Here's another eboot.bin edit made using @Kabuto_Kun's easy method for changing resolutions, which bumps the resolution from 720x408 to 960x544 without any graphical errors.
Screenshots comparisons [Before/After/etc.]: Full album download (6 pairs of images)
Framerate Test between 408p (default and maximum settings) 544p (maximum settings): (Tests were performed with the latest version of the game, 1.02)
408p/Default- It's most often at 30FPS with ocassional dips to 28/29FPS, but Highland Cliffs especially gives it trouble, having pockets of 28FPS and dips in between a pack of cars. It can go as low as 25FPS.
408p/Maximum- Menus are locked at 60fps with stuttering caused by loading vehicle or course models. Races are locked at 30FPS.
544p/Maximum- Menus are at 60FPS with the same level of stutter caused by loading models, but the car preview is now in the mid 40s. I only found one dip to 29FPS across six courses, so it's otherwise locked at an evenly-paced 30FPS.
Steps to editing the eboot:
1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)
2) Search for the hex value "D002000098010000" (Should start at offset 20A464)
3) Replace the value with "C003000020020000"
You can read more about the process in the original thread - https://www.reddit.com/r/vitahacks/comments/637np7/problematic_psp_game_fixes_force_unleashed/
Screenshots comparisons [Before/After/etc.]: Full album download (6 pairs of images)
408p/Default- It's most often at 30FPS with ocassional dips to 28/29FPS, but Highland Cliffs especially gives it trouble, having pockets of 28FPS and dips in between a pack of cars. It can go as low as 25FPS.
408p/Maximum- Menus are locked at 60fps with stuttering caused by loading vehicle or course models. Races are locked at 30FPS.
544p/Maximum- Menus are at 60FPS with the same level of stutter caused by loading models, but the car preview is now in the mid 40s. I only found one dip to 29FPS across six courses, so it's otherwise locked at an evenly-paced 30FPS.
Steps to editing the eboot:
1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)
2) Search for the hex value "D002000098010000" (Should start at offset 20A464)
3) Replace the value with "C003000020020000"
You can read more about the process in the original thread - https://www.reddit.com/r/vitahacks/comments/637np7/problematic_psp_game_fixes_force_unleashed/
If you are trying to edit AN ENCRYPTED (Cart/PSN/NoNpDRM) VERSION, you will need to subtract 1000 to the offsets from a Maidump version. (Follow TheRadziu's tutorial under "Eboot modding and/or running 3.65+ games on 3.60 and 3.65". (Remember to add the first 8 bytes from the self_auth.bin to the files after they've been ran through make_fself.exe at offset 80)
Last edited by InquisitionImplied,