D
Any notes on changes? Link to the commits on github (if public) will do. (If more than the libtransistor library was updated.)Updated with the latest commits
Any notes on changes? Link to the commits on github (if public) will do. (If more than the libtransistor library was updated.)
Also, thank you as always.
edit: No immediately obvious changes from the enduser perspective. (No persiting .cfg, no Aspect ratio correction, no Analog stick support, ...)
Try pressing + and - to open the retroarch menu after you save in game. Saving works on most of the emulators. You might also need to set the save directory yourself to wherever you have your game.Okay, I tried using the search feature on this forum, and feel like I've gotten mixed responses. Can the emulators save yet? I cannot get the Snes or GBA one to save at all.
Kewl. Works .Try pressing + and - to open the retroarch menu after you save in game. Saving works on most of the emulators. You might also need to set the save directory yourself to wherever you have your game.
Answer:maybe dumb question, but im new on retroarch's world
How can i save in game?
Im now using vba-next and beetlepsx
So i have to set up the save file directory EVERY TIME i open it?
Sorry to sound like a n00b but how come so many basic features are missing from RetroArch? I'd imagine things like shaders would require graphics drivers but even stuff like changing resolution, overlays and even the ability to save your settings/preferences are missing. Could those be reimplemented before an official build is released?
I'll be damned... I just tested this and the current version of Snes9x 2010 by default saves in the rom directory, on the sdcard. Thats a huge step towards actual usability.Eh?
I've never set the path, just left it as default. I only tried the gba once, but have played quite a lot with the SNES. But be sure to press + - and quit, when it doesn't exit like that it doesn't save (like when it crashes).
Yes it is ARM 64I noticed there's been a few Arm64 jit commits in PPSSPP lately.. isn't the Switch Arm64? Probably nothing but who knows?