Homebrew Official Citra - New 3DS Emulator

Senjosei

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What bug was it? Also making it official is but a pull request away :P
in xbrz if a pixel has 0 alpha it completely iqnores it and just returns 0 even if it has other color data inside it. i just made some color data checking instead of immediately returning 0. Also idk if its bcuz the ETC1 compression or its just like that, some texture has alpha holes that xbrz also threats weirdly. I'll make the PR after texcache2 gets merged and i make my code 'presentable' :rofl2:. Theres also the problem of video upscaling i tried detecting them and not scaling it but idk if it'll apply to everything. From my games theres only 1 game poke oras that does video differently so it still gets upscaled. Dont know if other games behaves like that too
 
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I''S

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Is it normal this ghost effect with Fire Emblem Awakening? With Fire Emblem Fates I don't have this effect.
fire1.JPG fire2.JPG
 

jroweboy

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Is it normal this ghost effect with Fire Emblem Awakening? With Fire Emblem Fates I don't have this effect.
View attachment 114851 View attachment 114852

We've looked into this, and its the game thats drawing it this way. Its possible citra has some misconfiguration thats causing the game to do this, but the ghosting is something the game is intending to draw.

In other news, I got rid of the black log window on windows, check it out in the latest canary.
 

jamieyello

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That seems like a bizarre way to do bloom.

If I had to guess, I'd have to say that the game is drawing the characters multiple times from a buffer very transparently and then blurring them for bloom. I'm guessing for whatever reason it's not doing the blurring properly. Maybe it's just the upscaling, and there isn't any blur. What do you think @jroweboy? :P

3DS_FireEmblemAwakening_enGB_02.bmp
 
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JohnJohn3484

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I noticed that in the latest canary the multiplayer menu isn't there anymore. I used a slightly older canary to link two omega ruby games. My friend connected successfully to the room but neither of us can see the other in the passerby section of pss. Am i doing something wrong?
 
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Miguel Gomez

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I noticed that in the latest canary the multiplayer menu isn't there anymore. I used a slightly older canary to link two omega ruby games. My friend connected successfully to the room but neither of us can see the other in the passerby section of pss. Am i doing something wrong?
Seems that they're updating the multiplayer feature. I suggest you and your friend use older builds with multiplayer or wait for the next Canary build.
 

jroweboy

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That's what we did. We used older canary builds, he connected to my room but i can't see him ingame.
its possible you downloaded the one version that had the multiplayer tab, but was missing the actual multiplayer backend code. we are in the process of merging multiplayer into nightly. when thats done the option won't ever disappear again :P
 

perkel

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b0b_d0e at r/citra dropped some heavy nukes on me and i can't not share with you guys:

"Amd fix is already done now. It doesn't impact performance for Nvidia it seems. The code is on the final stretch now and is getting ready to go live. From there we can track issues with specific games and stuff.

I've been keeping a spreadsheet of games performance differences but no one has tested mh xx so I can't say for that one. But here's some numbers from someone with a intel 3700k and a gtx 680 for some other mh games at 4x resolution and accurate mul on (which slows down all games but is required for some games) what I'm saying is if you drop resolution and turn off mul you'd likely get even faster, but we wanted to test the average scenario.

Monster Hunter Generations 50% -> 275%

Monster Hunter 3 Ultimate 10% -> 45%

Monster Hunter 4 Ultimate 15% -> 50%

Monster Hunter Stories 5% -> 17%"
 

jroweboy

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b0b_d0e at r/citra dropped some heavy nukes on me and i can't not share with you guys:

"Amd fix is already done now. It doesn't impact performance for Nvidia it seems. The code is on the final stretch now and is getting ready to go live. From there we can track issues with specific games and stuff.

I've been keeping a spreadsheet of games performance differences but no one has tested mh xx so I can't say for that one. But here's some numbers from someone with a intel 3700k and a gtx 680 for some other mh games at 4x resolution and accurate mul on (which slows down all games but is required for some games) what I'm saying is if you drop resolution and turn off mul you'd likely get even faster, but we wanted to test the average scenario.

Monster Hunter Generations 50% -> 275%

Monster Hunter 3 Ultimate 10% -> 45%

Monster Hunter 4 Ultimate 15% -> 50%

Monster Hunter Stories 5% -> 17%"
fyi my gamer tag is b0b d0e, but i code under my real name account jroweboy. i signed up for reddit for vidya game news, but signed up for gbatemp for responding to citra question, hence why my usernames are different. and yes thats accurate information. getting real close to release. every tester we had sent the build to agrees that its fast unless you have amd or integrated graphics (which is something we can't help much)
 

LouisBlaster72

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After I install a clean 4.5 nand (not mine) with my system archives from my 3ds, the version number shows up in system settings app like a real 3ds.
Keyboard is also working but it crashes after pressing enter. Is my nand incomplete or the keyboard not fully operationnal ?

Here is the keyboard before it crashes.
Capture.PNG


System settings app showing the true version number after install a clean nand.
Capture2.PNG
 

Miguel Gomez

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After I install a clean 4.5 nand (not mine) with my system archives from my 3ds, the version number shows up in system settings app like a real 3ds.
Keyboard is also working but it crashes after pressing enter. Is my nand incomplete or the keyboard not fully operationnal ?

Here is the keyboard before it crashes.
View attachment 116251

System settings app showing the true version number after install a clean nand.
View attachment 116252
Keyboard not fully functional for now. I tried it on my 11.6 n2DS and o2DS as well. No hope.
 

jroweboy

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Keyboard not fully functional for now. I tried it on my 11.6 n2DS and o2DS as well. No hope.
b3n30 is working on it. he got it to work completely.... except citra crashes when you close citra so its not quite ready yet. he was also looking at making a FOSS replacement for swkbd so we can distribute it with citra
 
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demonata

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I've been keeping a spreadsheet of games performance differences but no one has tested mh xx so I can't say for that one. But here's some numbers from someone with a intel 3700k
Is it jroweboy's personal note only or is it somewhere online?
When comparing Etrian Odyssey V on nightly and canary,
frame time are around 5ms versus 20ms (in-game tavern screen, true for at least 3 latest windows builds on each side)
 

Lunos

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Is it jroweboy's personal note only or is it somewhere online?
When comparing Etrian Odyssey V on nightly and canary,
frame time are around 5ms versus 20ms (in-game tavern screen, true for at least 3 latest windows builds on each side)
I suppose that, in those tests, Jroweboy is talking about the upcoming feature that will boost the performance by passing some of the work that the CPU currently handles to the GPU. Users do not have access to it yet.
 
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demonata

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I suppose that, in those tests, Jroweboy is talking about the upcoming feature that will boost the performance by passing some of the work that the CPU currently handles to the GPU. Users do not have access to it yet.
Thanks for clarification, that would be a great news to me.
Kind of mixed it up with Phanto-m's texcache-pt2 since the page is under jroweboy's name...

Until next-gen boost shows up in canary though, I'll need to keep an nightly-571 copy,
Etrian Odyssey V got the slow down in nightly-572 as predicted (Texture Cache Rework).
 

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