Homebrew RELEASE The Legend of Zelda - Mystery of Solarus DX (solarus engine)

carstene1ns

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An xbox one port could be possible when there are the needed requirements available, however I do not know anything about this.
A psvita port would be feasible, maybe 3ds. It depends mostly on porting the needed libraries.
 
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FahQ

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That doesn't solve the purported issue. Locking/unlocking to and from the fully open position would not cause the kickstand to fail to lock in the closed position. Opening and locking it closed would cause that. Doesn't matter whether or not you fully lock it open.
Well he showed me something. I've had my switch like 4 months and didn't even know the stand snapped in the open position
 

carstene1ns

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Fixed the menu joystick bugs, which apparently were game issues (happen on desktop too).
Waiting for a moderator to mark this thread as release. Thank you all for your feedback!
 
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EternalSadness

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I don't have a Nintendo Switch but hell, is there any possibility to see the Solarus Engine on the New 3DS one day ?
Technically, it could run smoothly

Good job
 

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The Quest Editor itself does not work on Switch, would need a port of QT first, which is unlikely.
However, making games in it on other platforms (Windows, Linux,...) and playing them on Switch is possible of course!
That is why I have also added a link to the engine without the game in the first post.
There are a few things to know though: You need to query the joystick buttons in the quest and your quest needs to support 400x240 resolution.
 

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your quest needs to support 400x240 resolution.

I don't know much of the Switch but have you tried 432x240 (pseudo 16:9) ? This will fill the entire screen with barely noticeable black edges

This is how it looks according to these footages, this is another project in development using the Solarus engine, in my opinion, I like playing a game that use the entire screen to be drawn



I've tried one of their early build in '16 and loved the fullscreen experience

EDIT: Ah, Didn't see the quest.dat, you use the max_quest_size parameter
 
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Rune

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Is it possible to take the Mystery of Solarus DX source, change the aspect ratio/resolution to better fit the Switch, then rebuild the game with the Quest Editor, and then play on the Switch?
 

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Is it possible to take the Mystery of Solarus DX source, change the aspect ratio/resolution to better fit the Switch, then rebuild the game with the Quest Editor, and then play on the Switch?

Try this workaround

- Rename data.solarus to data.zip
- Open data.zip, extract and open quest.dat
- Modify max_quest_size = "400x240" to max_quest_size = "432x240" (the resolution might be a multiple of 8, otherwise the game will never starts)
- Save, replace quest.dat with the new one
- Rename data.zip to data.solarus

I did it with the PC version of Solarus, it works.
Some rooms appear glitch due to the native resolution of MoS, which is 320x240
But that only concern few rooms so no problem for me

You don't need to "rebuild" the package, the game and the engine are separated packages, you just need to customize some parameters

Also, OP, have you planned to port the upcoming Solarus version (1.6), I heard it support OpenGL Shaders and native touchscreen control
 
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carstene1ns

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Changing the quest size will not work on switch currently, as i have hardcoded the quest size and video size there.
(So the game will either close, hang or crash then)
I did not tinker too much with zsdx yet, so I used known-to-work values.

Solarus 1.6 is currently not possible, as we do not have access to an OpenGL implementation.

However, porting the current games is entirely possible.
 
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