Hacking Nintendont

pedro702

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Yea and setting it to D-input fixed it, I should've checked that before asking in the forums and reseting my wii
still wierd your ps3 controllers doesn't work tough, maybe your controller cable is only a power cable and doesn't transfer data or something.
 

migles

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@FIX94 (not sure if its the right person to tag)
can we configure or have an alt version of nintendont to load games from another folder like "NGC" or "NGC GAMES"
"games" is too generic for people who use one external drive for several things (i use it the same drive for several consoles)
i always confuse the games folder with other games, also the ps3 using "gamez" would make it more organized

sadly dios mios project is done, and can't change it's folder either
 
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KRFP

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Is there any reason why PAL RE4 doesn't boot when forced to 480p? It gets to the 50/60 Hz title screen and then black screens from there, no matter which Hz you choose.

It's strange too since, according to this, it works just fine with Swiss (unfortunately, I don't have an SD Gecko to test this myself).
 

pedro702

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Is there any reason why PAL RE4 doesn't boot when forced to 480p? It gets to the 50/60 Hz title screen and then black screens from there, no matter which Hz you choose.

It's strange too since, according to this, it works just fine with Swiss (unfortunately, I don't have an SD Gecko to test this myself).
swiss is one thing, nintendont is another and dolphin is another, they all work very differently, some games work some don't try messing around with the settings like forced progressive, forced ntsc video-mode and patch pal50 option toggle those 3 and see if any combination of them works if not well it just doesn't work, not every game works with forced stuff.
 
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aphirst

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In response to others ( @pedro702 @KRFP ) I get similar behaviour with some games when I try to force the video mode. Specifically, the PAL (German) release of Rebel Strike. Re-setting my gamecube video mode to "Game" in Wiiflow-lite fixed it. Odd that the game crashes right at the start, where it asks you "50Hz or 60Hz", merely by forcing 60Hz / progressive. Rogue Leader PAL doesn't seem to freeze there.

I have my own question, though, which is in reference to a post of mine in another thread: https://gbatemp.net/threads/now-the...sb-hard-drive-plugged-in.510392/#post-8120459

When loading Nintendont on its own, there's a long pause before finally getting the "SD / USB" option. Is this due to, on my setup, there being no (Wii-mode) HDD plugged in? Similarly, when loading a Nintendont game through Wiiflow-Lite, there are various "stages" of waiting until the game finally comes up - one seems to correspond to the memory card, since when you load a game for the first time this is when it gives the "card initialisation" screen - another takes about as long as the delay before being allowed to choose "SD / USB"... is this a similar kind of "wait for the USB device to timeout, even when it isn't plugged in" issue, as has recently (finally) been addressed in wiiflow-lite, by means of a config option which promises no USB disks should be used?
 

pedro702

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In response to others ( @pedro702 @KRFP ) I get similar behaviour with some games when I try to force the video mode. Specifically, the PAL (German) release of Rebel Strike. Re-setting my gamecube video mode to "Game" in Wiiflow-lite fixed it. Odd that the game crashes right at the start, where it asks you "50Hz or 60Hz", merely by forcing 60Hz / progressive. Rogue Leader PAL doesn't seem to freeze there.

I have my own question, though, which is in reference to a post of mine in another thread: https://gbatemp.net/threads/now-the...sb-hard-drive-plugged-in.510392/#post-8120459

When loading Nintendont on its own, there's a long pause before finally getting the "SD / USB" option. Is this due to, on my setup, there being no (Wii-mode) HDD plugged in? Similarly, when loading a Nintendont game through Wiiflow-Lite, there are various "stages" of waiting until the game finally comes up - one seems to correspond to the memory card, since when you load a game for the first time this is when it gives the "card initialisation" screen - another takes about as long as the delay before being allowed to choose "SD / USB"... is this a similar kind of "wait for the USB device to timeout, even when it isn't plugged in" issue, as has recently (finally) been addressed in wiiflow-lite, by means of a config option which promises no USB disks should be used?
some games do not work with forced videomodes due to how they are coded, since forced stuff are hacks, the wait for the sd/usb depends of many factors from the device speed to being in or not and nintendont timing it out.
 

aphirst

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the wait for the sd/usb depends of many factors from the device speed to being in or not and nintendont timing it out.
In that case, it would be nice to be able, like now with wiiflow-lite, to be able to set some kind of option that prevents Nintendont from enumerating the USB disks altogether, for those (like me) who don't use them (for Wii stuff).
 

JoeyThirdWheeler

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I just got Homebrew and Nintendont on my Wii and when I started to play with my ps4 controller I noticed that the X button is mapped to the B button on Gamecube, so basically every time I push X expecting to jump I end up attacking, and honestly, it's been screwing me over, I've never written a controller config. and don't know how to use HID_Test.dol, and I haven't found a good tutorial so I was hoping someone here could lend me some advice.
 

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