Pretty sure you would just replace the .sav in your rom directory with your gba4ios save. I could be wrong though.I apologize if this has already been asked, but I have a .sav from pokemom emerald that ive been playing on gba4ios on my phone. Is there a way to import this save?
I haven't done any of that, though. I've just strictly been playing my emulators with my own saves.
Could you add support for the picture mode we had before? It looked absolutely perfect to me.So I finally got everything in a state where I'm mostly satisfied with it. So here it is vba-next-switch 0.3!
https://github.com/RSDuck/vba-next-switch/releases/tag/0.3
It includes the audio fix, @jakibaki 's support for auto saving and RTC and a settings menu, you can open it by pressing Minus. There you find a setting to change the screen scaling method. Bilinear scaling is supported but it's currently a bit slow. If you want a fullscreen image you're better off with the option Nearest Fullscreen.
If there are two things I learned then it's to appreciate GPUs and that the Switches CPU is slower than expected. I tried multiple implementations of bilinear scaling and all of them(including the one which can be found in this release) are too slow. With GPU support this wouldn't be a problem at all(after all they are built for exactly this purpose), but since there's currently no real support for the GPU, scaling has to be implemented on the CPU.
If anyone is eable to scale a 240*160px image to a resolution of 1080*720px on a Switch(without the GPU) in 6ms or less please let me know.
it is still supported as an optionCould you add support for the picture mode we had before? It looked absolutely perfect to me.
Actually, that makes sense. See, everytime I exited the games I was playing, I only pressed X ONCE instead of twice. Thanks for the heads-up, lmao. My Mother 3 and Link to the Past progress is still dead but hey, what are you going to do?Since nobody gave you an actual answer on how to save properly in-game, I'll elaborate.
You want to make sure you don't press the home button at all after saving, you want to press X to bring up the home brew menu and then X again to exit the emulator through the menu. If you do this properly, the game will recognize that you exited as opposed to suspended the software.
Doesn't work on 5.0.2 sadly, or if it does, I get an immediate crash no matter what ROM I choose.In case anyone is interested in playing VBA in docked mode I found a temporary solution.
It won't work if you dock the switch while a rom is running as you will get lag/sound skipping for a few sec into a crash, or an immediate crash. Instead, dock it after you sent the payload & booted into cfw, or while you're on the homebrew menu to select VBA. Then you can select VBA once it's docked and try loading up a ROM and it should work fine. It will crash the odd time on booting a ROM but it will work. If you undock /redock your switch while a ROM is running it will crash so remember to only do it before launching VBA.
edit: i'm on 5.0.1
FTFY
I recommend adding the github link.
Thanks! I can't post images for now.
This is my branch github link: /dene-/vba-next-switch
Edit: added built nro with the setting and also "switch/roms/gba" as starting directory like it was in gdkGBA.
Would it also be possible to change the menu shortcut to something like pressing both + and - ?
I thought I eliminated it completely it completely. I made some quick changes, I think these fixes it or at least improves the sitaution. And the filenames are now sorted in the new release.This new version introduced some weird lag which looks like skipped frames even though frameskipping is disabled. Didn't have that before. First noticed it in Final Fantasy Dawn of Souls while running even without scaling. Also scrolling in menus seems to be broken as of the new version and it's still randomly sorted. The new auto save and scaling is a good addition.