Official hakchi2 - NES Mini very simple pimp tool

KMFDManic

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**HOTFIX 5-22-18**

Amiga PUAE Core had minor bug. Personal thanks to AntiFly for the heads up! Here is a temporary link to it, if you do not want to redownload entire Set:) Just delete _km_puae_5_21_18, and replace with the fixed _km_puae_5_22_18. I also updated it into the Mega NZ Link! Sorry for any inconvenience:) Here is the link:)

https://ufile.io/wvtwr

And, of course, the original Link:)

https://github.com/KMFDManic/NESC-SNESC-Modifications/releases
 
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Liriel

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Is there a way to get the save game from super metroid on 3ds to work on the Mini snes?


Strange that is silence hier since 1-2 weeks

Gesendet von meinem Huawei P10 mit Tapatalk
 

NESjimbo

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According to the SNES compatibility doc, Final Fantasy II (IV) with the Namingway mod should be compatible with Canoe. I used the ROM with the correct checksum, and tried adding it to hakchi using both Hakchi and DA's sfrom tool, and I get a C7 at bootup. Has anyone else had this trouble?
 

KMFDManic

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\*\*5\-29\-18\*\*

\*\*As always, uninstall previous HMODS/Cores/RetroArchs, before Updating to the new ones, to avoid any conflicts or issues!\*\*

This is quite an Update:\) Huge personal thanks to madmonkey for being of absolute incredible help, as always:\) And, also, great thanks to BsLeNuL, another amazing friend in the scene:\) Both of these guys never cease to amaze me:\) As always, I can go on and on and on thanking many many people. So, I will just thank everyone in the scene, developers and modders, alike:\)

First\-off, there are now 3 N64 Cores! Glupen64, Mupen64Plus, and Parallel! Think Nintendo Emulator'Ception! Glupen became Mupen became Parallel! For best results, and to ensure the proper memory cache clearing occurs, I would recommend running N64 Games from the Main UI, not from RetroArch/Load Content! N64 and Sega Saturn are 2 Systems that tend to have memory issues when attempting to run via Load Content! UI is definitely most reliable and optimal in these instances:\) And, of course, PPSSPP, ALWAYS needs run from UI, initially:\) If you have just one of these installed, you can use /bin/n64 If you have multiple installed, use /bin/glupen and/or /bin/mupen and/or bin/parallel I generally try a game on Mupen, then Glupen, then Parallel. In\-Game Saves work on all 3 Cores! Check out Super Mario 64, in particular, on Parallel. It looks and runs fantastic!

We now have Pseudo Super Game Boy Support in mGBA!

Personal thanks to fr500, who hooked up the SGB Subsystem Support in BSNES originally, and the incredibly talented mGBA team, including endrift \(implementation of SGB palette and border support in mGBA, You rock, endrift!\), sergiobenrocha2, bentley, and everyone else. They will all be updated into the ReadMe in the very near future! And, personal thanks to slash004, BsLeNuL, Zach Reddy, and Zeikark, who helped test the SGB addition:\)

sgb_bios.bin MAY be required:\) It can be installed via Master BIOS Module in my Set:\) Even if BIOSES are optional, I tend to install them, to be on the safe side! PSX is a prime example of this, where they are optional! But, many games will have issues or not work properly, without BIOS! Video below shows me running SGB!

Now then, PSX Core gets a nice Performance Upgrade! When NESC was first out, the PSX Core was abnormally slow and required some tweaks to even run decently! I kept adding tweaks and optimizations over the last 2 years. The current PCSX ReArmed NEON has Performance Tweaks to help it run more optimally at normal speed. But, with Today's Update, these Performance Tweaks needed to be removed! The Core Clock Speed is officially 43 percent faster now! What does this mean? Well, now you can run HD \(Hi\-Res\) Mode with MANY Games, at normal to near normal speed! Simply go into Core Options, while in a game, and toggle the 2 options for Enhanced Resolution \(Slow\) and Enhanced Resolution Speed Hack to the ON Position! Many games I tested with the New Core worked great with Hi\-Res Mode! So, have fun! I highly recommend trying Ridge Racer as a starter game to see just how great Hi\-Res is! You can see me running Hi\-Res Mode in the below "Why do N64/PS1 Games Crash Video!, at the 6 Minute Mark!

