ROM Hack WIP Xenoblade Chronicles 2 Save Editor

Type_O_Dev

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Xenoblade Chronicles 2 Save Editor
This is been replaced with a great editor, its been fun guys!
Thank you!

This is a full items editor
I dont take credit for this as I just touched up a little of the code to allow more editing
nxenob2b.png
nxenob2.png
Match your current items with this website
Code:
You will need the item id to add or edit item in each tab
ie: Premuim Cylinders from site is 2004, only use 4
edit.png
Download

This was forked from this project

Enjoy!

Added ability to set item id and serial to first 5 weapon chips of save
Set 0-4 with values bellow to add these items
Code:
                   ID    Serial
Tachyon            60    149
Moon Matter        58    146
Preon              59    292
Sunlight           54    144
ShiningStr         52    147
Code:
Max Values = 9999999 / 65535 / 5
Make sure you backup your save first
if you have issues please report on github
Thanks to @williamdabastrd
he is working on a multi-platform editor


There is a bug, it is not padding the values with 0's correctly
Download here - New Version Available

I uploaded a combined version this is a crude way but it will work. You will still need to load save from different editors be careful when writing to them basically make sure you use the first editor then save changes so when you use the second you can load your modifications

Saves from new update are flaky, see @KingEnma's post - working on a fix

Working on adding more to the old editor, what items would you like to be editor to have
reports of issues with sx os, I would suggest using a atmosphere to do your backups and injection
 

Attachments

  • XB2SaveEditor-Old.zip
    382.9 KB · Views: 1,915
  • XC2SaveEditor-Newer.zip
    3.5 MB · Views: 5,500
  • XC2 Editors combined.zip
    3.8 MB · Views: 2,876
Last edited by Type_O_Dev,

BronzeKnight

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This works! Still a little buggy but it does work!

The first time I modded my save it vanished for some reason I.E. Main menu had only "New Game" option. I suspect I put in an invalid value for something. (So always keep a backup of your save!)

My second try worked out well, I only modded my gold and core counts. And that took just fine and I am back in the game! Although for some reason the editor says I have 0 Legendary cores when I have 3 in game, not sure whats up with that.

But thank you Type_O_Dev! This is just what I wanted!


(P.S. Overdrive Protocol modding plz!)
 
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Type_O_Dev

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This works! Still a little buggy but it does work!

The first time I modded my save it vanished for some reason I.E. Main menu had only "New Game" option. I suspect I put in an invalid value for something. (So always keep a backup of your save!)

My second try worked out well, I only modded my gold and core counts. And that took just fine and I am back in the game! Although for some reason the editor says I have 0 Legendary cores when I have 3 in game, not sure whats up with that.

But thank you Type_O_Dev! This is just what I wanted!


(P.S. Overdrive Protocol modding plz!)

if you know the offset for overdrive protocol i will add
 

BronzeKnight

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if you know the offset for overdrive protocol i will add


I read through the request thread. Looks like the item ID has been found but the number you have does not follow it.

TBH I haven't messed with a hex editor in a while but I have 8 of them (DLC). Could I make a set of saves where I use one at a time and then use a hex editor to find the value that's changing?
 

Type_O_Dev

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I read through the request thread. Looks like the item ID has been found but the number you have does not follow it.

TBH I haven't messed with a hex editor in a while but I have 8 of them (DLC). Could I make a set of saves where I use one at a time and then use a hex editor to find the value that's changing?

Have you tried Driver Weapon Points yet

btw its been updated
 
Last edited by Type_O_Dev,

SaintEX

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Awesome! Gonna fiddle with this when I get home. Gonna reuse my old save as my edited save doesn't look pretty, as I cannot remove the extra items from the Key Items. 99/1 things, but changing them to just 1 will make the 99/99 key items be 1/99. XC2 needs a better item category arrangement, haha.
 
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TrunksSSJ23

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Thanks alot and great work bro! So we only have to max out the value for items right? We can set the values for Drivers, Blades, and General Player info to anything, correct?
 

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Played with this some more today. Was able to increase Rex and Nia's WP with the 65535 value. Also tried the 65535 value on the Legendary cores but that still won't increase, still only have 3 ingame. Not sure why.

Also, what does the blades button do, or is it only a placeholder?

I would attach my save file but GBAtemp says invalid extension.
 

Type_O_Dev

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Played with this some more today. Was able to increase Rex and Nia's WP with the 65535 value. Also tried the 65535 value on the Legendary cores but that still won't increase, still only have 3 ingame. Not sure why.

Also, what does the blades button do, or is it only a placeholder?

I would attach my save file but GBAtemp says invalid extension.
Here is a newer release not on github yet.
Added more drivers and weapon points
 

Attachments

  • XC2 Save Editor.zip
    22 KB · Views: 728

limoonfeat

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Thanks for making this editor。
by using the bt flie
i found that the bladeID like 1001 is Homura (Prya)
than 1002 is Hikari
and 1003 maybe is nveupa
1004 is nia‘s white tiger
1005 is hanaJS 1006 hanaJK 1007 hanaJD and so on
you can check the id one by one on blade list in our game
1039 is KOS
1040 is tenkei
1041 is tsuki(moon)
the last one 1042 maybe is hanaBrust
but 1104 is T-elos

than the CommonBladeIDs shows the normal blades’s ID which in our team
 
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