Now Pneuma even shows up in menu butas mythra or pyra (depends on wich form is currently active) and without model art like all others. also when choosen changes over to mythra or pyra.... anyone whom tried too to get peuma as playable blade till now i can only make her usable in battle like all other blades?
ah forgot her char even shows up in window when saving
maybe i should make an own thread instead of posting here sry if i annoyed anybody with it or my bad english xD
Now Pneuma even shows up in menu butas mythra or pyra (depends on wich form is currently active) and without model art like all others. also when choosen changes over to mythra or pyra.... anyone whom tried too to get peuma as playable blade till now i can only make her usable in battle like all other blades?
ah forgot her char even shows up in window when saving
maybe i should make an own thread instead of posting here sry if i annoyed anybody with it or my bad english xD
well it would be nicer if you could make list of changes on how you managed get her working and stuff so some other people might be able to try out what you did or find any Save breaking errors.
Im currently trying out the affinity chart with ursula(because her affinity quest is one of the worst).
edit: is there any kind soul that can give me a save with Fully complete Ursula affinity? nvm, found one
\
Just tested this myself with the save files that you guys provided, and the Merc Group data was strange, with Blade IDs for blades that did not exist... and like @Takumah said, loading that save in my Switch, and saving and reloading in editor seemed to fix that issue...
Regardless, the bug in the editor has been fixed, and that save file can now be loaded without issue. Be sure to grab v1.0.1 from the first post. Thanks for letting me know about the issue
1. It could be, but to be honest, I do not really know. The names for fields were based on the names used in the 010 Editor template file that has been floating around, unless I knew for myself what that field did. There are lot of fields in the save file where I know very little about how they behave in-game, so they use the same names from the 010 Editor template unless people can figure out what these fields really do and therefore decide on better names for them.
2. For Blade Specials, it defeintely appears so, despite the level not being displayed. My blades all have different levels for specials, which also correspond to what is unlocked on their affinity charts. For Blade Arts though... I have no idea, all Blade Arts for my Blades are all Lv 1, and I have not tested altered versions of those in-game
3. Again, I do not know, right now I am assuming not, is there any reason they would?
4. Really? I did not know that. Well... I would assume that they change, but again, I have not tested many alterations' effect in-game.
While I have created the save editor to edit just about anything in the save, I still do not know how the game reacts to most changes, as testing every litle thing myself would take absolutely forever
I encourage you to experiment with things like this and report your results when you get your switch back.
It is good to be back, and alas, that is true... life is busy. I do sometimes lurk though, but I will only usually log in if I have something to contribute.
See you... when I see you, whenever I phase back into dimension GBATemp!
Thanks man, I hope you (and everyone else) enjoy it
Does this work without corrupting your save if you have the DLC blades? The other editor erases your artes palette. This might be a good alternative if it doesn't do that.
Yes, this editor does take into account, and let you edit, the 1.5.0 DLC Monado/Knives Weapon arts and Weapon Points, at least for the 4 drivers that can equip them. Other unknown 1.5.0 DLC related data can be edited manually using hex editor style controls in the "1.5.0+ Raw Data" tab.
The Buttons on the affinity chart tab are laid out the same way as the affinity chart is in-game. Basically, you click the node you want to edit, then edit the data in the "Affinity Reward Edit" section below. As for WHAT the data is supposed to be, now that I do not know.
..like @Takumah said, you can modify the "Count" value to match the "Max Count" value, then load up the affinity chart in-game to unlock that node (provided that key affinity row is unlocked)
I do not think that Pneuma-Style Mythra is even a thing that exists... From what I am guessing, those Aux Cores simply change what 3D model is loaded for that blade instead of the default one, so I am assuming that a "Pneuma-Style Mythra" does not exist.
Hoever, you could maybe try experimenting with changing a Blade's recource stuff, over in the "Resource Data" tab, and see what happens, and report your results?
KKKKK you can replce any euipped blade with pneuma, you cant see her in menu or switch to her outside of battle but inside a battle you can switch to her like to any other blde without the fucking timer DDDD
This editor can load and save the 1.5.0 DLC save files just fine, even if almost all of the new extra DLC specific data is unknown and undocumented at this time.
Now Pneuma even shows up in menu butas mythra or pyra (depends on wich form is currently active) and without model art like all others. also when choosen changes over to mythra or pyra.... anyone whom tried too to get peuma as playable blade till now i can only make her usable in battle like all other blades?
ah forgot her char even shows up in window when saving
maybe i should make an own thread instead of posting here sry if i annoyed anybody with it or my bad english xD
Oh? My game glitched out when trying to display Pneuma in Character menu last I tried this
(But I realize now that was back with Game Ver 1.3.0, maybe 1.5.0 changed some stuff?)
And yeah, perhaps you could make an extra thread, since it is basically its own specific topic. That said, a more general research thread might also be a good idea, for people to experiment with editing their saves, and more easily report their progress, results, and other weird findings they come across when doing so.
I would assume they do?
Again, I have not extensively tested how the game reacts to various changes to the save data. I encourage you to experiment and report your results when you get a chance
Technically it is possible, however I do not know where that data might be located.
If neither of those values change it then you would have to look into other areas... it could be one of the Unknown values, or even buried somwwhere deep inside the Game Flag Data, however all this stuff seems to be undocumented, so I would have no idea where this data could be... people would have to research these things.
Sorry that I could not be of more help on the matter...
Also now... Update! v1.0.1 has been released!
This release should fix that "No Matching Element" that was reported in earlier posts.
Changelog:
v1.0.1.0
GUI:
- BUGFIX: Main Form refused to load save if Merc Group Blade Data was invalid
- BUGFIX: About form hyperlinks did not load URL when clicked
So i've tried to edit my agility from 51 (what it was in the editor originally) to 710 lol, but in game my agility is only 64 (probably including modifiers). Any way to make the changes take actual effect?
Changing the elemental type / weapon a blade uses also does nothing. But you can alter the weapon arts of each driver. Finally my Rex has access to both Break. Also Smash on a weapon type that a certain bird doesn't use.
Altering the move set of weapons completely changes the viability of otherwise completely under powered weapon types and blades. It's by far my favorite feature of this save editor.
well it would be nicer if you could make list of changes on how you managed get her working and stuff so some other people might be able to try out what you did or find any Save breaking errors.
Im currently trying out the affinity chart with ursula(because her affinity quest is one of the worst).
edit: is there any kind soul that can give me a save with Fully complete Ursula affinity? nvm, found one
\
Well couldn't create a thread (it said offensive language was used in it, maybe the word blade i don´t know)
So just wanted to show what i achieved by a lot of testing and switching bits around...works till now just a few things like menu (press + then character) picture of pneuma missing
Well couldn't create a thread (it said offensive language was used in it, maybe the word blade i don´t know)
So just wanted to show what i achieved by a lot of testing and switching bits around...works till now just a few things like menu (press + then character) picture of pneuma missingView attachment 137006
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i have that stupid connector on my gpu luckily it's only a 300w gpu so i should(?) be fine since all the issues are with the quad 8pin->12pin and mine is only dual 8pin
quite a tight bend on that 8pin->12pin adapter in my case, which is the worst case scenario, but i made sure it was fully seated after plugging everything in and bending the cable so it shouldn't come unseated by itself since i pre-stressed the cable