All RetroArchs have been Updated with several optimizations and fixes, including more reliable default Shaders, Overlays, and memory fixes:\)

Cannonball is a fantastic Enhanced Out Run Engine Core! It is also available in the Update, and a video tutorial of how to run it is below! /bin/cannonball

Custom Borders HMOD Updated with many Fixes:\) There are borders to cover virtually any console and handheld you can imagine! Personal thanks to TheWez1981 for taking many hours of his time to amend the entire Originals Folder to have more optimal Square Shapes. To load these, install the HMOD, then choose Onscreen Overlay from RetroArch Options, then toggle "Show Overlay" to ON. Remember, default.cfg is the one to change back to when done! But, the CUSTOM ones need to be loaded by choosing start directory, then backing out til just out of retroarch folder. Then, choose the new Overlay directory, and pick the appropriate .cfg file you'd like to run! Also, thanks go to OrionsAngel, ArcNoculus, and hunterk, , and libretro!

Amiga gets another Update! Personal thanks to qclart for helping Update the Templates to have save fixes for games, while using the WHDLoad! Just use the new WHDLoad, and apply the appropriate kickstart bioses via ADF Opus! His guide, again, is at...

[https://www.reddit.com/r/miniSNESmo...ide_playing_amiga_games_on_the_snes_classic/)

As usual, many other Cores/HMODS Updated with fixes, optimizations, and tweaks! Anything dated 5\-29\-18, has been Updated!

I will also push more Updates to Essential Cores and Mod Store by next Week:\) And, I will also change things up so that the NEXT Release is separated into 2 downloads, \(Cores & Xtras\). Thank you all for being so incredibly patient with this specific upcoming change:\) I am still going through the massive Advanced Music Collection that AntiFly supplied me with! Expect that, too!

Enjoy the Update, and thank you everyone, as always...for being so incredibly awesome!!! One last personal thanks to Yellow and Black who helped do some last minute Testing on some of the changes! Here are some videos to enjoy, showcasing some of the above notated additions \(Plus another way to do NEO\-GEO BIOS, based on the Last Update!\), and so on!

\*\*SNES Classic \- Super Game Boy For Real \- Hell Yeah!:\)\*\*

[

\*\*SNES Classic \- Why do N64 and PS1 Games Crash? \+ PS1 Performance Upgrade\*\*

[

\*\*SNES Classic \- NEO\-GEO UniBIOS Exploit Set\-Up:\)\*\*

[

\*\*SNES Classic \- Intermediate Game Adding \- Cannonball & DOSBox\*\*

[

\*\*SNES Classic \- SHMUP 'Stravaganza \- Part 8 \- WTF!!! Time Travel!!!\*\*

[

\*\*And, of course, the Update:\)\*\*

[https://github.com/KMFDManic/NESC\-.../KMFDManic/NESC-SNESC-Modifications/releases)
 
Last edited by KMFDManic,

Bosco82

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Namingway Edition - repatch a clean unheadered Final Fantasy II 1.1 rom and try it again, sounds like theres somethings wrong with your rom, if you used sfromtool it sets the pid to 1095 and that doesn't work with Namingway
 
Last edited by Bosco82,

iDon

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anybody knows where I an get of working games with the snes mini classic? ive looked but cant find any, thanks in advance
 

NESjimbo

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Namingway Edition - repatch a clean unheadered Final Fantasy II 1.1 rom and try it again, sounds like theres somethings wrong with your rom, if you used sfromtool it sets the pid to 1095 and that doesn't work with Namingway
Thanks. I was mistaken about the ID, and I did have to change it to 0000 to work.

