ROM Hack Question Skyrim Mods Possible?

Syynx

Well-Known Member
OP
Member
Joined
Jun 5, 2018
Messages
129
Trophies
0
Age
36
XP
432
Country
United States
With LayeredFS released is it now possible to convert PC Skyrim mods to the Switch ver.?
 

annson24

The Patient One
Member
Joined
May 5, 2016
Messages
1,191
Trophies
0
Age
32
XP
1,843
Country
Philippines
I wish there'll be a dedicated thread for skyrim mods here, it's hard to backread everything from discord. There's just too much clutter. One think I really find confusing in the channel is that they say textures doesn't work but a few have stated that they loved JK's Skyrim mod. JK's Skyrim mod has texture modification.
 

luiscesjr

Active Member
Newcomer
Joined
Oct 3, 2012
Messages
28
Trophies
1
XP
237
Country
Brazil
It's fixed there, and easy to find, but anyways, here is what laurabbit originally posted there:

How to correctly set up Skyrim SE mods for the Nintendo Switch:

Notes:

- I will not go into detail as to how to set up LayeredFS
- Skyrim modding can only work on firmware version 5.0.0+
- textures and audio do not work but scripts are working
- you may only have a maximum of 10 mods (you may use more by merging mods)
- remove "quotes" from all quoted words and created directories should be named EXACTLY as spelled
- Peach is not in another castle, but in another plane of Oblivion inaccessible by pipes

0. Set up LayeredFS

1. Creating Directories

- create "titles" folder at SD:/atmosphere/ if it does not already exist
- create "01000A10041EA000" folder at SD:/atmosphere/titles/ as this is Skyrim's TITLEID
- place "romfs" folder at SD:/atmosphere/titles/01000A10041EA000/
- okay, you're all set!

2. 'Installing' Mods

- all mod files in formats: .esm, .esp, and .bsa, as well as other loose files all go inside the Data folder
- open Skyrim.ini - "sTestFileX=" is your load order where your .esm and .esp files go, you can add more by placing it's file name and extension after it (eg. sTestFileX=example.esp)
- "sResourceArchiveList=" is where all of your .bsa files go, you can add more by placing a comma and it's file name followed by it's extension after other .bsa files (eg. sResourceArchiveList=Skyrim.bsa, example.bsa)
- save Skyrim.ini and you're good to go!

3. Launching Skyrim

- use whatever payload you prefer that that will allow you to boot with LayeredFS enabled (I use CTCaer and I am given the "RomFS" boot option)
- launch Skyrim and create a new save or load an old one
- you will receive a message that says that achievements are disabled because mods are active, this is perfect because it means that you did everything correctly and mods are now working!
- enter the game and enjoy Skyrim modding!

Romfs Link:


Again, this was posted by laurabbit not me.

Pastebin Link with INI file:

 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I'll just pretend like I know what's going on