ROM Hack Fire Emblem Fates: ROM Hacking General Thread

Ishtiaq1234

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i tried editing the head sprite for elise.... i killed her :I

back to my computer i go...

(allow ike he had a poor randomised role in society...)
 

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Gardenia19

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I have a quick question. Does anyone know of a way to edit the number of relationship hearts with your spouse? The only reason I ask this is because I want to get all the bonding quotes without having to do an insane number of battles.
 

Wijetron

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I have a quick question. Does anyone know of a way to edit the number of relationship hearts with your spouse? The only reason I ask this is because I want to get all the bonding quotes without having to do an insane number of battles.
This is incredibly easy. Use FEFTWiddler and add in x999 seeds of trust.
 
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Anyone knows how do I view the models of Fire Emblem Awakening? I'm trying to open them with Ohana3ds and Every File Explorer but they didn't worked. I extracted the files with FEAT and I got a .m and a .t model/textures format. Thanks in advance.

EDIT: Seems that the Bodies models are impossible to view.

EDIT2: Nevermind, I made it to work.

EDIT3: With Every File Explorer makes the bodies model broken for UV, someone knows a fix for this?
 
Last edited by YoshiCrystal,

DeathChaos

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Anyone knows how do I view the models of Fire Emblem Awakening? I'm trying to open them with Ohana3ds and Every File Explorer but they didn't worked. I extracted the files with FEAT and I got a .m and a .t model/textures format. Thanks in advance.

EDIT: Seems that the Bodies models are impossible to view.

EDIT2: Nevermind, I made it to work.

EDIT3: With Every File Explorer makes the bodies model broken for UV, someone knows a fix for this?
Try using SPICA.
 

GreekDudeYiannis

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Odd question. I'm using the Fates Support Editor to fiddle with some stuff, since I can't get the Support Editor to work in FEFEditor (any time I double click it, it opens up a window for me to open up GameData.bin.lz, but then after that nothing happens). It won't let me add in new supports due to there being not enough "Character Table Space". How does one add more table space to add in more supports?
 

Shikinoyume

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Would anyone be able to tell me how to swap class animations?
Or point me in the direction of guide because i cant seem to find one anywhere...
ive been messing around with FeFeditor for a few days now and i cant figure this out for the life of me.
 
Last edited by Shikinoyume,

batsinspace

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Hi, first time posting here, I think this is the right place for this. I've been messing around looking at the unit models, this thread and tutorials have been super helpful. While I was poking around I wrote a reference list of what all the unit model files in the "bu" folder correspond to, since the file names are not super intuitive.

Basically the file names are set up like, for example: uBody_F_kdra_0.bch.lz
uBody
- it is the base body model
F - gender. the genders are sorted as M, F, N, and R. N has stuff like automatons and dragons in it, R is for mounts (I assume it stands for "ride").
kdra_0 - is the class. in this case it's a Wyvern Rider.

The texture filenames are like: uBody_F_kdra_0_cl0n_P.bch.lz
P
stands for Player. most of the classes have A (ally), E (enemy), and P versions.

Then, if a certain character has a custom class model, there will be a version of that filename with their character ID, for example: uBody_F_kdra_0_ch168.bch.lz. You can use that list of which character ID corresponds to which character (can't post the link because I am new but it was on a thread at serenesforest). In this case ch168 is Scarlet.

After all the unit body models there are the upper layer of accessories/clothing. Things like capes, body armor, backpacks, and so on. These have filenames like uDres_F_kdra_low1_0.bch.lz. It's either "low" or "upp"... supposedly lower and upper body, I guess, but that's not always super accurate to where the clothing actually is. I haven't looked directly at every single one of these yet but it should be pretty easy to figure out what they are if you're looking for one in particular.

Here is what all of the abbreviations for the classes are:

Ambo_0: Amiibo units. Each one has the character ID in the name.

arch_0: Archer

baba_0: Oni Savage & Chieftain
baba_1: Rinkah (for some reason, Rinkah's custom outfit isn't labeled by her character id)

butl_0: Butler

curs_0: Diviner & Onmyoji

dmas_0: Nohrian King (Garon)

folk_0: Villager
folk_1: Apothecary
folk_2: Merchant
folk_3: Mechanist

foxn_0: Kitsune & Ninetails, human form
garu_0: Wolfskin & Wolfssegner, human form

kdra_0: Wyvern Rider
kdra_1: Wyvern Lord
kdra_2: Malig Knight

kgt0_0: Troubadour
kgt0_1, 2, 3, 4: Strategist (all four of these look identical - I don't know what the difference is)

kgt1_0: Cavalier & Paladin
kgt1_1: Dark Knight

khvy_0: Knight, Great Knight, & General

kpeg_0: Sky Knight
kpeg_1: Falcoknight
kpeg_2: Kinshi Knight

llis_0: Lilith (F_llis is her human form, N_llis is her dragon form)