After all that, I'm sticking with the J2Evisceration version. I prefer that translation better.
 

amdiaz7

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\*\*5\-29\-18\*\*

\*\*As always, uninstall previous HMODS/Cores/RetroArchs, before Updating to the new ones, to avoid any conflicts or issues!\*\*

This is quite an Update:\) Huge personal thanks to madmonkey for being of absolute incredible help, as always:\) And, also, great thanks to BsLeNuL, another amazing friend in the scene:\) Both of these guys never cease to amaze me:\) As always, I can go on and on and on thanking many many people. So, I will just thank everyone in the scene, developers and modders, alike:\)

First\-off, there are now 3 N64 Cores! Glupen64, Mupen64Plus, and Parallel! Think Nintendo Emulator'Ception! Glupen became Mupen became Parallel! For best results, and to ensure the proper memory cache clearing occurs, I would recommend running N64 Games from the Main UI, not from RetroArch/Load Content! N64 and Sega Saturn are 2 Systems that tend to have memory issues when attempting to run via Load Content! UI is definitely most reliable and optimal in these instances:\) And, of course, PPSSPP, ALWAYS needs run from UI, initially:\) If you have just one of these installed, you can use /bin/n64 If you have multiple installed, use /bin/glupen and/or /bin/mupen and/or bin/parallel I generally try a game on Mupen, then Glupen, then Parallel. In\-Game Saves work on all 3 Cores! Check out Super Mario 64, in particular, on Parallel. It looks and runs fantastic!

We now have Pseudo Super Game Boy Support in mGBA!

Personal thanks to fr500, who hooked up the SGB Subsystem Support in BSNES originally, and the incredibly talented mGBA team, including endrift \(implementation of SGB palette and border support in mGBA, You rock, endrift!\), sergiobenrocha2, bentley, and everyone else. They will all be updated into the ReadMe in the very near future! And, personal thanks to slash004, BsLeNuL, Zach Reddy, and Zeikark, who helped test the SGB addition:\)

sgb_bios.bin MAY be required:\) It can be installed via Master BIOS Module in my Set:\) Even if BIOSES are optional, I tend to install them, to be on the safe side! PSX is a prime example of this, where they are optional! But, many games will have issues or not work properly, without BIOS! Video below shows me running SGB!

Now then, PSX Core gets a nice Performance Upgrade! When NESC was first out, the PSX Core was abnormally slow and required some tweaks to even run decently! I kept adding tweaks and optimizations over the last 2 years. The current PCSX ReArmed NEON has Performance Tweaks to help it run more optimally at normal speed. But, with Today's Update, these Performance Tweaks needed to be removed! The Core Clock Speed is officially 43 percent faster now! What does this mean? Well, now you can run HD \(Hi\-Res\) Mode with MANY Games, at normal to near normal speed! Simply go into Core Options, while in a game, and toggle the 2 options for Enhanced Resolution \(Slow\) and Enhanced Resolution Speed Hack to the ON Position! Many games I tested with the New Core worked great with Hi\-Res Mode! So, have fun! I highly recommend trying Ridge Racer as a starter game to see just how great Hi\-Res is! You can see me running Hi\-Res Mode in the below "Why do N64/PS1 Games Crash Video!, at the 6 Minute Mark!

All RetroArchs have been Updated with several optimizations and fixes, including more reliable default Shaders, Overlays, and memory fixes:\)

Cannonball is a fantastic Enhanced Out Run Engine Core! It is also available in the Update, and a video tutorial of how to run it is below! /bin/cannonball

Custom Borders HMOD Updated with many Fixes:\) There are borders to cover virtually any console and handheld you can imagine! Personal thanks to TheWez1981 for taking many hours of his time to amend the entire Originals Folder to have more optimal Square Shapes. To load these, install the HMOD, then choose Onscreen Overlay from RetroArch Options, then toggle "Show Overlay" to ON. Remember, default.cfg is the one to change back to when done! But, the CUSTOM ones need to be loaded by choosing start directory, then backing out til just out of retroarch folder. Then, choose the new Overlay directory, and pick the appropriate .cfg file you'd like to run! Also, thanks go to OrionsAngel, ArcNoculus, and hunterk, , and libretro!

