I started work on a new* game, it's called Dungeon Escape. It's not really super playable right now, though you can still play through the first few levels, but that's the reason I haven't made any releases yet. You'll have to compile it yourself, or if you ask me, I'll probably send you a 3dsx I have laying around. It's a little hard to explain what kind of game it is, but if you start playing (assuming you can figure out what's going on, which shouldn't be too hard) you'll pretty quickly figure out what it's like.
The thing I need help with is art assets.
Now I won't lie, getting free, freelance art done by multiple people is probably going to be hard, especially with my lack of group coordination, but I'm sure we can pull through. If you're a little confused, then I'll say this: I'm not asking for one person to do all the art, I don't care if you do literally one sprite, though there are a few groups of sprites that would need to look similar in style to each other. The big thing is: you need to be okay with me, or even other people (though I doubt that last part, probably just me) making changes to your art. I will always give credit to people who have contributed. But the reason I might change art, is if one person draws one thing, and it's good, but maybe doesn't completely fit the style of the rest of the artwork. Most likely all I would do in that case is change some colors around. I'm not an artist by any means, and the only current art asset in the game that I think is good is the little box that goes around an item in the inventory screen. Everything else is just placeholder sprites so I can debug, and see what's actually going on.
If you need more info about what and how you should help art wise (or even with something else), make sure to read all the information I've provided on the GitHub page, and if you still have any questions then feel free to ask me directly, or in this thread.
https://github.com/Magicrafter13/Dungeon-Escape
This thread wasn't created solely to ask for help (though that was a major part ), I also want to get people to try it and leave feedback.
First and foremost, no I will not be changing any level design, which will be explained below as to why. However if I ever released a sequel or a level-pack download or something like that, then yes I would be open to suggestion or even including community created levels in the game. In fact one cool feature I would love to add is the ability to import a level pack. And creating levels is easy, so if I did that, I would obviously release the instructions on how to do that. Though it would be like Mario Maker in the sense that all the objects you can use are already determined, adding more objects that aren't programmed already... would obviously require modding or just writing new code.
* the reason it's not really that new, and the reason I won't change level designs, is because all the levels were already created about 5 or 6 years ago, when I was in middle school. I drew out a bunch of levels for a game I had named Dungeon Escape... why call it that? Simple you escape a dungeon, anyway: I made all the levels for about 4 or 5 games (which are now going to be under one game as chapters) on graph paper, and I found them a few months ago and decided to finally try to start that dream again of having a real game.
Now I'm going to say this upfront (can I really say that if it's the last thing in the post?), I will not pay for art, at least not right now. I don't have any income, and this game itself is being made for no cost, and will be freely distributed at no cost. If you want to help me with art, then I thank you greatly, if you don't then that's perfectly alright and I won't be mad for any reason. (It's your life after all!) If you do contribute, what you will get is your name put in the credits screen(s) of the game when it is released in a beta form (all art assets completed, even if they aren't necessarily fully polished or done yet).
Thank you for reading.
[For the poll]
(Yes I know the background looks bad, but those are just the placeholder sprites, I just want to get people's opinions on the pause menu itself.
My original design for the pause menu was to have a transparent brown box, however it was recommended to me to make it solid. Being honest I think both look fine, so I wanted people's opinions. No offense to the artist of course.)
The thing I need help with is art assets.
Now I won't lie, getting free, freelance art done by multiple people is probably going to be hard, especially with my lack of group coordination, but I'm sure we can pull through. If you're a little confused, then I'll say this: I'm not asking for one person to do all the art, I don't care if you do literally one sprite, though there are a few groups of sprites that would need to look similar in style to each other. The big thing is: you need to be okay with me, or even other people (though I doubt that last part, probably just me) making changes to your art. I will always give credit to people who have contributed. But the reason I might change art, is if one person draws one thing, and it's good, but maybe doesn't completely fit the style of the rest of the artwork. Most likely all I would do in that case is change some colors around. I'm not an artist by any means, and the only current art asset in the game that I think is good is the little box that goes around an item in the inventory screen. Everything else is just placeholder sprites so I can debug, and see what's actually going on.
If you need more info about what and how you should help art wise (or even with something else), make sure to read all the information I've provided on the GitHub page, and if you still have any questions then feel free to ask me directly, or in this thread.
https://github.com/Magicrafter13/Dungeon-Escape
This thread wasn't created solely to ask for help (though that was a major part ), I also want to get people to try it and leave feedback.
First and foremost, no I will not be changing any level design, which will be explained below as to why. However if I ever released a sequel or a level-pack download or something like that, then yes I would be open to suggestion or even including community created levels in the game. In fact one cool feature I would love to add is the ability to import a level pack. And creating levels is easy, so if I did that, I would obviously release the instructions on how to do that. Though it would be like Mario Maker in the sense that all the objects you can use are already determined, adding more objects that aren't programmed already... would obviously require modding or just writing new code.
* the reason it's not really that new, and the reason I won't change level designs, is because all the levels were already created about 5 or 6 years ago, when I was in middle school. I drew out a bunch of levels for a game I had named Dungeon Escape... why call it that? Simple you escape a dungeon, anyway: I made all the levels for about 4 or 5 games (which are now going to be under one game as chapters) on graph paper, and I found them a few months ago and decided to finally try to start that dream again of having a real game.
Now I'm going to say this upfront (can I really say that if it's the last thing in the post?), I will not pay for art, at least not right now. I don't have any income, and this game itself is being made for no cost, and will be freely distributed at no cost. If you want to help me with art, then I thank you greatly, if you don't then that's perfectly alright and I won't be mad for any reason. (It's your life after all!) If you do contribute, what you will get is your name put in the credits screen(s) of the game when it is released in a beta form (all art assets completed, even if they aren't necessarily fully polished or done yet).
Thank you for reading.
[For the poll]
(Yes I know the background looks bad, but those are just the placeholder sprites, I just want to get people's opinions on the pause menu itself.
My original design for the pause menu was to have a transparent brown box, however it was recommended to me to make it solid. Being honest I think both look fine, so I wanted people's opinions. No offense to the artist of course.)
Last edited by Magicrafter13,