A look at Monster Hunter: World's PC port

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Monster Hunter is a curious series. It originally found its footing on PlayStation systems, where it gained a cult following on the PSP, but would then later shift to Nintendo handhelds, where it found a larger audience, but was still considered fairly niche. The barrier to entry was high, as "clunky" controls and having to deal with heavy amounts of knowledge and information kept potential fans at bay.

Then, Monster Hunter finally returned to home consoles, in the form of Monster Hunter: World. It was here that the series found massive worldwide appeal and success. Critics, fans, and newcomers alike all praised the changes made, and how the core of the series remained the same, while allowing for modernization and accessibility.

If you want to hear a full rundown of everything, you can check out our official review, done by @MajinCubyan in which the game was given a stellar score of 9.8, one of the highest scores the site has awarded.

Though our reviewer found the game to be near perfect, I myself have a much more negative view of the series. My first experience with the franchise started on the PlayStation Portable's Monster Hunter: Freedom Unite. Back then, I thought the concept as interesting, but the overall game itself controlled too awkwardly, and again, with Tri, and 4, and Generations. There was this clunkiness to the combat that I found undesirable, and despite how many times I tried to get into the series, I gave up.

When it was announced that World would be releasing for the first time on PC's, it was big news. A huge market was just waiting to play the game, excited to finally get in on the monster hunting craze. With over 2 million sales since its launch last week, Monster Hunter: World has done incredibly well on the platform.

Except, there's a definite clunk getting in the way of the experience. And I don't mean the controls this time.

The PC version of Monster Hunter: World ranges from un-bootable dumpster fire, to un-optimized mess, and for some lucky few, it actually manages to run decently.

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"Mixed" reviews from Steam users.​

Steam's boards have been full of angry customers demanding a fix, and fans have been spending the past week tinkering with the game, trying to find which settings they need to carefully toggle in order to get it to actually function. Capcom has at least noticed that there's been lots of connection errors, and are working to fix this specific issue. Some fixes involve turning off Steam's Big Picture Mode, or disabling the Steam Overlay entirely, as having both of those on can cause problems. Constant connections to servers after completing quests also trigger a multitude of alerts if you've enabled the option to see what your friends are playing, as Steam will constantly let you know Friendname is playing Monster Hunter, over and over again, even though they're just completing a mission. Some even had their save file corrupted and rendered unusable, randomly.

Others are looking to correct Capcom's errors, in the form of mods. "Special K", by Kaldaien lets you Alt-Tab out of fullscreen mode without instantly crashing the game, alongside other fixes. Digital Foundry went through the process of checking every single option in the game's graphical settings, coming to the conclusion that some of the options are downright broken and don't even display correctly. In summary, if you have a GTX 1060 and i5 8400, you're going to be able to hit 60fps, but even then, it won't outperform the Xbox One X or PlayStation 4 Pro console versions, even remotely, visually.

As far as my experiences go, my i5 6600k/GTX 1070 setup found massive issues. Immediately after downloading the game from Steam, I could not even get the game to start.

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Even after restarts, re installations, verifying the files, trying various recommended fixes, the above error greeted me every time I hit the play button. I closed Discord, I closed Chrome, anything that possibly could be axed, was. And when I got to that point, I was rewarded with the Capcom logo...before it immediately crashed once more, the error taunting me. Annoyed, I continued to click the play button, passive aggressively hoping that it would eventually work.

Which, to my surprise, after the 20th attempt, did work. I was greeted with the actual menu. The game worked, and I was playing it, finally. What I have experienced, once getting past that initial hurdle, was middling. Despite having a "powerful" PC, I still found it stuttering at 1440/60, tending to dip to around 38fps or so, on average.

In the awkward, slow, stuttering mess, I accidentally smacked an Aptonoth in the face, as the constant fluctuations in framerate made everything hard to control. I apologized profusely to the distressed polygonal fictional dinosaur on my screen, and then the game crashed.

Through the review copy for PC that I've been provided with, I've run into multiple issues. Finally, I installed the Special K mod, and turned some the settings down. I do still run into that random crash from above when launching it, but eventually, the game does start up, and I don't tend to run into errors past that. Foliage Sway and Volume Rendering were both turned off, and with my aforementioned 6600k/1070 setup, I found a solid, stable 1080p/60fps experience. You could maybe even get away with 1440p on a similar rig, just with a few more bumps.

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Monster Hunter's debut on PC is serviceable and nothing more. Perhaps in time we'll see patches and performance improvements, but for now, you'll be dealing with a rocky port that takes some tweaking to run right. It's nowhere near perfect, but if you're looking for that Monster Hunter experience on PC, or all your friends are playing, you might as well go for it.
 

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I get that DXGI error if I try to start the game a second time after having played already that day. Usually I just have to restart Steam and it fixes it, though.

I'm to the point of fighting the Anjanath and I've been able to hold a solid 60 FPS at 1440p on my rig. Turned off volume rendering, turned everything else to high, and set resolution scaling to prefer resolution. Definitely recommend turning off volume rendering as its the biggest FPS hit by far.

It's too bad Monster Hunter requires a monster rig to run, the more players the better. This game does have a lot happening on screen almost all the time, but 1080p shouldn't be that hard to drive with a mid-range PC.
 