Amiga gets another Update! Personal thanks to qclart for helping Update the Templates to have save fixes for games, while using the WHDLoad! Just use the new WHDLoad, and apply the appropriate kickstart bioses via ADF Opus! His guide, again, is at...


As usual, many other Cores/HMODS Updated with fixes, optimizations, and tweaks! Anything dated 5\-29\-18, has been Updated!

I will also push more Updates to Essential Cores and Mod Store by next Week:\) And, I will also change things up so that the NEXT Release is separated into 2 downloads, \(Cores & Xtras\). Thank you all for being so incredibly patient with this specific upcoming change:\) I am still going through the massive Advanced Music Collection that AntiFly supplied me with! Expect that, too!

Enjoy the Update, and thank you everyone, as always...for being so incredibly awesome!!! One last personal thanks to Yellow and Black who helped do some last minute Testing on some of the changes! Here are some videos to enjoy, showcasing some of the above notated additions \(Plus another way to do NEO\-GEO BIOS, based on the Last Update!\), and so on!

\*\*SNES Classic \- Super Game Boy For Real \- Hell Yeah!:\)\*\*



\*\*SNES Classic \- Why do N64 and PS1 Games Crash? \+ PS1 Performance Upgrade\*\*



\*\*SNES Classic \- NEO\-GEO UniBIOS Exploit Set\-Up:\)\*\*



\*\*SNES Classic \- Intermediate Game Adding \- Cannonball & DOSBox\*\*



\*\*SNES Classic \- SHMUP 'Stravaganza \- Part 8 \- WTF!!! Time Travel!!!\*\*



\*\*And, of course, the Update:\)\*\*

Hello, with this update psx games run faster, but sound and video are very bad and choppy.

Resident evil 3 and medievil have very bad sound.

How can i fix it?

Thanks
 

KMFDManic

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5-31-18

SNES Classic - Nintendo DS - Hell Yeah, Finally!!:)



The real deal, guys and gals. I have been poking at this Core for over a year, off and on. Madmonkey was a tremendous help in helping sort out some of the bugs preventing games from reliably loading properly:) Shout-Out to Swingflip, who has also recently been trying to get DS going. Both of us succeeded, independently from one another, with Madmonkey's help (a real godsend in this scenario:)

Well, hello again:) We have hit yet another milestone in the Legacy of the Mini NES/SNES! Something goofy had been preventing Nintendo DS Games from reliably loading properly! A precedent had already been set with this issue, with the PPSSPP Core! Thanks madmonkey! We were able to apply this knowledge to fixing the DS Cores! So, today, you now have 2 Nintendo DS Cores to enjoy on your Minis! DeSmuNE 2015 and MelonDS! Many games play at very nice speeds! If you have ONE DS Core installed, you can use /bin/ds and/or /bin/nds If you have BOTH installed, much like the SNES9x Cores, you can use specially separate Command Line Arguments. These are /bin/desmume and/or /bin/desmume2015 AND /bin/melonds Enjoy these Incredible Cores. I have dabbled in these off and on over the last year, and it is incredible to finally be able to run them at speeds better than 7-11 FPS, like in my original DS Test Video running DS Emulation via the PPSSPP Core! Xtreme RetroArchs in THIS Update all optimized for DeSmuNE 2015! You can easily change settings to your own preference as well! Test Video below!!! Huge thanks to madmonkey for helping solve the load issues the DS Cores have had all this time:) The Cores ALWAYS worked, just had a stupid bug as far as properly loading the Games:) Important note! Much like the N64 Cores, I would strongly suggest you run DS Games from the Main UI! Loading from RetroArch. They are much more reliable that way due to proper memory clearing! DeSmuNE does NOT require BIOS! MelonDS does! You will need bios7.rom, bios9.rom, and firmware.bin for MelonDS, which can be easily installed via the Master BIOS Module in my set. Simply copy them into the root system folder of the HMOD, then install like any other HMOD:)

