Weekend Discussion: What would you do if games only released in a digital format?

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Chances are, if you're a fan of video games, you've more than likely gone to a store to pick up the latest hot fall game release. If not, then you likely have purchased a game online and had it shipped to your door. From the older cardboard boxes housing bulky game carts, to the plastic cases that hold thin game discs, we've seen multiple forms of video games throughout the years. While the form of its delivery has changed, what hasn't changed is the fact that if you want to play a game, you need to get a cart or disc.

That is, unless you buy digitally.

The advent of digital games has changed the entire industry. The previous console gaming generation introduced the idea of being able to download older retro titles, or even smaller indie-developed games by simply connecting to the internet and paying through a digital storefront. Shortly after that, we began to see fully fledged major releases on both Xbox Live Arcade and PlayStation Network, and later, the Nintendo eShop. During those years, there was a heavy push for being able to have your library of games be playable without even getting up to change the disc. Not everyone was willing to take that step, however, with a large portion of players preferring their beloved boxes. PC gamers might be more at-home with being invested in a digital only library--they're familiar with forgoing physical releases. If you play only on a computer, there's a chance that you may not even own a single hard copy of a game.

To counter the rise of the "digital age", many people were outspoken about only supporting physical releases. This led to small publishers like Limited Run Games becoming incredibly popular, and providing fans with official boxed copies of smaller titles that wouldn't normally be put on such a format.

Even if you do purchase a physical game these days, you might find yourself forced to download it to your system anyway, and in the Nintendo Switch's case, sometimes the full game doesn't even fit on the game cart itself. SD flash storage and HDD prices are falling more and more with each passing year, and it makes going all in on digital gaming a more appealing option. Especially in regards to the Switch, because while it is considered a home console, it also has a portable function, and having to carry multiple cartridges on the go alongside it can be considered cumbersome.

Though a full-digital future isn't imminent--the chances of the next generation of PlayStation and Xbox ditching discs entirely is unlikely--it appears that the industry is certainly trying to move towards that goal. Representatives and analysts from influential companies like EA, Ubisoft, and Activision all believe that in the next decade, physical games will be a thing of the past. More niche games have even managed to make their way stateside purely on fact that a digital-only version would be much more financially viable, compared to having to release it on store shelves.

What are your thoughts? Have you already made the jump to a digital world? Or are you a collector, and the thought of not being able to buy a physical copy of your favorite games pains you? If such a future time comes and you're forced to play digital-only, will you be okay with that? Let us know in the comments below!
 

garyopa

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Love Live Digital Crackers! :)

I don't mind 'digital'... Just look at Valve and Stream and PC Gaming Rigs, its basically 100% digital, no one goes to store to buy PC Game anymore, and if they do is via Amazon and special collector's edition, and alot of those still require you to 'download' the actual game itself, just the extras like the steelbook case and soundtracks and figurines are physical items.

The only thing I hate about 'digital' is the fact publishers can 'pull' a game and its no longer exists, so if you lose your digital install, you are fucked, on PC is not too bad as you can more or less 'backup' the files or find 'cracks', but on consoles is not so easy.

What I fear is 'cloud gaming' or 'streaming only' -- That will be death of 'crackers' and 'playing around with our boxes', if there is nothing but high-speed pipe to mainframe in the cloud with the games! :(
 

royvedas

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I wouldn't care much, because I buy everything as downloads. Much more convenient with the added benefit of being able to play on two consoles (Xbox and Ps4). Games aren't complete anyway with the patches and everything. I don't sell my games, so I don't care for the used market. I do care somewhat about the used market not being there - I think you should be able to resell your digital licenses, but that will probably never happen. There is also the issue with servers being shut down so you cannot get the game anymore.

All the issues are shit, but I will probably survive.
 

godreborn

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I'd be pretty pissed. I bought the game, not the privilege to play it. consumers are in control, not the other way around.
 

vincentx77

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Pending that day to say physical holds no values seems horribly short sighted.