load_0: Nohr Prince(ss)
load_1: Hoshido Noble
load_2: Nohr Noble

magi_0: Dark Mage
magi_1: Sorcerer

maid_0: Maid

majo_0: Witch (side note, this is the only DLC class I have on my game, IDK what the filenames for the other ones are)

merk_0: Mercenary
merk_1: Hero

miko_0: Shrine Maiden & Priestess / Monk & Great Master

nagi_0: Spear Fighter
nagi_1: Spear Master
nagi_2: Basara

nija_0: Ninja
nija_1: Master Ninja

roge_0: Outlaw
roge_1: Adventurer

skin_0: underwear
sknb, sknd, etc: These are the rest of the swimsuits

star: Songstress (Azura)

swrd_0: Samurai
swrd_1: Swordmaster
swrd_2: Master of Arms

warr_0: Fighter & Beserker

golm_0: Stoneborn
nosf_0: Faceless
mltg: "melting" Faceless

null_0: generic placeholder body

ddrg_0: Blight Dragon

drag_0: Corrin's dragon form
foxy_0: Kitsune transformed
foxy_1: Ninetails transformed
garu_0: Wolfskin transformed
garu_1: Wolfssegner transformed

krkr_0: Automaton

nonb_0: human form Anankos
tdrg_0: dragon form Anankos
tdrg_1: orb form Anankos
tmsk_0: mask form Anankos

Then there are the mounts:
R_bird, R_drag, R_hors, R_kpeg (these should all be self-explanatory)
R_krkr: Mechanist's mount
R_shot: ballista
Note, the mounts have some accessories too. For example "uDres_R_khvy_upp2_0.bch" is the armor that the Great Knight's horse wears.

Hope this helps out people who are doing texture editing or anything else with these models.
 

Shirokami~

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Is this still active? If so, does someone know how to get FE!Kana with FE!Kamui? I know there's a Twin Kana Patch, but as far as I'm concerned you won't have conversations with the same sex one, which kind of bothers me.
 

crazypairingperson

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Odd question. I'm using the Fates Support Editor to fiddle with some stuff, since I can't get the Support Editor to work in FEFEditor (any time I double click it, it opens up a window for me to open up GameData.bin.lz, but then after that nothing happens). It won't let me add in new supports due to there being not enough "Character Table Space". How does one add more table space to add in more supports?

Use version three of FEFEditor instead. I had the same problem but version three works just fine for me. You can download it here.
 

TryingTimes

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This seems like a more appropriate place to ask, but I'm attempting to apply the recruitment swap patch by DeathChaos25 to my SE Fates Decrypted Rom. I've used Asia81's tool, but am lost as to how I'm exactly supposed to manually apply his romfs into the core romfs. Thread seems less than active now but hopefully somebody will stumble on this and be of some help :)
 

Fishmalk

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This seems like a more appropriate place to ask, but I'm attempting to apply the recruitment swap patch by DeathChaos25 to my SE Fates Decrypted Rom. I've used Asia81's tool, but am lost as to how I'm exactly supposed to manually apply his romfs into the core romfs. Thread seems less than active now but hopefully somebody will stumble on this and be of some help :)

If you extracted the rom correctly then among the extracted files should be several folders, one titled ExtractedRomFS or something very similar.

In the files you downloaded for the recruitment swap patch, go to the Hans folder and then open up the romfs folder. Copy all of the files inside that romfs folder and paste them into your extractedromfs folder, replace and merge as prompted. Then you just need to rebuild the rom with Asia81s hacking toolkit and play it.

If you don't see the ExtractedRomFS folder, then your rom didn't extract correctly. this is usually due to using the wrong version of hacking toolkit, as version 9 and the latest version support different rom types (version 9 for .3ds and the latest for .cias). You could also try a different tool instead, which I haven't used but have been told works: https://gbatemp.net/threads/release-net-3ds-toolkit-extract-and-repack-3ds-roms-and-cias.444427/
 

TryingTimes

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Thanks for the response, I originally used the wrong version of his program but am to the point where I've properly extracted and replaced the romfs with death's files, but when I go to rebuild the .3ds, it finishes with a less than 500 kb .3ds file, so something is obviously going wrong. I'll give the other program a try in a second to see if it works.
 

TryingTimes

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Andddd finally got it. Thanks again Fish, turns out using the HANS romfs over the others along with... clearing out more room on the specific drive I have it on (didn't expect 7g's to be less than sufficient, but it was obviously part of the problem, worked as soon as I cleared up a bit more.. don't laugh). Was as pain free as I expected but my brain is mush the past few days, I'll take the mulligan. Time to solo mid-late with the lobster prince with the occasional Oboro feature! Wanted to try this route with BR's paper units immediately after playing the trilogy recently :)
 

Roythekids5

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Is there any tool that can interact or port the Echoes models to Fates?
FE1 Mod have some models from Echoes ported over
 

Lord Fawful

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Does anyone have any idea how to replace sfx in this game, specifically voices? I could only find a program that looks into the sound archive (I think it was a .brcsm file or something like that) but there was no indicator on how you would go about replacing the sounds with your own.
 

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