Idk about the Switch "being so convenient", but I guess I'd like a graphing calculator and maybe a PS1 emulator.
I laughed wholeheartedly.At the top of my wishlist is a proper f.lux port that actually reduces the blue light output and don’t just put a colored layer on the screen, @Rinnegatamante
Friendly reminder that performance will be worse on Switch since it clocks lower than Shield.
False, the switch reserves more cpu and gpu cycles for the OS, than f.e. a similar X1 based android device running an emulator as a fullscreen app.True. But the Switch's overhead is much much lower so we'll have to wait and see.
Maybe it doesn't actually reserve much resources but they are still in use nonetheless. The fact that Android is largely Java and so are the apps that run on it adds a lot of overhead. Compare Android and iOS and look at how much more powerful an Android device needs to be to get the same smooth performance.False, the switch reserves more cpu and gpu cycles for the OS, than f.e. a similar X1 based android device running an emulator as a fullscreen app.
(We've already been through this in a couple of threads before.. )
"Smooth" performance in todays smartphone world is mostly a magic trick. No really, it is - hear me out. Its largely transition animations. If you do constant, linear, animations - lets say a 0.75 seconds fade from one "image" to the next, this will always be limited by the time of the transition animation. So the trick is to make them short (preload the next screen only as much as necessary), accelerate them towards the end, and put a directional movement in there to mask changes in animation speed as the animation is going on. Also make use of fade outs.Maybe it doesn't actually reserve much resources but they are still in use nonetheless. The fact that Android is largely Java and so are the apps that run on it adds a lot of overhead. Compare Android and iOS and look at how much more powerful an Android device needs to be to get the same smooth performance.
https://www.eurogamer.net/articles/...-boosts-handheld-switch-clocks-by-25-per-centThe July 2016 data also suggests that one of the four ARM cores is reserved for the system, while the odd fill-rate spec we've discussed in the past (it should be 16 pixels per cycle for Tegra X1, not 14.4) may suggest that the Switch also reserves 10 per cent of GPU time for the system too. Again, these elements have not been adjusted to the best of our knowledge, but we suspect that in common with the clocks, any changes may have been communicated to developers via specific updates.
I have seen those animations you're talking about be choppy many times even on powerful phones. That never seems to happen on iOS although I have limited experience with iOS. Games also seem to run more easily but you could be right that they simply didn't bother to optimize the games for Android since the hardware is powerful enough to run it with little optimization."Smooth" performance in todays smartphone world is mostly a magic trick. No really, it is - hear me out. Its largely transition animations. If you do constant, linear, animations - lets say a 0.75 seconds fade from one "image" to the next, this will always be limited by the time of the transition animation. So the trick is to make them short (preload the next screen only as much as necessary), accelerate them towards the end, and put a directional movement in there to mask changes in animation speed as the animation is going on. Also make use of fade outs.
Other benchmarks - for example use in browser applets, which can be optimized for your chip - if you also code the browser.. (Apple does)
The real advantage apple has/had for a while, was that it could limit the instruction sets the chip had to handle to be "compatible" with their OS, so entire compatibility layers could be skipped.
This is only possible if you produce your own chips and os.
Nintendo doesnt.
Now optimization is a different beast, because in f.e. game development you can play with assets as much as you want to reach a certain performance target on the platform you are looking at. Emulation is different. You can't decide to only emulate a bit of this, and a bit of that - you generally have to emulate "most of it" (you can skip a couple of visual effects - but we usually know the performance raise that gives you, and it isnt huge.)
Long story short - if an NVIDA Shield coughs itself through "some" PS2 games, emulation of those on the Switch will be worse.
Also here is the source for the Switch reserving quite a bit of its performance for the OS at all times:
https://www.eurogamer.net/articles/...-boosts-handheld-switch-clocks-by-25-per-cent
This is "caused" by the governor behavior.I have seen those animations you're talking about be choppy many times even on powerful phones.
Oh yeah, blue light filters... Proven to enhance deep sleep cycles (depth and frequency) in scientific laboratory experiments. That had people in rooms with fluorescent light tubes.I would like a bluelight filter and a voicechat feature
Oh yeah, blue light filters... Proven to enhance deep sleep cycles (depth and frequency) in scientific laboratory experiments. That had people in rooms with fluorescent light tubes.
Except, that I don't think theres a reported uptick of sleep related issues - while actually most of the world quite recently started to stare into handheld LCDs with a blue push (as supposed to D65, but that means nothing in terms of "it being good for you")...
Chinese manufacturers, actually sold screen filters as mostly esoteric features - quite successfully. People loved the idea of being more healthy, by looking at a slightly reddish screen...
For some it might even have improved their sleep quality - who knows.. At the same time, actual screen calibrations (color) didn't become more popular - neither did different screen technologies with less of a blue push - in fact, HDR is responsible for the highest intensity "blue" (spike height in the spectrum (which actually could be correlated with retina damage (energy intensity) - if your eyes lens wouldnt filter at least some of it, and more of it the older you get and the more yellow your lense becomes)) in the history of screens - people loved it. Those colors were so punchy! The contrasts so rich!
Hey there, I see you like to talk big but have you figured out how to safely remove the mSD without damaging the Switch stand yet?I laughed wholeheartedly.
-snip bullshit snip-
Without opening the stand was the point in contention.Hey there, I see you like to talk big but have you figured out how to safely remove the mSD without damaging the Switch stand yet?
For what it's worth, that study only investigated the impact of CRTs. And even then, the results suggest the study simply might not have had enough power - it's not enough to say there's no association. I can't find the full text (even through my university) to assess their methodology.Here is a study that reports only "non statistically significant" differences between a dork room control and a computer monitor exposed test group.
https://www.ncbi.nlm.nih.gov/pubmed/21552190
Study is from 2011, so after the invention of the iPhone.. (=reasonably recent)
Of course this is a much less exciting headline than "blue light is ruining your children", which followed the harvard medical studies report that was released 2017.
So telling people, that what they want isn't technically possible - or might not do what they expect it to do is "impressively offtopic"?Oh, wow. This thread went quite impressively offtopic
Except there is no fatigue with the secret technique that was generously shown to you. It seems you still have not fully mastered it, my misinformed pal.-snip more bullshit-