What will happen when video game graphics get to the point where they can't get any better?

CitizenSnips

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I believe there will always be new technologies and innovations that future games will take advantage of, there's always growth and expansion in the world of technology and I don't think it will cease until humanity does.
 

The Real Jdbye

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Well when games look so much like real life and can't get any better we will be able to use the same hardware forever with out upgrading and gaming will get much cheaper. since the hardware will no longer need to be upgraded it will get cheaper and cheaper hence making gaming cheaper since theres no need for better hardware since the graphics cannot look any better.
But they don't necessarily have to look like real life, they can look BETTER than real life, or just different.
So I don't think that's what will hold back graphics from improving. At some point the development costs for creating such a game wlll become so high that it's no longer profitable to continue increasing the graphics fidelity.
 

SoslanVanWieren

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games won't ever excalty feel like real life as they aren't movies it looks like real life at first but if you compare it you will notice the differences.
 

The Real Jdbye

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games won't ever excalty feel like real life as they aren't movies it looks like real life at first but if you compare it you will notice the differences.
Some of them are basically interactive movies, also a lot of the same techniques are used in games like motion capture so there's no reason they can't look and feel like real life besides graphics power.
 

KingBlank

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It is entirely possible that one day video games will reach realtime photorealism, however I don't think that there is technically an upper limit to graphics, You can always raise the resolution and render distance. We are not even 1% of the way to the potential heights of graphics technology.
 

DiscostewSM

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They'll always get better. The question is whether the bump will be enough, noticeable, or even worth the effort after a certain point. There's only so many polygons a model can be made out of where adding more will not grant any respectable benefit, only so many effects that can be applied before it becomes a mess or too cluttered, etc. Take for instance you're in the city looking down a road for a good mile, and you can see everyone walking on that road. At some point, the people way out at the end only occupy 1 or 2 pixels of your screen. What would be the point of that?
 

Ryccardo

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They'll always get better. The question is whether the bump will be enough, noticeable, or even worth the effort after a certain point. [...] What would be the point of that?
ePenis, although that reasoning is mainly in the vocal minority stereotype of PC gaming
 

SoslanVanWieren

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They'll always get better. The question is whether the bump will be enough, noticeable, or even worth the effort after a certain point. There's only so many polygons a model can be made out of where adding more will not grant any respectable benefit, only so many effects that can be applied before it becomes a mess or too cluttered, etc. Take for instance you're in the city looking down a road for a good mile, and you can see everyone walking on that road. At some point, the people way out at the end only occupy 1 or 2 pixels of your screen. What would be the point of that?
The problem with bigger worlds in video games is unless its randomly generated like mine craft it cannot be really huge or other wise it would take forever to develop the game. Also the whole map isn't loaded in at once so you don't need better hardware to get a bigger map.
 
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Roamin64

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Well , for one , once the graphics reach a certain quality , the next step is AI. I'm not talking about a character's AI in a game , but rather AI from objects. Just think about how many hair a human head as... Now draw each and every hair independently, every piece of grass, leaves in trees , etc. have them flow in the wind , stepped on the grass , etc.. So once the main graphics of a game can no longer be improved , the rest of the game will. Improvement can pretty much never stop until you can't tell no more if what you are seeing was drawn or filmed.
 

Lmaokernel

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Gameplay will be important again.
But seriously I think the technology will always need to be better no matter how perfect graphics get. There's always room for improvement and games even on the most powerful consoles still push that power to the limits of the device.

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I wouldn't count on you seeing that in your lifetime. There is always more real-time lighting to be had, more physics to be simulated, more pixels to be pushed, more rays to be traced, more everything. Keep in mind that the graphical techniques we see in games today are just approximations to allow for the game to run smoothly in real-time. Those approximations would eventually be replaced with far more accurate simulations (example: replacing screen-space ambient occlusion and voxel-based lighting with ray-traced lights and shadows; even then, you can keep gradually increasing the samples up to ludicrous amounts). You could take graphics all the way to the point where each individual leaf is its own physically simulated body that can react to everything else around it. There will always be something new to push. Sure, we may reach a point of diminishing returns, but there is still a lot further we could take real-time graphics in the future. I think the real application for this kind of hyper-realism is virtual reality, if it hasn't died off by the next generational graphics leap. Until real-time rendering can match a Pixar render farm, there is a practically infinite ceiling to go.
 
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RHOPKINS13

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I doubt that's happening anytime soon but if it did I suppose cellphones will have graphic chips with the equivalent of a GTX 1080 Ti embedded in them. The Desktop would only be for PC-building enthusiasts, as laptops will be available with graphic cards that are just as good as their desktop counterparts (yay!)

And with the latest GTX XX graphics card from NVidia, with ray tracing technology and an 8K 120hz monitor, the latest-gen games will have graphics so realistic we'll complain about how pixelated today's Blu-Ray movies were. Unreal Engine 10 will make you question which memories you have that are real, which ones were from dreams, and which ones were from a memorable video game conquest.

But what I look forward to most of all? Developers shifting their focus away from graphics and actually working on making good games. When I was a kid we didn't need DLC to feel like we got the full game experience. I feel more content after sitting down and playing some good ol' Yoshi's Island or Donkey Kong Country 2 from the Super Nintendo days than any of today's top-selling must-have games.
 

DaTank45

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People will try to have sex with them. I feel like all technology leads to this. Someone creates and shows off virtual reality and the next persons says “ it’s amazing but, how do we screw it?”
 

KiiWii

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Raytracing for lighting and effects is the next step currently, then after that the other posters here are right, its all about absolute realism in simulation:

Advanced particle simulation (realistic properties of materials: wood splinter, stone crumble etc)B-)

Breast physics.....:grog:

Wifi fleshlight....:blink:
 
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Taleweaver

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Raytracing for lighting and effects is the next step currently, then after that the other posters here are right, its all about absolute realism in simulation:

Advanced particle simulation (realistic properties of materials: wood splinter, stone crumble etc)B-)

Breast physics.....:grog:

Wifi fleshlight....:blink:
Yup...I always* wanted to play a VR game where I can thrust my actual dick onto a virtual girl (with perfectly wobbling breasts*) so hard that the virtual bed splinters and the stone floor crumbles in the most realistic way possible. B-)

The future's going to be awesome. :P

(by the way...this'll lead to these typical kinds of conversations with women:
Women: "don't you think this kind of graphic fidelity is high enough?"
Men: "We can always add MORE detail!"
Women: "our eyes can't even perceive one tenth of the details displayed!"
Men: "Yeah, well...that's not really an excuse, is it?"
Women: "it's only used in these sex simulation games anyway..."
Men: ...
Men: "THERE ARE OTHER USES AS WELL!!!"

;)

)





*okay: never before reading this post, but time-space tends to bend this way when thoughts of sex are involved
**that is: the pornographic-perfect kind of wobbling. Not the way actual female breasts wobble when having sex.
 
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