Homebrew Making a new game, you can try it out now. Also, help needed.

(Ignoring the background) Which of these pause menu's is better? [See thread for images]


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Magicrafter13

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I started work on a new* game, it's called Dungeon Escape. It's not really super playable right now, though you can still play through the first few levels, but that's the reason I haven't made any releases yet. You'll have to compile it yourself, or if you ask me, I'll probably send you a 3dsx I have laying around. It's a little hard to explain what kind of game it is, but if you start playing (assuming you can figure out what's going on, which shouldn't be too hard) you'll pretty quickly figure out what it's like.

The thing I need help with is art assets.
Now I won't lie, getting free, freelance art done by multiple people is probably going to be hard, especially with my lack of group coordination, but I'm sure we can pull through. If you're a little confused, then I'll say this: I'm not asking for one person to do all the art, I don't care if you do literally one sprite, though there are a few groups of sprites that would need to look similar in style to each other. The big thing is: you need to be okay with me, or even other people (though I doubt that last part, probably just me) making changes to your art. I will always give credit to people who have contributed. But the reason I might change art, is if one person draws one thing, and it's good, but maybe doesn't completely fit the style of the rest of the artwork. Most likely all I would do in that case is change some colors around. I'm not an artist by any means, and the only current art asset in the game that I think is good is the little box that goes around an item in the inventory screen. Everything else is just placeholder sprites so I can debug, and see what's actually going on.

If you need more info about what and how you should help art wise (or even with something else), make sure to read all the information I've provided on the GitHub page, and if you still have any questions then feel free to ask me directly, or in this thread.

https://github.com/Magicrafter13/Dungeon-Escape

This thread wasn't created solely to ask for help (though that was a major part :P), I also want to get people to try it and leave feedback.
First and foremost, no I will not be changing any level design, which will be explained below as to why. However if I ever released a sequel or a level-pack download or something like that, then yes I would be open to suggestion or even including community created levels in the game. In fact one cool feature I would love to add is the ability to import a level pack. And creating levels is easy, so if I did that, I would obviously release the instructions on how to do that. Though it would be like Mario Maker in the sense that all the objects you can use are already determined, adding more objects that aren't programmed already... would obviously require modding or just writing new code.

* the reason it's not really that new, and the reason I won't change level designs, is because all the levels were already created about 5 or 6 years ago, when I was in middle school. I drew out a bunch of levels for a game I had named Dungeon Escape... why call it that? Simple you escape a dungeon, anyway: I made all the levels for about 4 or 5 games (which are now going to be under one game as chapters) on graph paper, and I found them a few months ago and decided to finally try to start that dream again of having a real game.

Now I'm going to say this upfront (can I really say that if it's the last thing in the post?), I will not pay for art, at least not right now. I don't have any income, and this game itself is being made for no cost, and will be freely distributed at no cost. If you want to help me with art, then I thank you greatly, if you don't then that's perfectly alright and I won't be mad for any reason. (It's your life after all!) If you do contribute, what you will get is your name put in the credits screen(s) of the game when it is released in a beta form (all art assets completed, even if they aren't necessarily fully polished or done yet).

Thank you for reading.

[For the poll]
trans.png
solid.png

(Yes I know the background looks bad, but those are just the placeholder sprites, I just want to get people's opinions on the pause menu itself.
My original design for the pause menu was to have a transparent brown box, however it was recommended to me to make it solid. Being honest I think both look fine, so I wanted people's opinions. No offense to the artist of course.)
 
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I'll have to get my 3DS all ready again and compile this after, but I'm glad homebrew is still going strong here!
 
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Magicrafter13

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I'm good with UIs and static objects (as long as they don't have to look super detailed).
I'm typing this at 0:19 in the morning... so I reallllly don't feel like looking at the specific assets that need work right now lol. But currently iirc, the game sprites (it's a grid based game) are 80x80 pixels, and the inventory sprites are 50x50 I think? other than that, it would be mostly the menus which wouldn't need to be super detailed, just nice to look at. There's only so much you can do with Windows fonts and chroma key :P (I was so lazy at programming one day, that instead of making one arrow that moved to the different options on the menu, I made a different sprite for each menu item. Well it was the same sprite but copied and moved to a new location lol).
 
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I'm typing this at 0:19 in the morning... so I reallllly don't feel like looking at the specific assets that need work right now lol. But currently iirc, the game sprites (it's a grid based game) are 80x80 pixels, and the inventory sprites are 50x50 I think? other than that, it would be mostly the menus which wouldn't need to be super detailed, just nice to look at. There's only so much you can do with Windows fonts and chroma key :P (I was so lazy at programming one day, that instead of making one arrow that moved to the different options on the menu, I made a different sprite for each menu item. Well it was the same sprite but copied and moved to a new location lol).
Hit me up if you can, then. ;)
 
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ry755

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One small suggestion: you should make your Github commits have more useful names than just "Quick fix" and "Quick commit" etc. It would make it easier if you had to go back to a previous commit, you would find what you are looking for faster.

I'm typing this at 0:19 in the morning...
Haha same
 
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Ehb33

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I’d really like to try this, but I don’t know how to compile it, could you upload the latest 3dsx to mediafire or mega or some other site?
 

Magicrafter13

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I’d really like to try this, but I don’t know how to compile it, could you upload the latest 3dsx to mediafire or mega or some other site?
Give me a while, I used to keep it updated on my website every time I compiled it myself.
But a month or two ago, I ran a refresh on my PC. So the website data is still here, but I got a few web based attacks every now and again, so I'm going to reinstall my internet security, before I run it. Because yeah, my internet security at least once a week would give me a pop-up showing the stuff it had blocked lol.
 

Magicrafter13

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I’d really like to try this, but I don’t know how to compile it, could you upload the latest 3dsx to mediafire or mega or some other site?
okay, go here for a download link.

EDIT: Access log shows someone connected to that exact page, but no one downloaded the file. So if you were confused, it's the "nightly" you download.
Every time I compile the game myself (including while testing), the file on the website gets updated.
While this obviously means it doesn't come with a guarantee it will work, I can guarantee the current one works.
I would make it more clear what "the current one" is, but for some reason the webpage isn't showing the files date. I could go and find that out with my own local copy, but when you download the file you're creating a new copy of it at the date you download so I don't know if the date of creation would remain in the data.
 
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Ehb33

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okay, go here for a download link.

EDIT: Access log shows someone connected to that exact page, but no one downloaded the file. So if you were confused, it's the "nightly" you download.
Every time I compile the game myself (including while testing), the file on the website gets updated.
While this obviously means it doesn't come with a guarantee it will work, I can guarantee the current one works.
I would make it more clear what "the current one" is, but for some reason the webpage isn't showing the files date. I could go and find that out with my own local copy, but when you download the file you're creating a new copy of it at the date you download so I don't know if the date of creation would remain in the data.
Thanks, gonna try this when I wake up tomorrow (it’s 2:34 in the morning)
 
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smileyhead

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Nemos59

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Hey man! I’d really like to try your game, but I don’t know how to compile it... Is there a way to download the latest 3dsx or cia?
 

Magicrafter13

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Magicrafter13

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In a recent commit I implemented a new wall sprite and labeled it as temporary. Some people might ask why not just keep it in the game. One: I don't know if I legally can yet :P Two: It's a little too realistic for my tastes. Though I won't lie, while testing I have started to warm up to it... so maybe something similar.

The original image was 400x400, which scaled down perfectly to 80x80.
 

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