Homebrew Citra - Unofficial \ Chinese builds discussion

gerome9219

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Render.OpenGL <Error> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:221: Using Texture3 without enabling it Is there a fix to this thing? I tried so many build but every build seems to slow down the game when astalos is on the same screen. I tried to search for this problem and someone told me about this build citra-windows-mingw-20171212-dec3a46 which he says works well with that problem with astalos but then this error plague the command thingy
 

drwhojan

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Render.OpenGL <Error> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:221: Using Texture3 without enabling it Is there a fix to this thing? I tried so many build but every build seems to slow down the game when astalos is on the same screen. I tried to search for this problem and someone told me about this build citra-windows-mingw-20171212-dec3a46 which he says works well with that problem with astalos but then this error plague the command thingy

I don't think many of the people who are working on Citra come here much any more, Maybe best to join up and post it over at Github where they work on it @
https://github.com/citra-emu/citra/issues
 
Last edited by drwhojan,

warweeny

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So i have probably a really old version and look to upgrade.

The version i am using doesn;t have a specific name (i have "head mingw", not saying much), but i know it has the medium size option when selecting what view you want to have. Preferable i would like a newer version with that option intact.

Any suggestions?
 

Lunos

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build citra-windows-mingw-20171212-dec3a46
If the game is still working fine, you could just go to "Citra\user\config\qt-config.ini" and set " log_filter=*:" to Critical instead of Info.
i know it has the medium size option when selecting what view you want to have. Preferable i would like a newer version with that option intact.
That's a thing added by Valentin I think, so you're probably using one of his builds. Just look at his GitHub page if you want a newer one.
https://github.com/valentinvanelslande/citra/releases
 

gerome9219

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Can someone give me a build with ignore format reinterpretation hack enabled in it? I looked it up and every link points me at github and i have no idea how to even download citra builds from there all i see are irrelevant codes.
 

drwhojan

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Can someone give me a build with ignore format reinterpretation hack enabled in it? I looked it up and every link points me at github and i have no idea how to even download citra builds from there all i see are irrelevant codes.

I'm doing a new build with this, be up in about 1hr after compiling , when its green / click on the build you like msvc are mingw, And the build will be under "Artifacts"
Section to Download.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.147

Change log
https://github.com/Jhon591/citra/commits/master

Ps, I merged this for "Kid Icarus - Uprising" Sould run any way, And "Tomodachi Life hangs after creating savedata"
https://github.com/citra-emu/citra/pull/4005

Just hope @wwylele would rebase his old "cec" on it!.
-------
@valentinvanelslande Are anyone else working on Citra..

Maybe you put some cleanups at https://github.com/citra-emu/citra/pulls

For
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.147/job/culle114hd6g1gbb#L2789
Code:
C:\projects\citra\src\citra_qt\configuration\configure_audio.ui: Warning: The name 'label' (QLabel) is already in use, defaulting to 'label1'.
2790C:\projects\citra\src\citra_qt\configuration\configure_audio.ui: Warning: The name 'label' (QLabel) is already in use, defaulting to 'label2'.

Not sure off, maybe some think I added.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.147/job/culle114hd6g1gbb#L2794
 
Last edited by drwhojan,

drwhojan

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Ps, I merged this for "Kid Icarus - Uprising" Sould run any way, And "Tomodachi Life hangs after creating savedata"
https://github.com/citra-emu/citra/pull/4005

Hum "Kid" still dose not work despite the merge..

Although Alone just
https://github.com/Jhon591/citra/commit/684d7908e40b18ef24575ba15533150cf79d6d22

Dose..
---

EDIT: This slight update seems to have fixed it.
https://github.com/Jhon591/citra-1/commit/37fd4478fd1a7af09dedc3c322b562bdf49d846c

So #4005 still needs work..

EDIT: Reloaded version
https://github.com/Jhon591/citra-1/commit/0f6845d7506b042ab3a0e3ca93e0ac67281b7779
 
Last edited by drwhojan, , Reason: Added info.