So, with PS1 running in Hi-Res now (Lot of positive feedback on this addition:), I have theoretically thought of potentially overclocking the Core to get even better results. This will require special testing and may end up causing some games to crash and burn or have graphical or sound glitches! I still want to give it a go and see how things turn out! I will also work on the 3 N64 Cores, as far as Performance Upgrading those, as well! Shame that Dynamic Recompiler is a double edged sword in this case (Needed to run the Cores fast, but can inadvertently lead to random crashes! Covered in previous Updates and Videos, by the way:)

I am still sorting through the massive Advanced Music Hack Collection that AntiFly so graciously took the time to compile and put together for all of you to enjoy! I will get these posted to the Mega NZ link, once I am good to go on that!

I will also be working on a side project with ArcNoculus regarding more very "Special" Custom Borders, as you will soon see:)

Multiple Other Cores/HMODS Updated, per usual:) These will have 5-31-18 Date on them!!!

Many people are confused about how, when, why, where, who, and how to get NES Games properly running on the NESC/SNESC! But, in brevity, since videos are not ALWAYS needed:) Essentially, the original NESC was set up so that /bin/nes would run NES games via the default kachikachi emulator! It would smart switch, based on lack there of "patches and/or unsupported" mappers, to fceumm Core! This worked absolutely fine on the NESC! But, obviously, once this same coding went onto SNESC, without kachikachi being there, some ended up getting black screens when trying to run with /bin/nes So, I introduced additional Command Lines to easily force them to fceumm and/or nestopia. These are /bin/fceumm and/or /bin/nestopia You can ALSO use /bin/quicknes if using any RetroArch from my set, for a 3rd NES Core Options! Now then, /bin/fceumm AND /bin/nestopia BOTH work with ANY RetroArch in my set, as well as NEO RetroArch! But, for those of you who are NOT using Hakchi2 CE or RetroArchs from my set, or NEO, and might be on Cluster's RetroArch or Hakchi2.30! This little bit of information will help you out:) ALL Cores from my set will work with Cluster's 2.30, as well as his Variant of RetroArch, with exception of NES! These need to be done a different way to ensure they load properly:) If on NESC, as mentioned.../bin/nes should be fine! But, if on SNESC, I would suggest doing the following! At the tail end of each NES Game, after a space, add one of these 2 command lines!

--retroarch --core nestopia and/or --retroarch --fceumm

These both work on ALL RetroArchs, Cluster's, ones in my set, and NEO!

Example:)

/bin/nes /usr/share/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm

On Hakchi2 CE, this would be /var/games, as that is more optimal for both NESC/SNESC!

/bin/nes /var/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm (This is my exact current set-up:)

OR, if on ones in my set, or NEO!

/bin/fceumm /var/games/CLV-Z-CBAWW/faxanadu.7z

/bin/nestopia /var/games/CLV-Z-CBAWW/faxanadu.7z

You can also very easily use Find & Replace to change /bin/nes to /bin/fceumm and/or /bin/nestopia

This is in Xtras/Tools:)

Enjoy the Update! And, here are some Videos to enjoy!

And, to see just how far things have come! Here is my original DS Test Video, which practically unplayable Games:)

SNES Classic - Nintendo DS Test



And, let's exploit some Enemy AI in a few Video Games, while we are at it:)

NES Classic - AI & Algorithm Manipulation - Part 1: Bayou Billy



My original Find and Replace Video:) Very easy to use:) Just remember, we use /var/games now!

SNES Classic - Convert Entire NES Classic Set-Up to work on SNES Classic, and vice-versa!



Till Next Time, Enjoy!!! Thanks again, everyone!!! As always, feel free to ask me any questions!

