Cancelled game series or shuttered devs, talk some about your most noted one.

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Ray said:
No! Watching TV shows doesn't create psycho killers... cancelling TV shows does!

This time of year usually sees people look back on the year just past and to the year coming up, or at least the year coming up until things get announced at E3. Those are taken care of elsewhere so here we are going to look to the cancelled games and devs that got shuttered, possibly for no great reason. Also playing are things where the game series might have been given to or picked up by someone else, and things which radically changed between the initial announcements and earlier showcasings and final release.
Bonus internet points for those making it about 2017. Did Scalebound's promise of PlatinumGames and Hideki Kamiya taking on Bethesda raise hopes and dash them? Visceral games is no more but did they deserve it? Mass Effect: Andromeda seems to have ended the franchise, thoughts?

[prebreak]Older titles[/prebreak]
MX vs ATV, or indeed the Motocross Madness franchise that preceded it, has a rather interesting history. After THQ's demise it was purchased by a company many would have said was a distributor, there was an effort at a new one in 2016 which was not amazingly well met and apparently we get another this year some time. Similarly the Skate series seems to be not there any more, EA's black box studios being shuttered and no real further announcements on its fate, and for all EA might have done it was this that hurts the most for me. That said them selling an everything unlock DLC cheat was probably a sign of things to come. In any case those two franchises represented two of the better options for me for free roam switch off and play, replacements for them being a bit thin on the ground.

This is another entry in our new series exploring game mechanics, concepts within games and other such things. Previously we discussed story canon. We have a long list of topics already planned but guest spots and suggestions are certainly welcome.
 

zero2exe

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I have been after a real ending to those games for a long time now but I really dont think Camelot is really interested in doing that. GS 1 and 2 technically should have been one game so I am not sure what you mean about there being 3 massive cliff hangers and the end of 2 was pretty conclusive. Wasn't it? 3 was probably the worst though in all regards. I really dont want the series to continue IMO. I think they had a good and conclusive story for 1 and 2 but 3 doesnt feel special anymore. But that's my opinion.
While we could argue that GS 1 and 2 are indeed only 1 game we still have the inconclusive ending...
GS2 ending - No clue as to what happens to Alex at that point as the wise one itself says he won't die, there's a reason we were all expecting GS3 in the first place before we got dark dawn, and we barely got answers, only a lot more questions, and yeah, Camelot will probably never finish this, at least not before another decade (?)
 
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thewarhammer

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I wish we had Capcom Fighting All-Stars instead of Fighting Jam, I was really into it at the time. Besides this, as a fan, Rockman DASH 3 and Online were big losses to me.

And, of course, Final Fantasy Versus XIII. After playing the mess of a game which is FFXV I'd really hoped we could have all the scrapped content from Versus XIII.


-F-Zero: I don't understand why nintendo just keep adding captain Falcon in smash bros or put that minigame in nintendoland when they're not going to do anything with the series. Granted, it's hard to improve upon the insanity of GX, but still...jeez.

It's really hard to surpass GX/AX, but I'd really like a new game in the series.
 

WeedZ

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where the fuck is prey 2
prey 2017 is fucking garbage -- it's a lazy rehash of System Shock 2 with a lazier meta story element added to it that just makes it seem like it wants to be deep when it really isn't and never will be -- give me my space bounty hunters and native americans damnit
Thanks for that post. I've been on the fence for a while about getting it. I loved the original prey, but wasn't sure if this one did a justice.
 
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Thanks for that post. I've been on the fence for a while about getting it. I loved the original prey, but wasn't sure if this one did a justice.
Don't even bother playing it, it is, I shit you not, almost a carbon fucking copy of System Shock 2 down to mechanics, story, and atmosphere, with the only things changed being a lazy metastory ass-pull added, and a new enemy type that you end up fighting for a majority of the game.

Seriously just go get System Shock 2 on GOG. Better atmosphere, better game.
 
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Geezerdorf

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It's really hard to surpass GX/AX, but I'd really like a new game in the series.

Even so, you don't need to make something to topple GX/AX if that's the case; you could simply draw a "Parallel" of the same quality, with some addons that make the game memorable by itself.

