Scene hacker Voksi arrested for cracking Denuvo, raided by police

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PC gamers should be familiar with the word Denuvo, the latest anti-piracy tech created in 2014 in order to prevent pirates from cracking PC games on release. For a while, it seemed that hacking teams were defeated, unable to crack the software which had gained notoriety for supposedly causing high levels of CPU and hard drive usage, making games run worse than normal. Then came along Voksi, one of the first to reliably understand how Denuvo worked and be able to remove the software from pirated copies of games. He made a name for himself by cracking high profile games very shortly after launch, and gained popularity in the cracking scene. However, that streak appears to have ended today.

On July 25, Voksi went radio silent on all communication, and then had the website to his hacking group, REVOLT, removed by the Bulgarian government. Later that day, Voksi reappeared and claimed that police had raided his home, arresting him and taking away both his computers.

It finally happened, I can't say it wasn't expected, Denuvo filed a case against me to the bulgarian authorities. Police came yesterday and took the server pc and my personal PC. I had to go to the police afterwards and explain myself. Later that day I contacted Denuvo themselves and offered them a peacful resolution to this problem. They can't say anything for sure yet, but they said the final word is by the prosecutor of my case.

Sadly, I won't be able to do what I did anymore. I did what I did for you guys and of course because bloated software in our games shouldn't be allowed at all. Maybe someone else can continue my fight.

Denuvo's parent company, Irdeto, filed a suit with Bulgarian government, on the charges of "cybercrimes", and now, it appears Voksi will no longer be removing Denuvo from new game releases.
 

the_randomizer

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online-only DRM has been a thing for years, look at games like sim city 2013 for example

Yeah, and it's absolutely the worst kind of DRM. Too bad it was cracked :lol:

Denuvo is shit. Period.

I find it hilarious that game developers insist that it helps with sales :creep:
 
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Shadowfied

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Denuvo and its parent company can burn in hell for all I care. Yes, I get why DRM is a thing, yes, I get why companies do it, to placate their teat-sucking investors, yadda yadda, but come on. Denuvo is bad and they should feel bad. DRM only makes legit users suffer, I'm glad there are cracks out there that circumvent DRM.
It's such a myth too. You're not gonna convert people into customers because they can't try the game more than you will if you can. There have been studies made on this. My favorite example is CD Projekt dropping Witcher 3 day 1 on GOG, they don't give two fucks. You make good shit and people will pay.
 

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It's such a myth too. You're not gonna convert people into customers because they can't try the game more than you will if you can. There have been studies made on this. My favorite example is CD Projekt dropping Witcher 3 day 1 on GOG, they don't give two fucks. You make good shit and people will pay.

Indeed, the whole situation is asinine, DRM free is what attracts customers, not invasive DRM that's garbage (i.e. all of DRM).

But where though? What proof? If it's there then why are publishers and developers forking over money for this technology? On the flip side of the same coin, why spend money unnecessarily? Especially when a necessary profit is involved. Console DRM is different than PC DRM in the aspect that the hardware has an inherent protection by being proprietary. PC doesn't have that luxury, sales were terrible for years (as were the efforts into porting games to PC), and cracks were commonplace on release day. This all alludes to a drastic solution like Denuvo. Frustrations ran high, and they turned to something they felt would help secure their profits but possibly at a cost. I personally haven't run into any issues with Denuvo, but I don't have every Denuvo game and it's entirely possible that some run jank with it, so at the very least these people implementing it into their games view it as a necessary evil.

I would love to see examples on how and where Denuvo has helped sales, that would be for a good laugh. DRM hasn't helped sales, period. It only alienates legit customers, to defend it and be okay with is only encourages companies to resort to implementing DRM. Too bad for them most DRM is easy enough to crack.

Sod DRM.
 
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Or Baldman, he's a legend :wub:
yes Voksi's sensei :)

well i hope Voksi encourages more to take up the challenge but keep in the shadows

I really believe that irdeto thought this could well be the start of the end of their $million purchase. I've no doubt Voksi could have done 1 or 2 day cracks over a long period.
 

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The point is that the game was created with the expectation of returning a profit. When it's cracked on release day, it's chances of profits dwindle. Why? Because again, no one will pay for what they can get for free. Why would they?.