And, of course, the Update:)

https://github.com/KMFDManic/NESC-SNESC-Modifications/releases
 
Last edited by KMFDManic,

amdiaz7

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**5-31-18**
Well, hello again:) We have hit yet another milestone in the Legacy of the Mini NES/SNES! Something goofy had been preventing Nintendo DS Games from reliably loading properly! A precedent had already been set with this issue, with the PPSSPP Core! Thanks madmonkey! We were able to apply this knowledge to fixing the DS Cores! So, today, you now have 2 Nintendo DS Cores to enjoy on your Minis! DeSmuNE 2015 and MelonDS! Many games play at very nice speeds! If you have ONE DS Core installed, you can use /bin/ds and/or /bin/nds If you have BOTH installed, much like the SNES9x Cores, you can use specially separate Command Line Arguments. These are /bin/desmume and/or /bin/desmume2015 AND /bin/melonds Enjoy these Incredible Cores. I have dabbled in these off and on over the last year, and it is incredible to finally be able to run them at speeds better than 7-11 FPS, like in my original DS Test Video running DS Emulation via the PPSSPP Core! Xtreme RetroArchs in THIS Update all optimized for DeSmuNE 2015! You can easily change settings to your own preference as well! Test Video below!!! Huge thanks to madmonkey for helping solve the load issues the DS Cores have had all this time:) The Cores ALWAYS worked, just had a stupid bug as far as properly loading the Games:) Important note! Much like the N64 Cores, I would strongly suggest you run DS Games from the Main UI! Loading from RetroArch. They are much more reliable that way due to proper memory clearing! DeSmuNE does NOT require BIOS! MelonDS does! You will need bios7.rom, bios9.rom, and firmware.bin for MelonDS, which can be easily installed via the Master BIOS Module in my set. Simply copy them into the root system folder of the HMOD, then install like any other HMOD:)
So, with PS1 running in Hi-Res now (Lot of positive feedback on this addition:), I have theoretically thought of potentially overclocking the Core to get even better results. This will require special testing and may end up causing some games to crash and burn or have graphical or sound glitches! I still want to give it a go and see how things turn out! I will also work on the 3 N64 Cores, as far as Performance Upgrading those, as well! Shame that Dynamic Recompiler is a double edged sword in this case (Needed to run the Cores fast, but can inadvertently lead to random crashes! Covered in previous Updates and Videos, by the way:)
I am still sorting through the massive Advanced Music Hack Collection that AntiFly so graciously took the time to compile and put together for all of you to enjoy! I will get these posted to the Mega NZ link, once I am good to go on that!
I will also be working on a side project with ArcNoculus regarding more very "Special" Custom Borders, as you will soon see:)
Multiple Other Cores/HMODS Updated, per usual:) These will have 5-31-18 Date on them!!!
Many people are confused about how, when, why, where, who, and how to get NES Games properly running on the NESC/SNESC! But, in brevity, since videos are not ALWAYS needed:) Essentially, the original NESC was set up so that /bin/nes would run NES games via the default kachikachi emulator! It would smart switch, based on lack there of "patches and/or unsupported" mappers, to fceumm Core! This worked absolutely fine on the NESC! But, obviously, once this same coding went onto SNESC, without kachikachi being there, some ended up getting black screens when trying to run with /bin/nes So, I introduced additional Command Lines to easily force them to fceumm and/or nestopia. These are /bin/fceumm and/or /bin/nestopia You can ALSO use /bin/quicknes if using any RetroArch from my set, for a 3rd NES Core Options! Now then, /bin/fceumm AND /bin/nestopia BOTH work with ANY RetroArch in my set, as well as NEO RetroArch! But, for those of you who are NOT using Hakchi2 CE or RetroArchs from my set, or NEO, and might be on Cluster's RetroArch or Hakchi2.30! This little bit of information will help you out:) ALL Cores from my set will work with Cluster's 2.30, as well as his Variant of RetroArch, with exception of NES! These need to be done a different way to ensure they load properly:) If on NESC, as mentioned.../bin/nes should be fine! But, if on SNESC, I would suggest doing the following! At the tail end of each NES Game, after a space, add one of these 2 command lines!
--retroarch --core nestopia and/or --retroarch --fceumm
These both work on ALL RetroArchs, Cluster's, ones in my set, and NEO!
Example:)
/bin/nes /usr/share/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm
On Hakchi2 CE, this would be /var/games, as that is more optimal for both NESC/SNESC!
/bin/nes /var/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm (This is my exact current set-up:)
OR, if on ones in my set, or NEO!
/bin/fceumm /var/games/CLV-Z-CBAWW/faxanadu.7z
/bin/nestopia /var/games/CLV-Z-CBAWW/faxanadu.7z
You can also very easily use Find & Replace to change /bin/nes to /bin/fceumm and/or /bin/nestopia
This is in Xtras/Tools:)
Enjoy the Update! And, here are some Videos to enjoy!
**SNES Classic - Nintendo DS - Hell Yeah, Finally!!:)**