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Justinde75

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Yeah I have a 1070 as well and the game has hard frame drops, even on low settings. It crashed on me 3 times in the 70 minutes that I played it and it got stuck on the "connecting to the network screen" after I finished my first quest. Not worth the current price for sure.
 

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Hidden early access.
Early access would mean there were gameplay elements missing as well as potential performance issues. I'd say this is just another case of "Japanese dev's first PC game," but it's 30 FPS with dips on consoles, and 45 FPS with dips on PS4 Pro. So maybe it's just a case of trying to get too much out of an old engine (cough, looking at you Bethesda).
 
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GamerzHell9137

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The MonHun team is so confusing.
They said that the "delay" for the PC version is because they wanted to focus and "optimize" the game for the platform but in the end.... they literally haven't added anything that PC gamers ask for in PC ports.
There's no FOV slider, no options to disable the motion blur, bloom, vignette effect (why is this in games?) and DoF. No ultra widescreen support nor any texture improvement.... actually the PC version has worse textures than the consoles.
Broken options and broken online starting from disconnects during hunts, the annoying "friend is playing" thing, Error *insert number here* etc.
I don't even know what they have been doing for the past 6 months. The CPU is being sucked dry, the GPU is being sucked dry, everything's a mess. The game is even running on MT Framework so i have no idea why its performing so bad while every other MT Framework game worked fine on PC. Its a huge disappointment but bless modders who went and fixed most of the stuff because we all know that Capcom won't do it themselves.
 
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Kioku

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Early access would mean there were gameplay elements missing as well as potential performance issues. I'd say this is just another case of "Japanese dev's first PC game," but it's 30 FPS with dips on consoles, and 45 FPS with dips on PS4 Pro. So maybe it's just a case of trying to get too much out of an old engine (cough, looking at you Bethesda).
Capcom has been around long enough to know better. If they were struggling so bad, they should have outsourced their work, as Vicarious Visions is doing big things.
 

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Capcom has been around long enough to know better. If they were struggling so bad, they should have outsourced their work, as Vicarious Visions is doing big things.
True, and they released RE7 not that long ago with good performance. Probably a different development group within Capcom that does the Monster Hunter series, though.
 
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This is outrageous. I was thinking about getting MH:W for PC soon along with a GPU upgrade, but the current state of the game is making me want to put it off and spend money on Fortnite (of all things) instead.
Depending on what you're upgrading to it'll probably be fine. People just aren't happy that they have to tweak settings a bit instead of easily maxing out everything on high-end hardware.
 

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Depending on what you're upgrading to it'll probably be fine. People just aren't happy that they have to tweak settings a bit instead of easily maxing out everything on high-end hardware.
Even when tweaking settings, it still stutters about like crazy. I was doing 30fps in the first area, with Mid shadows, no foliage sway, and volume rendering off. If a 1070 is chugging and sputtering with that at 1080p, I have no words. Luckily, there's support mods lol. If I bought the actual game, I'd be heavily disappointed, but I don't think I'd be angry enough for a refund.
 
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Depending on what you're upgrading to it'll probably be fine. People just aren't happy that they have to tweak settings a bit instead of easily maxing out everything on high-end hardware.

I plan to upgrade to an MSI GTX 1050 OC with 2GB GDDR5. This is the exact item I plan to buy. You're right that it should be good enough for me, since I am okay with 'downgrading' my settings to make it run smoothly. But the crashes and savegame corruption are the biggest turn-offs for me right now.
 
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Even when tweaking settings, it still stutters about like crazy. I was doing 30fps in the first area, with Mid shadows, no foliage sway, and volume rendering off. If a 1070 is chugging and sputtering with that at 1080p, I have no words. Luckily, there's support mods lol. If I bought the actual game, I'd be heavily disappointed, but I don't think I'd be angry enough for a refund.
That's odd. Are you on the newest drivers? Because those seem to cause more performance issues than they fix despite specifically being touted as MHW drivers. Friend on a GTX 970 rolled back and now he gets 60 FPS in 1080p without issue. I'm on 388.13 myself.

Also, borderless fullscreen seems to have fixed the DXGI error on startup for me so far.
 

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That's odd. Are you on the newest drivers? Because those seem to cause more performance issues than the fix despite specifically being touted as MHW drivers. Friend on a GTX 970 rolled back and now he gets 60 FPS in 1080p without issue. I'm on 388.13 myself.

Also, borderless fullscreen seems to have fixed the DXGI error on startup for me so far.
Yeah, I rolled back to the non-trash drivers, running it borderless as well, and I still get the error. Restart steam? Error. Fullscreen? Error. Windowed? Error. Running it at 720p? Error. New install of Windows? Error. Get the thing running and actually finish a quest and am saving my progre--Error.
 

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Yeah, I rolled back to the non-trash drivers, running it borderless as well, and I still get the error. Restart steam? Error. Fullscreen? Error. Windowed? Error. Running it at 720p? Error. New install of Windows? Error. Get the thing running and actually finish a quest and am saving my progre--Error.
Wait, you get that error while the game is running as well? Now that's a buzzkill. I've only gotten it when starting the game sometimes.
 

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Yeah :( I also ran into two other error messages, though they went away with the Special K thing and I've not seen them crop up since.
Thankfully no in-game crashes for me so far, worst that happens is I lose connection to the online server. Only thing I can think of is multiple monitors causing some conflict for you, but my Vive is always plugged in, so I'd think that would cause the same issue if so.
 

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