Hacking Nintendont

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
Hi, i have quite a few problems with nintendont on wiiu

1) Most of the time it dosent work. I try to load a game and it gives me an error about game header or something

2) sometimes it seems this error is related to try and change a setting, like force widescreen

3) If i dont change any setting i can load games.... except they dont save on the emulated memory card


Im up to reinstall nintendont... but what is the right way to do it on the WIIU?


Do i need to put the nintendont folder on SD:/apps/Nintendont or is it SD:/Wiiu/Apps/Nintendont?

Also, this thread gives me the most recent version on a DOL file. Shouldnt it be an ELF file? Where can i get an ELF nintendont?
- Because i have the folder SD:/Wiiu/Apps/Nintendont with loader.dol in it and the homebrew channel dosent even show it as an app



I have a forwarder installed. Does this change anything?

Should i create a config file? How do i do this?
nintendont is a wii app so its a dol you need to ranme the loader.dol to boot.dol

and place it on SD:apps/Nintendont/boot.dol

nintendont wont ever appear on the homebrew launcher since its not a wiiu app its a wii app.

also you got a wiivc inject fowarder installed? or a vwii fowarder? they are two diferent things.
 
Last edited by pedro702,

sideskroll

Well-Known Member
Member
Joined
Aug 25, 2010
Messages
653
Trophies
0
Age
41
Location
Here
XP
420
Country
Peru
Hi guys, looking to satisfy my curiosity :P

  1. Is deflicker still an option in Nintendont? Reason I ask is because to be honest I can't tell the difference... And I've tried. On or OFF, games look exactly the same to me. Only melee shows a difference and thats by toggling the in-game switch. Which brings me to my next question:
  2. Say I turn off deflicker at the loader level (assuming the option is actually doing something) what happens with the in-game toggle? (ie: melee) does it work? What I mean is, it can't "turn off more" of the deflickering. Right?
  3. Could a "crop overscan on/off" switch be added?
  4. Would it be possible for the content to determine the aspect ratio? What I mean by that is, some games have the option to display in widescreen. Can a widescreen game automatically set the ratio?

Thanks, as always.
@FIX94 @anyone ?
Not trying to be pushy but an answer would be nice.
Thanks.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
@FIX94 @anyone ?
Not trying to be pushy but an answer would be nice.
Thanks.
4 NO thats all i can confirm, since there is no way for the game to know the aspect ratio of your tv , and even if it did the game doesnt have an automatic aspect ratio function, not that it matters since every game that has native widescreen after you save with it on it will always be on.
 

sideskroll

Well-Known Member
Member
Joined
Aug 25, 2010
Messages
653
Trophies
0
Age
41
Location
Here
XP
420
Country
Peru
4 NO thats all i can confirm, since there is no way for the game to know the aspect ratio of your tv , and even if it did the game doesnt have an automatic aspect ratio function, not that it matters since every game that has native widescreen after you save with it on it will always be on.
I'm talking about the digital flag that tell the TV how to display an image. Basically the "Wii U widescreen" but on auto. Like what Wii games do. For instance, MOST Wii games default to 16:9 IF your system is set to display 16:) (obviously) but games like Resident Evil, some Wii Ware titles etc display in 4:3 even if the system is on 16:9. Because of the FLAGS.
I was wondering if an "auto flag" would be possible to implement since even though the GCN game "remember" my setting, they launch everytime in 4:3. it's not until I'm IN -GAME, with my saved game loaded that the AR changes.
Although, I see the issue right there... The game would have to send the flag from the get go for the system to be able to detect it...
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
Is deflicker still an option in Nintendont? Reason I ask is because to be honest I can't tell the difference... And I've tried. On or OFF, games look exactly the same to me. Only melee shows a difference and thats by toggling the in-game switch. Which brings me to my next question:
Deflicker is ON in 480i and OFF in 480p by default so if you use progressive and HDMI/component it wont make a difference setting it to off then. Melee may have it ON in progressive too but I never tested that to be honest as it is the only game as far as I know that even has that setting. It should be very obvious if its on/off in general if you take a still screenshot in pretty much any title.
Say I turn off deflicker at the loader level (assuming the option is actually doing something) what happens with the in-game toggle? (ie: melee) does it work? What I mean is, it can't "turn off more" of the deflickering. Right?
If you force it, all video modes will be replaced so the setting in melee will have no effect anymore.
Could a "crop overscan on/off" switch be added?
Thats something your TV does, not really a game.
Would it be possible for the content to determine the aspect ratio? What I mean by that is, some games have the option to display in widescreen. Can a widescreen game automatically set the ratio?
You'd have to hack each and every game that has such a setting to make that happen, most games that have a setting like that should save your selection though so thats a much easier way out.
 

sideskroll

Well-Known Member
Member
Joined
Aug 25, 2010
Messages
653
Trophies
0
Age
41
Location
Here
XP
420
Country
Peru
Hey, thanks for the lenghty reply. I appreciate it.

