Emulation [RELEASE] Cemu - Wii U emulator

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CustomEyeBrows

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Big ask, but the last version I got to toy with was 1.8.0b. Finally got a new pc...

Can someone please give me a quick update (or even the page in this very thread to start reading from since that version was released) on what I missed and if "WUPInstaller" (as its called on my old HDD in Program Files) still being used to grab DLC and updates?

Thanks heaps in advanced.

Edit Seems WUPInstaller aka WiiU USB Helper has been discontinued. So whats the replacement, is it something within Cemu itself?
 
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JPXZ

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Got the Skylanders Portal working https://streamable.com/k6kmh For those that don't know about Skylanders: You can't play any of the Skylander games without the USB peripheral that they use to scan Amiibo-like figures (aka Portal). If it's not plugged in you can't even start the game. I added basic USB/HID support to Cemu and now the game can detect and use the portal plugged into my PC

In theory yes


Not sure if there are actually any games that support a USB microphone


Most of them just use the GamePad mic


No that would just be another milestone


The way we looked at it, for us 2.0.0 would be initated by a paradigm shift, not an actual feature update. Like going open source, or striving towards making Cemu a 100% LLE emulator
377848661910093836.png

3
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But I have been told that we should just stick to semver


For which the x.y.z defintion is:
MAJOR version when you make incompatible API changes,
MINOR version when you add functionality in a backwards-compatible manner, and
PATCH version when you make backwards-compatible bug fixes.

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New Cemu Emulador Nintendo Wii U Update
 
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alonzondavis

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How come Sonic Boom Rise of Lyric isnt supported on Cemu? The game is 100 times better with the japanese dub which i can gladly share how to use in the english game if its ever supported.
 
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alonzondavis

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Ah cool to see it is supported. just crashes at boot in the newer versions. In time maybe it work no rush at all.

Just throwing some ideas out here, i have no idea about any this stuff so im probably just yabbing here.

Could it be possible maybe the intro vids can be skipped? On Cemu 1.7, based on that video there, it seems to work fine past the intro videos point but ingame its slows down again.

Then again it could possibly be the fact the game is based on cryengine. Cryengine itself wasnt really working on wii u to begin with when they did this game, im sure emulating the cryengine might be difficult.

It also crashes on the japanese demo as well, so no help there.

Simply to get the jpn vo need the japan rip of the demo or full game and go to content, look through folders for a Japanase folder, it should have all the audio in it, just copy paste into the main audio folder (the english voices)

Weird thing is, if done this way, the jpn vo only works in game, not for the cutscenes. not sure how to get them to work on the cutscenes but at least the ingame, which most of the vo is for the whole game, would all be in Japanese :).
 
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JPXZ

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# Cemu detailed changelog for 1.12.1
# Patreon release date: 2018-05-25
# Public release date: 2018-06-01

# New in 1.12.1b:

general: Fixed section labels for game profiles created via the game list context menu
general: Added UI option to disable precompiled shader cache
general: Added game profile option to disable precompiled shader cache (see example.ini for details)

# New in 1.12.1:

general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)

general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
general: Game list now loads the game icons asynchronously to improve Cemu startup time
general: Load graphic pack shader files asynchronously to improve Cemu startup time
general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
general: If NEX or independent token API request returns with an error message, print it to log.txt
general: Updated game profiles

HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
GCN controller adapter (in Wii U mode) not yet working

input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
input: Various improvements to native wiimote support

nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

snd_core: Fixed loop counter for PCM16 voices
snd_core: Fixed AXGetDeviceMode()
snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

GX2: Implemented GX2SetPointSize and GPU7 support for point width
GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
GX2: Shaders using SSBOs no longer fail to compile
GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

coreinit: Zero-sized file reads no longer return an error
coreinit: Optimized thread context switching to be slightly faster

nn_fp: Fixed a bug in AsyncLogin callback

nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files
http://cemu.info/patreon/changelog/cemu_1_12_1.txt
http://cemu.info/releases/cemu_1.12.1.zip
https://files.sshnuke.net/cemuhook_1121_0565.zip
https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/history
https://www.reddit.com/r/CEMUcaches/
 
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JPXZ

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# New in 1.12.1b:

general: Fixed section labels for game profiles created via the game list context menu
general: Added UI option to disable precompiled shader cache
general: Added game profile option to disable precompiled shader cache
 

JPXZ

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# Cemu detailed changelog for 1.12.2
# Patreon release date: 2018-06-17
# Public release date: 2018-06-24

general: Added UI localization
This feature is experimental and the default language is still English.
Currently provided translations are Spanish, Russian and German translations

CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release
This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
CPU/JIT: Small improvements to generated code:
Use x64 near JMPs where possible
Optimized code for LWZX instruction

input: Fixed wiimote button 1 and 2 being swapped

NEX: Fixed a bug that could cause permanent 100% CPU usage on one core

GX2: Optimized draw calls by avoiding unnecessary render state checks
GX2: Fixed support for R8_UNORM textures
GX2: Added support for gl_FrontFacing in GPU7 shaders
http://cemu.info/patreon/changelog/cemu_1_12_2.txt
https://www.patreon.com/posts/cemu-1-12-2-19502658
https://cemuhook.sshnuke.net/
https://github.com/slashiee/cemu_graphic_packs/releases
 

JPXZ

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I assume that yes more I will do some test in this game in particular and I will speak here for all you but it is also worth mentioning that it can be problems of Graphics Packs outdated you can get more updated always here or else you can report in Discord Official Cemu and GitHub Cemu Graphics Pack
https://github.com/slashiee/cemu_graphic_packs/releases

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Cemu 1.12.2 my experiênce with Paper Mario Coolor simply from BLACK SCREEN sharing with everyone you EXZAP said that concerted problem concerted anything ta ai proof that it was not concerted you can test there and comment here for enrichment of the contents and that also so that it arrives until DEVS for them to solve this problem for us to be able to play this title very good I will leave in english this too too much THANK YOU PERSONAL SHORT PAGE WE SHOULD ALWAYS ALWAYS .............

https://cdn.discordapp.com/attachme...5/457977060711858176/IMG-20180617-WA0114.jpeg
https://cdn.discordapp.com/attachme...5/457977061143740419/IMG-20180617-WA0139.jpeg
 

JPXZ

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# New in 1.12.2c: CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches
# New in 1.12.2d: GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2







 
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Fred1976

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hello ,
Little problem , is it normal the cutscenes in fist of the north star are really slow . From the moment i can press A it go over . And game runs perfect .But just the cutscenes are really slow .
I read you need to enable gpu fence skip . But this i don't understand , latest cemu version with latest cemuhook version . But Cpu fence skip is grayed out , even when the game runs .
Also in Gameprofiles i don't see the game . ?? Hmmm
 
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JPXZ

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Simply normal here for me should problems of graphic pack or CEMU awaits improvements and update in a month again by EXZAP and PETGOVR.
 

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