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lol.
Yea and setting it to D-input fixed it, I should've checked that before asking in the forums and reseting my wii
lol.
still wierd your ps3 controllers doesn't work tough, maybe your controller cable is only a power cable and doesn't transfer data or something.Yea and setting it to D-input fixed it, I should've checked that before asking in the forums and reseting my wii
there is no fix lol its a pal game and uses pal signals so you might need to force videomode to ntsc on the settings.Hello, I ran a PAL ISO of "Doshin The Giant" and the video came in black and white. Fix Pl0x
swiss is one thing, nintendont is another and dolphin is another, they all work very differently, some games work some don't try messing around with the settings like forced progressive, forced ntsc video-mode and patch pal50 option toggle those 3 and see if any combination of them works if not well it just doesn't work, not every game works with forced stuff.Is there any reason why PAL RE4 doesn't boot when forced to 480p? It gets to the 50/60 Hz title screen and then black screens from there, no matter which Hz you choose.
It's strange too since, according to this, it works just fine with Swiss (unfortunately, I don't have an SD Gecko to test this myself).
some games do not work with forced videomodes due to how they are coded, since forced stuff are hacks, the wait for the sd/usb depends of many factors from the device speed to being in or not and nintendont timing it out.In response to others ( @pedro702 @KRFP ) I get similar behaviour with some games when I try to force the video mode. Specifically, the PAL (German) release of Rebel Strike. Re-setting my gamecube video mode to "Game" in Wiiflow-lite fixed it. Odd that the game crashes right at the start, where it asks you "50Hz or 60Hz", merely by forcing 60Hz / progressive. Rogue Leader PAL doesn't seem to freeze there.
I have my own question, though, which is in reference to a post of mine in another thread: https://gbatemp.net/threads/now-the...sb-hard-drive-plugged-in.510392/#post-8120459
When loading Nintendont on its own, there's a long pause before finally getting the "SD / USB" option. Is this due to, on my setup, there being no (Wii-mode) HDD plugged in? Similarly, when loading a Nintendont game through Wiiflow-Lite, there are various "stages" of waiting until the game finally comes up - one seems to correspond to the memory card, since when you load a game for the first time this is when it gives the "card initialisation" screen - another takes about as long as the delay before being allowed to choose "SD / USB"... is this a similar kind of "wait for the USB device to timeout, even when it isn't plugged in" issue, as has recently (finally) been addressed in wiiflow-lite, by means of a config option which promises no USB disks should be used?
In that case, it would be nice to be able, like now with wiiflow-lite, to be able to set some kind of option that prevents Nintendont from enumerating the USB disks altogether, for those (like me) who don't use them (for Wii stuff).the wait for the sd/usb depends of many factors from the device speed to being in or not and nintendont timing it out.
why would you want a mess of a file? im preety sure only from dvd from original wiis with gc support.Can i launch a multi-game iso from sd card/usb?
Because i want to make iso with every gcn interactive multi demo discwhy would you want a mess of a file? im preety sure only from dvd from original wiis with gc support.
just use individual files for better compatibility.
preety sure even multiiso has a limit of 3 or 4 files if i recall.Because i want to make iso with every gcn interactive multi demo disc
No,it has a limit of 8gb but i just want to know if i can boot it without burning it on a dvdpreety sure even multiiso has a limit of 3 or 4 files if i recall.
im preety sure you cant but you can try.No,it has a limit of 8gb but i just want to know if i can boot it without burning it on a dvd
The multi game menu boots,but when you select a game it won't workim preety sure you cant but you can try.