Deflicker is ON in 480i and OFF in 480p by default so if you use progressive and HDMI/component it wont make a difference setting it to off then. Melee may have it ON in progressive too but I never tested that to be honest as it is the only game as far as I know that even has that setting. It should be very obvious if its on/off in general if you take a still screenshot in pretty much any title.
Yes. I'm using HDMI (obviously 480p) and explicitly selecting progressive on launch (when the game asks for it). Melee does have the option ON by default and if I turn it off it clearly looks sharper. So it is indeed turning the deflicker setting off... even though it's supposed to be OFF because I'm using HDMI/progressive?.
Follow up question: What's the default setting when using "real hardware" (meaning, a GCN/Wii with official component cables, selecting progressive at startup etc) not through Nintendont)
Also, I suspect Wii games use that trick as well (IIRC, Brawl has the same in-game switch as Melee). Could the option be ported for Wii games also?

If you force it, all video modes will be replaced so the setting in melee will have no effect anymore.
I'd like to try that. How do I "force" it?

Thats something your TV does, not really a game.
I mean a setting like those in emulators (NESTOPIA, SNES9x) or like the one on the other GCN loader? I can't remember it's name right now...

You'd have to hack each and every game that has such a setting to make that happen, most games that have a setting like that should save your selection though so thats a much easier way out.
I meant without having to manually use Wii U widescreen for each game individually before launching it.
Never mind, it's not really important. At all.
 

Adir Maymon

Member
Newcomer
Joined
Feb 27, 2015
Messages
20
Trophies
0
Age
29
Location
Rishon LeZion
XP
204
Country
Iceland
I got this right now. I can't wait for Mario Party 6
20180211_164601.jpg
 

KRFP

Member
Newcomer
Joined
Feb 15, 2018
Messages
19
Trophies
0
Age
34
XP
77
Country
Ireland
Apologies if this has been asked already, but is there any difference in terms of clock speeds/internal running of a game when playing GC/Wii games through the system launcher and Nintendont? This is for the regular Wii, if it matters.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
Apologies if this has been asked already, but is there any difference in terms of clock speeds/internal running of a game when playing GC/Wii games through the system launcher and Nintendont? This is for the regular Wii, if it matters.
no, all gc games run fullspeed like they were on the gc itself, there is no diference on clock speed on gc games being it wiiu,wii or gc, since gc games require the gc clock speed to run, even if you do the vwii overclock thing, they still run at gc speed.
 

SuperrSonic

Well-Known Member
Member
Joined
Dec 9, 2011
Messages
807
Trophies
1
XP
2,296
Country
Puerto Rico
Apologies if this has been asked already, but is there any difference in terms of clock speeds/internal running of a game when playing GC/Wii games through the system launcher and Nintendont? This is for the regular Wii, if it matters.
The higher clock speed is evident in a lot of games.
seriously guys I have the feeling people in this forum get noobier every day. there IS an actual GC Mode which is some sort of processor flag added by nintendo, that flag sets the processor into GC mode, meaning the processor underclocks itself and basically redirects all devices to the original location thus perfectly emulating the illusion of it being a real GC. Nintendont does NOT touch the processor in one bit. ALSO, we do NOT delay any code execution, I do actually modify the ingame code so the game has a proper perspective of time, alot of games did calculate its time by checking how many ticks the processor already did using various reference variables the games decided to use. I analyzed game code over all these months to gradually modify their reference variables to be accurate to the wii processor ticks time so now all games again know the proper times.
 
  • Like
Reactions: KRFP

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,720
Trophies
2
Age
33
XP
8,698
Country
Portugal
The higher clock speed is evident in a lot of games.
oh lol i tough he meant if there was a diference using nintendont itself and an usbloader lol, yeah gc games on system menu run at a slower clock speed nintendont runs gc games in wii speed, not that it matters since most games have locked speed and framerates wich makes the higher clock speed neglictive.
 

killerklown11

Member
Newcomer
Joined
Feb 3, 2016
Messages
7
Trophies
0
Age
55
XP
96
Country
United States
hello all, its been awhile since I modded my wii. So had an issue were nintendont would not load on my usb drive. it mentioned I was missing IOS58, which it requires. I obtained the latest IOS58 from NUS and installed it, and uninstalled homebrew and reinstalled it - using hackmii installer. (using sd card). Nintendont works now, but did a sys check and noticed something odd. Can any one help? also I cant save syscheck on the usb but can on the sd?