If you could release a GX/AX-like game, but expanded on Cups and maybe using Online to play, you'll get a lot of people behind it, because there's people that crave for highly-pumped, fast-paced racers (hell, even Fast has demonstrated that there's a response for a game with these characteristics, and they just added a fewer things betwen Neo and RMX).
Either if Retro or Amusement Vision again takes the role to make it, if they give us the same amount of machines (even with new ones, or newer parts for original machines), more cups in the game, the ability to go online to race in the game, and perhaps a simple, yet effective track editor/builder, you have the best version of F-Zero ever created.

One of the problems holding this back is that they feel the necessity of making something "bigger than GX", but the biggest one is being Miyamoto, and this belief that F-Zero wasn't a profitable game at all. Still salty about his "People like this game?" reaction on that interview. You know the one.

I'm also still pissed that Nintendo never got their act together to relaunch the F-Zero X with the expansion kit included overseas, when newer (and fewer) bigger memory cartridges became available on 64's almost abrupt end of cycle. The simple fact of having a Track editor/builder, gave new life to the game.
And don't even get me started with F-Zero Climax. There's no excuse to not give us that last game overseas.
Those cancellations, along with the 64DD were something that still hurts to remember, since we saw advertising for those everywhere on the 90's.
 
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VartioArtel

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I wish we had Capcom Fighting All-Stars instead of Fighting Jam, I was really into it at the time. Besides this, as a fan, Rockman DASH 3 and Online were big losses to me.

And, of course, Final Fantasy Versus XIII. After playing the mess of a game which is FFXV I'd really hoped we could have all the scrapped content from Versus XIII..

I mean, this implies XV/V.XIII had any content. Most of what appeared were just conceptual art, conceptual models, etc. None of this so-called 'content' actually existed. It was all things swimming in Nomura's head. Look at Nomura's history. The guy has a habit of taking bloody 10+ years to complete anything he makes it seems like. Most of that time's spent plotting how many wrinkles are on Cloud Strife's ass, for example.
 
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thewarhammer

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I mean, this implies XV/V.XIII had any content. Most of what appeared were just conceptual art, conceptual models, etc. None of this so-called 'content' actually existed. It was all things swimming in Nomura's head. Look at Nomura's history. The guy has a habit of taking bloody 10+ years to complete anything he makes it seems like. Most of that time's spent plotting how many wrinkles are on Cloud Strife's ass, for example.

Usually I'd be agreeing with you, but this time I'm talking about the game content showed by them, since the Versus XIII development. Like the Behemoth battle in the city, the tank in the woods, character swapping and the original battle against Aranea and even the plot itself.

Actually there was content being developed, and it was just scrapped because of the development shift to Vs.XIII to XV. And every bit of it is on YouTube since years ago.
 

VartioArtel

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Usually I'd be agreeing with you, but this time I'm talking about the game content showed by them, since the Versus XIII development. Like the Behemoth battle in the city, the tank in the woods, character swapping and the original battle against Aranea and even the plot itself.

Actually there was content being developed, and it was just scrapped because of the development shift to Vs.XIII to XV. And every bit of it is on YouTube since years ago.

Oh, I remember the Behemoth battle in the City. Which I'm all but certain was just another concept use. They use that same area for the Ifrit fight, kept most of the gameplay elements there for the Iron Giants from the Carbuncle Demo (Platinum demo?), probably so that whatever WAS there still had some viable use. That would explain quite a bit too. I don't know about the original Aranea fight, but anyone could toss together 10 seconds of cutscene for the sake of a demo too without adding any other thing. Like I said, Nomura had this habit of caring how many wrinkles are on a person's ass that it absorbs so much time that actual plot writing, etc, are shoved to the wind.

You also got to understand that in interviews, Nomura bluntly stated at one point he planned to turn V.XIII into a bloody musical. And I remember about a year or so ago after like 2-3 years of development, they stated they had only just completed the game up to Guard Scorpion for the FFVII-Remaster. The reason this was was, you guessed it: "Nomura wanted every single detail to be absolutely perfect.

We don't know WHAT exactly was completed in Nomura's time, but hell, we've seen normal people create 3D models and create very compelling cutscenes (Machinima) and battles for the sake of proving their ability. What we saw of V.XIII could easily have just been a sort of cutscene instead of actual gameplay that was on auto-run, with no gameplay engine or anything of the sort. Or maybe it was an actual battle.

No matter what, we cannot confirm there was any hard 'content' in the game.
 

Pachee

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Never knew about that one.
Eternal Darkness as a resident evil clone... I think I am good with what we got actually.
It was going to be the reference for graphics on the n64, nintendo at the time didn't even believed they managed that and went on to inspect the console.
 

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