/cemuhook_1131_0566.zip
https://github.com/slashiee/cemu_gr...download/Travis90/graphicPacks90_Uncommon.zip
 

JPXZ

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# Cemu detailed changelog for 1.13.2
# Patreon release date: 2018-09-26
# Public release date: 2018-10-03

# New in 1.13.2b:

general: Fixed UI custom mlc path not being applied correctly
swkbd: Fixed software keyboard not accepting any input

# New in 1.13.2:

general: Added option to customize MLC path to general settings
general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)

audio: Added support for XAudio 2.8 (Win8+)
audio: Added a latency option to ensure a minimum amount of buffered audio data
audio: Fixed leaking XAudio 2.7 resources

input: Improved support for windows touch input
input: Fixed an issue where calibration did not work correctly
input: Fixed controller not being selected after swapping the emulated controller type in input settings

gfx-packs: Added support for unary operators (+,-) in expressions
gfx-packs: Fixed expression parsing for lists

coreinit: Improved accuracy of core timing (OSGetTick)

AX: Optimized the core audio timing logic to be less CPU intensive

nn_boss: Fixed an error where already existing SpotPass files were not updated
http://cemu.info/patreon/changelog/cemu_1_13_2.txt
 

JPXZ

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# Cemu detailed changelog for 1.15.1e
# Patreon release date: 2018-12-30
# Public release date: 2019-01-06

# New in 1.15.1e (public release):

overlay: Fixed more render state corruption caused by overlay

# New in 1.15.1d:

AX: Fixed missing sound in some games

# New in 1.15.1c:

gfxPack: Fixed connection issue in graphic pack downloader

# New in 1.15.1b:

general: Fixed online mode
gfxPacks: If a graphic pack is installed multiple times Cemu will list each one separately in the tree view

# New in 1.15.1:

debugger: Cemuhook code cave area can now be viewed in disassembly view

gfxPacks: Graphic pack window now has an option to automatically download latest community packs
gfxPacks: Cemu will now scan subfolders for graphic packs

input: Replaced existing Wiimote library with our own implementation
This should bring the following improvements:
- Slightly better performance when using wiimotes
- Better support for wiimote extensions
- Easier to maintain and fix bugs in the future

input: Wiimotes now include the connected extension type in the name in input settings
input: Fixed issues with controller profile saving/loading when using certain UI languages
input: Added support for native Wiimote classic controller extension
input: Fixed blow microphone button

padscore: Fixed acceleration values for wiimote in KPADRead()

AX: Fixed bug where playback cursor could run out of bounds for ADPCM streams
AX: Added snduser2.rpl HLE implementation
AX: Fixed incorrect volume and delta calculation in snd_user
AX: Added API AXSetVoiceSamplesAddr (snd_core and sndcore2)
AX: Merged Cemu's snd_core and sndcore2 driver code to simplify handling of sound internally

GX2: Intel -nolegacy is now the default mode. Support for older Intel GPUs can now be enabled with -legacy command line option
GX2: Nvidia GLcache will now be stored at <cemuroot>/shaderCache/driver/nvidia/ with size limit disabled (if supported by driver)

overlay: Fixed crash that could occur when the overlay was enabled but no stats were selected
overlay: Fixed render state corruption

nsysnet: Fixed rare crash in recvfrom_ex
http://cemu.info/changelog/cemu_1_15_1.txt
http://cemu.info/releases/cemu_1.15.1.zip
https://files.sshnuke.net/cemuhook_1140_0570.zip
https://github.com/slashiee/cemu_graphic_packs/releases

--------------------- MERGED ---------------------------

Cemu 1.15.1 The Legend of Zelda: Breath of the Wild 2K

Cemu 1.15.1 New Super Mario Bros U 4K

Cemu 1.15.1 Bayonetta 2 4K

Cemu 1.15.1 Bayonetta 4K

Cemu 1.15.1 Assassin's Creed IV: Black Flag

Cemu 1.15.1 POKKÉN TOURNAMENT 4K Online

Cemu 1.15.1 Super Mario 3D World 4K
 

JPXZ

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Cemu 1.15.1 Tokyo Mirage Sessions ♯FE 4K

Cemu 1.15.1 Bayonetta 2 4K

Cemu 1.15.1 The Legend of Zelda: The Wind Waker HD 4K
 

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