The real deal, guys and gals. I have been poking at this Core for over a year, off and on. Madmonkey was a tremendous help in helping sort out some of the bugs preventing games from reliably loading properly:) Shout-Out to Swingflip, who has also recently been trying to get DS going. Both of us succeeded, independently from one another, with Madmonkey's help (a real godsend in this scenario:)
And, to see just how far things have come! Here is my original DS Test Video, which practically unplayble Games:)
**SNES Classic - Nintendo DS Test**

And, let's exploit some Enemy AI in a few Video Games, while we are at it:)
**NES Classic - AI & Algorithm Manipulation - Part 1: Bayou Billy**

My original Find and Replace Video:) Very easy to use:) Just remember, we use /var/games now!
**SNES Classic - Convert Entire NES Classic Set-Up to work on SNES Classic, and vice-versa!**

Till Next Time, Enjoy!!! Thanks again, everyone!!! As always, feel free to ask me any questions!

Thanks, hope sound glitches disapear on psx games.
 
Last edited by amdiaz7,

KMFDManic

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**HOTFIX for the Two DS Cores**

Personal thanks to Second Prize and Butter_Spill for the heads up! Just redownload DeSmuME and melonDS from the Mega NZ link and overwrite current ones, if you had already downloaded this Update! Or, if you had not, then download it as is:) Sorry for any inconvenience! Be sure to reinstall whichever DS Core/s you plan on using, then you will be good to go:) Appropriate Command Lines for both Cores listed below in the Release Notes:)

https://github.com/KMFDManic/NESC-SNESC-Modifications/releases
 

VashTS

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2 quick questions -

can i run all my SNES games through retroarch in one easy to do method? or would i have have to change arguments for each and every title?
i'm guessing there aren't any major advantages to using the embedded emulator vs retroarch, if there are please let me know.
 

santamanga

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@Turnbl

Hi. Did you ever get the fliplist thing for the vice core up and running?
I´ve just began adding C64 games and well, about half come with multiple disk sides and I found different example of how the flip list should look like.
Also I´m not sure if one can add the list to the loading command line for the core, which is ignored, I think-
 
Last edited by santamanga,

ByteThis

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@Turnbl

Hi. Did you ever get the fliplist thing for the vice core up and running?
I´ve just began adding C64 games and well, about half come with multiple disk sides and I found different example of how the flip list should look like.
Also I´m not sure if one can add the list to the loading command line for the core, which is ignored, I think-

Go here and ask..whether be nes mini or snes mini..lots of knowledgeable peeps over there. This site is dead for traffic containing pertinent info: https://www.reddit.com/r/miniSNESmods/ . They also have a discord.
 

Turnbl

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@Turnbl

Hi. Did you ever get the fliplist thing for the vice core up and running?
I´ve just began adding C64 games and well, about half come with multiple disk sides and I found different example of how the flip list should look like.
Also I´m not sure if one can add the list to the loading command line for the core, which is ignored, I think-

Hi, no didn’t get far in the end sorry. Approached it another way in finding cartridge .crts and re-imaged single d64s for most of the games I wanted (treat the mini like a console).

Now that I have usb-host and physical keyboard capability I might revisit this soon though, and have a look at the new Amiga emulator.
 

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