Witcher 3 was released DRM free due to the fact that CD Projekt is behind GOG. The game received many GOTY awards and praises everywhere. No doubt, that some people pirated it, but the game was released day 1 for "free". The game still made money.
 

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Witcher 3 was released DRM free due to the fact that CD Projekt is behind GOG. The game received many GOTY awards and praises everywhere. No doubt, that some people pirated it, but the game was released day 1 for "free". The game still made money.
I just found this gem.

https://www.pcgamer.com/the-witcher...17s-biggest-games-because-its-just-that-good/

My faith in people may have just inched up a couple notches lol. Its undoubtedly one of the best games I've ever played.
 

K3Nv2

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Them arresting crackers is the only way they'll make any profit. All hail the judicial system gaming companies only real profit.
 

NeoSlyde

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I just found this gem.

https://www.pcgamer.com/the-witcher...17s-biggest-games-because-its-just-that-good/

My faith in people may have just inched up a couple notches lol. Its undoubtedly one of the best games I've ever played.
So you said it:
- it’s not the drm that make sales, it’s the quality of the game

If your game is shitty no one will buy it and will crack it
If your game is outstanding people will buy it even if there is a day one crack, because why? Because they deserve it!
 

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I'm not sure what exactly they're suing him over, but I'd imagine it falls under the "they broke our lock and distributed it, thus impacting our sales" and "they distributed copyrighted content" (since I'm guessing he is also responsible for distributing the DRM-free stuff)

I'd like to know for sure said:
yea things like these are so obscure in law. i bet a good lawyer could give him his shit back
 

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What? Does common sense elude you? It wouldn't be there if people didn't pirate software, just like vaults wouldn't be there if people didn't steal. Are you gonna be the jackass that overanalyzes this and turns this thread into "bbbut muh piracies r victimlessss"?

Edit: Just to be clear I could care less about piracy. I don't think it really hurts anyone, but an investor is obligated to protect their investment if they feel there's a threat to it. Hence, DRM.
Oh really, so explain why Movie studios paid hundreds of thousands to develop a VHS anti piracy system back in the 70s when VHS machines were so expensive only 2% of people could afford one to begin with?

Does that sound like an "it wouldn't exist if it wasn't required" scenario to you?

Or like how the music industry tried to stop DAT BEFORE IT WAS EVEN ON SALE to the general public? Again they can hardly claim people were using an UNRELEASED format to pirate their music with.

When claiming other people have no common sense it's generally a good idea to make sure you use your own first.
 

brickmii82

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Oh really, so explain why Movie studios paid hundreds of thousands to develop a VHS anti piracy system back in the 70s when VHS machines were so expensive only 2% of people could afford one to begin with?

Does that sound like an "it wouldn't exist if it wasn't required" scenario to you?

Or like how the music industry tried to stop DAT BEFORE IT WAS EVEN ON SALE to the general public? Again they can hardly claim people were using an UNRELEASED format to pirate their music with.

When claiming other people have no common sense it's generally a good idea to make sure you use your own first.
Because of fear. They got sold on the idea that piracy would cost them more money than a anti piracy implementation. The psychology behind this isn’t hard to figure out. What is hard to figure out is why people get all butthurt and triggered over this.
 
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leon315

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Denuvo should hire this guy to improve their security instead! And yes, people should buy games and support ur favourite dev companies.
 

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if crackers come to brazil they don't have such problems :V

Police here is corrupt as F, as almost everyone else. All Denuvo had to do was to bribe police officers and they'd get him arrested for drug dealing or even get pedo stuff on these computers as to lock him up for decades. Depending on the amount paid they'd even kill Voksi and plant a gun on the crime scene to incriminate.

He's better off in Bulgary.
 

Shadowfied

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Oh really, so explain why Movie studios paid hundreds of thousands to develop a VHS anti piracy system back in the 70s when VHS machines were so expensive only 2% of people could afford one to begin with?

Does that sound like an "it wouldn't exist if it wasn't required" scenario to you?

Or like how the music industry tried to stop DAT BEFORE IT WAS EVEN ON SALE to the general public? Again they can hardly claim people were using an UNRELEASED format to pirate their music with.

When claiming other people have no common sense it's generally a good idea to make sure you use your own first.