No one said that it holds no value. It simply lacks the value and importance that it once had. If we're talking about current gen consoles, there are so many games with day 1 patches that most of us have never even played the version that ships out on those discs. There have been a couple of notorious examples where the shipped game was incomplete (even by today's standards). The Switch not withstanding, games this generation don't even play off of the physical media that they ship on. They go in the console and act has a type of physical DRM.

You're right. You can't sell your current license for digital games. Will that change one day? Possibly. There have been multiple movements to try to force steam and other distributors to implement that functionality. For most of the people I know, myself included, having the cost of games reduce rather dramatically a few months after release the way they do on steam and psn is far more enticing than the ability to resale or lend them out.

Ironically, you mention books, CD, and films. I've stopped buying those things physically, too.
 
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TheMCNerd2017

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Total crap, I did Google's internet speed test and the results are... hilarious
View attachment 141826
(Sorry for the Spanish text, but it basically says 2.77Mb/s of Download speed and 0.23Mb/s of Upload speed, ultra faaaaaast huh?)
That's why I prefer physical games

My WiFi is about $20 a month, and is 768kbps download and 160kbps upload. That is in kilobits, meaning the actual rates are 1/8 of the speeds I listed. This is in the USA, in an area serviced by an ISP that does not want to replace the old 1998 infrastructure and phone lines.
 

Noctosphere

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My WiFi is about $20 a month, and is 768kbps download and 160kbps upload. That is in kilobits, meaning the actual rates are 1/8 of the speeds I listed. This is in the USA, in an area serviced by an ISP that does not want to replace the old 1998 infrastructure and phone lines.
Actually, we all are talking in bits and not in byte

--------------------- MERGED ---------------------------

I agree... BUT, only on consoles. What's the point of being portable if you have bulky cases of games with you?
Thats the point of those case that are smaller than a physical video gamr and can store like 15-20 games
 

TheMCNerd2017

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Actually, we all are talking in bits and not in byte
Yeah, well either way, those speeds I listed are still incredibly slow. Doing Windows Updates takes around an hour even for small ones, and applications that use online DRM tend to fail often. Heck, those speeds are really only meant for basic internet browsing and email.
 

dude1

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if physical games didnt exist i would probably go back to piracy on principle.
that would probably mean mostly PC gaming so the budget for physical games would go to nvidia and other PC hardware manufacturers.

we should not be promoting companies pulling this glorified renting BS, because lets be real if you cant hold it you dont own it.

for me to reconsider they would need to do things they never will like:




there have been cost breakdowns of games showing how much of the physical game's $60 USD price tag was due to physical overhead eg. pressing, printing shipping etc.
digital games would need to lower to that cost minus the overhead these companies no longer incur.

also we need freedom to do everything we can with physical.

so i should be able to "sell" my digital copy to someone else so it revokes usage on my account and either gives me a code to give to someone or just a direct transfer to their account.

in addition to that multiplatform games need there license to be platform independant.
eg.
using the same hypothetical revoke system mentioned above i should be able to revoke it from my PS4 and get a xbox code and vice versa etc.
if this means i need to link a EA account or UPLAY to xboxlive and or PSN so a bot on their end does it so didnt somehow scam multiple copies, so be it.
 

Noctosphere

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The problem I noticed that most people are complains of slow speed NET including me so it's not a good idea :glare:
Well, I hope that today's console have faster connection as well
I mean, the 3ds wifi was shit, right? :P
 

Pokepicker

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With my peak download speeds going between 125kbp/s and 200kbp/s, and the size of games growing (45gb easily for PS4), I would simply stop gaming if they expected me to live digitally on their console.
 

Noctosphere

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With my peak download speeds going between 125kbp/s and 200kbp/s, and the size of games growing (45gb easily for PS4), I would simply stop gaming if they expected me to live digitally on their console.
especially because most game I see on Origin and Steam have a requirement like :
Minimum 512kbps internet connection ;)
 

Pokepicker

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Nothing beats caving to little Jimmy's gaming obsession, turning on your console, spending a wad of cash, and then try to explain to little Jimmy that he can play his game in.. Oh... About 3-9 days. Depending on the stability of our connection.

I'm sure that would be 3-9 days of amazing happiness.
 

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