Lunos

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Can someone give me a build with ignore format reinterpretation hack enabled in it? I looked it up and every link points me at github and i have no idea how to even download citra builds from there all i see are irrelevant codes.
1) See the link in the post right above yours? Click it.

2) Wait for the page to load.
And now just hear me out, this might be super complicated so try not to get lost, alright?

3) See those nice blue strings of text under "Assets"? Left. Click.
Try out both, a mingw build and a msvc build to see which one performs better on your end.
Ignore the 2 strings that say "Source Code", you don't need that because you're not going to compile Citra by yourself.

4) Be happy.
 

gerome9219

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I'm doing a new build with this, be up in about 1hr after compiling , when its green / click on the build you like msvc are mingw, And the build will be under "Artifacts"
Section to Download.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.147

Change log
https://github.com/Jhon591/citra/commits/master

I tried your build and it actually solved my astalos problem, the game doesn't slow down anymore and anything works great. Thank you! And sorry to anyone who i pissed whatsoever, I'm just another pleb trying to play mhxx. Thanks to everyone who replied even if im being toxic. drwhojan you the man! I can easily admit you got a bigger dick than me. Respect!
 

drwhojan

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I tried your build and it actually solved my astalos problem, the game doesn't slow down anymore and anything works great. Thank you! And sorry to anyone who i pissed whatsoever, I'm just another pleb trying to play mhxx. Thanks to everyone who replied even if im being toxic. drwhojan you the man! I can easily admit you got a bigger dick than me. Respect!

No Problem ;) welcome, Lol..
 

drwhojan

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I try to compile it in mingw, ok so it did - https://github.com/wwylele/teakra
https://github.com/citra-emu/citra/compare/master...wwylele:teakra

No audio, just in CMD - MMIO Read / Write like its looking for, and random semi freeze in game.

MMIO is that not was is missing audio ?, in a way.. ?

Yex0yeq.jpg


As for MSVC Compiling , Just mayhem on the "decoder.h" that Mingw don't have a issue with.

SnrCTRT.jpg


Are you meet to put dspaudio.cdc are dspfirm.cdc in a sound are 3ds folder in "sdmc" root are some think else ..
 
Last edited by drwhojan, , Reason: Added info.
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warweeny

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Make sure to have Hardware Shader, Accurate Multiplication and Geometry Shader enabled. Other than that, the game might simply not be compatible atm because Citra is still in development.

All of it is enabled, the game is perfectly playable on the official builds, it gives a black screen on valentin builds.
 

drwhojan

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Yep even on their main build also Mingw files missing.
https://ci.appveyor.com/project/bunnei/citra/build/1.0.8824

Edit: Possible corruption in the QT5 are missing files.
--------

EDIT: After updating my local mingw compiler the same thing happed, and yes they was a errors while is was downloading and updating, QT5 Only.

Maybe try get the older 1.2 ..
https://sourceforge.mirrorservice.o.../mingw-w64-x86_64-qt5-5.11.1-1-any.pkg.tar.xz
https://sourceforge.mirrorservice.o.../mingw-w64-x86_64-qt5-5.10.1-2-any.pkg.tar.xz

Y0ff38H.jpg
 
Last edited by drwhojan,

Edu0101

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I try to compile it in mingw, ok so it did - https://github.com/wwylele/teakra
https://github.com/citra-emu/citra/compare/master...wwylele:teakra

No audio, just in CMD - MMIO Read / Write like its looking for, and random semi freeze in game.

MMIO is that not was is missing audio ?, in a way.. ?

Yex0yeq.jpg


As for MSVC Compiling , Just mayhem on the "decoder.h" that Mingw don't have a issue with.

SnrCTRT.jpg


Are you meet to put dspaudio.cdc are dspfirm.cdc in a sound are 3ds folder in "sdmc" root are some think else ..

x and y is now playable?
you will complie this in .exe?
 

Lunos

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Disabling new mode made the game boot, but now i am stuck with low framerates because the ticks settings was removed (this was a solution to make the game playable).
Any fix for that? :P

Sickc's builds contain the New 3DS Mode and the CPU Ticks thingy. You'd just be sacrificing the Medium Sized Screen Layout.
You can find them right here.
 

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