Completely different industries. I don't know if there's any data on it but when it comes to movies, shows and music I would imagine that piracy can actually be pretty damaging. It's usually something you consume once in a short period of time, as opposed to a game that will be a part of your life for a while. Piracy in those industries have changed a lot in recent years though, it wasn't always "I DONT WANNA PAY LOLE" (just as with hacking consoles for example) but because there were no comfortable means of doing it the legal route. Heck, I still literally can't pay to watch Always Sunny when it airs. Guess I should move the the US and get cable.
People wanted streaming and downloads, and as soon as things like Netflix and Spotify became widespread and left their safe zones (US and Sweden respectively), so many users have just stopped pirating cause there's often no need.

In gaming there are many reasons to own a game as opposed to pirate it, be it online play, trophies, cloud saves, etc. There have been studies on the subject of piracy in gaming which has shown that pirates are often converted into customers thus increasing game sales, and that sounds extremely plausible to me, I couldn't count the times I've done it myself.

I also see how the same companies that just expect their consumers to adjust to the ones who bring it, of course reason with "Wait..it's out there for free??? STOP THAT" and that's never gonna change, even with evidence proving that it even helps.

Businesses refused to adjust to their customers wants and needs, and so they hurt themselves. Most users are happy to give some of their hard earned money if they get good stuff in return, and that's really what it's all about. Treat your consumers and your consumers will treat you.

What is hard to figure out is why people get all butthurt and triggered over this.
This. So much this.
 
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Should it be illegal to distribute paid content for free without consent? Yeah, sure why not? Although if it's not for profit it should be a civil matter, and even if it is for profit, if they can't prove the distributor made more than like $100,000 off of the material, it should be a civil matter as well. Either way they shouldn't be allowed to claim millions or billions of dollars in damages. Should circumvention of copy protection ever be illegal? Never. It's necessary for preservation. There have also been many cases of the crack making a game playable for legitimate customers, either because the DRM refused to work with their hardware or removing the DRM simply brought FPS from like 15 to a more playable 20-30 range. Distributing just the crack should not be a criminal or civil offense. My opinion is that the executable will not work without the rest of the files, so it should be non-infringing. "But muh executable copyrighted code!!!" you say? Ok fine, I'll release the crack as an .ips file then.
 
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Dungeonseeker

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Because of fear. They got sold on the idea that piracy would cost them more money than a anti piracy implementation. The psychology behind this isn’t hard to figure out. What is hard to figure out is why people get all butthurt and triggered over this.
Whose butthurt or triggered?

I responded to guy claiming DRM wouldn't exist if it wasn't needed with 2 examples where it was used when it wasn't needed.

Tbh it seems like the only person who is triggered is you.

Completely different industries. I don't know if there's any data on it but when it comes to movies, shows and music I would imagine that piracy can actually be pretty damaging. It's usually something you consume once in a short period of time, as opposed to a game that will be a part of your life for a while. Piracy in those industries have changed a lot in recent years though, it wasn't always "I DONT WANNA PAY LOLE" (just as with hacking consoles for example) but because there were no comfortable means of doing it the legal route. Heck, I still literally can't pay to watch Always Sunny when it airs. Guess I should move the the US and get cable.
People wanted streaming and downloads, and as soon as things like Netflix and Spotify became widespread and left their safe zones (US and Sweden respectively), so many users have just stopped pirating cause there's often no need.

In gaming there are many reasons to own a game as opposed to pirate it, be it online play, trophies, cloud saves, etc. There have been studies on the subject of piracy in gaming which has shown that pirates are often converted into customers thus increasing game sales, and that sounds extremely plausible to me, I couldn't count the times I've done it myself.

I also see how the same companies that just expect their consumers to adjust to the ones who bring it, of course reason with "Wait..it's out there for free??? STOP THAT" and that's never gonna change, even with evidence proving that it even helps.

Businesses refused to adjust to their customers wants and needs, and so they hurt themselves. Most users are happy to give some of their hard earned money if they get good stuff in return, and that's really what it's all about. Treat your consumers and your consumers will treat you.


This. So much this.
Again, I fully understand the rationale behind the decisions. I used them as examples to refute an argument, nothing more.
 
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