Wii U emulator Cemu update 1.12.0 publicly released, adds Wiimote support and more



The latest Cemu update is now available to everyone, putting the emulator at version 1.12.0, and adding some new features. Notably, native Wiimote support has been added for games that support it, and some major UI changes have occurred. As mentioned in the changelog, the game list now shows icons and more columns, giving users more information at a glance. Smaller changes such as Friend List support, shorter load times, and bugfixes have been added as well. The above video gives a visual summary of the new additions from the update.

Code:
# Cemu detailed changelog for 1.12.0d
# Patreon release date: 2018-04-25
# Public release date:  2018-05-02

# New in 1.12.0d:

general: Fixed crash when selecting wiimote as emulated controller

# New in 1.12.0c:

general: Fixed graphic pack custom shaders sometimes not loading

# New in 1.12.0b:

general: Fixed a bug where wiimote input provider was not displayed in input settings

# New in 1.12.0:

general: Improved game list
            Added game icons
            Added ability to quick jump to an entry by typing the first letters
            Added ability to navigate with arrow keys
            Added columns for time played and last time launched
            Added option to create gameprofile (if it doesn't exist)
            Sorting of entries is no longer case-sensitive
            Display a notification while the game list is being refreshed
            Game list no longer refreshes automatically when Cemu is restarted

general: Friend list support
           Covers most friend features that are used by games
           Wii U friend list app also supported and can be used to manage friends
          
general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml
          
input: Added native wiimote support (as separate input provider)
          
CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function

zlib(rpl): Added API compressBound

nlibcurl: Fixed various bugs in multi_perform API

nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal

:arrow: Official Site
 

RedoLane

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Finally! I have 4 wiimotes which I only use for Dolphin nowadays(don't use my Wii anymore), so it's cool that now they'll be useful for Cemu too :)
 

Kioku

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I'm always impressed by how quickly this emulator has developed.

But I have to say I'm surprised that wiimote support wasn't already a feature.
With as much money as they get, they'd better be moving pretty damn quickly. :P
 

Noctosphere

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RedoLane

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I've had a lot of trouble playing skyward sword on dolphin
Do you think I can play Wii games on CEMU?
Dunno about you, but I've finished Skyward Sword on Dolphin, using a real wiimote with plugged motion plus.
I guess your computer needs an upgrade to play that without issues :/

Also guys, I just tested it and it works perfectly!
It's the same trick as dolphin, and you just need a Bluetooth dongle connected to a USB port.
Make note that almost the whole WII U library doesn't require you to use a sensor bar, since they use the gamepad for full gameplay.
 
Last edited by RedoLane,

garbanzox

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Sounds nice, but I can't for the life of me get my wiimote to work (the same one that works just fine in Dolphin)...
 

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