Tutorial  Updated

How to install eShop games with SX OS

I am NOT responsible if you get banned or somehow mange to brick your switch

Prerequisites​
  • Have a working SX OS licenses and have it set up​
  • Have a copy of devmenu (I can't link to this here you'll have to find it yourself)​
  • A micro SD card​
  • OPTIONAL put your switch into airplane mode before doing this​

Part One: Setting up your SD card

Plug your SD card into your PC. Create a folder called sxos, then create a folder inside of that and name it titles. Once you have done that create another folder and name it with the title ID for the game you plan on layeredfs-ing.

In my case it's Pokémon Quest so my file structure looks like this sxos\titles\01005D100807A000. Now put the romfs and exefs for devmenu in that folder. (I'm assuming that the copy of devmenu you have is already in layeredfs format.)
Finally put the NSP for the game you plan on installing on the root of your SD card.
At this point your SD card should look something like this
sx.PNG


Part Two:Installing the NSP

Boot into SX OS and choose "Boot custom FW". Launch the donner title that you are using (again in my case Pokemon Quest)


You should see this come up on your screen.
2018070319015800-E4B364C957D95017CA1171810D655865.jpg


Select the install from SD option. The NSP you have should now appear on screen, press A to start the installation.

fixed.png


You can choose either install to SD or system memory. After selecting that press A one again.

2018070319072100-E4B364C957D95017CA1171810D655865.jpg


The NSP should now start installing.

2018070319091400-E4B364C957D95017CA1171810D655865.jpg

Wait a few minutes and the install should finish
2018070319133100-E4B364C957D95017CA1171810D655865.jpg

It is now safe to go back to the home menu and close out of devmenu
2018070319134300-57B4628D2267231D57E0FC1078C0596D.jpg

After closing out of devmenu your new game should show up
2018070319134600-57B4628D2267231D57E0FC1078C0596D.jpg

Enjoy!
2018070314364100-B078B511A5B781471916CCD172F8038E.jpg





 
Last edited by snails1221,

laurorual

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I tried launching the Devmenu with the Sandisk Ultra 64gb, (These are from the official reseller), for some reason it freezes at the game loading screen (I made sure everything was correct). I tested the files and transferred it to my Sandisk Extreme 32gb and Devmenu worked properly! The problem is that fat32 does not support files that are larger than 4gb :(

Edit: I managed to get Stardew Valley on my sd card but when I tried to install from the devmenu, it shows a "failed to install" error when it reached at 100%
was your sandisk ultra 64gb formatted as exFAT?
i'm starting to think that exFAT is not supported, i still cant get devmenu to open with my sd card and sadly i do not have any other card to test with :(
 

Draxzelex

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So here's a thing, didn't we get several posts/tweets from established hackers talking about Nintendo's beefed up security this time around, saying that running pirated eShop games was close to impossible? Or is Dev Menu a wildcard that made this possible?
They were probably referring to the fact that pirating eShop games via Freeshop would not be possible since Nintendo can ban you but since these can still work if you are banned, just means that its still Freeshop minus online play. But yes, DevMenu did have a big helping hand in this because all other .NSP installers were grabbing them from Nintendo's servers. It should also be worth mentioning that while they let us download some of these titles while being banned, there may be a chance Nintendo will revoke full access if they see a banned console still making bogus requests.
 
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laurorual

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So here's a thing, didn't we get several posts/tweets from established hackers talking about Nintendo's beefed up security this time around, saying that running pirated eShop games was close to impossible? Or is Dev Menu a wildcard that made this possible?
i think they were talking about online gaming, not offline gaming
 

snails1221

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So here's a thing, didn't we get several posts/tweets from established hackers talking about Nintendo's beefed up security this time around, saying that running pirated eShop games was close to impossible? Or is Dev Menu a wildcard that made this possible?
I haven't been playing close attention to the switch scene until recently so I don't know what tweets you're talking about but, Devmenu is a tool that was made by Nintendo themselves. It is meant to be used only with devkits hence the name "devmenu". Recently it got leaked allowing us "the outsiders" to have access to it. So devmenu installing the NSPs + sigpatches makes this possible.
 
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Centergaming

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was your sandisk ultra 64gb formatted as exFAT?
i'm starting to think that exFAT is not supported, i still cant get devmenu to open with my sd card and sadly i do not have any other card to test with :(

Yep, it's exfat.

I haven't been playing close attention to the switch scene until recently so I don't know what tweets you're talking about but, Devmenu is a tool that was made by Nintendo themselves. It is meant to be used only with devkits hence the name "devmenu". Recently it got leaked allowing us "the outsiders" to have access to it. So devmenu installing the NSPs + sigpatches makes this possible.

Damn... without RCM we would have never been able to hack the Switch at all...
 

ninjanick999

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Didn't the 3ds also have protections against starting apps installed via devmenu. If I remember correctly, they would only launch on a cfw with sig checks.
 

Flying Scotsman

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Didn't the 3ds also have protections against starting apps installed via devmenu. If I remember correctly, they would only launch on a cfw with sig checks.
From what I understand, that was because we were installing DevMenu directly on a non-dev console. In this case, we're using LayeredFS to "MiTM" requests, so while the Switch thinks Pokemon Quest is running - we're actually running DevMenu with about the same level of permissions and the Switch is none the wiser (unlike the 3DS where we would be running the application directly, not spoofing it).
 

ninjanick999

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From what I understand, that was because we were installing DevMenu directly on a non-dev console. In this case, we're using LayeredFS to "MiTM" requests, so while the Switch thinks Pokemon Quest is running - we're actually running DevMenu with about the same level of permissions and the Switch is none the wiser (unlike the 3DS where we would be running the application directly, not spoofing it).
Hmmm, now what if we spoofed it into another app with more permissions?
 

olive069

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Nice & clean tutorial. Tested with some games (Yono, Limbo, Inside, Death Squared,...) on SXOS 1.3 and 5.1 FW.

Edit : Zelda BOTW DLC NSP works!! :wub:
 
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ken39

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was your sandisk ultra 64gb formatted as exFAT?
i'm starting to think that exFAT is not supported, i still cant get devmenu to open with my sd card and sadly i do not have any other card to test with :(
I'm using exfat 64gb

devmenu works for me, using pokemon as donor
 

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leerpsp

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Can I delete the .NSP after installation? And where are the games stored?
I tested this my self but only installing to system memory and you can delete the .nsp after you install it.
As for if you install it to the sd card I don't know if you can as iv not tested it.
 

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