After installing IOS58 and uninstalling homebrew and reinstalling using hackmii installer
it shows "Homebrew Channel 1.0.0 running on IOS0"
sysCheck v2.1.0b13 by Double_A and R2-D2199
...runs on IOS58 (rev 6176).
Region: NTSC-U
System Menu 4.2U (v481)
Priilaoder installed
Homebrew Channel 1.0.0 running on IOS0
Hollywood v0x11
Console ID: xxxxxxxx
Boot2 v4
Found 115 titles.
Found 42 IOS on this console. 13 of them are stub.

sysCheck v2.1.0b19 by Double_A and R2-D2199
...runs on IOS61 (rev 5405).
Region: NTSC-U
System Menu 4.2U (v481)
Priiloader installed
Drive date: 2007.02.13
Homebrew Channel 1.1.2 running on IOS61

HomebrewFilter ist nicht installiert
Hollywood v0x11
Console ID: xxxxxxxxxx
Boot2 v4
Found 112 titles.
Found 41 IOS on this console. 12 of them are stub.
 
Last edited by killerklown11,

GreyWolf

Well-Known Member
Member
Joined
Mar 2, 2015
Messages
5,399
Trophies
0
Age
54
XP
1,515
Country
United States
hello all, its been awhile since I modded my wii. So had an issue were nintendont would not load on my usb drive. it mentioned I was missing IOS58, which it requires. I obtained the latest IOS58 from NUS and installed it, and uninstalled homebrew and reinstalled it - using hackmii installer. (using sd card). Nintendont works now, but did a sys check and noticed something odd. Can any one help? also I cant save syscheck on the usb but can on the sd?

After installing IOS58 and uninstalling homebrew and reinstalling using hackmii installer
it shows "Homebrew Channel 1.0.0 running on IOS0"
sysCheck v2.1.0b13 by Double_A and R2-D2199
...runs on IOS58 (rev 6176).
Region: NTSC-U
System Menu 4.2U (v481)
Priilaoder installed
Homebrew Channel 1.0.0 running on IOS0
Hollywood v0x11
Console ID: xxxxxxxx
Boot2 v4
Found 115 titles.
Found 42 IOS on this console. 13 of them are stub.

previously
sysCheck v2.1.0b19 by Double_A and R2-D2199
...runs on IOS61 (rev 5405).
Region: NTSC-U
System Menu 4.2U (v481)
Priiloader installed
Drive date: 2007.02.13
Homebrew Channel 1.1.2 running on IOS61

HomebrewFilter ist nicht installiert
Hollywood v0x11
Console ID: xxxxxxxxxx
Boot2 v4
Found 112 titles.
Found 41 IOS on this console. 12 of them are stub.

Try this version of SysCheck.
 

killerklown11

Member
Newcomer
Joined
Feb 3, 2016
Messages
7
Trophies
0
Age
55
XP
96
Country
United States
Try this version of SysCheck.

thank you believe that did it.

SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline Double_A R2-D2199 and Nano
...runs on IOS58 (rev 6176).

Region: NTSC-U
System Menu 4.2U (v481)
Priiloader installed
Drive date: 02.13.2007
Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x11
Console ID: xxxxxxxxxx
Console Type: Wii
Shop Channel Country: United States (49)
Boot2 v4
Found 115 titles.
Found 42 IOS on this console. 12 of them are stubs.

IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 778): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 269): No Patches
IOS13 (rev 273): No Patches
IOS14 (rev 520): No Patches
IOS15 (rev 523): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 775): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 782): No Patches
IOS22 (rev 1037): No Patches
IOS28 (rev 1550): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3349): No Patches
IOS33 (rev 3091): No Patches
IOS34 (rev 3348): No Patches
IOS35 (rev 3349): No Patches
IOS36 (rev 3351): No Patches
IOS37 (rev 3869): No Patches
IOS38 (rev 3867): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS53 (rev 5406): No Patches
IOS55 (rev 5406): No Patches
IOS56 (rev 5405): No Patches
IOS57 (rev 5661): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5405): No Patches
IOS70 (rev 6687): No Patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS224[37] (rev 65535 Info: hermes-v5.1): Trucha Bug NAND Access USB 2.0
IOS236[36] (rev 65535 Info: rev 3351): Trucha Bug ES Identify NAND Access
IOS247[57] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS248[56] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS249[56] (rev 65535 Info: d2x-v10beta52): Trucha Bug NAND Access USB 2.0
IOS250[57] (rev 65535 Info: d2x-v10beta53-alt): Trucha Bug NAND Access USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 02/16/2018.
 

frankadank

Well-Known Member
Newcomer
Joined
Dec 4, 2017
Messages
94
Trophies
0
Age
34
XP
253
Country
United States
you cannot use usb with fat32 when using wiiuvc injection, you either isntall individual games on wiiu usb formated hdd or use sd card.


do you have the correct path and naming?

sd:apps/nintendont/boot.dol
sd:games/anyname/game.iso

Sorry for the late reply, I am still having issues with launching gamecube games off nintendont. To reiterate, all of my gamecube injects were actually working and running fine before, I recall hacking vwii which is when everything stopped working causing all my gamecube injects to black screen when launched from the wii u menu. I have reinstalled nintendont numerous times and all my paths and naming are correct, I have no idea what to do and would appreciate any help.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    NinStar @ NinStar: It will actually make it worse